King, Witch and Dragon

King, Witch and Dragon

In the game where avatar become weaker and weaker, the player has to become stronger to reach the end.

This is Antivania - the game where main character gradually losing his abilities along the way.

Description

King, Witch and Dragon is a 2.5D action adventure game where you take control over the young Prince on his journey through the Kingdom to defeat the Dragon.

The old Witch granted him weird, creepy yet useful abilities to reach his goal.

Special abilities

  • Bat wings that allows Prince to flap and perform double jump and hover in the air.

  • Spider legs that allows Prince to crawl on the walls and ceiling.

  • Tentacle that Prince can use as a grappling hook to pull himself to the walls or pull enemies to his Talon Blade.

  • Viper Strike allows Prince temporary take form of a snake and dash through the air or narrow holes.

Antivania

Explore the vast Kingdom with several regions. At the far corner of each region epic Boss Battle awaits. You have freedom to choose in which order to explore each area, but choose wisely…

After each Boss Battle Prince has to sacrifice one of his abilities to proceed. You choose what will be left behind. The rest of the game you will have to learn and adapt to the new limitations and find your way to the next Boss. You will keep going until you lose everything…

Will you be able to become stronger and smarter to reach the end? Antivania has an answer.


Read More: Best Real-Time Metroidvania Games.


King, Witch and Dragon on Steam

Rocket Shipment

Rocket Shipment

It’s a good game which I’m happy to have bought.

It’s all about mastering the physics of your spaceship while also managing the momentum + angular velocity of objects that you’re tasked with towing to a designated area. Sounds simple, and it is, but there’s a lot of fun in getting good at the mechanics and trying to beat levels with the shortest time / highest score / without dying. By default, though, you get 5 lives per level which makes it pretty reasonable to complete everything if your goal is to get through the game.

Real player with 23.1 hrs in game


Read More: Best Real-Time Difficult Games.


Rocket Shipment is relatively simple, and yet pleasantly addicting. I’ve also not seen any other games quite like it on Steam.

The goal is to fly your ship around inside of a cavernous asteroid and move cargo to a landing zone. Sometimes you have to move multiple cargo, each to a specific destination indicated by the color of the cargo and the flags around the landing zones. You start by navigating your ship close to a cargo container, and when you are close enough the container turns green to indicate that you can grab it by deploying your cable. They you must then tow the cargo to its destination. After you drop the cargo on the landing zone (and the cargo is confirmed to be “delivered”), you must land your ship on the grey landing zone.

Real player with 4.2 hrs in game

Rocket Shipment on Steam

Dark Sales

Dark Sales

Quite difficult but quite funny 2d RPG set in an office filled with monsters and other employees who try to kill you - and if you die, you’ll lose your job - and then how will you pay your rent?

https://youtu.be/n0LQbbQU5IM

Real player with 7.7 hrs in game


Read More: Best Real-Time Comedy Games.


Taking heavy inspiration from it’s tongue in cheek name, Dark Sales is a 2D Souls-like game with charmingly simple visuals and strikingly challenging gameplay. Taking place in an office setting with most enemies being other employees the game is satisfyingly solid. We spent a few hours with the game and here are our spoiler-free first impressions.

How does it look?:

The game is highly stylized with simplistic but very effective visuals. We initially had some difficulty discerning what we could and couldn’t interact with in the relatively open world but the game’s consistency and informative tutorial set us up for success in the long run. Whether you’re resting at water coolers, fighting pencil pushers, or exploring a sewer you’ll be pleasantly surprised by the look of Dark Sales.

Real player with 7.3 hrs in game

Dark Sales on Steam

Angry Giant

Angry Giant

Nice Action - CHECK

Cool Soundtrack - CHECK

Retro Style - CHECK

Weird Story - CHECK

Varied - CHECK

Flying on a Dragon - CHECK

Smashing Humans - CHECk.

Punishing Humans- CHEck..

Eating Humans - CHeck… ehm.

Naked Giant - Check….. whoa whoa whoa! What the Heck am i playing????

Welcome to ANGRY GIANT!

At first, before we start with the Review, let me tell you something i

NEVER, NEVER, NEVER said before in one of my Reviews.

