My Garage

My Garage

Its like my summer car except when you damage your cars body you dont have to wait a week for the garage to repair it…

YOU ARE THAT GARAGE!!

Its so fun just being able to buy a wrecked car and where there is ANY BODY DAMAGED, i can just cut it from preset points and buy a replacement panel, grind, and weld it back on.

i love mechanic and ive gotten addicted to this game just for how fun it is.

not to say its not buggy….but the dev is active almost daily on his discord channel, he is very active and fixes bugs almost as soon as you report it.

Real player with 177.5 hrs in game


Read More: Best Racing Automobile Sim Games.


I cannot say enough good things about this game. I was very iffy on buying it due to it being $25, BUT let me tell you I was iffy for no reason.

Pros:

1. Its a great basic mechanics teacher.

2. All cars can drive in horrible shape, even if parts are missing as long as there is fluid.

3. Eventho there is only One car in the game it has three variations, which im sure with time there will be others.

4. the ability to grind, hammer, cut, weld, bondo, replace virtually every piece and panel in this game is AMAZING.

Real player with 54.5 hrs in game

My Garage on Steam

Jetborne Racing

Jetborne Racing

Testing this game has been a remarkable experience; watching it slowly develop from a prototype to a hilariously enjoyable racing sim was incredible and I don’t regret a single second of it! It ensures everyone gets a fair chance with adjusting the spawn chances of certain boosts, ensuring races remain tight, and that they do. The feeling of hearing roaring afterburners as you hover just beneath an aircraft during a turn, fighting for that extra bit of space is brilliant. Practising alone has been streamlined significantly, making it a productive and fun process. And I’m sure the community this game develops will be incredible!

Real player with 22.3 hrs in game


Read More: Best Racing VR Games.


What a game. I got it yesterday and was instantly hooked. There’s not a lot but that really adds to the charm, it reminds me a lot of the simple racing games I would play as a kid.

My main qualms are the rudder is more of a liability if you’re using the virtual HOTAS as your hands do move a good bit during the excitement of flying and if you find yourself side ways next to the ground or ceiling and your rudder is slightly turned you’ll end up crashing. There’s a thing in the settings that allows you to put the rudder controls somewhere else on your controller but I’ve found that it doesn’t work with my controllers (I got the whole system in 2016).

Real player with 18.7 hrs in game

Jetborne Racing on Steam

F1® 2020

F1® 2020

i am speed

Real player with 134.9 hrs in game


Read More: Best Racing Multiplayer Games.


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Real player with 100.0 hrs in game

F1® 2020 on Steam

Climbey

Climbey

fantastic game !

by far the best experience I had in VR.

it’s just a very satisfying experience to explore worlds in all 3 dimensions.

most fun is is the the multiplayer mode: grabbing onto other players hands, extending the arms to bridge over bigger gaps with up to 6 people is always a laughter :)

and so far the community is always friendly and helps out new players, aswell as the developer who plays the game reguarly.

with almost 500 user created levels (at the time of writing) there’s enough replayability and a good selection for beginners and advanced players.

Real player with 1222.7 hrs in game

Like many other reviewers, I was initially turned off by the bland graphics and simple premise. It’s like Mario 64 in VR - except no plot, no colors, no enemies, and no music. But once you step in and start jumping around, it’s wild fun. You’re scrambling up ledges, out of breath and hands sweaty, arms sore, then trying to time a jump onto a moving platform, and when you make it you feel like the coolest person in the world. Once you master the built-in maps, there’s a large and growing collection of player-made maps to test your skills on.

Real player with 90.1 hrs in game

Climbey on Steam

V-Racer Hoverbike

V-Racer Hoverbike

I think, like most, I came to V-Racer in the Summer Sale hoping to flesh out a collection of VR titles with their prices effectively shrunk to reasonable levels- and I honestly was expecting a short amount of thrills and then to move on. V-racer ended up being not just a surprising hidden gem in the VR library, but an intensely thrilling experience I came back to again and again – once you ignore the developers rather baffling default setup.

