It is the year 1984. A lonely computer programmer is found dead in front of a teletype terminal, bad garage rock blasting in his room. The last application he ran? snake::reloaded.

snake::reloaded is an immersive story-driven classic snake game, enjoyed through the beauty of an 80x25 text-based interface. The rules are simple - collect fruit, grow longer, and finish the level.

Find out what happens to the warring factions of the Planet of the Snakes! Use special abilities and items such as your armor, portals and even time reversal to aid in your quest.

Read More: Best Real-Time Simulation Games.

snake::reloaded on Steam

Time Bandit – Part 1: Appendages of the Machine

Time Bandit – Part 1: Appendages of the Machine

A Game That Takes Time

A dark life sim that unfolds slowly in real time, with an unusual combination of elements from idle, stealth, and puzzle genres.

Make your choices carefully, because everything you start will take time to finish–just like in real life. Place down one of these automated forklifts to push a box for you, for example, and it’ll take an actual half an hour to finish moving it:

You’ll just have to go and do other stuff and come back later.

You work as an independent contractor for a mining company, but soon you discover they’re trying to take control of time in order to make you work for them forever. Manage your money, fuel, and energy while slowly solving puzzles to collect the time crystals and then pull off high-stakes stealthy heists to steal back from your employer.

Featuring tons of real-time game mechanics:

  • Move boxes, grow trees, build bridges, and compact trash–and wait for them to finish.

  • Different guard rotations and different consequences for getting caught depending on the time of day when you play.

  • A story that unfolds slowly through conversations that work like real-life phone calls. Characters will only call you periodically to advance the story over the course of days and weeks of playtime.

  • Your energy meter goes down while you play, and it takes up to 8 real-time hours of good sleep to fill it up all the way.

  • Meet characters at the actual meeting times that you set with them.

  • Real-time dynamic music.

  • And much more.

A Story of Political Intrigue

The first part of an epic, explicitly anticapitalist melodrama, told through lowpoly cutscenes and radio conversations inspired by early cinematic games. The company’s CEO and shareholders have come up with a scheme to live forever, but it will mean sacrificing the lives of their workers. Fight for a world where everyone has a right to their time.

Use the realistic radio to call characters anytime for dialogue about whatever situation you’re in. You’ll find hints on what to do next, details that expand the story, fourth wall–breaking humor, and more.

A challenge with real consequences: Don’t get caught by guards or let yourself fall asleep, or you might end up stuck waiting it out in jail or the hospital.

Fixed camera angles in gameplay, just like in the old days. With a real-time day-and-night cycle and real-time weather tied to your location, to make the game integrate more with your life.

Tons of playtime in part one alone. And you can use your save file to continue where you left off when the next part comes out. Truly commit to the long haul of the real-time experience.

Join Time Bandit’s Discord to receive development updates and offer your feedback on work in progress!

Read More: Best Real-Time Narrative Games.

Time Bandit – Part 1: Appendages of the Machine on Steam

Light of the Locked World

Light of the Locked World

Light of the Locked World is a fantasy role-playing game.

Enter a developing world of Kayos, try to start a new life, and become entangled in a fight against an existential threat.

Planned features:

  • Open and atmospheric world: Freely roam in a world with lively settlements, vast meadows, desolate deserts, and treacherous ruins.

  • Capable characters: Interact with the world’s inhabitants that can help and fight each other, gain experience, take and equip items, belong to factions.

  • Persistence: Characters and environment are persistent, the results of your actions are preserved indefinitely.

  • Intense combat: Conquer the lawless lands with the game’s real-time combat system - wield magic and medieval weapons, perform and dodge deadly attacks.

  • Become powerful: Equip your character with weapons and armor, master combat and crafting by leveling classes, earn faction respect, learn spells.

  • Play together: The game has local multiplayer support for two players - cooperate to overcome challenges or compete for territory and resources.

Let’s talk!

Got questions, suggestions, or need help with the game? Leave a comment and I’ll do my best to reply.

Developer’s Discord

Developer’s Twitter

Read More: Best Real-Time Exploration Games.

