Of Light and Darkness

Of Light and Darkness

I used to have this game on a disk years ago but I lost it and I spent years trying to remember what the game is. Now I have found it. This game is very hard and the story is very confusing. I’ve still not got passed the first level. The controls are very annoying since it only uses your mouse, but if you want a very weird game from the 90’s and you have the time and patience to play it. I reccomend it.

Real player with 7.0 hrs in game

Read More: Best Real-Time Strategy Games.

Of Light and Darkness on Steam

Noble Armada: Lost Worlds

Noble Armada: Lost Worlds

Despite the fact I backed the game because of sentiment of the setting I quite suprised because I really enjoy it:) Especially, I love movement of the ship-as physicist I really enjoy it:) From my point of view it is very realistic

It is simple game, but with lot of possibility to play:)

Real player with 14.9 hrs in game

Read More: Best Real-Time Strategy Games.

Poor. It is, more or less, about the quality of a cheap game from 1995 with poor documentation and mechanics. Worse, the campaign game is pretty buggy. I’ll probably put some more effort into learning/playing…maybe some of it is a learning curve and maybe some of it has a bug/fix/workaround.

Real player with 10.7 hrs in game

Noble Armada: Lost Worlds on Steam

M.A.X. 2: Mechanized Assault & Exploration

M.A.X. 2: Mechanized Assault & Exploration

I’e always liked this game. I’ve played it +1000 hours on a different account.

It’s very simple, easy to learn, a lifetime to master.

5 different types of humans, plus a pod species much like Alien(s). You can choose or do it random. Six different maps. 1-on-1 up to 5-on-1. You can call it a city builder, but then again, you could call Napoleon an adventurer.

Never plays the same way twice.

Real player with 322.3 hrs in game

Read More: Best Real-Time Strategy Games.

DO NOT BUY THIS GAME. Having played the original M.A.X., which was brilliant, I thought that I would try M.A.X. 2. Game loaded OK and it took a little time to work out what the differences from the original game were. This resulted in me taking about 1 1/2 hours to get to turn number 36 when the game crashed. It had done an automatic save at turn 35 so started the game again and again it crashed. I then checked that my system was compatible with the program, loaded it up again and tried a different scenario. It crashed again around turn 30. After two more scenarios and crashes I had spent 4hours trying to get it to work and thought that a refund was in order. Of course steams rules say so refund after 2 hours. How on earth do they expect people to test a game, that always crashes, in two hours. The game should be taken off their site until the software anomalies have been rectified.

Real player with 143.6 hrs in game

M.A.X. 2: Mechanized Assault & Exploration on Steam

Nexagon: Deathmatch

Nexagon: Deathmatch

I played this game waaay back in 2003 and immediately fell in love. Its supremely dated by todays standards but its still a gem of a game from a forgotten era. Its kind of like an old school RTS, but there is no resource gathering, you only have 4 units and you build your base ahead of time before starting a match. Its fun to try to build a base that cheeses the AI.

Real player with 0.2 hrs in game

Nexagon: Deathmatch on Steam

Adapt or Perish

Adapt or Perish

Adapt or Perish has that addictive game play that people also find in games like Factorio for the same reason. I’ve already put in over 50 hours and i’m still learning new things i can do…………then fix them to make them better……then fix them.

This game lets you be strategic not just on the field but in the DNA engineering department as well. Other RTS games have a fixed set of assets to use that use attributes others have decided for you are useful but not in Adapt or Perish.

This game lets you really get into the true strategy of war and tactics by letting you create units, buildings and more real time in game match so you can design dynamically if you lack something you need. You can push your designs to their limits and see if they have what it takes to keep you alive and searching for Overseers. The farther you push out the harder it gets so using tactics come into play constantly and pushes your abilities to hone a better faction.

Real player with 111.5 hrs in game

AoP is an rts that feels distinctive, which in 2019 is saying something. I play-tested the crap out of this and still have a lot to learn. The unit customization system provides many viable strategies and possible play styles. You can mimic builds and strategies from other rtses and tower defensey games if you wish. Some of your intuition about how rtses work will require adjustment in AoP’s reality.

There is no campaign. The only goal is to kill beefy Overseer units as cheaply and quickly as possible to receive a higher score on the leaderboard. If you know what you’re doing you can defeat the first Overseer in 15 minutes, but getting that first kill is only the lowest tier of real victory. The AI never runs out of resources and cannot be defeated. Enemy units and buildings spawn around your units just outside of your line of sight, and killing them makes the enemy angrier which makes the AI spawn more enemies, leading to a meat grinder of attrition. You can keep pulling up weeds in your yard until your yard is perfect, but you can’t prevent weeds from growing outside your yard. How long can you keep your base alive while hunting Overseers deep in the wilderness?

Real player with 98.3 hrs in game

Adapt or Perish on Steam

Anno 2070™

Anno 2070™

Update: I will be leaving this review here for posterity, so none of us will forget what Ubisoft did. However, it appears as though an update that was released recently totally removed SolidShield from this game. Thank whoever the hell we need to thank that they actually listened. It only took them FIVE YEARS.

I have this game. I LOVE this game.

However, I cannot rate this positive at all.

UPlay may be a joke, but it is a sufferable joke. The real problem is much scarier than that.


Real player with 1311.8 hrs in game

Anno2070 is an economic game with Tier based progress system and basic elements of combat.

