Nomad Fleet

Nomad Fleet

Easily the best ten bucks I have ever spent.

It’s a simple enough concept - get your mother ship from over here on the galactic map… to over there… through hostile space.

The galactic map is made up of randomly generated tiles at the beginning of each new game. Most of the time you don’t know what you’re getting yourself into when you enter a sector. Sometimes you find a nice little debris field. After you wipe out a few enemies, you can sit back and relax with a nice cup of tea as your harvesters gather up the resources.

Real player with 43.7 hrs in game


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Good game so far with potential for more. As many have pointed out its a cross between Homeworld and FTL.

Things that will really make this game shine is fleshing out the ships better. While you have many to build most feel .. lacking and without a uniqueness. In the end it becomes just a build quick and toss em at the enemy styled game. Much similiar to the tank rush tactics of the Command and Conquer Series.

The individual systems end up being repetitive. Within a few battles as you jump around the map you can tell upon landing what scenario it chose for you. The Randomness is also missing in these scenarios. You wind up ahead of time knowing where the enemy will jump into and having pilots and caps positioned at each point and waiting.

Real player with 20.2 hrs in game

Nomad Fleet on Steam

Adapt or Perish

Adapt or Perish

Adapt or Perish has that addictive game play that people also find in games like Factorio for the same reason. I’ve already put in over 50 hours and i’m still learning new things i can do…………then fix them to make them better……then fix them.

This game lets you be strategic not just on the field but in the DNA engineering department as well. Other RTS games have a fixed set of assets to use that use attributes others have decided for you are useful but not in Adapt or Perish.

This game lets you really get into the true strategy of war and tactics by letting you create units, buildings and more real time in game match so you can design dynamically if you lack something you need. You can push your designs to their limits and see if they have what it takes to keep you alive and searching for Overseers. The farther you push out the harder it gets so using tactics come into play constantly and pushes your abilities to hone a better faction.

Real player with 111.5 hrs in game


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AoP is an rts that feels distinctive, which in 2019 is saying something. I play-tested the crap out of this and still have a lot to learn. The unit customization system provides many viable strategies and possible play styles. You can mimic builds and strategies from other rtses and tower defensey games if you wish. Some of your intuition about how rtses work will require adjustment in AoP’s reality.

There is no campaign. The only goal is to kill beefy Overseer units as cheaply and quickly as possible to receive a higher score on the leaderboard. If you know what you’re doing you can defeat the first Overseer in 15 minutes, but getting that first kill is only the lowest tier of real victory. The AI never runs out of resources and cannot be defeated. Enemy units and buildings spawn around your units just outside of your line of sight, and killing them makes the enemy angrier which makes the AI spawn more enemies, leading to a meat grinder of attrition. You can keep pulling up weeds in your yard until your yard is perfect, but you can’t prevent weeds from growing outside your yard. How long can you keep your base alive while hunting Overseers deep in the wilderness?

Real player with 98.3 hrs in game

Adapt or Perish on Steam

Cursed Treasure 2

Cursed Treasure 2

I played this game years ago, for free, on Armor Games, and when I saw it for sale cheap on Steam I thought I would give it a try. It has not disappointed.

The core is a basic tower defense game, with a great personality and a fun sense of humor. It has an interesting twist where instead of the units crossing the map and leaving, they are striving to grab one of your five gems, then return out the way they came. It does limit where you can build towers, and what types can go where, which might frustrate people, though they do have certain spots where can put any kind of tower. It doesn’t bother me, and I feel allows for more interesting level design.

Real player with 36.1 hrs in game


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I fondly remember playing this on Armor Games (the flash site). It didn’t have as much content, and had a few mechanics that were different.

The moment I saw this on Steam, I wanted to get it. Not only because it was nostalgic to me, but also because it was improved a lot from the flash version. None the less, here’s what I think:

-The gameplay is great: It’s very simple, but has quite a bit of depth to it that makes it very replayable: The goal of the game is to use and upgrade the Orc, Undead and Demon towers to kill the invaders and not let them get all your gems.Granted, to lose all your gems and fail you’ll need to let the invaders steal them on purpose, but there is a scoring system that rewards you the better you take care of these precious jewels. You get one star (Good) for saving 1-4 gems, two for saving all your gems, but with one or more getting stolen at one point (Great), and three for having all 5 perfectly intact (Brilliant). The game’s levels are contained within various areas, which have their own enemies, bosses, and various other gimmicks. Completing an area will unlock Night Mode for all of its levels. Night Mode spikes the difficulty by forcing you to place towers near areas that are lit, such as the gem caves, your towers’s ranges, etc. You once again get ranked with Good, Great, or Brilliant star ratings. Overall pretty solid.