Light of the Locked World on Steam

The Last Express Gold Edition

The Last Express Gold Edition

I think this may well be the greatest game ever made. Yes, the controls are clunky as all get out. Yes, for people used to today’s games the ultra-high-tech-for-1997-digital-rotoscoping technique looks extremely antiquated. Yes, you’re dropped into the game with no idea what to do, and you’re going to fail. A lot. But at the same time “The Last Express” includes:

  • Probably the best-developed characters in any adventure game I’ve yet played (the weakest is arguably Robert Cath, who the player controls, but even he has an intriguing and irritatingly-largely-unrevealed-due-to-lack-of-a-sequel backstory). By the end of the game you know what they want and what makes most of them tick, and since certain bad things are more or less guaranteed to happen to a number of them the result is the equivalent of an emotional shovel to the face.

Real player with 16.0 hrs in game

Ahead of its time but stuck in the past

First read about this game way back when it came out, in a magazine I still have, where the reviewer was left in complete awe because of unique design for an adventure game. Ever since it occupied a small cluster of neurons in the back of my head, waiting for me to play it and its moment to shine. I should say I never played the original so my review will only address this 2013 port, with some inferior exceptions others have noticed.

It plays like Myst, from 1st person perspective with static scenes as you move around, but is set in realistic environment of an vintage luxury passenger train called Orient Express. The whole game takes place in the same 4-5 vagon carts with beautifully rendered backgrounds. You move by clicking edges of screen with mouse cursor that contextually changes functions to forward, backward and left or right turn, with interaction prompts for opening doors and object/NPC interaction.

Real player with 9.8 hrs in game

The Last Express Gold Edition on Steam

Save One More

Save One More

Save One More:

One of the many honourable serviceman on the battlefield is the one with the role of the Medic. These individuals are exposing themselves to the same dangers and fears as any other soldiers in battle. Not only do they have to dodge bullets and upcoming bomb shells, just like any other warrior, but their primary job is to get to their wounded comrades as fast as possible, without thinking twice about their own life. They definitely have a super sense of hearing to be able to make out the call, “Medic,” between explosive shells and whistling bullets. What courage these men must have in such chaotic situations, motivated by the thought, “I must save one more.”

*– [Real player with 5.7 hrs in game](*


A nice twist on war gaming

Short good game. I quite like art style.

A few tweaks would make a huge difference:


cut scenes should be skipable.


the game displays wounded/saves/dead if one soldier goes down 5 times and you save it 4 times before it dies score would be 5/4/1\. when your dealing with groups of 20 or 30 soldiers its very hard to tell how many units are currently down. Quite a few times I though I'd revived all wounded only to have the dead count surprise me by going up.

*– [Real player with 5.0 hrs in game](*


![Hijacker Jack : ARCADE FMV]( "")

## Hijacker Jack : ARCADE FMV

An interesting take on the FMV genre, instead of point n' click type FMV games. (it is still)

It is a pretty decent enough game, but could be better.

Edit : They've lowered the price, so in this state, I recommend it.

(This is not a VR game, whoever did tagged that is a dummy.)

My analysis (serious one) :

Controls are confusing, I prefer this control scheme on mobile, but not here.

Pretty impressive for such a low budget project. (atleast better than Stay Dead lol)

But a small nitpick when it comes to the fighting system, the combat system is fine if its actually video game graphics but no, this is a film. The thing is, to progress in the fight scene (I'm talking about the guy in Jasmine's house), you have to do a specific action, which makes the fight frustrating (especially if you have no hints enabled) because it's repeating the same thing if you fail to do that specific action.

*– [Real player with 14.7 hrs in game](*

I can absolutely recommend this game, a couple of hours of fun for 5 EUR. I played with the Android version earlier, but it's a much better experience on PC. (improved video quality and controls)

The gameplay is smooth and the action scenes are amazing :)

*– [Real player with 4.1 hrs in game](*


![Siege of Centauri]( "")

## Siege of Centauri

Siege of Centauri is one of the best looking tower defence games available and as a tower defence aficionado, I would say it is worth playing.

Forgive the comparison, but Siege of Centauri was clearly made by and for people who are looking to scratch their [Defense Grid]( itch. It turns out that Siege of Centauri has some fairly obvious references in it that pay homage to Defense Grid, namely the interface looks almost like it was lifted from Defense Grid and some of the music too. It also has a similar story with advisers popping up between missions to brief you on what the mysterious enemy is up to.

