City Of Jade: Imperial Frontier

City Of Jade: Imperial Frontier

Not recommended.

I’ve played the game several times with varying strategies and each time failed to figure out a way to build a sustainable city. So after 18 hours of game play, and discussing with other friends who have played, I believe that the balance of the game is broken. I’ve tried to contact the devs but they’ve not responded.

Real player with 50.6 hrs in game

Read More: Best Real-Time Strategy Games.


Real player with 22.5 hrs in game

City Of Jade: Imperial Frontier on Steam

Radical Relocation

Radical Relocation

This game is fun, HOWEVER it is hair-pulling levels of frustrating. The physics is god-awful sometimes, half of the vehicle unlocks suck, multiple game crashes that delete game data, killing hours of progression, and level upgrades are all trash except for the rope.

Things that pis$ed me off especially…

1. The trailer upgrade bugging out and sending all my nicely stacked items flying.

2. Hopping curbs and having all my items ping off. It’s 50/50 whether or not a curb with make you bounce :(

3. The last car unlock, the truck with bed, is horrible. Sure you can carry tons of stuff, but only while going 5 mph, so your worthless breaks don’t get you killed.

Real player with 12.3 hrs in game

Read More: Best Real-Time Driving Games.

I genuinely enjoyed the first 30 levels of the game. The puzzles are good and there’s a decent amount of variety considering how “modular” the maps are - they all use the same obstacles and props. However, after level 30 the game hit a brick wall when it introduced boats. I played a few levels past ### 30 and just put the game down.

The car variety is pretty good, although there’s only a few to choose from. My personal favourite is the Ute.

There’s no damage model on cars - you just bonk into everything. Certain furniture items will break into pieces or get dented up. If you like those weird “oddly satisfying” videos all over the internet you’ll probably enjoy crashing a truck full of potted plants into a speeding train.

Real player with 9.8 hrs in game

Radical Relocation on Steam

Dice Legacy

Dice Legacy

I picked this up on a whim, purely because I am a sucker for these hybrid dice games. While I do recommend this game, it still is a very flawed game and your appreciation of it will surely come down to your flexibility to cope with said flaws. A lot of games exist that are imperfect and this is one of them.

What is fun?

The core system of building up a unique dice pool, in real-time, with stamina and special powers is pretty fun. It feels at odds with itself at first but it definitely caters to it’s real-time gameplay mechanics unapologetically which I think is a good thing. You can tell from others' reviews that others do not like the RTS elements and wanted something slower, methodical, and more tactical). That isn’t this game which I think is going to just be a matter of taste.

Real player with 61.8 hrs in game

Read More: Best Real-Time Survival Games.

I’m more of a turn-based and tabletop gamer myself. This game seems to draw heavily on the mechanics of some very good tabletop dice games like Roll for the Galaxy and Dice Forge, but with real-time pacing. If you’re like me, the RTS pacing of Dice Legacy might be a bit much for you. In that case, I have some advice for a more laid-back gaming experience:

1. Start a new game on pacifist difficulty. It effectively disables the biggest source of real-time pressure, the hostile raiders, and lets you think through your moves at your leisure. The game far, far less stressful as a result, largely becoming self-paced. The economy of the game is still involved enough to get many hours of fun even with the raider threat removed. And you can always bump up the difficulty later if you find yourself mastering the rest of the game, and want more of a real-time challenge.

Real player with 25.6 hrs in game

Dice Legacy on Steam

Elva the Eco Dragon

Elva the Eco Dragon

While the concept of a dragon teaching how to care for our environment sounds cute, the game seems to be in need of some cleanup of its own first.

Note: This review was written Feb. 7, 2021 and published originally at on Feb. 11, 2021 prior to the release of version 1.5.

As a professional educator in the scientific study of the natural world, Elva the Eco Dragon seemed like a game with high potential to dovetail nicely with my day job. Unfortunately, what seemed to be a cute and engaging 3D action-adventure on the surface fails to go deeper in terms of gameplay experience or learning.

Real player with 2.1 hrs in game

Elva the Eco Dragon on Steam



Buyer beware. This is barely worth calling a game. There are no levels, just clicking shapes to remove them as they spawn over time. If too many build up, you lose. There is no progression. The same few shapes spawn randomly until you get bored and quit/lose. The shapes consist of: A small sphere you can click any time. A box that gives -1 point when red, +1 point when orange, and cycles colors every few seconds. A cylinder that switches between grey (unclickable) and orange. A rectangle that starts with between 1 and 9 health randomly, that you must click down to zero to dismiss. These shapes spawn every second or two and bounce around the screen. You click them. That is it. That is the entire game.

Real player with 6.4 hrs in game

Perfect game to warm up my aim. My score was 463 after a couple of tries and it was a lot more challenging then i thought it was. Took a lot of focus and hardcore hand endurance, my right hand can’t move and I typed this all with my left hand.8/10

Real player with 2.5 hrs in game

Polary on Steam

Siege of Centauri

Siege of Centauri

Siege of Centauri is one of the best looking tower defence games available and as a tower defence aficionado, I would say it is worth playing.

Forgive the comparison, but Siege of Centauri was clearly made by and for people who are looking to scratch their Defense Grid itch. It turns out that Siege of Centauri has some fairly obvious references in it that pay homage to Defense Grid, namely the interface looks almost like it was lifted from Defense Grid and some of the music too. It also has a similar story with advisers popping up between missions to brief you on what the mysterious enemy is up to.