Real player with 32.7 hrs in game

Cursed Treasure 2 on Steam

Polary

Polary

Buyer beware. This is barely worth calling a game. There are no levels, just clicking shapes to remove them as they spawn over time. If too many build up, you lose. There is no progression. The same few shapes spawn randomly until you get bored and quit/lose. The shapes consist of: A small sphere you can click any time. A box that gives -1 point when red, +1 point when orange, and cycles colors every few seconds. A cylinder that switches between grey (unclickable) and orange. A rectangle that starts with between 1 and 9 health randomly, that you must click down to zero to dismiss. These shapes spawn every second or two and bounce around the screen. You click them. That is it. That is the entire game.

Real player with 6.4 hrs in game

Perfect game to warm up my aim. My score was 463 after a couple of tries and it was a lot more challenging then i thought it was. Took a lot of focus and hardcore hand endurance, my right hand can’t move and I typed this all with my left hand.8/10

Real player with 2.5 hrs in game

Polary on Steam

WAR PARTY

WAR PARTY

I’m always looking for new RTS games since they are a rare thing these days. However, Im often very dissapointed by what I find.

Well, that is NOT the case with war party !!!

This game is only on early access but it’s impressive how good it is ! it’s easy to understand as it possesses a lot of classical RTS mechanics but also some new stuff that make the game deep, fun and challenging.

The + :

  • cool and unusual universe (caveman x dinos x vaudou) : You can produce some T-rex ans some mounted velociraptor or go with some witch doctor and zombies

Real player with 390.1 hrs in game

As a long time supporter going back all the way back to the alpha, here are my thoughts about the game as of launch.

The strengths:

  • 3 asymmetric, visually distinct factions.

  • Will have a campaign in the full release.

  • Dedicated servers are near-flawless. Forget about desyncs, laggy gameplay due to peer to peer etc.

  • League-rank system just like in Starcraft 2.

  • Excellent matchmaking that expands search, starting at your ELO. This makes for close games once you stabilize your ELO.

Real player with 77.0 hrs in game

WAR PARTY on Steam

logiCally

logiCally

Decent batch of logic puzzles.

Real player with 64.7 hrs in game

If you want to work your brain over your trigger finger.. this is the way to do it.

Just starting out and learning the how-tos takes a bit of time depending on the type of puzzle, a couple times I’ve found myself with a solution that works, but is slightly different than the acceptable solution .. ie the black and white “no Three” if my final results were rotated 90 degrees, they would match the solution, all criteria met for solving but still told it’s wrong.

Things I’d like to see would be an Undo option (allow backtracking a few steps) and either hint or progress check

Real player with 35.1 hrs in game

logiCally on Steam

Accident

Accident

֍ My score ֍

→ 7/10

❤ Audience ❤

☐ Beginner

☑ Casual Gamer

☑ Normal Gamer

☐ Expert

☼ Graphics ☼

☐ Bad

☐ Alright

☐ Good

☑ Beautiful

☐ Fantastic

♬ Music ♬

☐ Bad

☐ Alright

☐ Good

☑ Beautiful

☐ Fantastic

☠ Difficulty ☠

☑ Easy

☐ Average

☐ Easy to learn / Hard to master

☐ Hard

☐ Unfair

§ Bugs §

☐ Bugs destroy the game

☐ Lots of bugs

☐ Few Bugs

☐ You can use them for speedrun

☑ Nothing encountered

☯ Story ☯

☐ There is none

☐ Bad

☐ Alright

☑ Good

☐ Fantastic

⚔ Gameplay ⚔

☐ Frustrating

☐ Sleepy

☑ Boring

Real player with 10.0 hrs in game

Great idea with mediocre realization.

I usually do not buy games in early access, however, I decided to make an exclusion for this one because I really liked the concept and wanted to support the developers. The beta was nice, had a decent gameplay and diverse enough scenarios, so I was very exited for the release and very disappointed after checking it.

