Fire Guild
I like the idea of a game fighting forest fires. However this is more of a short story than a fire fighting simulator and the story here is astonishingly terrible.
– Real player with 0.4 hrs in game
Read More: Best Real-Time 2D Games.
Written for 1561’s Thoughts - Honest reviews, for busy people.
Fire Guild is a casual side-scrolling game where you pilot a hot air balloon and spray an extinguisher to put out the fires below you. The controls are very easy to pick up! 6/10
https://www.youtube.com/watch?v=RVVsLHaeeX0
– Real player with 0.1 hrs in game
Polary
Buyer beware. This is barely worth calling a game. There are no levels, just clicking shapes to remove them as they spawn over time. If too many build up, you lose. There is no progression. The same few shapes spawn randomly until you get bored and quit/lose. The shapes consist of: A small sphere you can click any time. A box that gives -1 point when red, +1 point when orange, and cycles colors every few seconds. A cylinder that switches between grey (unclickable) and orange. A rectangle that starts with between 1 and 9 health randomly, that you must click down to zero to dismiss. These shapes spawn every second or two and bounce around the screen. You click them. That is it. That is the entire game.
– Real player with 6.4 hrs in game
Read More: Best Real-Time 3D Games.
Perfect game to warm up my aim. My score was 463 after a couple of tries and it was a lot more challenging then i thought it was. Took a lot of focus and hardcore hand endurance, my right hand can’t move and I typed this all with my left hand.8/10
– Real player with 2.5 hrs in game
Rary
“Cherry-picking and other fruits”
Rary is a simple game like to run around as a bird and try to pick all the fallen fruits away before the middle counter goes up to 20. Controls are quite clunky as you move with WASD but steer your bird with mouse movements. Each fruit can be picked only if it is in your viewfield, close enough and on the ground. That can be harsh if you are too close to 20 (game over) or fruit is blocking you on your way but you cannot pick it away immediately.
But the worst and even gamebreaking I find the unclear counting system. It always shows not the exact number of objects on the screen. Sometimes you wonder what you can pick up if score goes up, but nothing is left to pick. It seems also the minus score mushrooms also have to be picked up to reduce your score -1 and heat level at the same time.
– Real player with 1.1 hrs in game
Read More: Best Real-Time Arcade Games.
yes :p
– Real player with 0.3 hrs in game
ZAP Master
Another Unity asset flip without anything worth mentioning, the common buy and sell was your own kind of stuff.
– Real player with 7.3 hrs in game
This is a pure Asset flip of https://www.assetstore.unity3d.com/en/#!/content/87301 which comes with full source code. They didn’t even bother changing the name.
Zonitron uploaded the exact same game under 3 different names before they got banned by Valve.
All you do here is click in the general direction of enemies. Half of your playtime will come from watching the level switch animations.
– Real player with 2.3 hrs in game
Looking Glass
A bit of puzzle solving + a bit of maze navigation + a bit of outwitting the baddy = cool little game for the price. My playtime is how long it took me to win for the first time. I played on the Quest linked to PC. You might want to drop by the discussion forums as there is some instructions on how to quickly flip a setting so that you can use the right joystick to turn.
– Real player with 1.8 hrs in game
Looking Glass is a short, small-scale experience with a complete visual aesthetic that results in tense, potentially terrifying play sessions. It will probably provide 10-20 minutes of play time and though I was fortunate to receive it free during a pre-release testing period, the $5 price feels completely appropriate to me (in fact, when I provided my initial feedback I said - not knowing their plans - that I felt $5 would be the perfect price for this!). Atmosphere, sounds, tense music, cohesive visuals all make for a unique and memorable experience.
– Real player with 0.9 hrs in game
CoronaWhomp!
Free game & paid dlc; proceeds go to charity. Try to not let viruses in your hole, maybe get some “Whomp”-ed by concrete pillars, although the lasers seem more helpful. More luck than skill IMO.
https://www.youtube.com/watch?v=cSSXYCqNMYw
– Real player with 5.7 hrs in game
Pretty good game if you’re looking for something simple, no bugs, not really challenging but that’s kinda the point seems that the developer cares about his game and is looking for updates and improvements to the game
– Real player with 0.6 hrs in game
Magic Potion Explorer
As someone who has become extremely jaded and cynical and pessimistic in their years on this earth, this game was a spot of sunshine in an otherwise dreary existence.
