Labyrinth: The Exit Is Closer

Labyrinth: The Exit Is Closer

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A game about collecting items and finding the exit in a maze.

Here is everything you can imagine about 3D labyrinths.

A huge number of different randomly generated mazes.

Large number of scale options, difficulty setting and navigation assistance options.

Real player with 249.1 hrs in game


Read More: Best Real-Time Idler Games.


The game, where you try to find the escape from a labyrinth

Every time the way generated anew. The faster you find a way out the better. The game has many options and settings, which define the task in the game.

Inexpensive price and different options for passing are the main advantages of the game. Control from the keyboard or gamepad.

The music is normally selected but eventually gets boring.

Recommended for maze lovers

https://www.youtube.com/watch?v=idpAISlp6E0

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Real player with 2.7 hrs in game

Labyrinth: The Exit Is Closer on Steam

Accident

Accident

֍ My score ֍

→ 7/10

❤ Audience ❤

☐ Beginner

☑ Casual Gamer

☑ Normal Gamer

☐ Expert

☼ Graphics ☼

☐ Bad

☐ Alright

☐ Good

☑ Beautiful

☐ Fantastic

♬ Music ♬

☐ Bad

☐ Alright

☐ Good

☑ Beautiful

☐ Fantastic

☠ Difficulty ☠

☑ Easy

☐ Average

☐ Easy to learn / Hard to master

☐ Hard

☐ Unfair

§ Bugs §

☐ Bugs destroy the game

☐ Lots of bugs

☐ Few Bugs

☐ You can use them for speedrun

☑ Nothing encountered

☯ Story ☯

☐ There is none

☐ Bad

☐ Alright

☑ Good

☐ Fantastic

⚔ Gameplay ⚔

☐ Frustrating

☐ Sleepy

☑ Boring

Real player with 10.0 hrs in game


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Great idea with mediocre realization.

I usually do not buy games in early access, however, I decided to make an exclusion for this one because I really liked the concept and wanted to support the developers. The beta was nice, had a decent gameplay and diverse enough scenarios, so I was very exited for the release and very disappointed after checking it.

95% of the game was already in beta. They added only one new scenario in the full version and barely changed the previous ones. The whole game can be completed under two hours like it’s specifically made this way, so people definitely couldn’t refund it. Despite the description the game is very linear, scripted and the only real way to fail most of the missions is reaching time limit. You barely can make any mistakes like helping the wrong person or performing false actions. Moreover, you cannot even change the order of mandatory actions, like placing warning triangles while looking for a way to contact ambulance. Furthermore, the game tend to be very strange and unfair: most of the timd you need to look for the position in the car navigator, however, one particular time you have to do it with your mobile phone, which is in your inventory and you get not a single hint about it, plus, the game itself tells you that you should use road marks instead of GPS in real life. Was it so hard to make the game a bit more authentic and realistic, provided that it already has levels where you use road marks?! In another scenario you have to move a large log like you are some superman and not just a random driver, was it so hard to make a crawling camera or just remove that log completely? Or why our “protagonist” can carry a whole med aid kit in his inventory but cannot carry 2 warning triangles at the same time?

Real player with 5.1 hrs in game

Accident on Steam

Tunnels of Despair

Tunnels of Despair

There are dozens of “small indie walk around in the dark jump scare” games out there and most of them are garbage. Tunnels of Despair does it right. The atmosphere is creepy, the graphics are solid, the music is eerie, and the tension is real - exactly what you want from this kind of game.

The core gameplay is avoiding shambling undead while trying to find the clues and objects you need to escape from an abandoned subway station. A simple premise, but one that works well. After a few horrible deaths you’ll start to think that you have things figured out. Then, the situation gets worse and you go back to being afraid and dying. By the time you finally make it to one of the two exits, you will heave a genuine sigh of relief.

Real player with 9.5 hrs in game


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The idea is nice, but the realization is utter crap. Bugged controls, when you can hit the zombie 30% of time, and sometimes the crowbar simply lags. And that fucking “random” items placement. The developer must stop being an asshole and place the crowbar in one exact spot, or remove it for good. And unkillable enemies which can spot you from a mile distance even without a flashlight or noise. Come on, man, don’t make that “game” even more miserable.

If you bought those horse apples, better return it fast.

Real player with 9.4 hrs in game

Tunnels of Despair on Steam