95% of the game was already in beta. They added only one new scenario in the full version and barely changed the previous ones. The whole game can be completed under two hours like it’s specifically made this way, so people definitely couldn’t refund it. Despite the description the game is very linear, scripted and the only real way to fail most of the missions is reaching time limit. You barely can make any mistakes like helping the wrong person or performing false actions. Moreover, you cannot even change the order of mandatory actions, like placing warning triangles while looking for a way to contact ambulance. Furthermore, the game tend to be very strange and unfair: most of the timd you need to look for the position in the car navigator, however, one particular time you have to do it with your mobile phone, which is in your inventory and you get not a single hint about it, plus, the game itself tells you that you should use road marks instead of GPS in real life. Was it so hard to make the game a bit more authentic and realistic, provided that it already has levels where you use road marks?! In another scenario you have to move a large log like you are some superman and not just a random driver, was it so hard to make a crawling camera or just remove that log completely? Or why our “protagonist” can carry a whole med aid kit in his inventory but cannot carry 2 warning triangles at the same time?

Real player with 5.1 hrs in game

Accident on Steam

Air Forte

Air Forte

It’s a good game for kids with educational value. However, the controls and the stutter in the graphics can make the game very difficult to play. It’s also very short and can be beaten in less than 1 hour. There are more things to do than the main adventure, but the interest levels are low. Achievements are broken.

Edit - Go into the game folder in Steam/Steamapps/Common/Airforte/Data and copy the steamwrapper.dll and rename it to steamwrap2.dll. This will make the achievements work.

Edit - Fixed the stutter in the graphics by installing the new OpenAL to help fix sound issues as well. For some reason this solved the problem. I found the file here. http://www.openal.org/creative-installers/

Real player with 4.6 hrs in game

Pros:

  • Absurdist humour setting

  • Jumpin’ soundtrack

  • It’s educational!

Cons:

  • Solutions are debateable

  • Pretty short game

  • Full controller operation not supported

  • Steam trophy integration partially broken (fixable)

Air Forte is an educational game where you and up to three friends take control of little airplanes and collect floating tokens that match a specific requirement for each mission. The missions are either number missions (e.g. collect tokens showing multiples of 3), word type missions (e.g. collect all the verbs) or flag missions (e.g. collect all the European flags). The main story is framed as a children’s comic-book with crazy jungle characters and a flying ace hippopotamus. Along with the surf-themed music the whole package is quite cute.

Real player with 3.9 hrs in game

Air Forte on Steam

ZAP Master

ZAP Master

Another Unity asset flip without anything worth mentioning, the common buy and sell was your own kind of stuff.

Real player with 7.3 hrs in game

This is a pure Asset flip of https://www.assetstore.unity3d.com/en/#!/content/87301 which comes with full source code. They didn’t even bother changing the name.

Zonitron uploaded the exact same game under 3 different names before they got banned by Valve.

All you do here is click in the general direction of enemies. Half of your playtime will come from watching the level switch animations.

Real player with 2.3 hrs in game

ZAP Master on Steam

Empires Apart

Empires Apart

Do not buy this game. I’ve played Empires Apart for over 140 hours and been a loyal supporter of the game since it was just concept art. At every given opportunity I was there to help. I playtested the game throughout development, but ultimately I saw Empires Apart grow into something I cannot recommend to anyone. I am incredibly disappointed in how this game turned out and how unprofessional the developers have been to the community. This game is a buggy, incomplete, rushed, border-line unplayable mess of an RTS game that broke the many promises it made to its loyal Alpha and Beta testers. If you’re looking for an Early Access game with almost no Single Player and absolutely no playerbase for Multiplayer, then that’s unfortunately Empires Apart.

Real player with 141.0 hrs in game

Quick verstion:

Fast paced AoE like RTS with more competitive playability.

Not quite finished but devs are active and i have my hopes up.

New Review of the Free to Play version:

First of all im almost satisfied that i dont get totally fucked for buying this game in the first place, even tho i got plents of the DLC civs (already existing before), i am missing one, which i dont like that much since i still have a feeling i paid enough already, but its OK.

The gameplay so far is pretty nice, the costumisations they added also make it a little more fun, all this stuff they put in all new games was added, but its not changing the gameplay.

Real player with 69.9 hrs in game

Empires Apart on Steam