At first I figured the lean-to-turn mechanics would just take some getting used to. But they didn’t. Not only were they a poor simulacrum of riding, but your neck will feel like you just feel down a flight of wooden stairs. Shockingly, perhaps even bafflingly there is a “experimental mode” that emulates holding a bike’s handlebars - AND THE GAME INSTANTLY BECOMES A 9. Now to the dev’s credit there are a ton of control methods, but why the method you would instinctively want in a hover bike VR game is off by default and listed as experimental is tragic, because it almost made me give up on the game and move on. Instead, I can lean and dodge, scoop up an emp blast so no one else can use it on me, brake hard on the chicane, quickly chew up the power-up for energy right before snagging a Turbo blast and be home in time for the podium celebration.

Real player with 11.2 hrs in game

If you are a fan of Moto GP and Wipeout or just Motorcycle Racing, this game is for you. It is strangely sim-like for an arcade game. If you activate the option of the horizon rolling with the bike and put the slider to the max. I believe that it reproduce the axact behavior of racing motorcycle for real. I race motorcycle as an amateur for the past 8 years and this game may not be was I was looking for in term of visual or physic (no transmission, no suspension, no tires), but nothing comes closer to actually race motorcycle. The game is well balanced and the combat part is not annoying, nor frustrating it is just a nice diversion while you race (the tracks are actually very technical and it will take some 40 laps to master). The developpers are really listening to their customers and have implemented everything that I wished for in less than a week. They are relly improving this game fast. Note : I play the game on my real motorcyle ZX6R on a custom stand and it is great. The way you position yourself to play it should match the real thing for maximum immersion. I was really frustrated by the lack of VR support for TT Isle of Man but this game is probably better in the end cause they have physical lean to control the bike and twist the wrist for gas. If you can, gradually turn the lean slider (in comfort options) for the best racing experience in VR. I have Assto Corsa VR, Project Cars 2 VR, Raceroom VR, iRacing VR and rFactor2 VR and this game is my favorite (probably because I prefer motorcycles). And dev are experimenting with more extreme tracks with hills, jumps, loops, banking, so in the future this game will even be better.

Real player with 10.2 hrs in game

V-Racer Hoverbike on Steam

Rival Stars Horse Racing: Desktop Edition

Rival Stars Horse Racing: Desktop Edition

Let me preface this by saying I recommend this to others in two separate categories: For people looking for horse games that aren’t aimed at 12 year old girls, endless clicking crappy browser games with horse “art” that is just the Coggins test horse colored in, or “an RPG that incidentally has horse stuff”, this is worth the price. For regular gamers, wait for a sale.

The graphics are better than most horse games out there, not RDR2 quality, but they’re realistic, the horse moves in a normal way (no odd gaits, no joints bending inappropriately). All the jockey options are rather unattractive, but then, I really don’t care what my jockey self looks like, and honestly it probably matches me well enough irl. I think that it would be nice if we could choose the color of each part of our silks, not just “here are some combinations we have approved, pick one”. I think that’s a bit short sighted, and hope they open that up eventually.

Real player with 210.8 hrs in game

I wanted to wait until I’d played for a while before I reviewed, because I want to be fair since I love this game so much, and I feel like some people who came from mobile (like I did) are giving this game worse reviews than it deserves, but also people who never played the mobile version don’t understand our criticisms and why some of us are finding such a seemingly great game to be so lackluster. So now that I’ve played 20+ hours, I feel confident enough in my experience with this game to objectively as possible give some CONSTRUCTIVE CRITICISM FOR THE DEVS (so I really hope they read this review). I would list the many pros and cons to getting this game as well, but there aren’t enough characters for me to add them. Scroll to the bottom for a TL;DR.

Real player with 99.5 hrs in game

Rival Stars Horse Racing: Desktop Edition on Steam

AccuRC 2

AccuRC 2

I almost exclusively fly heli’s. so I hardly know how a FW should feel in a sim keep this in mind reading this review.

I used RC phoenix alot before, used a little bit of RF8.