G A M I N G M A S T E R P I E C E I N C O M I N G ! ! ! ! ! !

https://steamcommunity.com/sharedfiles/filedetails/?id=2459110585

Real player with 10.3 hrs in game

Platform puzzleish with metroidvania progression and rpg grind. Content is solid, fun graphics, music, art and humor are charming, retro throwback. Controls are awkward and structure of the game is too grindy for me but it is amusing to do even simple things because of physics and overall craziness. it is also annoying to do simple things because of physics and craziness. This is that kind of game. It has too much going on; it’s sometimes hard to get to the part you like. Plenty of bugs which have been fixed quickly thus far. B-

Real player with 8.7 hrs in game

Angry Giant on Steam

Brotherhood United

Brotherhood United

I had a lot of fun with this one. You could feel the inspiration of classic 2D sidescrollers of the past like MegaMan and Metal Slug in the over all game feel and design. I enjoyed the art style of the game, but could see how it might be a turn off for other gamers. If you’re an achievement chaser, there is a bit of replayability in this one. Otherwise, it’s pretty straightforward in regard to play through time; a few hours of your time will clear the game.

Real player with 12.1 hrs in game

Beautifully Fun Homage to classic sidescrollers.

Fans of metal slug, contra, metroid and alien hominid will love this title.

run and gun nostalgia at a steal

Real player with 2.1 hrs in game

Brotherhood United on Steam

Astro Joust

Astro Joust

Update: I have found people to play with, and its honestly one of the most fun games on Steam. Its leaps and bounds better then the shit you see on this place. Its simple but hits right at the core of fun. The after death effects are almost more fun than trying to win. Its incredibly clever and the art is fantastic. I really hope the creator makes wallpapers available, otherwise if you screenshot the game during play it makes an instant wallpaper thats super beautiful.

While I really enjoyed the prior games by Mutant Entertainment, this one isn’t as enjoyable. I didn’t realize it was just local multiplayer until I got the game. Because of that, and lack of people to play with locally, I have been unable to even play the game until I find someone.

Real player with 2.0 hrs in game

Astro Joust is simple and delightful. If you have an opportunity just to play some local multiplayer games, you really can’t go wrong with this. It’s not the most exciting or has super refined systems, but it’s a charming game and all elements of it are polished.

Real player with 0.8 hrs in game

Astro Joust on Steam

Unto The End

Unto The End

I want to start of by saying that I have now beat this game 3 times. This game is truly a 9/10 for me as a standalone game. Does this mean this game is perfect? No. Does it mean it’s for everyone? No.

First: the not so good of this game. Initially, the combat in the game feels clunky. It’s quite difficult to learn early on, and the first play through can be VERY frustrating at times. Once the combat is learned well, it feels very satisfying though, but it never gets easier. There are no tutorials in game except for the “sparing area” which can be accessed from any fire. Though this helps with the basics, I wish there were a few more advanced techniques gone over. Another con for the game is the apparent random damage amount a player takes from enemies. It feels like sometimes you’re really hardy, and other times you’re a piece of over ripe fruit. Initially this can be frustrating, and apparently illogical, but after DM’ing 2TON about this in the game, I was told that damage variance comes from the current position of vulnerability the character is in. For example: if you are rolling when you are hit, you take 2 or 3 times the damage than if you are in a guarded position. As a design decision, I think that this makes sense for the type of game this is, but I would like to have maybe seen at least a mention of this in the “sparing area”. Last con for this game is that in some areas visibility of the character is frustratingly difficult where you need to interact with something because of placement of a rock or something.

Real player with 29.6 hrs in game

Death is inevitable

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Unto The End (UTE) is a cinematic platformer that like several other indies rakes in uniqueness and originality. The main focus is the challenging combat that has excellent nuance. It doesn’t have much of a setup nor does it try and hold your hand at all. I should also address the storyline or rather, lack thereof. All that is shown is a Father leaves his family to presumably go on a hunting expedition. Of course, it isn’t long before he gets into trouble and players must aid him through an unrelenting frozen wasteland to return to his home.

Real player with 13.6 hrs in game

Unto The End on Steam