The game has decent Video, Music and Interface settings. At highest settings with “i5-2500K @ 3.30GHz”, “GeForce GTX 560 Ti” on 1920x1080 I have significant frame rate drop, but nothing unplayable. At just high settings it looks fine and works excellent.

You have key bindings for the most useful actions, but any nondefault settings are stored on server, which means you have to reconfigure them for each offline session.

Real player with 799.1 hrs in game

Anno 2070™ on Steam

Frantic Freighter

Frantic Freighter

Unique, simple, entertaining, and challenging, with good music–but somewhat unrefined–Frantic Freighter reminds me of FTL, and other games where you have to act quickly and manage your resources. Unlike FTL, you cannot pause FRFR–you simply have to be fast.

PLEASE NOTE: Some of these issues have been fixed in the most recent version of the game.

I’ve now won FRFR perhaps 20 or 30 times, on computer with WASD and mouse rather than VR. As I’ve played, I’ve found that much of the game works pretty well, but at the same time there are a number of glaring issues. And with a game this simple, with so few features, there’s really nowhere to hide: what would be a very minor quibble in a larger game becomes quite a mountain of annoyance in FRFR–particulary when it’s a result of artificial restraints imposed on the player by the developer, of which there are several.

Real player with 16.1 hrs in game

I haven’t tested it on VR, but played it on a Mac. Was a very smooth experience since start, the controls are straight forward and so is what you have to do without tutorials or lots of graphical hints. The fact that your ship is always taking damage adds an extra need of strategic travelling through space, as you will encounter (lots) of hazards and some places to receive new pieces for your ship. Graphically it is interesting enough, and everything seemed to work fine (no visual glitches).

I think players that like space simulation and even rogue elements will surely have fun times with this one game. Also, it is somewhat fast paced. In short, Frantic Freighter is a cool and fun game that is well worth it’s price tag ;)

Real player with 4.2 hrs in game

Frantic Freighter on Steam

Empyrean Frontier

Empyrean Frontier

A good space strategy game with rts battles. Has two factions you can playthough as and many different ships and customization options for your mothership, and Interesting abilities on a few of the ships. One i particularily enjoy is the tractor beam which can either repel and attract enemy ships you can use these ships to either keep ships out of your range or to attract them to your broadside frigates, a really nice game mechanic and add strategic depth to the space combat. That’s not all there though are many other ships but i dont want to spoil them for you :)

Real player with 8.9 hrs in game

Waste of money even at $4 on sale. Missions don’t give enough information at the start to allow you to know if you want (or even can) complete them. E.g. I accepted a gladiator challenge, and only after that found I don’t have the ships needed. Instant fail. Or enemy suddenly produces a mega-weapon and wipes me out even though he is outnumbered 3-1. When your flagship dies it is game over, so rinse and repeat … except the map is different every time so you can never learn from your mistakes.

Real player with 4.3 hrs in game

Empyrean Frontier on Steam

Warhammer® 40,000: Dawn of War® - Soulstorm

Warhammer® 40,000: Dawn of War® - Soulstorm

It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of His inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that He may never truly die.

Yet even in His deathless state, the Emperor continues His eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s will. Vast armies give battle in His name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the Tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants – and far, far worse.

Real player with 541.3 hrs in game

Do you know when you truly love a game?

When almost 12 years after it’s launch, the giddy excitement of running home from work to play it never actually wore off.

Don’t let my playtime fool you, I owned the boxed versions of these games loooong before they were in my Steam account and have invested literally THOUSANDS of hours into this game. I was always kind of interested in 40K, having roomates who played the tabletop when I was younger and reading the odd comic here and there, but THIS was the game that turned me into a 40K fanboy and opened me up to the whole universe.

Real player with 484.1 hrs in game

Warhammer® 40,000: Dawn of War® - Soulstorm on Steam

Earth 2160

Earth 2160

Earth 2160 is a somewhat unappreciated RTS with a number of nice features mixed in with a truckload of bland. It will provide some decent entertainment in the here and now but it will never be remembered for anything.

Earth 2160 sets you in the future, corporations fight for control over the Solar System’s dwindling resources as a new discovery rocks the power structure and sets the game’s events in motion. As you start out you get to play as either a generic male dominated corporation or the curiously female dominated Mars corporation. They both, not surprisingly, turn out to be evil rather quickly into the campaign and you eventually get to play as the “good” faction, a generic robot corporation that really has no personality and eventually, a menacing alien horde.

Real player with 67.0 hrs in game

I finally got down and finished the game all the way through, after nearly completing it some 12 years ago, and then not-even-close to finishing it some 5 years ago, so I’m naturally biased with nostalgia, but I think it’s an overall great rts, but sadly with a few shortcomings that can ruin the experience if you can’t or can’t be arsed to learn to avoid them.

The graphics in the game are often complimented, and at times they’re really amazing for 2005, but it kinda depends where you look. What I’m most impressed with though, is that each of the four factions has a COMPLETELY different gameplay. Literally every mechanic is altered: completely different vehicles with completely different types weapons, different ways to harvest resources (which require very different planning and sometimes microcontrol), different ways to set up bases and interconnect buildings, different defence systems (which require completely different base layout), etc. It’s literally a different game depending on what faction you play with, which is incredibly enjoyable. Crucially, the factions are all really well balanced, so that every faction has a fair chance against every other. Together with expansive unit customisation and cool base expansion options, it makes for tremendously fun gameplay once you get a hold of the basic faction mechanics. On top of that, the soundtrack is wicked!

Real player with 39.6 hrs in game

Earth 2160 on Steam