Astro Joust

Astro Joust

Update: I have found people to play with, and its honestly one of the most fun games on Steam. Its leaps and bounds better then the shit you see on this place. Its simple but hits right at the core of fun. The after death effects are almost more fun than trying to win. Its incredibly clever and the art is fantastic. I really hope the creator makes wallpapers available, otherwise if you screenshot the game during play it makes an instant wallpaper thats super beautiful.

While I really enjoyed the prior games by Mutant Entertainment, this one isn’t as enjoyable. I didn’t realize it was just local multiplayer until I got the game. Because of that, and lack of people to play with locally, I have been unable to even play the game until I find someone.

Real player with 2.0 hrs in game


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Astro Joust is simple and delightful. If you have an opportunity just to play some local multiplayer games, you really can’t go wrong with this. It’s not the most exciting or has super refined systems, but it’s a charming game and all elements of it are polished.

Real player with 0.8 hrs in game

Astro Joust on Steam

Rival Nation Wars

Rival Nation Wars

Very addicting game! brings back good memories, fun game-play, loving the playing 2 player mode!

Real player with 4.5 hrs in game


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THIS GAME INSISTS THAT I PLUG IN A CONTROLLER EVEN AFTER I CHANGE THE CONTROLS OVER TO MOUSE. IT SIMPLY PAUSES THE GAME AND REFUSES TO LET YOU PLAY

Real player with 0.6 hrs in game

Rival Nation Wars on Steam

Zoological Era II

Zoological Era II

I don’t make reviews.

But this fucking game had me on the verge of depression and full melancholy at times and then smiling ear to ear, happy to realise how hopeful and humble life really is.

This game manages to make a masterful and deeply personal story about going through a downward spiral in your life, full of gut-wrenching sorrow and pain. While that’s an achievement on it’s own, I truly appreciate that this game also encapsulates finding light at the end of the tunnel, getting back on your own feet and finding hope in even the smallest victories.

Real player with 0.1 hrs in game


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Zoological Era II on Steam

Math RTS

Math RTS

This is maybe the worst designed game i ever played

Real player with 0.8 hrs in game

This game has potential. It would work well in a school environment. A Multiplayer option would be ideal to keep younger students engaged. A “feature” of the game is there is no losing state, even when out of resources and physically unable to do anything. This fits the current philosophy of teaching, where no student can be wrong or upset.

Real player with 0.3 hrs in game

Math RTS on Steam

Archeo: Shinar

Archeo: Shinar

This game has surprised me. At first, it’s a simple economic strategy with very simple mechanics, or at least I thought so. You go on expeditions, pick good explorers and try to match them to events on the expedition. Easy enough. But the game is focused on the other side of archeology. The player spends more time preparing and planning the next expedition than being on that expedition. There’s a lot of hidden stuff and you can get overwhelmed, but it’s probably the early access thing. The more you play the more you learn. There’s a lot of little gameplay secrets like you can find out the consequences of your choices one hour later or even later. It’s a well-made game with a lot going on in the background. At first, it looks simple but behind those visuals, you may find that it’s actually not that simple. It’s definitely not a game for everyone, but if you are into strategy and management, then you will have a lot of fun. And when in tutorial Cuppy says “you should experiment more with the mechanics for yourself” or something like that, it’s actually true. This game won’t give you everything on a plate, you have to figure out some things, like for example the results on the expeditions aren’t RNG, it works in a more subtle way and you will need some time to get familiar with it.

Real player with 22.0 hrs in game

This game is in early access, this review is based on version 0.75c.

Pros

✓︎ Interesting and complex gameplay, full of unique features.

✓︎ Wonderfully written story, with meaningful random events.

✓︎ Well balanced difficulty levels.

✓︎ Minimalist, playful and clean artstyle.

✓︎ Local multiplayer transforms the game into a fun society game.

Cons

✕︎ A long learning curve.

✕︎ As an early access it requires some polishing, including the addition of the “career” mode, yet to implement in the game.

Real player with 13.0 hrs in game

Archeo: Shinar on Steam

Land War

Land War

This is seriously the best party game. I love that you can actually play with 8 people. Plus it’s really easy to pick up- even people who don’t play video games at all can learn fast. And with all the different levels, you can easily play for hours without getting bored. Highly recommend!

Real player with 52.4 hrs in game

I can’t overstate my recommendation for this game if you are looking for local co-op games! Its simple, yet oddly enthralling, and even supports 8 players! Give it a look, it has more longevity than it might seem at a glance

Critiques:

  • a level editor is sorely missed as a way to increase longevity

  • the menus themselves feel somewhat bad to use, and the options menu doesn’t seem to save when the game is closed (possibly a bug?)

Real player with 38.9 hrs in game

Land War on Steam

Air Forte

Air Forte

It’s a good game for kids with educational value. However, the controls and the stutter in the graphics can make the game very difficult to play. It’s also very short and can be beaten in less than 1 hour. There are more things to do than the main adventure, but the interest levels are low. Achievements are broken.

Edit - Go into the game folder in Steam/Steamapps/Common/Airforte/Data and copy the steamwrapper.dll and rename it to steamwrap2.dll. This will make the achievements work.

Edit - Fixed the stutter in the graphics by installing the new OpenAL to help fix sound issues as well. For some reason this solved the problem. I found the file here. http://www.openal.org/creative-installers/

Real player with 4.6 hrs in game

Pros:

  • Absurdist humour setting

  • Jumpin’ soundtrack

  • It’s educational!