Some remarks on on those sims;

  • RC phoenix their install/update procedure is just from the nineties. And the dongle is a bit meh,

Flying wise RC phoenix is better then RF8 (I really didn’t like that sim for heli’s) .

But AccuRC is flying better then both.

So for heli’s AccuRC is THE sim to get. Good physics , Uptodate models, every so often a new model or skin drops which is always nice, ….. And a ‘really big’ plus for me is the dev have a feaking discord so you can just talk to them and get involve , Run alpha’s , beta’s, so every few days some fixes or improvements drop , its nice to know the program you use is actively being devellopped, etc….

Real player with 192.2 hrs in game

I’ve played RF7.5, RF8, Phoenix5.5k, neXt CGM more than 200+ hours and I wanted better sim.

People said this sim so I played demo ver and I felt good so purchased and played about 4 hours.

GOOD POINT

1. sim’s physics is realistic then any other sims on market.

Although RF8 or phoenix5.5k or neXt’s physics is still not bad, but this is different.

For example, RF feels bit stiff, neXt feels smooth than RF, Phoenix feels even more smooth than neXt.

But smooth feels make sim easier and sometimes neXt felt unrealistic due to its feeling.

Real player with 87.8 hrs in game

AccuRC 2 on Steam

rFactor

rFactor

I first discoverd rfactor when I was at a car fair that had an F1 simulator. So when I went over to have a go I enjoyed the F1 car model and the sim that came with it. Since then I was clueless to know what the name of the software it was using until now when one day I was looking through Steam and when I randomly found it I said to myself “Hang on! This is the same sim that the F1 simulator was using!!” So I downloaded it, Installed it on to my computer and gave it a go out of the box and it became my main racing sim ever since.

Real player with 339.3 hrs in game

First things first, this game is old. 10 years old. Don’t come expecting much in the way of graphics, you’ll be disappointed. If you want graphics, go for a new sim like Assetto Corsa,

Second, the base game content sucks. If you don’t like modding games, don’t buy this game.

Third, this is damned fun. The AI is highly adaptable, I have found. None of the awkwardness of being too fast for one difficulty but too slow for the next one. The modding community is enormous, IE to scales I’ve only really seen beaten by Bethesda RPGs and FSX. Want F1 cars from 1982? Got that. Want Indycars from 1998? Got that too. Want Argentinian Touring Cars, Australian GT cars, or British Formula 3? It’s got all that.

