Temple Hunters
Temple Hunters is a work in progress, but i believe it is moving in the right direction and i am enjoying it thoroughly! You play two different modes at the moment, one being 5v5 pvp race to see who gets the most treasure first, and a 4 player co-op pve missions! The theme and style of this game makes me want to come back time and time again, hope you like it too!
– Real player with 3.3 hrs in game
Read More: Best Real Time Tactics PvE Games.
Definitely a game that focuses on its amazing and creative mechanics. Although A lot of work is needed the game itself is incredibly fun and has the same pvp quality that you would find in a lot of high caliber games. Again, a lot of work is needed but this is a good game to jump into while its being developed.
– Real player with 0.5 hrs in game
Abandon Ship
Version 0.5.something…
It’s… Okay.
A lot of it is very comfortable fun. You find yourself a combat, you watch your little micro managed crew and you snot your enemy. It’s fun in a non challenging sense. You buy 6 crew as quickly as possible, keep them alive with a bit of micro management and use the play style that amuses you most at the time. Simple really. Learning curve is a bit steep at the start but flattens out after a few combats.
The rest of the game at this stage of it’s release? Yeah…
– Real player with 57.0 hrs in game
Read More: Best Real Time Tactics Roguelite Games.
So the first major update hit, Treasures of the Deep, it wasn’t as big of a shift as compared to pre-release builds versus the first EA build. The update itself is not an expansion per say, but more of a refinement to what we already had, aside the two new mechanics that count, you could say that there are more, but it boils down to just two major ones(more on that later).
Here’s the run down of the refinement from when I last edited the review:
-Improved fps on not so amazing computers
-Plenty of bug fixes
– Real player with 48.8 hrs in game
Augmented Future
The concept was intriguing, but I didn’t like the pseudo real-time combat. The timers are way too fast: there’s almost no time to click (much less think).
The interface is clunky: lots of waiting for text or buttons to load, for instance. I did play around with the settings and improved the speed as best I could, but waiting for components to load in such a minimalistic interface just feels bad.
There were also some basic bugs, like superimposed buttons.
Bottom line for me: if I’m going to play a game that ditches graphics for the sake of gameplay, I want the interface to be very good, and not something I feel like I’m fighting.
– Real player with 0.5 hrs in game
Read More: Best Real Time Tactics RPG Games.
Control Craft 3
Great little RTS in the same mode as Mushroom Wars, Galcon etc. And a superb follow-up to Control Craft 2.
There’s been quite a few negative reviews - so I’m writing this one on the basis of the latest patch. A new dev has taken ownership, and has been very active:
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24 new maps (from CC2 - but they play very different in this game, so even if you breeze through CC2, you’ll find this a much harder task to complete)
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new equipment (when I can upgrade, I suspect it will make the 24 new maps a bit easier going)
– Real player with 28.4 hrs in game
Control Craft 3 is a mobile app that’s been dumped on Steam as a lazy cash grab. It’s the third in a series of ultra simple “numbers” game where you drag your soldiers into towers and eventually get more numbers than the enemy and swarm their towers. The interface is ultra minimalistic. The game is a ripoff of many much older games like Galcom, and the gameplay is unchanged.
This is a PC port of an Apple app store game with banner ads and everything. In game advertising is a complete insult to gamers everywhere. There’s no fullscreen and you can play the game for free on the web, but without the ads. How can I recommend paying for this when it’s free on the web?
– Real player with 4.1 hrs in game
Bioid
Bioid is an exploration adventure and puzzle game from two dreamers.
Owl-like’s Space Library features oddities from across civilizations and the crossroads of worlds. Just open the book, and unknown creatures burst forth or drag you into the book. Worlds collide in the Library! Offering you the opportunity to become a mediator between various funny and paradoxical creatures.
The White Bioid Reef stands out among dimensions. It’s a conglomerate of shape-shifters with powers of telekinesis and gravity control. Open tunnels in the bioplasm and travel through white labyrinths to meet higher-intelligence creatures. Fight the parasitic thorns and world devourers.
