ZAP Master

ZAP Master

Another Unity asset flip without anything worth mentioning, the common buy and sell was your own kind of stuff.

Real player with 7.3 hrs in game


Read More: Best Real-Time 2D Games.


This is a pure Asset flip of https://www.assetstore.unity3d.com/en/#!/content/87301 which comes with full source code. They didn’t even bother changing the name.

Zonitron uploaded the exact same game under 3 different names before they got banned by Valve.

All you do here is click in the general direction of enemies. Half of your playtime will come from watching the level switch animations.

Real player with 2.3 hrs in game

ZAP Master on Steam

Accident

Accident

֍ My score ֍

→ 7/10

❤ Audience ❤

☐ Beginner

☑ Casual Gamer

☑ Normal Gamer

☐ Expert

☼ Graphics ☼

☐ Bad

☐ Alright

☐ Good

☑ Beautiful

☐ Fantastic

♬ Music ♬

☐ Bad

☐ Alright

☐ Good

☑ Beautiful

☐ Fantastic

☠ Difficulty ☠

☑ Easy

☐ Average

☐ Easy to learn / Hard to master

☐ Hard

☐ Unfair

§ Bugs §

☐ Bugs destroy the game

☐ Lots of bugs

☐ Few Bugs

☐ You can use them for speedrun

☑ Nothing encountered

☯ Story ☯

☐ There is none

☐ Bad

☐ Alright

☑ Good

☐ Fantastic

⚔ Gameplay ⚔

☐ Frustrating

☐ Sleepy

☑ Boring

Real player with 10.0 hrs in game


Read More: Best Real-Time Simulation Games.


Great idea with mediocre realization.

I usually do not buy games in early access, however, I decided to make an exclusion for this one because I really liked the concept and wanted to support the developers. The beta was nice, had a decent gameplay and diverse enough scenarios, so I was very exited for the release and very disappointed after checking it.

95% of the game was already in beta. They added only one new scenario in the full version and barely changed the previous ones. The whole game can be completed under two hours like it’s specifically made this way, so people definitely couldn’t refund it. Despite the description the game is very linear, scripted and the only real way to fail most of the missions is reaching time limit. You barely can make any mistakes like helping the wrong person or performing false actions. Moreover, you cannot even change the order of mandatory actions, like placing warning triangles while looking for a way to contact ambulance. Furthermore, the game tend to be very strange and unfair: most of the timd you need to look for the position in the car navigator, however, one particular time you have to do it with your mobile phone, which is in your inventory and you get not a single hint about it, plus, the game itself tells you that you should use road marks instead of GPS in real life. Was it so hard to make the game a bit more authentic and realistic, provided that it already has levels where you use road marks?! In another scenario you have to move a large log like you are some superman and not just a random driver, was it so hard to make a crawling camera or just remove that log completely? Or why our “protagonist” can carry a whole med aid kit in his inventory but cannot carry 2 warning triangles at the same time?

Real player with 5.1 hrs in game

Accident on Steam

What’s Left

What’s Left

This is… a surprisingly impressive feat for one guy. After the halfway-point, Landon (the protagonist) has many physical changes, hair cut, clothes change, injuries, a completely new type of primary weapon, at one point getting straight up covered in blood… and I appreciate that the dev took the time to show all this in the pixel art. There’s WAY too much detail in the smaller areas here, for a game that’s been out for this long and received on the verge of literally no attention.

I have so many thoughts floating in my head about this game now that I’ve completed it, what made the story so baffling and what made the gameplay so… everywhere but here’s what I can really grasp:

Real player with 10.3 hrs in game


Read More: Best Real-Time Nudity Games.


What's Left on Steam