Star Trek: Starfleet Command Gold Edition

Star Trek: Starfleet Command Gold Edition

Between my times living inKansa,sw Florida and here in Arizona…I’ve logged a lot of time playing this game…it goes a long way trying to capture the game mechanics of the original game which it is based upon, Star Fleet Battles,they come reasonbably close with a few difference only a truist SFB player would notice.this game can ca be easy as a walk in the park or a true boat ride to Sto’vo’kohr without any adjustment to the difficulty level. The game serves the pvp’er vry well and there is also a thorough single player campaign, although it really only is an unending string of soprties versus mostly Orion Pirates in ships of commensurate size.

Real player with 180.8 hrs in game


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Alright, so I’m NOT one of the people who couldn’t get this to work. It started out fun, but is riddled with an absolutely infuriating number of bugs and stupid oversights. For example, several missions have triggers based off retreating enemy forces. When you capture an enemy ship and it subsequently disengages, those triggers will still pop when they leave the map. This can easily lead to failed missions, something which is insanely frustrating.

Some of the more egregious examples of bugs/oversights…

Real player with 38.9 hrs in game

Star Trek: Starfleet Command Gold Edition on Steam

Stellar Commanders

Stellar Commanders

If you love First Strike: Final Hour then I do encourage you into buying it unless your into small arcade games.

When I played my first match I was honestly disappointed with the game especially having a price currently being unreasonable to purchase, in my opinion the game should be completely free due to the game’s current state.

I understand that time was taken to make something like this but to create a game secondly from First Strike: Final Hour you would expect it to be more exciting to have a multiplayer feature.

Real player with 3.2 hrs in game


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Don’t be deceived by the “Single-player” listing, expecting the possibility of a bot match or campaign. It boils down to 5-10 minute purely PvP card-based game of resource generation, land grabbing, firing missiles, counters, and a superweapon that’s an AoE missile. There’s some strategy such as soft-locking your opponent by destroying their land grabbing potential. It’s good if you’re looking for something to quickly kill time and not get invested in.

There is advancement through grinding with the default 6 or so cards to get another 9-10 for each faction. If they could expand the game with bots, card modifiers, a galaxy-map, campaign, and/or 3+ player PvP, I’d definitely be into it. Until then, it’s worth about an hour or two of playtime.

Real player with 1.2 hrs in game

Stellar Commanders on Steam