Cyber Ops
This game is great and I’m kinda sad it got so many bad reviews. It’s challenging but honestly it’s not nearly as hard as people make it out to be. Once you figure out the mechanics it’s challenging but perfectly feasible after a couple of tries. It had some bugs at launch but they have all been fixed already.
Great atmosphere, good voice acting, nice looking interface and very singular gameplay. Being the guardian angel hacker behind a screen while the operators actually do the work might not be for everyone but I personally love it.
– Real player with 25.1 hrs in game
Read More: Best Real Time Tactics Cyberpunk Games.
Every negative review is sadly 100 % correct. Only 25 % ever made 1st mission. Only 0,3 % players ever finished the game and 1 % just hacked the “game finished " achievement, because more players finished game than finished last mission. You will be fighting the logic breaking UI problems more than “triangle” enemies. All moving enemies are called “turrets” when killed. You don’t know at this moment if cyborg or human enemy type died.
You will NOT be able to win after level 5 without good oldschool health cheats. The game is so buggy that some mechanics needed for victory don’t works sometimes. I won spider-tank level 6 fight legit first, but squad just glitched at the door when leving the cathedral. QTE skillchecks are also broken or start at unwinnable state.
– Real player with 23.1 hrs in game
Syrian Warfare
«What kind of Arab would I be if I didn’t have a RPG buried in my yard…?»
- Random guy in first mission after being asked to help defending the village
Wheew, what a ride. Definitely my personal surprise RTS of 2017 so far!
Syrian Warfare is a classic Real Time Strategy game brought to you by tiny Russian developer Cats Who Play. Since some members of the team also worked at GFI before, you could say the game is an unofficial sequel or spin-off to the 2008 RTS Warfare. Judging from videos or screenshots (and even the title font) the similarity is evident.
– Real player with 128.4 hrs in game
Read More: Best Real Time Tactics Military Games.
Syrian Warfare is a modern-day real-time tactics game with some excellent core gameplay, a surprisingly well-made campaign and complex, detailed mechanics that will be familiar to those who have played Men of War, another Russian-developed strategy game series, albiet with a significantly more user-friendly interface.
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I had heard of the game last year but didn’t purchase it until now. I had recently been playing the Modern Combat mod for Company of Heroes which got me going back to playing some older modern day RTS/RTT games. I replayed a bit of World in Conflict (which was still as good as I remembered it.) but couldn’t quite maintain my interest in Act of Aggression. Given my experience with the latter I felt that I wouldn’t have much luck going back to the Wargame series since I had never been able to maintain interest in any of the series.
– Real player with 98.2 hrs in game
ANIME TETRIS
Too much Tetris and not enough anime
– Real player with 12.5 hrs in game
Read More: Best Real Time Tactics Casual Games.
Ik zou dit graag willen aanraden maar ik moet jullie wel waarschuwen voor ergerlijke frustraties want na 2 uur is het mij gelukt max. 3 of 4 rijen te vervolledigen.
Ocharme die meiskes kunnen nog heel lang wachten op mijn redding :P
Enfin, ik raad deze vooral voor de doorbijters en veel betere Tetris helden aan :)
En nog even een belangrijke opmerking, al is de soundtrack subliem met het prachtige alombekende ENIGMA, toch had ik graag nog meer meesterstukskes van die groep gehoord en een mss gouden tip, voeg er mss ook een paar stukken toe van Vangelis zoals bvb Ask The Mountains, allemaal zo in die stijl, Enya is ook goed.
– Real player with 11.3 hrs in game
Legendary Hoplite
- Play as Dio, a young commander who slays waves of monsters storming to the city using familiar weapons like spears, swords, shields.
- Our enemies are the beasts and mythical tribes from Greek Mythology, extremely cruel and have a deep hatred for humans.
- Weapons with deadly power and artifacts blessed by gods can be collected by killing the most vicious monsters. Pray for Tyche – The goddess of luck will smile.
- During the battles, Dio must lead his army. Use the right strategies, to counter the diverse enemies in great number.
- They are legendary mythical creatures that caused so much agony for mankind. Now, they will wield their primordial impetuous strength to pierce through our defense line.
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More than 100 levels designed in A-RPG style mixing with Tower Defense.
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More than 60 kinds of monsters with hundreds of variants.