Cons:

  • Solutions are debateable

  • Pretty short game

  • Full controller operation not supported

  • Steam trophy integration partially broken (fixable)

Air Forte is an educational game where you and up to three friends take control of little airplanes and collect floating tokens that match a specific requirement for each mission. The missions are either number missions (e.g. collect tokens showing multiples of 3), word type missions (e.g. collect all the verbs) or flag missions (e.g. collect all the European flags). The main story is framed as a children’s comic-book with crazy jungle characters and a flying ace hippopotamus. Along with the surf-themed music the whole package is quite cute.

Real player with 3.9 hrs in game

Air Forte on Steam

Ancestors Legacy

Ancestors Legacy

Overview:

Ancestor’s Legacy is a hybrid game of RTS and Real-Time Tactics(RTT) Gameplay, though it likes to side a bit more with the RTT genre.While this game has base building, it isn’t in the typical sense. The player is given a main base camp that has a build menu. After clicking the button to build a structure, the structure is built by peasants at a location predetermined by the game. The base camp is also not the main place the player will get resources. A variety of villages of different sizes are scattered around each map with resource points attached to them. Each faction has different specialties. Units can be leveled up and be given armor to increase their power. The squad limit is set at 10. The game uses a Rock-Paper-Scissors style system to make some armies great at defeating others, but each factions version of the army has their own individual stats. The graphics are phenomenal, the sound design is great, and the campaign is excellent.

Real player with 35.8 hrs in game

These people nailed what a limited base building unit capped RTS should be. There are choke points, open fields, water that slows you as you move through it (including swamps), trap building, terrain elevations & weather effecting line of sight (and fire), special traits per unit per factions that still feels balanced.

It executes exceptionally well on limited base building RTS with unit creation and replenishment and rewards well thought out RTT gameplay as all units level and can be upgraded thus rewarding teamwork and unit specialization with the population cap, traps, and size of the map encouraging strategy whilst limiting unit production to the starting base and permitting unit replenishment at any captured (ally) village for a nominal fee.

Real player with 33.4 hrs in game

Ancestors Legacy on Steam

Gekido Kintaro’s Revenge

Gekido Kintaro’s Revenge

Gekido Kintaro’s Revenge is an okay Beat ‘em up game, so it’s time for the story.

After stopping the evil Kintaro, our hero Tetsuo returns to his sensei’s house were all is quiet for a year. But soon his sensei feels a dark, ominous and evil presence returning, he sends Tetsuo to a faraway farming village outside the city to see what it is.

Now let’s talk about the likes. The game play was simple, but fun. Some of the enemies were cool looking. Game was not too hard and the cutscenes were nice to look at. Survive mode in the game was okay.

Real player with 5.3 hrs in game

I was craving a simple beat ‘em up and the colorful retro graphics of Gekido caught my eye. I have to say I sure am glad it wasn’t more expensive as I frankly hate this game. The stages and enemies were designed to make every death feel incredibly cheap and infuriating. Every trap is guaranteed to hit until you know their exact placement ahead of time, and even then it’s a toss as they appear just off the screen so you often can not be precise enough. Both the enemy AI and your own combos tend to place you overlapping an enemy sprite, rendering you incapable of striking that specific enemy regardless of the direction you’re facing, while the said enemy has no issue striking you. The jumps are imprecise and will leave you wondering whether you should keep trying or if the gap really is just too big. The hit boxes on some objects make absolutely no sense (a falling rock will hurt you even though it misses by a half an inch on the screen), and the game even has a habit of forgetting to let you move after you clear the screen of all enemies making you restart the stage. Do yourself a favor and replay Streets of Rage 4 instead if you need a simple but properly made game.

Real player with 5.0 hrs in game

Gekido Kintaro's Revenge on Steam

Lornsword Winter Chronicle

Lornsword Winter Chronicle

Interesting RPG/RTS game. The only issues is that this game seems to built for the consoles and some gameplay decisions. Being on the pc, I had to change the keybinding of Attack from Numpad to 1 on Alphapad near my WASD keys. I don’t like to reach too far on the right side of the keyboard. Only has Single player and Co-op system. Why is there no multiplayer feature? I do like the catch and drop mechanic however there are many ways to improve an rts game. By adding rallying points, retreat commands, and formations. This game mostly hinders the player with gameplay mechanic decisions more so than innovate. Sometimes when you release your units, they attack any random building instead of the one YOU WANT!!! There is no way to select targets unlike a typical RTS game. There are NO checkpoints in this game and you CANNOT SAVE between the missions. Once you die, you have to restart from the very beginning. A bit irritating but you have to deal with it. (Updated: Apparently there is autosave. But it’s bugged. My computer crashed and I lost my progress and it sent me back to the first mission cutscene.)

Real player with 39.8 hrs in game

This is a fantastic controller-only RTS made more interesting by a high quality split-screen co-op mode.

Controls - 8/10

You have to go into this game with the awareness that it does not support mouse-and-keyboard controls, and that you need a controller for both players. However once you accept this design choice, it becomes evident how well they have engineered the control scheme. You hold down one trigger to add nearby troops to your squad, making them follow you, and another trigger to let them loose to attack enemies. By making you control an actual character, you get to participate in the battle itself, and you have to weigh up how to spend your mana/stamina: on troop movement, on elemental summoning support, or on ranged attacks. It’s a very clever system that in some ways makes the RTS gameplay even more thrilling, because you are at risk of dying yourself in each skirmish.

Real player with 28.5 hrs in game

Lornsword Winter Chronicle on Steam