Cyber Ops

Cyber Ops

This game is great and I’m kinda sad it got so many bad reviews. It’s challenging but honestly it’s not nearly as hard as people make it out to be. Once you figure out the mechanics it’s challenging but perfectly feasible after a couple of tries. It had some bugs at launch but they have all been fixed already.

Great atmosphere, good voice acting, nice looking interface and very singular gameplay. Being the guardian angel hacker behind a screen while the operators actually do the work might not be for everyone but I personally love it.

Real player with 25.1 hrs in game


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Every negative review is sadly 100 % correct. Only 25 % ever made 1st mission. Only 0,3 % players ever finished the game and 1 % just hacked the “game finished " achievement, because more players finished game than finished last mission. You will be fighting the logic breaking UI problems more than “triangle” enemies. All moving enemies are called “turrets” when killed. You don’t know at this moment if cyborg or human enemy type died.

You will NOT be able to win after level 5 without good oldschool health cheats. The game is so buggy that some mechanics needed for victory don’t works sometimes. I won spider-tank level 6 fight legit first, but squad just glitched at the door when leving the cathedral. QTE skillchecks are also broken or start at unwinnable state.

Real player with 23.1 hrs in game

Cyber Ops on Steam

Best Life Simulator

Best Life Simulator

cant believe i paid for this .i must have been drunk because the mechanics of the game and flow and ill be polite here ……leave a lot to be desired… to the devs: how about making it easier to succeed at something instead of struggling to stay alive with just eating and buying medicine ?because chance alogirythm is way off ive played for awhile a cant achieve alot.but none the less ill change my review if you produce a manual on how to do anything .it just seems to me that developers are just throwing shit up on steam under the ruse of calling it a game….

Real player with 55.9 hrs in game


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I really like this game, since it is refreshing. It’s a shame because I am stuck on level 9. This game keeps crashing when I try to do ANYTHING. Like… anything…… I want to give it a thumbs up, but until the crashes get fixed, it will remain a thumbs down.

Real player with 20.7 hrs in game

Best Life Simulator on Steam

Of Light and Darkness

Of Light and Darkness

I used to have this game on a disk years ago but I lost it and I spent years trying to remember what the game is. Now I have found it. This game is very hard and the story is very confusing. I’ve still not got passed the first level. The controls are very annoying since it only uses your mouse, but if you want a very weird game from the 90’s and you have the time and patience to play it. I reccomend it.

Real player with 7.0 hrs in game


Read More: Best Real-Time Strategy Games.


Of Light and Darkness on Steam

Nomad Fleet

Nomad Fleet

Easily the best ten bucks I have ever spent.

It’s a simple enough concept - get your mother ship from over here on the galactic map… to over there… through hostile space.

The galactic map is made up of randomly generated tiles at the beginning of each new game. Most of the time you don’t know what you’re getting yourself into when you enter a sector. Sometimes you find a nice little debris field. After you wipe out a few enemies, you can sit back and relax with a nice cup of tea as your harvesters gather up the resources.

Real player with 43.7 hrs in game

Good game so far with potential for more. As many have pointed out its a cross between Homeworld and FTL.

Things that will really make this game shine is fleshing out the ships better. While you have many to build most feel .. lacking and without a uniqueness. In the end it becomes just a build quick and toss em at the enemy styled game. Much similiar to the tank rush tactics of the Command and Conquer Series.

The individual systems end up being repetitive. Within a few battles as you jump around the map you can tell upon landing what scenario it chose for you. The Randomness is also missing in these scenarios. You wind up ahead of time knowing where the enemy will jump into and having pilots and caps positioned at each point and waiting.

Real player with 20.2 hrs in game

Nomad Fleet on Steam

A Week In The Cold

A Week In The Cold

This game has a very relaxing vibe; it has a good progression of difficulty and it can get a bit challenging at times. I very much enjoyed playing it, also nice graphics and music!

Real player with 2.1 hrs in game

Its an ok game, a bit short but its very fun to skate on the ice.

The story could use work but the game is stunning!

