Transport INC
Disclaimer: Ol' Il Pallino has Asperger’s, and the characterization of aspies having a high tolerance for repetition is mentioned in the Negatives section of this review. If stereotypes of aspies offends readers (however true) the reader is advised to go read someone else’s review. Ol' Il Pallino and REXCurse hereby disclaim liability of triggering snowflakes who become butt-hurt as a result.
Overview
This is one of those times where writing a review is tricky, because recommendations are purely Yes/No and management sim Transport INC is in a gray area with a slight red tint from what was experienced in the story. Apart from the story, which is a campaign about the son of a bus driver who has ambitions of becoming a shipping tycoon who’s father very early own proves to not share-in on the main character’s ambition, the main character branches out from a bus empire to also trucking, which leads to other modes of transporting passengers and cargo. The game also has a casual Free Play mode and Global Race mode where the player and AI opponents compete against each other to “capture” cities by being the most profitable carrier.
– Real player with 21.4 hrs in game
Read More: Best Real-Time Transportation Games.
[url] Please see my curator page for more games that are well worth your time[/url]
I’ll start this review with something I normally wouldn’t need to do, a WARNING: At the time of writing, there is one achievement in the game that you can’t unlock (yet).
There is an achievement for completing the campaign on expert mode, however, the expert mode appears to not be added to the game. People who’ve completed it on Hard Mode have reported on the Steam Forums that it hasn’t unlocked the Expert Mode. I’m not sure if that is how it should unlock or if there is something else currently causing the issue, I just hope that in the future, this warning will not be needed.
– Real player with 19.7 hrs in game
Data Defense
This game is very entertaining, defenetly worth it’s price! I have over 90 hours right now and am still not tored of it. You can try out new strategies, play survival if you don’t want to think too much or play the campaign mode with it’s challenge servers, where you need to think and react to specific circumstances.
Graphics 10/10
Music 10/10
Gameplay 9/10
Fun 12/10 ;)
A very beautiful, simple and yet extraordinary indie game.
If you get stuck on a level or have questions about the gameplay, I wrote a guide about this game.
– Real player with 141.8 hrs in game
Read More: Best Real-Time Strategy Games.
Data Defense is a simple tower defense game that emphasizes interesting gameplay over glitzy graphics, and it does a pretty good job of doing so. You’ll see a lot of the staples of tower defense traditions at work here - predicted pathing that changes responsively, different sorts of enemies that fulfill different roles, etc - but the game also offers a quasi-RPG-esque quality in that you only get so many types of towers to work with, and they’re sub-slotted into various roles. This forces you to examine the map and the towers best suited for that battle; the wide-open map with the speed up/speed down zones (which affect both the enemy AND your towers) plays very differently than the tight path, for example.
– Real player with 69.0 hrs in game
logiCally
Decent batch of logic puzzles.
– Real player with 64.7 hrs in game
Read More: Best Real-Time Difficult Games.
If you want to work your brain over your trigger finger.. this is the way to do it.
Just starting out and learning the how-tos takes a bit of time depending on the type of puzzle, a couple times I’ve found myself with a solution that works, but is slightly different than the acceptable solution .. ie the black and white “no Three” if my final results were rotated 90 degrees, they would match the solution, all criteria met for solving but still told it’s wrong.
Things I’d like to see would be an Undo option (allow backtracking a few steps) and either hint or progress check
– Real player with 35.1 hrs in game
Rary
“Cherry-picking and other fruits”
Rary is a simple game like to run around as a bird and try to pick all the fallen fruits away before the middle counter goes up to 20. Controls are quite clunky as you move with WASD but steer your bird with mouse movements. Each fruit can be picked only if it is in your viewfield, close enough and on the ground. That can be harsh if you are too close to 20 (game over) or fruit is blocking you on your way but you cannot pick it away immediately.
But the worst and even gamebreaking I find the unclear counting system. It always shows not the exact number of objects on the screen. Sometimes you wonder what you can pick up if score goes up, but nothing is left to pick. It seems also the minus score mushrooms also have to be picked up to reduce your score -1 and heat level at the same time.