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Many bosses from the original Greek Mythology monsters like Cerberus, Hydra, Gorgon, Minotaur…
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Huge variety of items to collect and equip in your endless hunts.
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Many kinds of armies with dozens of special skills for you to freely build many strategies.
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Blessing from God’s system to aid your battles.
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And many more secrets lie under achievements waiting for you to discover.
Shadow Tactics: Aiko’s Choice
It’s like they were short on their Q4 financials and some bean counter said, “Hey, how can get a quick cash infusion before Dec. 31?” And then someone said, “I think there’s a bit leftover on the Shadow Tactics cutting room floor we can wrap up in a bow and sell for cash grab so we can all get our Christmas bonuses.”
This DLC is just way too short. No new characters or abilities. And all the achievements are super easy. There’s no achievements for doing the missions on hard difficulty. No achievements for getting all the badges. It’s like this was all just quickly picked up off the floor and thrown together.
– Real player with 20.9 hrs in game
Not much to say here, it’s more of the brilliant Shadow Tactics: Blades of the Shogun, for which you can see my review here . It’s made in the exact same engine, so all the pros and cons of my original review stand.
The 3 short interlude missions, with no badges, allow for a more relaxed pace to deliver story and plot in. This adds character and is very welcomed. The maps are most huge and, as usual, richly detailed (except the second, which takes place on an archipelago with smaller sandy islands that tend to look mostly the same).
– Real player with 15.5 hrs in game
Azlan: Rise of the Burlpups
It’s a simple tower defense game, but a good looking one.
Would rate neutral if Steam allowed that, but they are still in computing middle-age so it’s either yay or nay… let’s call it a yay for a rather casual, cute game.
PS: got the game via Curator Connect.
– Real player with 5.1 hrs in game
Experienced on the Oculus Quest 2
You can view my review & gameplay here: https://youtu.be/JpKk9sO02c4
I’ll agree with Masamune27858 that this isn’t a “good” TD game. The core gameplay is just too simple. However, I don’t think it’s a bad game, it’s just not what someone who is experienced in TD games would be looking for. I do think this game would be nice for someone new to Tower Defense games.
It’s a very beautiful game. In fact, it it’s probably the best looking TD game in VR. The art-style looks really good and they would be pleasant just as VR dioramas to enjoy. The gameplay is basically just playing down one of three towers, plus upgrading or selling them. You also have a hero that you can place to help put down the enemy siege.
– Real player with 3.5 hrs in game
The Stone of Madness
The Stone of Madness is a hardcore real-time tactics and stealth game set in a Spanish madhouse in the late 18th century. Located in the Pyrenees, a timeworn Jesuit monastery is home both to a madhouse and an inquisitorial prison. Five mysterious characters have been imprisoned between its walls under different pretenses. Plagued by cruel punishment, madness and despair, they will soon devise a plan to escape this place.
Escape the Madness
Using an isometric perspective take and alternate control of your characters and aid their escape. Depending on how you play, their sanity will deteriorate, gaining them a “Stone of Madness” and triggering new disabilities and negative effects such as paranoia, dementia or bouts of violence.
Explore your surroundings, find clues and tools to help you achieve your goal. Be careful though, if you’re caught being somewhere you shouldn’t be the guards will not be kind…
Character Progression & Regression
We all have our strengths and weaknesses and our heroes are no different. Each character starts with various traumas and phobias. Depending on how you play, their sanity will deteriorate, gaining them a “Stone of Madness” and triggering new disabilities and negative effects such as paranoia, dementia or bouts of violence. This in turn increases the game’s difficulty. Characters can also unlock positive skills or reverse the negative effects on their sanity by finding “Stones of Clarity” which are scattered throughout the monastery. Some actions may exacerbate phobias and other mental conditions or even trigger new conditions to develop.
Discover the Secrets of the Monastery
Choose from several different escape plans to execute, each with its own stories, objectives, special characters and other surprises. While exploring the monastery you may come across items or clues that can aid different escape plans or future attempts. These items can unlock new content for your future play-through’s.
You have no memory of this place…
Each new game generates a different monastery thanks to a semi-procedural system. Everything from the monastery lay-out to item location is variable making each play session as fresh as the first.
