Costa’s Classic Cosmic Pizzas

Costa’s Classic Cosmic Pizzas

Great game! Lots of fun, but I’m still hungry to look at all those pizzas

Real player with 28.1 hrs in game


Read More: Best Real-Time Funny Games.


Brought to you by the guys who made Bubsy 3D.

Real player with 3.2 hrs in game

Costa's Classic Cosmic Pizzas on Steam

Swords and Soldiers 2 Shawarmageddon

Swords and Soldiers 2 Shawarmageddon

A very fun game for PvP Players.

The units look cute, but don’t get it wrong, the PvP game is pretty hardcore with lots of ingenious tactics.

After like 150 matchups, I’m still adjusting strategies and tactics against different factions as there’re so many tricks on timeing, using physics and unit/skill combinations.

There’re lots of funny memories during my matchups.

Once I rushed 3 berserkers against Perisa. When them reached the doorstep of the opponent’s base, a Genie came out. Guess what? I bounced the Genie and a soldier behind my berserkers with Thor’s Hammer. Then the berserkers demolished their base, while the Genie was trying his best to reach mine.

Real player with 46.8 hrs in game


Read More: Best Real-Time Strategy Games.


A good game that just improved on what the first flash game did.

comparison to swords and soldiers 1 and soldiers 2 shawarmageddon

Swords and Soldiers 1:

3 factions, Aztecs fast and hits hard, Vikings good tough all around, and The Chinese having utility and zen magic.

-9 maps, small medium and big.

-has a campaign, online, vs local, al and challenges

-Gold mines on maps are 3 mines on each side.

cons: the strategy can be buying units in the right order and using spells correctly or just unit spam see who runs out of gold.

Real player with 27.1 hrs in game

Swords and Soldiers 2 Shawarmageddon on Steam

King, Witch and Dragon

King, Witch and Dragon

In the game where avatar become weaker and weaker, the player has to become stronger to reach the end.

This is Antivania - the game where main character gradually losing his abilities along the way.

Description

King, Witch and Dragon is a 2.5D action adventure game where you take control over the young Prince on his journey through the Kingdom to defeat the Dragon.

The old Witch granted him weird, creepy yet useful abilities to reach his goal.

Special abilities

  • Bat wings that allows Prince to flap and perform double jump and hover in the air.

  • Spider legs that allows Prince to crawl on the walls and ceiling.

  • Tentacle that Prince can use as a grappling hook to pull himself to the walls or pull enemies to his Talon Blade.

  • Viper Strike allows Prince temporary take form of a snake and dash through the air or narrow holes.

Antivania

Explore the vast Kingdom with several regions. At the far corner of each region epic Boss Battle awaits. You have freedom to choose in which order to explore each area, but choose wisely…

After each Boss Battle Prince has to sacrifice one of his abilities to proceed. You choose what will be left behind. The rest of the game you will have to learn and adapt to the new limitations and find your way to the next Boss. You will keep going until you lose everything…

Will you be able to become stronger and smarter to reach the end? Antivania has an answer.


Read More: Best Real-Time Platformer Games.


King, Witch and Dragon on Steam

Save One More

Save One More

Save One More:




One of the many honourable serviceman on the battlefield is the one with the role of the Medic. These individuals are exposing themselves to the same dangers and fears as any other soldiers in battle. Not only do they have to dodge bullets and upcoming bomb shells, just like any other warrior, but their primary job is to get to their wounded comrades as fast as possible, without thinking twice about their own life. They definitely have a super sense of hearing to be able to make out the call, “Medic,” between explosive shells and whistling bullets. What courage these men must have in such chaotic situations, motivated by the thought, “I must save one more.”


*– [Real player with 5.7 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*





6/10

A nice twist on war gaming

Short good game. I quite like art style.



A few tweaks would make a huge difference:



Firstly:

cut scenes should be skipable.



secondly:

the game displays wounded/saves/dead if one soldier goes down 5 times and you save it 4 times before it dies score would be 5/4/1\. when your dealing with groups of 20 or 30 soldiers its very hard to tell how many units are currently down. Quite a few times I though I'd revived all wounded only to have the dead count surprise me by going up.


*– [Real player with 5.0 hrs in game](http://steamcommunity.com/profiles/76561198873542904)*






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![Angry Giant](https://cdn.cloudflare.steamstatic.com/steam/apps/869640/header.jpg "")


## Angry Giant


Nice Action - CHECK

Cool Soundtrack - CHECK

Retro Style - CHECK

Weird Story - CHECK

Varied - CHECK

Flying on a Dragon - CHECK

Smashing Humans - CHECk.

Punishing Humans- CHEck..

Eating Humans - CHeck… ehm.

Naked Giant - Check..... whoa whoa whoa! What the Heck am i playing????



Welcome to ANGRY GIANT!



At first, before we start with the Review, let me tell you something i

NEVER, NEVER, NEVER said before in one of my Reviews.