Have fun exploring while listening to great ambient music.
Story of Nararale
About the game
Story of Nararale is an RPG Strategy Turn-based game set in fantasy world that focus on managing party and fighting tactics.
Fight and level up your abilities, skills and gathers travelers along your journey, custom your party and train to make everyone strong and capable for fighting all warriors in The Grand Arena.
Story
A young man named Zoel wants to begin his journey and make his way to The Grand Arena that gathered all fighters to duel and the one who wins will be the chosen one to protect Nararale and bring back the peace.
Roller Drama
A SITCOM?!?
In Roller Drama you (Joan) live together with five athletes as their coach and hopefully friend:
Anne, Portia, Pippi, Cordelia, and Juliet. They just formed a Roller Derby top team!
Portia is the property “guardian”, the others (you too) just squatted in the dilapidated building. You have to try to be the balancing factor as these top athletes develop close personal relationships and the group navigates rivalries, love stories, and sexual tension.
REAL-TIME FULL-CONTACT SPORT!
All this while playing Roller Derby-like full-contact matches, where in real time you have to give the right hints, decide strategies, and give orders. You’ll have arcade-like controls and power cards!
SURVEILLANCE
Daily life in the game’s world is not easy; political and environmental problems interfere with complex personal lives. The game’s universe is a slightly altered perspective of today’s world, with the same problems but… more explicit. It’s a dystopia that talks about our present (thank you Terry Gilliam).
KEY FEATURES
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Interactive narrative with meaningful game-changing choices
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Explorable universe
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Replayable narrative and matches: every championship is unique, several different endings
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Real-time match play, fully generative
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Deck-building mechanics determined by player choices and game results
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Beautiful, hand drawn art
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Full controller support
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Localized in nine languages
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Cloud saves
WHO ARE OPEN LAB GAMES?
We are four people making narrative sports games since 2017, based in Florence, Italy.
Spider-Robots War
Not a bad game, you can create many robots, 5 levels, decent graphics
– Real player with 1.9 hrs in game
Unfortunately even for the price of £2 its still pretty terrible, i went into the game thinking wish it had more than 5 missions, was quickly replaced by not been able to wait til i finished it, literally, left during the 4th mission, i could be so much better but was blatantly abandonded early on during alpha
– Real player with 0.8 hrs in game
Lands of Raynar
Help with rebuilding of the ancient civilization!
Lands of Raynar a first-person RTS in which you take on the role of Karia - one of the last inhabitants of the fallen lands. Together with your numinous companion Ivy and people have an adventure through traces of ancestors.
Explore the world
The game is rich in a plethora of diverse landscapes and its elements. Discover ancient secrets that are hidden in flora, fauna and dark caves of Raynar.
Be vigilant
In the world full of life, you will meet a lot of creatures and people with whom you will have to confront. They will pose a threat to your life or they will be able to help you in tough moments.
Develop your village
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Manage civil buildings to increase the number of the village’s people
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Build defensive structures that will protect from danger from outside the village
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Destroy buildings and admire them when they fall apart realistically with the help of implemented physics
Defence to death
Definitely only worth picking up when it is a 1.00 or less…and ONLY if you are wanting the achievements and cards.
Although I think the ability to click (fast) on enemies to kill them, and click (fast) on the mine to get more currency to spend to build towers, are really great ideas, there are only 3 actual levels that are reused over and over, only 4 towers to build, and only 2 towers you will actually use. You earn money at the end of each level, that you can spend on 3 upgrades per tower.
It’s a pretty easy, but very boring grind.
– Real player with 10.3 hrs in game
Defence to Death is another lazy asset flip from Laush Studio. They’ve taken a basic Unity template for a TD game, changed around a few things, didn’t bother with polishing it or testing it much, and dumped it on Steam for a comical $6.
I’d go on about how asset flips are bad but this is just garbage. Everything is clunky, no support for higher resolution monitors, balancing the game was something developers had heard about and will probably think about doing one day maybe on their next game. It’s just trash.
– Real player with 3.9 hrs in game