Day/Night Cycle
Time is continuous in The Stone of Madness; Day & Night phases are split with actions to complete during the day and preparation activities (healing/crafting/resting) at night. Most actions can be completed during the day while others, are better done at night with fewer eyes watching. But there are reasons you should not go prowling at night…
Stunning and Original Artwork
The Stone of Madness' visuals are heavily inspired by 18th century artist, Francisco De Goya. Everything from scenery, to clothes and even character faces are influenced by De Goya’s works. Combining his styles with our artist team’s sketching and animation has resulted in numerous hand-painted scenes and hundreds of traditional-style animations that is both eye-catching and enhances the isometric-perspective The Stone of Madness uses.
Features Overview
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Master Tactician– Plan and execute your escape in real-time, utilize each characters’ unique abilities and escape the Monastery.
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The Prisoners – Play as five unique and flawed characters, discover why each has imprisoned.
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Secrets of the Monastery - Explore the monastery and you may come across items or clues to unlock new content for future play-through’s.
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Character Progression/Regression – Each character has special skills and unique flaws that can help or hinder or progress.
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Endless Escapes - There are multiple escape plans to attempt by exploring the monastery. The monastery map also changes with each play-through, moving key and items to other locations.
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Stunning and Original Art - Exquisite hand-painted and original works inspired by 18th century artist, Francisco De Goya
The Stone of Madness takes inspiration from;
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Shadow Tactics: Blades of the Shogun
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Desperados 3
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Broken Lines
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Darkwood
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Darkwood
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Commandos
Desperados III
Perfect game made with love and attention to detail. Engaging story, believable characters, excellent voice acting. Smooth and customizable control scheme.
This game represents the peak of the genre.
– Real player with 117.5 hrs in game
I LOVED the original…Then I played this! The original now sits in that nostalgic corner of my gaming brain never to be played again just thought about with fond memories because when you play the original you’ll be thinking of this!. Well worth every penny and more. I lost two and a half hours on one mission that only felt like half an hour, I also managed to burn my dinner in the process! Ha. The achievements are a very nice touch that gives the game some longevity….Speed running might be a bridge too far for me though! The only negative thing about this game is you get to the end eventually and you’ll want more!. Note to Mimimi…Please take my money and make more content….(pretty please).
– Real player with 91.3 hrs in game
Tetragon
Moderately complex puzzles, some had to wrestle with more than an hour. As is usually the case, then the thought comes “so that’s what you should have done” and everything seems obvious. The plot: more than a tick, as it develops throughout the game, rather than just setting a goal at the beginning. This is undoubtedly a plus for any puzzle game. Graphics: nice drawn graphics, angular in places, but overall fits the concept of the game. I love the combination of cool and warm colors, for which the developers a plus. Duration: The game took me about 5-6 hours, but I got stuck in one place for about 40 minutes. Results: good relaxing puzzle game with a story, I recommend it
– Real player with 9.6 hrs in game
Tetragon is a nice puzzle game you can play to relax. It is simple, yet satisfying. It is, however, a little too short. I started playing it with a controller, but later I realized playing with mouse and keyboard is much better (it even prevents some bugs). The game is challenging, but not in a way that will frustrate you. I definitely recommend this game if you like solving puzzles. I would give this game 8 out of 10.
– Real player with 8.9 hrs in game
Broken Lines
It is an “ok” game if you have no better alternatives. The reason I gave a thumb down is because of so many super positive reviews with which I disagree and think they distort the picture here.
TACTICS / GAMEPLAY - 3/5
The challenge curve is rather flat, mostly without any complex or demanding situations. Maps are all very similar in terms of combat challenges (very similar setups of obstacles, terrain, challenges etc).
One of the top reviewers here complained about pulling extra pods in Xcom due to bad mechanics - IT IS THE SAME HERE! Once you spot 1 enemy then the time does not stop when you discover more enemies. So you end up pulling more and more enemies and your soldiers once told to go somewhere, will never abort the order even if going straight into the enemy guns.
– Real player with 37.0 hrs in game
I would recommend Broken Lines for those seeking a simpler, yet more raw/ intense tactics gaming experience than XCom. If you’re just a fan of third person tactic games and want to try something with a neat tactical twist, Broken Lines is a great purchase.
Differences from your average squad based tactics game:
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Biggest difference is the 8 second command increments. You provide your soldiers a series of orders to execute in sequence, then let time flow and see how they worked out.
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Set characters means being able to bake in things like how your soldiers work together or interact based on your back story.
– Real player with 20.7 hrs in game