– Real player with 1.1 hrs in game
yes :p
– Real player with 0.3 hrs in game
4Line
hi
– Real player with 0.5 hrs in game
yes
– Real player with 0.4 hrs in game
Land War
This is seriously the best party game. I love that you can actually play with 8 people. Plus it’s really easy to pick up- even people who don’t play video games at all can learn fast. And with all the different levels, you can easily play for hours without getting bored. Highly recommend!
– Real player with 52.4 hrs in game
I can’t overstate my recommendation for this game if you are looking for local co-op games! Its simple, yet oddly enthralling, and even supports 8 players! Give it a look, it has more longevity than it might seem at a glance
Critiques:
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a level editor is sorely missed as a way to increase longevity
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the menus themselves feel somewhat bad to use, and the options menu doesn’t seem to save when the game is closed (possibly a bug?)
– Real player with 38.9 hrs in game
Ancient Go
Early Access Day 1 review:
Edit: Thumbs up because it looks promising. (I’d hold off getting it until counting method issues are resolved, hopefully.)
Project seems promising. It includes basic tutorials for rules and scoring, a VS. AI mode and an Online multiplayer mode.
The AI is not particularly strong on any setting (Hard is when it starts playing slightly better moves, maximum tends to take a bit more time to play moves, but not a LOT of time.) So (at least at this stage) the AI is really meant for beginners. It would be nice to get a stronger one later down the line, but I’d rather see good multiplayer added than the focus be on AI.
– Real player with 20.5 hrs in game
“Ancient Go” aims to be an app for total beginners to Go, which is great. Currently, outside of “Ancient Go,” the only other app out there on Steam is “Crazy Stone Deep Learning -The First Edition-,” which is $79.99. However, “Crazy Stone” is arguably meant for committed Go players, who are much stronger at the game. So, “Ancient Go” is a cheaper alternative for “Crazy Stone” that allows the Steam community to start playing Go at a cheaper price. That said, “Ancient Go” has its strengths and weaknesses.
– Real player with 20.0 hrs in game
COVID: The Outbreak
get it in 80% off
one of the best game during Lockdown or Quarintie or stay at home order !
compared to another Honor/ shooting / War fighting games flooding in Ste-am Va-lve playing million per day
this is great education game for upperclass and Private school or mutilanguastic or Frequency traveler to learn how the Commerical tycoon/Politican thinking
however according to mogolia/KAKZ conlony PRC citizen think , the wuhan bio-Weapon dead rate is 5% but if they don’t Work in nightlife, the dead rate is 100%
– Real player with 21.2 hrs in game
So I found this game by a pure accident a couple hours before getting published and rushed to buy it, hoping to find a game that’s complex, detailed, realistic and most importantly, let’s me cope with the zombie apocalypse going currently in the world and the quarantine shitshow.
The game turned out to be exactly what I expected and far more, the amount of data available is truly astonishing and immersive, all the actions you can take, quarantine, public order maintenance, research, border closing, decisions you have to make during various random events that can appear, all this makes for an excellent simulation, and the fact that I’ve received a product that already looks very polished despite probably being made rather quickly is mindblowing. I really hope it’ll be updated accordingly as the situation develops and more knowledge about the virus will be gained.
– Real player with 18.6 hrs in game
Light of the Locked World
Light of the Locked World is a fantasy role-playing game.
Enter a developing world of Kayos, try to start a new life, and become entangled in a fight against an existential threat.
Planned features:
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Open and atmospheric world: Freely roam in a world with lively settlements, vast meadows, desolate deserts, and treacherous ruins.
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Capable characters: Interact with the world’s inhabitants that can help and fight each other, gain experience, take and equip items, belong to factions.
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Persistence: Characters and environment are persistent, the results of your actions are preserved indefinitely.
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Intense combat: Conquer the lawless lands with the game’s real-time combat system - wield magic and medieval weapons, perform and dodge deadly attacks.
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Become powerful: Equip your character with weapons and armor, master combat and crafting by leveling classes, earn faction respect, learn spells.
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Play together: The game has local multiplayer support for two players - cooperate to overcome challenges or compete for territory and resources.
Let’s talk!
Got questions, suggestions, or need help with the game? Leave a comment and I’ll do my best to reply.
Safe
Poor layout and buggy.
– Real player with 3.9 hrs in game
⭐⭐⭐⭐⭐
– Real player with 1.4 hrs in game