Ancestors Legacy Free Peasant Edition

Ancestors Legacy Free Peasant Edition

**First and foremost ,**big thanks to the dev team for the Open Beta. Allow me to cover a few things

Communication

Activity levels in the discussion thread has been consistent ·Users are having their questions answers from technical ,bug splatting ,historical accuracies ,feature requests ·Kudos!

MP Potential

I am glad to be part of the Open Beta phase and test out this game at its infancy ·From my experience ,this game would be the next title to sink thousands of hours into ·The recent successful community driven tournament run ,garnered ~250 participants which I am taken aback by the response ·Introduced the title to my friends and had matches against bots ,the reception was positive

Real player with 104.6 hrs in game


Read More: Best Real-Time Strategy Games.


An other squad tactical game. Players start all around the map and there is villages in the center of the map.

You have to take and hold thoses villages to have ressources and improve your army. In that kind of game, victory is exponential so everything is played in the first minutes of the games. A balanced game play with counter units and the possibility to trick your opponent would allow a come back. But for now the beta doesn’t offer much this possibily. I’m also afraid that, the way this game is made, the final version doesn’t allow it also. Something else that waste the gameplay in this beta is that maps are not balanced at all. Some sides of maps are totally bad for a team. In the “Autumn rise”, 3v3 map, the team that spawn south have difficult access to the villages and when they loose it, because they will, they are surrounded by moutain and narrow way that the ennemies will block with 3 little squads that will be in position to kill 6 - 8 squad. The south team litterally spawn down the cliffs when the north team is up the cliffs. In the same map, this south team also spawn near only 1 food gathering village when north spawn are near 3. And food is what you need to maintain any army. Gameplay also need big improvement in the civilization balance. For exemple it’s impossible to play the anglo-saxons, archer civ. Because their attack are so ridiculous that 3 squad archer can’t kill 1 squad of infantry in open area. Even with run & hit and shooting by behind. Archers are really, really bad in this game. The result is that anglo-saxons are not played at all because you can’t win with that archer bonus civ if you play against any decent player. So people keep massing infantry, because it’s the strongest units of the game. Infantry is better than cavalry too. They usually make 8-9 squad of infantry and 1 or 2 squad of archer and cavalry for harassment and to force the ennemy to engage the fight when it’s not his advantage to. Vikings, infantry civ also have better archers than anglo-saxons. Thoses vikings archers shoot from a farther range than longbow Dafuq? Lacking point of the interface, is statistics of the units for let you know what is interesting to do or not. There is games that doesn’t show and I’m afraid that the final version will be one of them.

Real player with 40.1 hrs in game

Ancestors Legacy Free Peasant Edition on Steam

Ancestors Legacy

Ancestors Legacy

Overview:

Ancestor’s Legacy is a hybrid game of RTS and Real-Time Tactics(RTT) Gameplay, though it likes to side a bit more with the RTT genre.While this game has base building, it isn’t in the typical sense. The player is given a main base camp that has a build menu. After clicking the button to build a structure, the structure is built by peasants at a location predetermined by the game. The base camp is also not the main place the player will get resources. A variety of villages of different sizes are scattered around each map with resource points attached to them. Each faction has different specialties. Units can be leveled up and be given armor to increase their power. The squad limit is set at 10. The game uses a Rock-Paper-Scissors style system to make some armies great at defeating others, but each factions version of the army has their own individual stats. The graphics are phenomenal, the sound design is great, and the campaign is excellent.

Real player with 35.8 hrs in game


Read More: Best Real-Time Strategy Games.


These people nailed what a limited base building unit capped RTS should be. There are choke points, open fields, water that slows you as you move through it (including swamps), trap building, terrain elevations & weather effecting line of sight (and fire), special traits per unit per factions that still feels balanced.

It executes exceptionally well on limited base building RTS with unit creation and replenishment and rewards well thought out RTT gameplay as all units level and can be upgraded thus rewarding teamwork and unit specialization with the population cap, traps, and size of the map encouraging strategy whilst limiting unit production to the starting base and permitting unit replenishment at any captured (ally) village for a nominal fee.

Real player with 33.4 hrs in game

Ancestors Legacy on Steam

Deadly Step

Deadly Step

This game is not directly a masterpiece, and yet lovers to know the pain of wandering through the mazes is dedicated.