Real player with 2.0 hrs in game

A Week In The Cold on Steam

Looking Glass

Looking Glass

A bit of puzzle solving + a bit of maze navigation + a bit of outwitting the baddy = cool little game for the price. My playtime is how long it took me to win for the first time. I played on the Quest linked to PC. You might want to drop by the discussion forums as there is some instructions on how to quickly flip a setting so that you can use the right joystick to turn.

Real player with 1.8 hrs in game

Looking Glass is a short, small-scale experience with a complete visual aesthetic that results in tense, potentially terrifying play sessions. It will probably provide 10-20 minutes of play time and though I was fortunate to receive it free during a pre-release testing period, the $5 price feels completely appropriate to me (in fact, when I provided my initial feedback I said - not knowing their plans - that I felt $5 would be the perfect price for this!). Atmosphere, sounds, tense music, cohesive visuals all make for a unique and memorable experience.

Real player with 0.9 hrs in game

Looking Glass on Steam

Microsoft Flight Simulator Game of the Year Edition

Microsoft Flight Simulator Game of the Year Edition

Do not buy this game unless you have an insanely fast internet connection and immense patience

Out of the 180.6 hours I currently have on this game, around 176 of those hours have been spent installing MSFS. To make matters worse, you can’t install the game using Steam- you have to enter an in-game installer that downloads incredibly slowly, if it even downloads at all.

When I first bought this game at release, my installer was bugged and I couldn’t actually complete the download (I always got an error message at random times throughout the download) . I had contacted both Steam and Microsoft support to fix that issue but they both didn’t help at all. A couple months after I’d given up I decided to try and install it again after I saw there was an update and for the first time it actually completed the download. This took several days and effectively commandeered my computer as you can’t close the MSFS launcher without losing all your download progress, and you can’t play other games as the download is very resource intensive. Additionally, despite having internet that’s usually about 20-50mbps down, the download speed for MSFS is more often than not around 3mbps, if not lower.

Real player with 180.6 hrs in game

I do not recommend this game for two reasons. First, and main reason, is that this game is completely server dependent. Without good quality broadband internet connection, you will not be able to even open the game after a few days. Second, Microsoft and Asobo force what seem like work-in-progress and poorly tested upates/content onto their customers. The sim looks amazing under ideal circumstances, but my overall experience to date has been that of a beta release product. It just comes across as corporate greed, trying to save money by not hiring enough testers, instead getting their customers to do all the testing and bug feedback for them. All the while charging for the game as if it was a finished product. I have wasted countless hours trying to fix whatever bugs they’ve introduced each update cycle, just to have new bugs introduced the next time around, and its beyond frustrating at this point. I do not support this system of development and deployment. All I want is for Microsoft/Asobo to make all updates and additional content optional, even if opting out of updates would disable all online functionality of the game.

Real player with 166.1 hrs in game

Microsoft Flight Simulator Game of the Year Edition on Steam

The Last Express Gold Edition

The Last Express Gold Edition

I think this may well be the greatest game ever made. Yes, the controls are clunky as all get out. Yes, for people used to today’s games the ultra-high-tech-for-1997-digital-rotoscoping technique looks extremely antiquated. Yes, you’re dropped into the game with no idea what to do, and you’re going to fail. A lot. But at the same time “The Last Express” includes:

  • Probably the best-developed characters in any adventure game I’ve yet played (the weakest is arguably Robert Cath, who the player controls, but even he has an intriguing and irritatingly-largely-unrevealed-due-to-lack-of-a-sequel backstory). By the end of the game you know what they want and what makes most of them tick, and since certain bad things are more or less guaranteed to happen to a number of them the result is the equivalent of an emotional shovel to the face.

Real player with 16.0 hrs in game

Ahead of its time but stuck in the past

First read about this game way back when it came out, in a magazine I still have, where the reviewer was left in complete awe because of unique design for an adventure game. Ever since it occupied a small cluster of neurons in the back of my head, waiting for me to play it and its moment to shine. I should say I never played the original so my review will only address this 2013 port, with some inferior exceptions others have noticed.

It plays like Myst, from 1st person perspective with static scenes as you move around, but is set in realistic environment of an vintage luxury passenger train called Orient Express. The whole game takes place in the same 4-5 vagon carts with beautifully rendered backgrounds. You move by clicking edges of screen with mouse cursor that contextually changes functions to forward, backward and left or right turn, with interaction prompts for opening doors and object/NPC interaction.

