4Line
hi
– Real player with 0.5 hrs in game
Read More: Best Real-Time Difficult Games.
yes
– Real player with 0.4 hrs in game
Dice Legacy
I picked this up on a whim, purely because I am a sucker for these hybrid dice games. While I do recommend this game, it still is a very flawed game and your appreciation of it will surely come down to your flexibility to cope with said flaws. A lot of games exist that are imperfect and this is one of them.
What is fun?
The core system of building up a unique dice pool, in real-time, with stamina and special powers is pretty fun. It feels at odds with itself at first but it definitely caters to it’s real-time gameplay mechanics unapologetically which I think is a good thing. You can tell from others' reviews that others do not like the RTS elements and wanted something slower, methodical, and more tactical). That isn’t this game which I think is going to just be a matter of taste.
– Real player with 61.8 hrs in game
Read More: Best Real-Time Survival Games.
I’m more of a turn-based and tabletop gamer myself. This game seems to draw heavily on the mechanics of some very good tabletop dice games like Roll for the Galaxy and Dice Forge, but with real-time pacing. If you’re like me, the RTS pacing of Dice Legacy might be a bit much for you. In that case, I have some advice for a more laid-back gaming experience:
1. Start a new game on pacifist difficulty. It effectively disables the biggest source of real-time pressure, the hostile raiders, and lets you think through your moves at your leisure. The game far, far less stressful as a result, largely becoming self-paced. The economy of the game is still involved enough to get many hours of fun even with the raider threat removed. And you can always bump up the difficulty later if you find yourself mastering the rest of the game, and want more of a real-time challenge.
– Real player with 25.6 hrs in game
EONWAR
Local & Online Competitive Action Strategy (LOCAS).
PLAN • PROLIFERATE • PUNISH
A Grand Strategy digital board-game focusing on simplicity and fun. We have stripped out lengthy text rollouts and numbers for a more accessible game experience. No number crunching or RNG’s here! Just a familiar interface and good old fashioned skill. Take direct control of Infantry, Tanks, Fighters, and Transports across space and planet-side on unforgiving worlds. Absorb opponents into your great empire and subjugate them for your glory. Choke enemy supply chains and capture control points to keep the talantium flowing into your mighty war-machine and win by amassing the greatest empire or obliterate your foes with raw power.
Increase your intel to strike unsuspecting enemy commanders and kidnap, bribe or assassinate them. Place bounties to tempt your enemies into doing your dirty work while you carefully position cloaked forces at the edge of their planet. Demand ransoms for imprisoned commanders or hijack transports for a quick influx of talantium. Conquer the galaxy with a mix of card management and contextual mini-games for up to 6 players locally via LAN or online.
Build and Upgrade talantium-payload missiles to breach planetary defences and pave the way for ground forces to storm the enemy HQ. Loot their resources, widen your intel and bring your enemies to submission. Unlock 36 unique, beautifully painted commander cards with powerful contextual abilities that can change the tide of war. Judge when to call on your commanders and where to assign them, is critical to your success. Bribe, Sabotage, Capture, Kidnap, Reinforce, Scan, Mine, Hack, Shield, Cloak, EMP and Battle against your foes to ensure the continued existence of your people.
Conquer worlds to create a mighty empire and wage the war to end all wars against the unforgiving Kollektiv… or suffer the same fate as those silenced by their devastation. EONWAR: strategy war-gaming evolved.
FEATURES
-
Online Multiplayer
-
Local LAN Multiplayer
-
Scalable match settings & Modes
-
36 Commander Cards
-
Contextual Commander Powers
-
Randomised Planets ensure each match is full of suspense- a reconnaisance team can be sent ahead to gather intel on planet topology so you can formulate the best strategy/ angle of attack. Each planet hex has been crafted (not procedurally generated) to provide an exciting variation of strategy and attack when controlling your tanks and infantry. Each planet hex is randomly positioned and rotated at the start of each match making invasion a challenging prospect for armies brave enough to land on them.
-
Directly Control Air Support with your squadron of fighters and drop devastating TP bombs on unsuspecting enemies below, but beware the enemy may call in their air forces to counter you!
-
Space Strategy offering factions the ability to position and proliferate their forces across the galaxy
-
Space Battles across several contextual locations such as in debris, amongst the Ancients or in the The Belt
-
Enemy Conversion to bring them into your empire, gaining you an ally and speeding up the match conclusion. It is possible to absorb 5 of the 6 factions in the game (exc. Kollektiv) ultimately making you win via the Greatest Empire.