Real player with 227.0 hrs in game

rFactor on Steam

F1® 2019

F1® 2019

I love this series and the sport that they cover. Every race is another 90 mins where I am more focused than I have ever been doing anything else, thinking about how I can change the strategy in order to get to the checkered flag first, as these AI are ruthless. I play on 95 difficulty with most assists on and these guys definitely race harder than the entire 2020 roster races Lewis Hamilton. I’d love to turn TC off but the amount of wheelspin you get is just impossible for me to deal with on a gamepad. Once you go into the newly added F2 championship, it is a completely different story. The young talents over there are just as fast if not faster than the multiple championship winning veteran F1 drivers. The F2 cars are in my opinion, much more fun to fling across a track, especially with TC and ABS toggled off. No racing game can match the thrill of battling 19 other Max Verstappens on the Red Bull Ring. The tracks that are great are REALLY great, and there is no worse experience worse than racing for 90 mins on Yas Marina. This year’s weird season definitely shows that there are better tracks to race on such as Portimao, Mugello, Imola and especially Istanbul Park. These questionable tracks are not the fault of the game, but the fault of the track designer, Hermann Tilke, who has been responsible for the boring modern tracks that are scared to allow overtaking on them. He has made some decent tracks such as Sepang and Sakhir but these are the exceptions. Tracks such as the aformentioned Yas Marina, Abu Dhabi, and especially Catalunya have been the main reason why some races are more boring than watching paint dry. This applies to watching and taking place in races. There are some glitches with the game, such as Daniil Kvyat getting 45+ place grid penalties in every race after the Summer Break and front wings mysteriously disintegrating at 300+ kph. This game can improve in some ways however. There is only one podium celebration so after every race, you get to see the exact same 10 second animation over again. Also there should be an option for random mechanical issues so that you are at the same level of competition as the rest of the grid. Every driver has about 2-5 DNFs due to mechanical failures throughout a full length season and it makes the journey to the championship a lot easier when your engine is impenetrable while everyone else has the engine reliability of 2015 McLaren. Also, a more detailed damage model would be nice. Not as detailed as Wreckfest but a damage model similar to IRacing would be nice. Even on simulation damage, I can slam a barrier with my rear tires at 250 kph and nothing would happen except maybe a puncture. Overall, this game is great when you are in single player. Multiplayer is a whole different story that is subjective to the people you are racing against. This game is easily the best game Codemasters had made up until this point up until F1 2020 but i have yet to buy that and am waiting for F1 2021. I have played F1 2020 before however and thought mostly the same but the overtake button really ruins the ERS system by making it incredibly simple. Also the new tracks. Zandvoort is a classic and holds up to this day racing modern day F1 cars and making for a great experience. That track is also great for Formula Renault as well. Hanoi is sadly another Tilke nightmare. There are some overtaking opportunities but they are very boring to race in. If you are looking for an arcade F1 sim, I would personally go to this game over F1 2020 to hold you over until F1 2021 comes in with the new Saudi Arabia track coming in and possibly some of the replacements of this year becoming a part of the calendar for the foreseeable future. I am hoping for either Portimao or Istanbul Park. if there is a F1 game to buy during a sale before F1 2021, it is this one.

Real player with 519.4 hrs in game

Casual fun, but overpriced and rough around the edges.

You have to put in your details before you’re allowed to reach the menu. If your data is ever lost (reinstalling, savegame corruption) then you’d have to do it all again. There’s no mouse input, the button layout is awkward, and their labels are often wrong. It takes 43 button presses for a time trial on Abu Dhabi in a Williams. Sometimes keyboard input doesn’t work. Your assist preferences can be different between sessions.

You often get too much fuel, to the point where you can use mix 3 for the whole race, but there’s no hints at any point that mix 3 quickly overheats the engine. ERS often sticks itself to maximum. There’s unintuitive manual starts, but no hint for what button to press. Sessions always default to dynamic weather, yet the weather prediction menus are hard to find (and confusing), and wet tyre changes need to be selected manually.

Real player with 203.5 hrs in game

F1® 2019 on Steam

DiRT Rally

DiRT Rally

There’s nothing like flying down a dirt road sliding around corners and missing edges by inches. Its seat of the pants driving in the extreme.

Rally-sport is one of the last untamed racing types in existence. To me its baffling why the sport is not more popular. Im looking forward to attending my first local one next spring. A number of years ago after dirt showdown came out I was so disappointed by the offering I did a google search for rumors about the next dirt game when I came across a extensive survey(8 pages long) for what I wanted in the next dirt game. The nature of the questions were thorough and specific as far as authenticity and most of all realistic simulation vs arcade racing. After taking the survey I was super existed told fellow racing friends about it. But years went by and nothing… 9months ago codies said they were removing the dreaded GFWL from dirt 3 and making it a steamworks game. Time went by and I thought its fate was the same as the survey I took. Then in time for my birthday for this year we got Dirt 3 Complete. Then I was blown away because not long after dirt 3 came this gem.

Real player with 473.2 hrs in game

Initially I had a cracked copy of this game, and I just felt guilty for playing it so much. Buying it was one of the best ideas I had, and I should have bought it day 1

Coming from a history of playing a TON of rally games from the PlayStation 1 era up until now, but sadly missed out on Richard Burns Rally.

PROS

  1. I love the fact it’s not as arcadey as most other rally games. I was pretty good in Dirt 3, but coming into DR showed me that I didn’t know NEARLY enough, and since I’d always push as hard as I could, the game punished me for it every single time. They could have improved on the physics but it is still one of the better representations of a rally car

Real player with 321.9 hrs in game

DiRT Rally on Steam