The authors are sadists, these are not levels, but real torture chambers. How unfortunate that BDSM is not delivered.

It is based on an atmospheric game with a story, a mediocre nice graphics and running around for things that fell after death.

Real player with 1.6 hrs in game


Read More: Best Real-Time Survival Games.


For some reason, in this casual game, at first it’s boring and dreary, then it’s fun to run away from slow deaths, but at some point you start, like a frenzy in a panic, rushing in all directions in search of salvation. In the appendage, the hunt to kill those who did it. Naive is better not to play it.

Real player with 1.5 hrs in game

Deadly Step on Steam

Cloud Chasers - Journey of Hope

Cloud Chasers - Journey of Hope

Cloud Chasers is a text-based adventure that incorporates survival elements, map exploration, and a flying mini-game. I think the game is pretty decent when it comes to resource management and storytelling, although the controls for the glider are a bit wonky. The goal is to get across the desert which includes 5 separate levels with randomly generated events. If one of your characters dies, you start over. However, the game is not particularly hard as I was able to beat it on the second try (in less than 1 hour on normal). Since many of the achievements are attached to unique events, it does have some replay value because you can’t get everything in one run.

Real player with 3.9 hrs in game

At $4 this is a good game. Perma death rogue lite, FTL-lite, prequel to the excellent Airheart. However, it has very little action (passive glider flying avoiding bad buys and their bullets) to collect water aka cash.

I completed it in 4 hours and don’t really feel compelled to play again soon. There are items that are worthless except for fufilling dialogue options. There are a few basic upgrades for your glider that make the water collection mini game much easier to almost trivial when the gilder is fully upgraded.

Real player with 3.8 hrs in game

Cloud Chasers - Journey of Hope on Steam

Psychoballs

Psychoballs

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Real player with 4.2 hrs in game

Psychoballs is a slightly unusual ball matching puzzle game where the balls roll along pipes and you use various spinning wheels to capture and match the balls in the right sequence.

The problems here are that the game, despite being released in 2018, is fixed at a low 4:3 resolution and displays in fullscreen as a very pixellated widescreen stretched aspect (looks very ugly). The interface is pretty clunky, too, the wheels spin in a very jerky/unsmooth/sudden way that makes you double check that you clicked on them correctly. The gameplay itself is also not really that great. Most of the luxor clones I’ve played do this kind of match-3 much better. This one falls too far below the bar for me to recommend.

Real player with 0.2 hrs in game

Psychoballs on Steam

Noble Armada: Lost Worlds

Noble Armada: Lost Worlds

Despite the fact I backed the game because of sentiment of the setting I quite suprised because I really enjoy it:) Especially, I love movement of the ship-as physicist I really enjoy it:) From my point of view it is very realistic

It is simple game, but with lot of possibility to play:)

Real player with 14.9 hrs in game

Poor. It is, more or less, about the quality of a cheap game from 1995 with poor documentation and mechanics. Worse, the campaign game is pretty buggy. I’ll probably put some more effort into learning/playing…maybe some of it is a learning curve and maybe some of it has a bug/fix/workaround.

Real player with 10.7 hrs in game

Noble Armada: Lost Worlds on Steam

There Came an Echo

There Came an Echo

In a digitally-aware world encryption is everything. In light of recent revelations involving the NSA and GCHQ spying on much of the world’s internet traffic, encryption has become a hot button issue. Whether you know how it works or not, it’s there securing your online presence against unwanted intruders. And yet, how often do you stop and think about the people who make your communications and data secure? Not often, I’ll wager. In There Came An Echo, Corrin is one of those people, one of those geniuses, you might say. He’s your typical computer whizz and he is about to become embroiled in something larger than himself, or anything the physical world has to offer.

Real player with 11.9 hrs in game

Disclosure: I backed this game on Kickstarter.

This review is about the 1.06 version of the game.

There Came an Echo is a game made from independent game developer Iridium Studios.

It is based in a not too distant sci-fi setting and has teambased RTS elements.

The innovation of the game is that the issuing of orders to your team is done with voice control,

meaning you issue the commands using a microphone, the game registers them and the respective units execute the orders.

