WARTILE

WARTILE

Edit: I’ve won the game and it is pretty fun. The key factor to realize is that the archer is the most important character using the volley card. Once you get used to the game I really like the concept but it was challenging to mentally adjust to the different style of game (cool down vs turn based) coming from the turn based world. Using the slow down feature is essential until you get up to speed. On the higher levels it is absolutely critical to use the slow down feature to dodge tough opponents as them attack.

Real player with 322.1 hrs in game


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Tabletop quest for the Sagas

Wartile is a strategy game allowing the player to take command of a Norse warband on a quest to save their land from a mysterious plague. Developed by a very aptly named danish studio PlaywoodProject, the game plays as a miniature wargame. Each character in Wartile is represented by a wooden figurine, battling their way across adorably detailed dioramas. While the game had visibly limited resources to work with, the developers have fully committed what they had towards an idea of tabletop game brought to life. An idea, in my book, they firmly delivered upon.

Real player with 17.5 hrs in game

WARTILE on Steam

Attack at Dawn: North Africa

Attack at Dawn: North Africa

Attack at Dawn: North Africa is a strategy game set in WW2 North African theatre. In the game you take command of battalions, brigades, divisions and air wings. The game begins with the German troops probing into the Libyan region of Cyrenaica, and finishes either with the total defeat of German-Italian Panzer Armee, or with the British loss of Egypt and their retreat across the Suez Canal.

FAST AND INTENSIVE GAMEPLAY

The game can be played in a Real-Time, or Turn-Based (WeGo) mode. That reflects the speed and chaos of the desert mobile warfare. Combine this with the fog of war, and the experience of being in command vehicle of a Panzer Corps comes to life. The game will immerse you in one of the most intensive and nerve-wrecking experiences of the Second World War.

POLISHED INTERFACE

Game map and the units have been designed to be uncluttered, informative and easy to understand. You can choose how will your units look like: as top-view models or unit counters. With the ability to zoom out and see the entire battlefield with a glance, you will have the best possible situational awareness.

HISTORICAL

The game features campaigns and scenarios - both historical and hypothetical. They have been designed after an in-depth research of the historical orders of battle and battle histories. Special attention was given to the composition of the armies, combat values of individual units and overall authenticity of each scenario. Check out our series of maps and historical articles that were created based on our research: https://www.attackatdawn.com/news/categories/blog

LARGE MAP

The game features a large map, covering a distance of almost 2000 kilometres and you can use the Scenario Editor provided within the game to create your own scenarios anywhere on this large battleground. Starting at the bay of Sirte in Libya and spreading to Suez Canal in Egypt, the terrain varies between sea, desert, mountains, wadis, ports… There is one long asphalt road “Via Balbia” spanning the whole length of the map, and a handful of well-known desert tracks leading towards the deep Sahara.


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Attack at Dawn: North Africa on Steam

Starport Delta

Starport Delta

This game first caught my eye at PAX East 2019, mostly for being set in Space and the beautiful artwork.

While my first genre of choice is FPS, I mainly look for games with an interesting story line. This game is hard to fit into one genre. To paraphrase one of the responses in the discussions, it sits in a mix category of strategy survival, puzzler, and hex based tower defense.

The story line in Starport Delta really is fantastic in multiple ways. The voice acting is top notch for the characters. They portray the feeling and the characters themselves very well. Specifically the one character that the game sends you to ‘help’ a lot, Nodj Stekson. He has a very wide range of growth he goes through during the game, and it’s portrayed perfectly.

Real player with 169.3 hrs in game


Read More: Best Real-Time Strategy Games.


I want to start this off with the fact that this game was developed by a team of TWO developers! They are insanely talented individuals and have been responding to player feedback at an amazing pace! The updates and fixes are coming in quickly and the developers are willing to interact with their community to continually improve the game!

Starport Delta first appears to be a simplistic resource management and building game. However, it quickly becomes one of those games that is easy in concept and difficult to master! This makes it such a worthy challenge for any player who enjoys finding the nuisances of a game and bending them to their will. For those who enjoy a more peaceful, zen type experience: the game provides that opportunity as well!

Real player with 13.8 hrs in game

Starport Delta on Steam

Blast-off

Blast-off

An innovative premiere indie arcade physics based matter anti-matter title which is essentially a vertical runner. Blast-Off differentiates itself by using physics based propulsion. Essentially you are an anti-matter sphere traveling to leave a matter based universe. Through interaction with game assets you are able to generate propulsion upwards towards your goal.

The shooter element is implemented as you encounter matter based spheres which look to ruin you and end your game. Using a variety of load-outs you “blast off” each piece of matter. The closer the sphere to you when you eliminated it from the play field the more propulsion you generate.

Real player with 27.4 hrs in game

At first glance I kinda liked this game. A unique backwards shoot em' up. In order to keep moving you need to gain momentum from shooting enemies in a close proximity below you and use the explosion as forward force. Or fly over the green or blue boost pads along the level. You can also unlock a teleport ability to switch “lanes” quickly. This Movement mechanic was new and exciting… for about ten minutes. Unresponsiveness become a problem as soon as I tried taking the game seriously. Infinite mode sounds like you would not need to hit boosters or enemies to keep moving forward. Like a zen mode, but no, it is rage inducing all the same as challenge mode. You have a few thrusters on each side of your pod that control direction. They are sluggish simple as that. It feels like sliding on ice. I think we all agree we don’t like that feeling.

Real player with 16.8 hrs in game

Blast-off on Steam