Real player with 48.6 hrs in game

I don’t play many tower defense games. It’s essentially a puzzle, where you try to figure out the most efficient combinations of towers and placements to defend your base. There are features that let you see what is coming, and once you learn the units and iconography, you can definitely develop strategies and plans ahead of time. There are terrific controls for difficulty, as well as mechanics that let you customize and upgrade your available tower selection. I also see capabilities for a survival mode (defend as long as you can) and custom map development. I think there might also be an intent to support steam workshop, so that mods and custom maps can be shared.

Real player with 41.2 hrs in game

Siege of Centauri on Steam

Light of the Locked World

Light of the Locked World

Light of the Locked World is a fantasy role-playing game.

Enter a developing world of Kayos, try to start a new life, and become entangled in a fight against an existential threat.

Planned features:

  • Open and atmospheric world: Freely roam in a world with lively settlements, vast meadows, desolate deserts, and treacherous ruins.

  • Capable characters: Interact with the world’s inhabitants that can help and fight each other, gain experience, take and equip items, belong to factions.

  • Persistence: Characters and environment are persistent, the results of your actions are preserved indefinitely.

  • Intense combat: Conquer the lawless lands with the game’s real-time combat system - wield magic and medieval weapons, perform and dodge deadly attacks.

  • Become powerful: Equip your character with weapons and armor, master combat and crafting by leveling classes, earn faction respect, learn spells.

  • Play together: The game has local multiplayer support for two players - cooperate to overcome challenges or compete for territory and resources.

Let’s talk!

Got questions, suggestions, or need help with the game? Leave a comment and I’ll do my best to reply.

Developer’s Discord

Developer’s Twitter

Light of the Locked World on Steam

Microsoft Flight Simulator Game of the Year Edition

Microsoft Flight Simulator Game of the Year Edition

Do not buy this game unless you have an insanely fast internet connection and immense patience

Out of the 180.6 hours I currently have on this game, around 176 of those hours have been spent installing MSFS. To make matters worse, you can’t install the game using Steam- you have to enter an in-game installer that downloads incredibly slowly, if it even downloads at all.

When I first bought this game at release, my installer was bugged and I couldn’t actually complete the download (I always got an error message at random times throughout the download) . I had contacted both Steam and Microsoft support to fix that issue but they both didn’t help at all. A couple months after I’d given up I decided to try and install it again after I saw there was an update and for the first time it actually completed the download. This took several days and effectively commandeered my computer as you can’t close the MSFS launcher without losing all your download progress, and you can’t play other games as the download is very resource intensive. Additionally, despite having internet that’s usually about 20-50mbps down, the download speed for MSFS is more often than not around 3mbps, if not lower.

Real player with 180.6 hrs in game

I do not recommend this game for two reasons. First, and main reason, is that this game is completely server dependent. Without good quality broadband internet connection, you will not be able to even open the game after a few days. Second, Microsoft and Asobo force what seem like work-in-progress and poorly tested upates/content onto their customers. The sim looks amazing under ideal circumstances, but my overall experience to date has been that of a beta release product. It just comes across as corporate greed, trying to save money by not hiring enough testers, instead getting their customers to do all the testing and bug feedback for them. All the while charging for the game as if it was a finished product. I have wasted countless hours trying to fix whatever bugs they’ve introduced each update cycle, just to have new bugs introduced the next time around, and its beyond frustrating at this point. I do not support this system of development and deployment. All I want is for Microsoft/Asobo to make all updates and additional content optional, even if opting out of updates would disable all online functionality of the game.

Real player with 166.1 hrs in game

Microsoft Flight Simulator Game of the Year Edition on Steam



“Cherry-picking and other fruits”

Rary is a simple game like to run around as a bird and try to pick all the fallen fruits away before the middle counter goes up to 20. Controls are quite clunky as you move with WASD but steer your bird with mouse movements. Each fruit can be picked only if it is in your viewfield, close enough and on the ground. That can be harsh if you are too close to 20 (game over) or fruit is blocking you on your way but you cannot pick it away immediately.

But the worst and even gamebreaking I find the unclear counting system. It always shows not the exact number of objects on the screen. Sometimes you wonder what you can pick up if score goes up, but nothing is left to pick. It seems also the minus score mushrooms also have to be picked up to reduce your score -1 and heat level at the same time.

Real player with 1.1 hrs in game

yes :p

Real player with 0.3 hrs in game

Rary on Steam

Castle Battles

Castle Battles

Cool riff on the amoeba style RTS where you conquer nodes, gain troops at a steady pace, and the only unit is basically a one-for-one trade. The main parts that make it cool are:

  • Troops don’t automatically beat an enemy troop and die–it seems to be a coin flip, so fights are 100% obvious in outcome

  • The speed at which you expand is dependent on a couple special kinds of terrain. This means where you expand matters, and how you expand matters–you get to try to calculate the time it would take to build a new node vs how long it will take to expand.

Real player with 42.1 hrs in game

I was very disapointed by this game, however it does deliver a few things.

  1. has an actual story that you can fallow

  2. has verring difficulty that becomes very difficult in some stages

some really bad things is

  1. the 4 factions have 0 uniqueness its just reskins

  2. game can be won in just a few hours of gameplay

  3. has MP potential yet has no MP mode

  4. 0 replayability outside difficulty even the fee game mode is boring as fuck

in the end it could be worth a few bucks but outside 5 I would stay away from it.

Real player with 26.8 hrs in game

Castle Battles on Steam