Real player with 9.8 hrs in game

The Last Express Gold Edition on Steam

Ancestors Legacy Free Peasant Edition

Ancestors Legacy Free Peasant Edition

**First and foremost ,**big thanks to the dev team for the Open Beta. Allow me to cover a few things

Communication

Activity levels in the discussion thread has been consistent ·Users are having their questions answers from technical ,bug splatting ,historical accuracies ,feature requests ·Kudos!

MP Potential

I am glad to be part of the Open Beta phase and test out this game at its infancy ·From my experience ,this game would be the next title to sink thousands of hours into ·The recent successful community driven tournament run ,garnered ~250 participants which I am taken aback by the response ·Introduced the title to my friends and had matches against bots ,the reception was positive

Real player with 104.6 hrs in game

An other squad tactical game. Players start all around the map and there is villages in the center of the map.

You have to take and hold thoses villages to have ressources and improve your army. In that kind of game, victory is exponential so everything is played in the first minutes of the games. A balanced game play with counter units and the possibility to trick your opponent would allow a come back. But for now the beta doesn’t offer much this possibily. I’m also afraid that, the way this game is made, the final version doesn’t allow it also. Something else that waste the gameplay in this beta is that maps are not balanced at all. Some sides of maps are totally bad for a team. In the “Autumn rise”, 3v3 map, the team that spawn south have difficult access to the villages and when they loose it, because they will, they are surrounded by moutain and narrow way that the ennemies will block with 3 little squads that will be in position to kill 6 - 8 squad. The south team litterally spawn down the cliffs when the north team is up the cliffs. In the same map, this south team also spawn near only 1 food gathering village when north spawn are near 3. And food is what you need to maintain any army. Gameplay also need big improvement in the civilization balance. For exemple it’s impossible to play the anglo-saxons, archer civ. Because their attack are so ridiculous that 3 squad archer can’t kill 1 squad of infantry in open area. Even with run & hit and shooting by behind. Archers are really, really bad in this game. The result is that anglo-saxons are not played at all because you can’t win with that archer bonus civ if you play against any decent player. So people keep massing infantry, because it’s the strongest units of the game. Infantry is better than cavalry too. They usually make 8-9 squad of infantry and 1 or 2 squad of archer and cavalry for harassment and to force the ennemy to engage the fight when it’s not his advantage to. Vikings, infantry civ also have better archers than anglo-saxons. Thoses vikings archers shoot from a farther range than longbow Dafuq? Lacking point of the interface, is statistics of the units for let you know what is interesting to do or not. There is games that doesn’t show and I’m afraid that the final version will be one of them.

Real player with 40.1 hrs in game

Ancestors Legacy Free Peasant Edition on Steam

Ancestors Legacy

Ancestors Legacy

Overview:

Ancestor’s Legacy is a hybrid game of RTS and Real-Time Tactics(RTT) Gameplay, though it likes to side a bit more with the RTT genre.While this game has base building, it isn’t in the typical sense. The player is given a main base camp that has a build menu. After clicking the button to build a structure, the structure is built by peasants at a location predetermined by the game. The base camp is also not the main place the player will get resources. A variety of villages of different sizes are scattered around each map with resource points attached to them. Each faction has different specialties. Units can be leveled up and be given armor to increase their power. The squad limit is set at 10. The game uses a Rock-Paper-Scissors style system to make some armies great at defeating others, but each factions version of the army has their own individual stats. The graphics are phenomenal, the sound design is great, and the campaign is excellent.

Real player with 35.8 hrs in game

These people nailed what a limited base building unit capped RTS should be. There are choke points, open fields, water that slows you as you move through it (including swamps), trap building, terrain elevations & weather effecting line of sight (and fire), special traits per unit per factions that still feels balanced.

It executes exceptionally well on limited base building RTS with unit creation and replenishment and rewards well thought out RTT gameplay as all units level and can be upgraded thus rewarding teamwork and unit specialization with the population cap, traps, and size of the map encouraging strategy whilst limiting unit production to the starting base and permitting unit replenishment at any captured (ally) village for a nominal fee.

Real player with 33.4 hrs in game

Ancestors Legacy on Steam