-
Service Sectors allow repair to your ships and deposit of mined talantium
-
Overshields giving your battle-group additional hit points or immunity from certain strategic phenomena
-
Planetary Shields to help protect your capital that can be rotated and repaired as special actions
-
Cloak providing your fleet or lone battle-group a means to gain favourable strategic positions or escape battles entirely
-
Advanced Scanners to identify enemy positions and sniff out powered-down units awaiting to invade
-
Retreat when a battle goes horribly wrong, but be warned you must pilot your ships through the Jump Gate to succeed while the enemy likely tries to end you or the gate itself!
-
Bribe to bring additional commander cards (and their powers) into your hand while weakening the enemy
-
Kidnap to imprison enemy commanders at a command post and force them to work on weapon research or allow you to demand ransoms
-
Capture sectors and colonies to grow your mighty empire and keep the talantium flowing
-
Rig a doomed allied colony in an attempt to obliterate oncoming enemy with a well-timed detonation
-
Jump to lightspeed to reach distant sectors before your foes- but this costs precious talantium!
-
Engine Priority to give a chosen battle-group a speed boost til the end of the day
-
Weapon Priority to give your controlled battle-group a powered-up edge during battles
-
Reinforce a friendly colony or planet with available units residing at another friendly colony or planet, without having to pay the jump levy
-
Shop to create more units and missiles to breakdown your enemy’s planetary defences
-
Radiation creates additional variation on the gameboard making each game unique
-
Ion Cannon Support for factions defending their colony, providing more incentive to capture them first
-
Missile Piloting to ensure the best pilots in the galaxy may hit enemy targets- even without upgrades!
-
Missile Upgrades to help lesser pilots hit enemy targets at the cost of time and research
-
Randomised Mining to add depth to your strategic decisions- do i capture a commander, colony or mine the asteroid only two sectors away? Do i have enough hull-space for such a large haul?
-
Steal the haul from enemy transports with a cheeky cloaked stand-by group
-
Scalable Asteroid Belt that acts as a primary defence to TP Missiles, provides cover at the cost of speed (unless shielded) and a means for spectators to influence the outcome of battles taking place within it
-
Multiple Win Conditions including Capital takeover, Obliteration, Greatest Empire and minor wins for loyal subjects that served their Empire
-
Single, Concise Progression Bar with a clear route to all unlockables. We are focused on bringing players the best game-experience possible, not cosmetic upgrades
-
Optional Wagering System to speed up (or slow down) game progression so you can get on with being the best faction in the galaxy
-
Pumping Original Soundtrack from leading underground psy, minimal and techno artists including Quivver (John Graham), Grouch, Beat Bizarre, Khainz, Champa, Burn in Noise and others!
-
Many more tactics, features and powers waiting to be discovered.
Early Access Schedule
-
Planetside Battles/Planet diversity
-
Kollektiv (PvE) integration
-
More space battle variation
-
Additional Commanders
- Local Same/Split Screen Multiplayer (Kickstarted)
THE CRIES OF YOUR PEOPLE ECHO AMONG THE STARS
TAKE UP YOUR ROLE AS GENERAL AND RESTORE THE PEACE THAT ONCE PREVAILED
Read More: Best Real-Time Strategy Games.
WARTILE
Edit: I’ve won the game and it is pretty fun. The key factor to realize is that the archer is the most important character using the volley card. Once you get used to the game I really like the concept but it was challenging to mentally adjust to the different style of game (cool down vs turn based) coming from the turn based world. Using the slow down feature is essential until you get up to speed. On the higher levels it is absolutely critical to use the slow down feature to dodge tough opponents as them attack.
– Real player with 322.1 hrs in game
Tabletop quest for the Sagas
Wartile is a strategy game allowing the player to take command of a Norse warband on a quest to save their land from a mysterious plague. Developed by a very aptly named danish studio PlaywoodProject, the game plays as a miniature wargame. Each character in Wartile is represented by a wooden figurine, battling their way across adorably detailed dioramas. While the game had visibly limited resources to work with, the developers have fully committed what they had towards an idea of tabletop game brought to life. An idea, in my book, they firmly delivered upon.
– Real player with 17.5 hrs in game
Ancient Go
Early Access Day 1 review:
Edit: Thumbs up because it looks promising. (I’d hold off getting it until counting method issues are resolved, hopefully.)
Project seems promising. It includes basic tutorials for rules and scoring, a VS. AI mode and an Online multiplayer mode.
The AI is not particularly strong on any setting (Hard is when it starts playing slightly better moves, maximum tends to take a bit more time to play moves, but not a LOT of time.) So (at least at this stage) the AI is really meant for beginners. It would be nice to get a stronger one later down the line, but I’d rather see good multiplayer added than the focus be on AI.
