A Week In The Cold

A Week In The Cold

This game has a very relaxing vibe; it has a good progression of difficulty and it can get a bit challenging at times. I very much enjoyed playing it, also nice graphics and music!

Real player with 2.1 hrs in game

Read More: Best Real-Time Atmospheric Games.

Its an ok game, a bit short but its very fun to skate on the ice.

The story could use work but the game is stunning!

Real player with 2.0 hrs in game

A Week In The Cold on Steam

Cloud Chasers - Journey of Hope

Cloud Chasers - Journey of Hope

Cloud Chasers is a text-based adventure that incorporates survival elements, map exploration, and a flying mini-game. I think the game is pretty decent when it comes to resource management and storytelling, although the controls for the glider are a bit wonky. The goal is to get across the desert which includes 5 separate levels with randomly generated events. If one of your characters dies, you start over. However, the game is not particularly hard as I was able to beat it on the second try (in less than 1 hour on normal). Since many of the achievements are attached to unique events, it does have some replay value because you can’t get everything in one run.

Real player with 3.9 hrs in game

Read More: Best Real-Time Survival Games.

At $4 this is a good game. Perma death rogue lite, FTL-lite, prequel to the excellent Airheart. However, it has very little action (passive glider flying avoiding bad buys and their bullets) to collect water aka cash.

I completed it in 4 hours and don’t really feel compelled to play again soon. There are items that are worthless except for fufilling dialogue options. There are a few basic upgrades for your glider that make the water collection mini game much easier to almost trivial when the gilder is fully upgraded.

Real player with 3.8 hrs in game

Cloud Chasers - Journey of Hope on Steam

Orbital Shipyards

Orbital Shipyards

This game has some amazing potential and is just a flat out fun little game! The dev is a steely-eyed-missile-man who takes feedback and genuinely tries to make the game as fun and complete as possible.

The game is a voxel spaceship building game with realistic physics and low-level aerodynamics. Those who played Kerbal Space Program will recognize the importance of Center of Mass/Thrust and delta-V in each direction. I can basically describe the sandbox as KSP arcade mode. The PvE is fun and challenging. The dev seems to have space for much more to be added, so we’ll have to see what comes down the line.

Real player with 82.6 hrs in game

Read More: Best Real-Time Simulation Games.

Summary: Orbital Shipyard gives a fantastic and fun showcase of the game’s shipbuilding and PVE and Scenario modes, all of which bring their own unique enjoyment. Despite the modes all being very early in development, the potential and promise they present, makes it a game that all space sim fans should at the very least check out.

A full detailed video preview can be viewed here:



As a whole the gameplay to Orbital Shipyard while indeed extremely early shows a massive amount of potential and promise, with a variety of content that will cater to many different audiences. Builders looking to customise and build up their own space ships. Space dogfighting enthusiasts and even those who like to create their own battle scenes and record them to share with the world. There is something for everyone here.

Real player with 1.6 hrs in game

Orbital Shipyards on Steam

The Last Express Gold Edition

The Last Express Gold Edition

I think this may well be the greatest game ever made. Yes, the controls are clunky as all get out. Yes, for people used to today’s games the ultra-high-tech-for-1997-digital-rotoscoping technique looks extremely antiquated. Yes, you’re dropped into the game with no idea what to do, and you’re going to fail. A lot. But at the same time “The Last Express” includes:

  • Probably the best-developed characters in any adventure game I’ve yet played (the weakest is arguably Robert Cath, who the player controls, but even he has an intriguing and irritatingly-largely-unrevealed-due-to-lack-of-a-sequel backstory). By the end of the game you know what they want and what makes most of them tick, and since certain bad things are more or less guaranteed to happen to a number of them the result is the equivalent of an emotional shovel to the face.

Real player with 16.0 hrs in game

Ahead of its time but stuck in the past

First read about this game way back when it came out, in a magazine I still have, where the reviewer was left in complete awe because of unique design for an adventure game. Ever since it occupied a small cluster of neurons in the back of my head, waiting for me to play it and its moment to shine. I should say I never played the original so my review will only address this 2013 port, with some inferior exceptions others have noticed.

It plays like Myst, from 1st person perspective with static scenes as you move around, but is set in realistic environment of an vintage luxury passenger train called Orient Express. The whole game takes place in the same 4-5 vagon carts with beautifully rendered backgrounds. You move by clicking edges of screen with mouse cursor that contextually changes functions to forward, backward and left or right turn, with interaction prompts for opening doors and object/NPC interaction.

Real player with 9.8 hrs in game

The Last Express Gold Edition on Steam



“Cherry-picking and other fruits”

Rary is a simple game like to run around as a bird and try to pick all the fallen fruits away before the middle counter goes up to 20. Controls are quite clunky as you move with WASD but steer your bird with mouse movements. Each fruit can be picked only if it is in your viewfield, close enough and on the ground. That can be harsh if you are too close to 20 (game over) or fruit is blocking you on your way but you cannot pick it away immediately.