There’s not a lot of active playing to be had, it’s mostly just clicking the odd thing here and there and watching your numbers go up. Mostly it’s about strategizing which upgrades to pick at what time, to maximize efficiency. It’s not really a clicker, it’s more of an idle game like some others have pointed out.
Even if you suck sh*t at the game like I do you can beat it simply through patience, since upgrades carry over between runs, unless you are playing on hard, which will only reward you with a set amount of upgrade points everytime you die up to a maximum, after which you won’t get anymore.
– Real player with 19.7 hrs in game
A really simple game to spend some time with
The goal of the game is simple, Reach B99
During your desent downwards you’ll fight monsters and collect items for RP, which are used to make potions/buffs for your person, the collecting and battles are all auto so you only need to manage the potion aspect of things.
Should you fail and die, you are sent back to B1 and have to wander back downwards again, however there are difficulty settings for this, on Normal should you fall you will keep all your upgrades so you can nuke your way back down to where you were, on Hard however should you fall, you lose all your upgrades but are given a small amount of RP in exchange, continue to fall and the RP rises more.
– Real player with 14.2 hrs in game
Microsoft Flight Simulator Game of the Year Edition
Do not buy this game unless you have an insanely fast internet connection and immense patience
Out of the 180.6 hours I currently have on this game, around 176 of those hours have been spent installing MSFS. To make matters worse, you can’t install the game using Steam- you have to enter an in-game installer that downloads incredibly slowly, if it even downloads at all.
When I first bought this game at release, my installer was bugged and I couldn’t actually complete the download (I always got an error message at random times throughout the download) . I had contacted both Steam and Microsoft support to fix that issue but they both didn’t help at all. A couple months after I’d given up I decided to try and install it again after I saw there was an update and for the first time it actually completed the download. This took several days and effectively commandeered my computer as you can’t close the MSFS launcher without losing all your download progress, and you can’t play other games as the download is very resource intensive. Additionally, despite having internet that’s usually about 20-50mbps down, the download speed for MSFS is more often than not around 3mbps, if not lower.
– Real player with 180.6 hrs in game
I do not recommend this game for two reasons. First, and main reason, is that this game is completely server dependent. Without good quality broadband internet connection, you will not be able to even open the game after a few days. Second, Microsoft and Asobo force what seem like work-in-progress and poorly tested upates/content onto their customers. The sim looks amazing under ideal circumstances, but my overall experience to date has been that of a beta release product. It just comes across as corporate greed, trying to save money by not hiring enough testers, instead getting their customers to do all the testing and bug feedback for them. All the while charging for the game as if it was a finished product. I have wasted countless hours trying to fix whatever bugs they’ve introduced each update cycle, just to have new bugs introduced the next time around, and its beyond frustrating at this point. I do not support this system of development and deployment. All I want is for Microsoft/Asobo to make all updates and additional content optional, even if opting out of updates would disable all online functionality of the game.
– Real player with 166.1 hrs in game
MAVR3D 八般武艺
I like to kick arse so good game 69/5
– Real player with 4.3 hrs in game
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good
⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it
⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas started
⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄
⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀
⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧
⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟
⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁
⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄
⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄⠄
– Real player with 2.0 hrs in game
Until the last
Not a good game. The RNG sucks, items are often hidden far away from the path and you just won’t find them. Also the monster walks and kills you to fast and he seems to teleport himself. So you will die a lot of cheap deaths.
– Real player with 0.9 hrs in game
I bought this game after watching the intro video. After winning Until the Last, here are my thoughts.
This is a very, very short game. I died twice and won it the third time. Those 3 attempts took me 24 minutes. If you read the help before playing the game you could easily win it the first try. That means the game could take a tiny 7 minutes to win.
Yes there is the replayability factor. The items appear randomly and you could go through the motions of doing everything again and again.
So the time it took to win the game was obviously a big negative. It felt like one level of a much bigger game. I was actually dissapointed when after winning the first level there was nothing more.
– Real player with 0.4 hrs in game