– Real player with 20.5 hrs in game
“Ancient Go” aims to be an app for total beginners to Go, which is great. Currently, outside of “Ancient Go,” the only other app out there on Steam is “Crazy Stone Deep Learning -The First Edition-,” which is $79.99. However, “Crazy Stone” is arguably meant for committed Go players, who are much stronger at the game. So, “Ancient Go” is a cheaper alternative for “Crazy Stone” that allows the Steam community to start playing Go at a cheaper price. That said, “Ancient Go” has its strengths and weaknesses.
– Real player with 20.0 hrs in game
Dark Future: Blood Red States
TL;DR :
Overall, it’s a decent game with great visuals and works well as a “play for a couple hours at a sitting” arcade game. If you pay attention to the developing story, it gets a lot more interesting. Take the time to read everything; it’s worth it, and begs you to stick around for the next chapter. Some of the mission types are a little ugly and grinding, some are great, but in general it’s more fun than not.
Full Review:
I have about 28 hours of playtime during the Beta weekend in addition to the hours playing the release version, so this review takes some of that into account as well.
– Real player with 59.8 hrs in game
Based on a board game from the 80s, Dark Future: Blood Red States is a tactical car combat strategy game set in the near future in an American wasteland ruled by a number of warring factions with armoured cars with big guns. The game consists of multiple seasons, with each season seeing you assume a new role fighting for or against these factions. With each season, you have a choice of missions to undertake, be it Escort missions, where you have to escort a vehicle a certain distance, or to just kill as many opponents as you can.
– Real player with 53.6 hrs in game
Attack at Dawn: North Africa
Attack at Dawn: North Africa is a strategy game set in WW2 North African theatre. In the game you take command of battalions, brigades, divisions and air wings. The game begins with the German troops probing into the Libyan region of Cyrenaica, and finishes either with the total defeat of German-Italian Panzer Armee, or with the British loss of Egypt and their retreat across the Suez Canal.
FAST AND INTENSIVE GAMEPLAY
The game can be played in a Real-Time, or Turn-Based (WeGo) mode. That reflects the speed and chaos of the desert mobile warfare. Combine this with the fog of war, and the experience of being in command vehicle of a Panzer Corps comes to life. The game will immerse you in one of the most intensive and nerve-wrecking experiences of the Second World War.
POLISHED INTERFACE
Game map and the units have been designed to be uncluttered, informative and easy to understand. You can choose how will your units look like: as top-view models or unit counters. With the ability to zoom out and see the entire battlefield with a glance, you will have the best possible situational awareness.
HISTORICAL
The game features campaigns and scenarios - both historical and hypothetical. They have been designed after an in-depth research of the historical orders of battle and battle histories. Special attention was given to the composition of the armies, combat values of individual units and overall authenticity of each scenario. Check out our series of maps and historical articles that were created based on our research: https://www.attackatdawn.com/news/categories/blog
LARGE MAP
The game features a large map, covering a distance of almost 2000 kilometres and you can use the Scenario Editor provided within the game to create your own scenarios anywhere on this large battleground. Starting at the bay of Sirte in Libya and spreading to Suez Canal in Egypt, the terrain varies between sea, desert, mountains, wadis, ports… There is one long asphalt road “Via Balbia” spanning the whole length of the map, and a handful of well-known desert tracks leading towards the deep Sahara.
CONFLICT OF NATIONS: WORLD WAR 3
BUT - Alright another 300 hours down the tube and I have to amend nearly all of the below. There are mechanics in the game that allow for players that are in your coalition (Alliance) to move freely through your territory. Which is great in theory; until it cannot be revoked. There is a leave timer for your alliance set at 24 hours; the player leaving can start and stop this timer as many times as they please to get just the right amount of time to land in your homeland cities effectively removing you from the round. You will find a great many people hanging around trolling with this mechanic. So much so that any alliance made in a round is more dangerous to you than helpful. In speaking with staff, I’ve been told the same rules apply here for people legitimately playing as those whom are trolling. So; what this boils down to is if you want to invest upwards of 40 days in a round where someone will gleefully destroy themselves and you for the joy harassing another on the internet; or not. If you want to pay for this experience or not.
– Real player with 2675.0 hrs in game
I like to play the game but it has a option for total paytowin. It destroys most rounds if someone spent alot gold to repair units, sabotage your city you cant counter. I understand that deployers need money but like in most games pay to win is the wrong way. Shame since it is a grat game.
Play Example:
I played Japan it is round 18 on a 24 hour cycle so i spent around 2 1/2 weeks in this round allready.
I managed get a coalition going with surrounding neighbors.
A few Ships are defending the Coasts and Industry is looking good.
– Real player with 612.5 hrs in game