But the worst and even gamebreaking I find the unclear counting system. It always shows not the exact number of objects on the screen. Sometimes you wonder what you can pick up if score goes up, but nothing is left to pick. It seems also the minus score mushrooms also have to be picked up to reduce your score -1 and heat level at the same time.

Real player with 1.1 hrs in game

yes :p

Real player with 0.3 hrs in game

Rary on Steam

Microsoft Flight Simulator Game of the Year Edition

Microsoft Flight Simulator Game of the Year Edition

Do not buy this game unless you have an insanely fast internet connection and immense patience

Out of the 180.6 hours I currently have on this game, around 176 of those hours have been spent installing MSFS. To make matters worse, you can’t install the game using Steam- you have to enter an in-game installer that downloads incredibly slowly, if it even downloads at all.

When I first bought this game at release, my installer was bugged and I couldn’t actually complete the download (I always got an error message at random times throughout the download) . I had contacted both Steam and Microsoft support to fix that issue but they both didn’t help at all. A couple months after I’d given up I decided to try and install it again after I saw there was an update and for the first time it actually completed the download. This took several days and effectively commandeered my computer as you can’t close the MSFS launcher without losing all your download progress, and you can’t play other games as the download is very resource intensive. Additionally, despite having internet that’s usually about 20-50mbps down, the download speed for MSFS is more often than not around 3mbps, if not lower.

Real player with 180.6 hrs in game

I do not recommend this game for two reasons. First, and main reason, is that this game is completely server dependent. Without good quality broadband internet connection, you will not be able to even open the game after a few days. Second, Microsoft and Asobo force what seem like work-in-progress and poorly tested upates/content onto their customers. The sim looks amazing under ideal circumstances, but my overall experience to date has been that of a beta release product. It just comes across as corporate greed, trying to save money by not hiring enough testers, instead getting their customers to do all the testing and bug feedback for them. All the while charging for the game as if it was a finished product. I have wasted countless hours trying to fix whatever bugs they’ve introduced each update cycle, just to have new bugs introduced the next time around, and its beyond frustrating at this point. I do not support this system of development and deployment. All I want is for Microsoft/Asobo to make all updates and additional content optional, even if opting out of updates would disable all online functionality of the game.

Real player with 166.1 hrs in game

Microsoft Flight Simulator Game of the Year Edition on Steam



Buyer beware. This is barely worth calling a game. There are no levels, just clicking shapes to remove them as they spawn over time. If too many build up, you lose. There is no progression. The same few shapes spawn randomly until you get bored and quit/lose. The shapes consist of: A small sphere you can click any time. A box that gives -1 point when red, +1 point when orange, and cycles colors every few seconds. A cylinder that switches between grey (unclickable) and orange. A rectangle that starts with between 1 and 9 health randomly, that you must click down to zero to dismiss. These shapes spawn every second or two and bounce around the screen. You click them. That is it. That is the entire game.

Real player with 6.4 hrs in game

Perfect game to warm up my aim. My score was 463 after a couple of tries and it was a lot more challenging then i thought it was. Took a lot of focus and hardcore hand endurance, my right hand can’t move and I typed this all with my left hand.8/10

Real player with 2.5 hrs in game

Polary on Steam

MAVR3D 八般武艺

MAVR3D 八般武艺

I like to kick arse so good game 69/5

Real player with 4.3 hrs in game

⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good

⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it

⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas started








Real player with 2.0 hrs in game

MAVR3D 八般武艺 on Steam



I like the art and I think that it has potential to be pretty good. I am unsure how to accomplish it but the mouse being the indicator of where you swing your sword isn’t that good when you’re constantly moving around. A different control scheme would certainly help. A little more content would be nice but for the price it was a pretty decent framework for a game. I would also recommend more sounds for when enemies are hit and different ways to attack. Great start for a game but definitely needs work.

Real player with 0.5 hrs in game

Feylin on Steam



Edit: I’ve won the game and it is pretty fun. The key factor to realize is that the archer is the most important character using the volley card. Once you get used to the game I really like the concept but it was challenging to mentally adjust to the different style of game (cool down vs turn based) coming from the turn based world. Using the slow down feature is essential until you get up to speed. On the higher levels it is absolutely critical to use the slow down feature to dodge tough opponents as them attack.

Real player with 322.1 hrs in game

Tabletop quest for the Sagas

Wartile is a strategy game allowing the player to take command of a Norse warband on a quest to save their land from a mysterious plague. Developed by a very aptly named danish studio PlaywoodProject, the game plays as a miniature wargame. Each character in Wartile is represented by a wooden figurine, battling their way across adorably detailed dioramas. While the game had visibly limited resources to work with, the developers have fully committed what they had towards an idea of tabletop game brought to life. An idea, in my book, they firmly delivered upon.

Real player with 17.5 hrs in game

WARTILE on Steam