It is possible to play the game without using a microphone though i do not suggest it since the voice control is fairly responsive.

Real player with 10.6 hrs in game

There Came an Echo on Steam

Archeo: Shinar

Archeo: Shinar

This game has surprised me. At first, it’s a simple economic strategy with very simple mechanics, or at least I thought so. You go on expeditions, pick good explorers and try to match them to events on the expedition. Easy enough. But the game is focused on the other side of archeology. The player spends more time preparing and planning the next expedition than being on that expedition. There’s a lot of hidden stuff and you can get overwhelmed, but it’s probably the early access thing. The more you play the more you learn. There’s a lot of little gameplay secrets like you can find out the consequences of your choices one hour later or even later. It’s a well-made game with a lot going on in the background. At first, it looks simple but behind those visuals, you may find that it’s actually not that simple. It’s definitely not a game for everyone, but if you are into strategy and management, then you will have a lot of fun. And when in tutorial Cuppy says “you should experiment more with the mechanics for yourself” or something like that, it’s actually true. This game won’t give you everything on a plate, you have to figure out some things, like for example the results on the expeditions aren’t RNG, it works in a more subtle way and you will need some time to get familiar with it.

Real player with 22.0 hrs in game

This game is in early access, this review is based on version 0.75c.

Pros

✓︎ Interesting and complex gameplay, full of unique features.

✓︎ Wonderfully written story, with meaningful random events.

✓︎ Well balanced difficulty levels.

✓︎ Minimalist, playful and clean artstyle.

✓︎ Local multiplayer transforms the game into a fun society game.

Cons

✕︎ A long learning curve.

✕︎ As an early access it requires some polishing, including the addition of the “career” mode, yet to implement in the game.

Real player with 13.0 hrs in game

Archeo: Shinar on Steam

Castle Battles

Castle Battles

Cool riff on the amoeba style RTS where you conquer nodes, gain troops at a steady pace, and the only unit is basically a one-for-one trade. The main parts that make it cool are:

  • Troops don’t automatically beat an enemy troop and die–it seems to be a coin flip, so fights are 100% obvious in outcome

  • The speed at which you expand is dependent on a couple special kinds of terrain. This means where you expand matters, and how you expand matters–you get to try to calculate the time it would take to build a new node vs how long it will take to expand.

Real player with 42.1 hrs in game

I was very disapointed by this game, however it does deliver a few things.

  1. has an actual story that you can fallow

  2. has verring difficulty that becomes very difficult in some stages

some really bad things is

  1. the 4 factions have 0 uniqueness its just reskins

  2. game can be won in just a few hours of gameplay

  3. has MP potential yet has no MP mode

  4. 0 replayability outside difficulty even the fee game mode is boring as fuck

in the end it could be worth a few bucks but outside 5 I would stay away from it.

Real player with 26.8 hrs in game

Castle Battles on Steam

Homeworld: Deserts of Kharak

Homeworld: Deserts of Kharak

How Homeworld Deserts of Kharak Solved Starcraft

It’s becoming more difficult to spot a really good game. Some studios have such sprawling resources and can afford to crank such incredible amounts of content into a game that it’s easy to overlook quality in the absense of quantity. I think this is abundantly the case with Homeworld: Deserts, which seems to get a bad wrap for a short campaign and a comparably thin assortment of units. I can’t say with any certainty that I would have given it a fair chance myself if not for the fact that Homeworld and I go way, way back. But I’ve enjoyed it immensely well after 100 hours in, and the best way I can think of to explain why is to compare the game with the analogue in RTS that I know the most about: Starcraft… or perhaps more specifically, Starcraft II.

Real player with 488.1 hrs in game

Homeworld: Deserts of Kharak, the fourth game of the homeworld franchise and its first non-spacial RTS. In short words: Worth every single cent you put on it.

Warning: I never played any other homeworld game, I didn’t know its story nor had read about it before playing this game. But I’m an RTS Veteran, I’ve been playing RTSes since WarCraft 2, going through all games from the C&C Franchise, AoE and AoM Franchises, StarCraft 1, BW and 2, Company of Heroes 2, Grey Goo and many others.

Singleplayer:

Real player with 382.3 hrs in game

Homeworld: Deserts of Kharak on Steam