Spuds Unearthed

Spuds Unearthed

Played with Samsung Odyssey wmr headset

Spuds Unearthed is a strategy/defense game where you have to keep the spuds from the other side from getting to your base and destroying it.

In order to do this you first need to prepare for every battle by mixmatching different tokens to make different turrets and spud upgrades and vehicles .

You can make a plane put a spud in it and throw it on the battlefield and watch it fly around shooting and bombing enemy spuds.

You have to use your hands for everything witch is great in vr, example is manning your turrets throwing spuds into tanks and planes and throwing them onto the battlefield.

Real player with 8.7 hrs in game

Read More: Best Real-Time Strategy Games.

Spuds:Unearthed is so frustrating because I want to love this game so badly. It’s like someone made my favorite VR game ever, then scrambled it up, hid some of it, and took away all the directions and clarity.

This game is horribly broken in a very unique way. Most games are broken because of a technical flaw or poor performance (especially with VR games). Spuds:Unearthed actually runs reasonably well. I get GPU frame drops on a 2080ti in the planet system view, and its crashed mid-battle a couple of times, but both these issues are relatively minor. The art is cute and original. The mechanics are polished and fun (other than a couple useless and frustrating firing mechanisms for the turrets). The heroes are varied, and the turret types would be great if I knew what the differences between them are. But I just have no idea what the hell is going on in the game as a whole, what the purpose is, what different statuses and victories mean, and so forth.

Real player with 4.7 hrs in game

Spuds Unearthed on Steam



BUT - Alright another 300 hours down the tube and I have to amend nearly all of the below. There are mechanics in the game that allow for players that are in your coalition (Alliance) to move freely through your territory. Which is great in theory; until it cannot be revoked. There is a leave timer for your alliance set at 24 hours; the player leaving can start and stop this timer as many times as they please to get just the right amount of time to land in your homeland cities effectively removing you from the round. You will find a great many people hanging around trolling with this mechanic. So much so that any alliance made in a round is more dangerous to you than helpful. In speaking with staff, I’ve been told the same rules apply here for people legitimately playing as those whom are trolling. So; what this boils down to is if you want to invest upwards of 40 days in a round where someone will gleefully destroy themselves and you for the joy harassing another on the internet; or not. If you want to pay for this experience or not.

Real player with 2675.0 hrs in game

Read More: Best Real-Time Strategy Games.

I like to play the game but it has a option for total paytowin. It destroys most rounds if someone spent alot gold to repair units, sabotage your city you cant counter. I understand that deployers need money but like in most games pay to win is the wrong way. Shame since it is a grat game.

Play Example:

I played Japan it is round 18 on a 24 hour cycle so i spent around 2 1/2 weeks in this round allready.

I managed get a coalition going with surrounding neighbors.

A few Ships are defending the Coasts and Industry is looking good.

Real player with 612.5 hrs in game