*– [Real player with 48.6 hrs in game](*

I don't play many tower defense games. It's essentially a puzzle, where you try to figure out the most efficient combinations of towers and placements to defend your base. There are features that let you see what is coming, and once you learn the units and iconography, you can definitely develop strategies and plans ahead of time. There are terrific controls for difficulty, as well as mechanics that let you customize and upgrade your available tower selection. I also see capabilities for a survival mode (defend as long as you can) and custom map development. I think there might also be an intent to support steam workshop, so that mods and custom maps can be shared.

*– [Real player with 41.2 hrs in game](*


![Noble Armada: Lost Worlds]( "")

## Noble Armada: Lost Worlds

Despite the fact I backed the game because of sentiment of the setting I quite suprised because I really enjoy it:) Especially, I love movement of the ship-as physicist I really enjoy it:) From my point of view it is very realistic

It is simple game, but with lot of possibility to play:)

*– [Real player with 14.9 hrs in game](*

Poor. It is, more or less, about the quality of a cheap game from 1995 with poor documentation and mechanics. Worse, the campaign game is pretty buggy. I'll probably put some more effort into learning/playing…maybe some of it is a learning curve and maybe some of it has a bug/fix/workaround.

*– [Real player with 10.7 hrs in game](*


![Homeworld: Deserts of Kharak]( "")

## Homeworld: Deserts of Kharak

How Homeworld Deserts of Kharak Solved Starcraft

It's becoming more difficult to spot a really good game. Some studios have such sprawling resources and can afford to crank such incredible amounts of content into a game that it's easy to overlook quality in the absense of quantity. I think this is abundantly the case with Homeworld: Deserts, which seems to get a bad wrap for a short campaign and a comparably thin assortment of units. I can't say with any certainty that I would have given it a fair chance myself if not for the fact that Homeworld and I go way, way back. But I've enjoyed it immensely well after 100 hours in, and the best way I can think of to explain why is to compare the game with the analogue in RTS that I know the most about: Starcraft… or perhaps more specifically, Starcraft II.

*– [Real player with 488.1 hrs in game](*

Homeworld: Deserts of Kharak, the fourth game of the homeworld franchise and its first non-spacial RTS. In short words: Worth every single cent you put on it.

**Warning:** I never played any other homeworld game, I didn't know its story nor had read about it before playing this game. But I'm an RTS Veteran, I've been playing RTSes since WarCraft 2, going through all games from the C&C Franchise, AoE and AoM Franchises, StarCraft 1, BW and 2, Company of Heroes 2, Grey Goo and many others.


*– [Real player with 382.3 hrs in game](*


![The World Next Door]( "")

## The World Next Door

I'm really torn going into this review. I gave it a thumbs down, but I didn't hate it. It's a solid 3/5\. I've played through twice now, and I'm trying to talk myself into a third run. My overall opinion is, unfortunately, the game isn't worth the $15 I paid for it. It IS worth playing, however, so if you can get it on sale and you're thinking about giving it a try, don't hesitate. Here's a breakdown of what I loved and hated:


- Battles are fought with a take on the Match 3 style games, so it's an easy system for most people to pick up. That kind of accessibility is always appreciated. Some other players have struggled with it on the PC, but I plugged in an Xbox controller and had no issues. (If you find it's still too difficult and you're more interested in the story than gameplay, you have the option to turn on assist mode in settings. You'll still have to go through the puzzles, but you'll no longer take damage. If you're getting frustrated, I'd suggest switching it on to finish the game.)

*– [Real player with 10.5 hrs in game](*

Oh the places you'll go…

Full disclosure: My best friend works at Rose City Games. That being said: I was able to test this game pre-release and loved it enough to get a copy on Switch. Here we go.

You'll like this game if you are looking for a solid visual novel with characters who actually come off as real teens (see very below for more on them). You'll like it if you want beautiful artwork (Lord Gris is kinda-sorta fantastic) and you'll like it if you dig a good, chill soundtrack. I also need to point out that the battle system has all the potential to be something crazy good; properly adrenalizing a match-em-up puzzle format is no easy task.

*– [Real player with 7.7 hrs in game](*