G A M I N G M A S T E R P I E C E I N C O M I N G ! ! ! ! ! !



https://steamcommunity.com/sharedfiles/filedetails/?id=2459110585


*– [Real player with 10.3 hrs in game](http://steamcommunity.com/profiles/76561198078498143)*





Platform puzzleish with metroidvania progression and rpg grind. Content is solid, fun graphics, music, art and humor are charming, retro throwback. Controls are awkward and structure of the game is too grindy for me but it is amusing to do even simple things because of physics and overall craziness. it is also annoying to do simple things because of physics and craziness. This is that kind of game. It has too much going on; it's sometimes hard to get to the part you like. Plenty of bugs which have been fixed quickly thus far. B-


*– [Real player with 8.7 hrs in game](http://steamcommunity.com/profiles/76561198345608034)*






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![Brotherhood United](https://cdn.cloudflare.steamstatic.com/steam/apps/869030/header.jpg "")


## Brotherhood United


I had a lot of fun with this one. You could feel the inspiration of classic 2D sidescrollers of the past like MegaMan and Metal Slug in the over all game feel and design. I enjoyed the art style of the game, but could see how it might be a turn off for other gamers. If you're an achievement chaser, there is a bit of replayability in this one. Otherwise, it's pretty straightforward in regard to play through time; a few hours of your time will clear the game.


*– [Real player with 12.1 hrs in game](http://steamcommunity.com/profiles/76561198201001925)*





Beautifully Fun Homage to classic sidescrollers.

Fans of metal slug, contra, metroid and alien hominid will love this title.

run and gun nostalgia at a steal


*– [Real player with 2.1 hrs in game](http://steamcommunity.com/profiles/76561198091989808)*






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![Unto The End](https://cdn.cloudflare.steamstatic.com/steam/apps/600080/header.jpg "")


## Unto The End


I want to start of by saying that I have now beat this game 3 times. This game is truly a 9/10 for me as a standalone game. Does this mean this game is perfect? No. Does it mean it's for everyone? No.



First: the not so good of this game. Initially, the combat in the game feels clunky. It's quite difficult to learn early on, and the first play through can be VERY frustrating at times. Once the combat is learned well, it feels very satisfying though, but it never gets easier. There are no tutorials in game except for the "sparing area" which can be accessed from any fire. Though this helps with the basics, I wish there were a few more advanced techniques gone over. Another con for the game is the apparent random damage amount a player takes from enemies. It feels like sometimes you're really hardy, and other times you're a piece of over ripe fruit. Initially this can be frustrating, and apparently illogical, but after DM'ing 2TON about this in the game, I was told that damage variance comes from the current position of vulnerability the character is in. For example: if you are rolling when you are hit, you take 2 or 3 times the damage than if you are in a guarded position. As a design decision, I think that this makes sense for the type of game this is, but I would like to have maybe seen at least a mention of this in the "sparing area". Last con for this game is that in some areas visibility of the character is frustratingly difficult where you need to interact with something because of placement of a rock or something.


*– [Real player with 29.6 hrs in game](http://steamcommunity.com/profiles/76561198025473116)*





##### **Death is inevitable**



▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

**Unto The End** (UTE) is a cinematic platformer that like several other indies rakes in uniqueness and originality. The main focus is the challenging combat that has excellent nuance. It doesn’t have much of a setup nor does it try and hold your hand at all. I should also address the storyline or rather, lack thereof. All that is shown is a Father leaves his family to presumably go on a hunting expedition. Of course, it isn’t long before he gets into trouble and players must aid him through an unrelenting frozen wasteland to return to his home.


*– [Real player with 13.6 hrs in game](http://steamcommunity.com/profiles/76561198200879134)*






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![Sector Six](https://cdn.cloudflare.steamstatic.com/steam/apps/465020/header.jpg "")


## Sector Six


Note: If you don't like Diablo-like games please read the last paragraph of this review.



This is like a Diablo game but it is also unique in its way, it is a side scroller, shooter and you build a ship instead of an armored warrior. If you know Diablo-like games you already know this game too is all about loot, grinding and mindlessly destroying, highly addictive stuff. It starts with a story and you shoot various enemies such as spacecrafts, repair drones, bombardment towers, a mini boss enemy you occasionally fight called Apex, and a variety of bosses which are cleverly designed, while dodging projectiles in a bullet-hell like style and stuff, but, after collecting enough compartments to make a build, whether making it through relic items or set items (just like the set items in Diablo), dodging stops, and spamming various abilities and destroying everything in your path begins, and then you go on to grind loot to destroy them more efficiently. So yeah, you get the idea, it is a Diablo game.


*– [Real player with 85.4 hrs in game](http://steamcommunity.com/profiles/76561198052754386)*





Before I start, let me note that since the game is in early access I'm giving it a bit more leeway than usual, but my recommendation is already for the game in its current state.



I'd bought the game through an external website without realising it was in early access, so I was a little anxious to discover it later. I don't have many good experiences with unfinished games. But I'm glad to report that, despite not being able to finish the full story and the game having some issues, I already got enough fun out of it to be worth the price.


*– [Real player with 58.1 hrs in game](http://steamcommunity.com/profiles/76561198028649709)*






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