FutureGrind

FutureGrind

Initial play-through of all major content in the game took about 4-5 hours, once I started to go for highscores on tracks, my playtime exceeded 40 hours lol

Though rather simple, it is a very polished game in all regards and pretty much nails everything it attempts to do.

+Great Visuals

+Good Soundtrack

+Solid Controls

+Difficult, but not unfair at any point time.

Overall, great game, if you like challenging platformer style games I would recommend this one for sure, especially if you enjoy leaderboard competition.

Real player with 66.9 hrs in game


Read More: Best Racing Platformer Games.


A really nice and addicting arcade game. It seems very simple at the start. You have a bike with two rotatable color coded wheels and you have to grind rails with the wheel of the corresponding color.

But, as the game progresses, new hazard are added to tracks to increase the challenge. Also, every few tracks you get new bikes that behave very differently from each other, so you have to adapt to multiple playstyles.

The main goal is to reach the end of the track by finding a perfect route. The arcade part comes in the score you get at the end of the track for flips, tricks and combos, and hunting for Diamond trophies can get really addicting. You also unlock 2 bonus missions per track after beating it, giving it some replay value.

Real player with 9.4 hrs in game

FutureGrind on Steam

TrackMaster: Free-For-All Motorsport

TrackMaster: Free-For-All Motorsport

Okay, this game is simple. but bloody brilliant imo.

Its just plain old racing sandbox fun

Real player with 5.2 hrs in game


Read More: Best Racing 3D Games.


this game is really cool but their needs to be a first person

Real player with 3.9 hrs in game

TrackMaster: Free-For-All Motorsport on Steam

Bunny Hill

Bunny Hill

The entire aesthetic for the game is sublime. I love the PS2-esque era graphics, the gameplay is mind-numbingly simple to understand, yet there is a lot to it if you want to get good times. The ability to change how long the race is cool, and the characters while not having any dialogue, give you enough of their personality by just looking at them. The soundtrack composed by Gupi is amazing too, and was my main draw to purchasing this game, but I am happy to discover that the actual game itself is super fun, and I recommend it for anyone that enjoys speed. good game

Real player with 8.8 hrs in game


Read More: Best Racing Arcade Games.


My five year old daughter enjoys playing this game with me and by herself. The graphics are super cute and colourful and course design is good. It’s much easier to get the hang of than say mario kart. So great for young gamers and great family fun. The only downside is the lack of tracks. Two tracks are not enough at least add two more.

Real player with 7.3 hrs in game

Bunny Hill on Steam

Trials® Rising

Trials® Rising

Long story short: This is an AWESOME Trials game, but one slightly marred by its flimsy online components and the occasional weird design decision.

THE POSITIVE

The tracks are fun, start off easy and get really difficult, and look gorgeous to boot. The gameplay is ~perfect, like it was in Evolution and Fusion. (Thank god they dropped Fusion’s FMX stuff, though.) There’s also a ton of content, and the difficulty level rises way more sensibly than before; even new players are unlikely to suddenly hit a snag and get their career and fun ruined too soon.

Real player with 614.0 hrs in game

There are a lot of negative reviews left for this game. most of which i understand why. So many people have been complaining about the game being a ‘grind fest’ to unlock more tracks. now whilst there are a lot of tracks ive never had to play the same track over and over just to unlock stuff. I have however, occasionally had to grind a couple contracts to level up and get more tracks but i never felt like it was excessive. there are a lot of easy and medium tracks and it can feel a bit slow paced when you first start. but if you put the time in you’ll be rewarded with those classic extreme tracks we all love so much. if youre a new player then chances are youll never have to grind as youll be learning as you go. but for returning players you may feel its a little slow at first as youre grinding tracks that are far too easy for you. as for the stadium tracks. many many players seem to dislike them, however ive always found them rather enjoyable. short tracks that involve mostly accelerating and braking as opposed to lots of tricky jumps. youll mostly just be trying to hit the optimum line like any other tracks but its much shorter. i found them a fun switch up from the usual tracks. although some of them are a little annoying and require small amounts of luck to get the higher medals (im looking at you bali stadium tracks) the majority were quite enjoyable to play. HOWEVER a very big and extremely irritating mechanic, is that you cannot view anyones replay on the stadium tracks. why? no clue! but you cant view them. not even your own. you also cant race against them. this makes the leaderboards a record of achievements and not much else. this makes learning the optimum line more tricky but equally more rewarding. Now onto the skill games. oh boy.. how i dread the skill games. the majority of them are mostly fine but i have some bones to pick with a few. lets start with bomb bouncer. one of the first ones you unlock. the skill game requires you to throw your player into bombs and land into them, trying to fly as far across as you can. and its fun! when it actually works. see the player has a tendency to glitch into the ground like its a giant quicksand pit ready to absorb your player. sometimes you can land into a bomb directly yet your arm will still morph into the ground and thats it, game over. its extremely frustrating. the new loose screw now has safe zones rather than a metre that you get before the tire falls off. now if you touch the front wheel down and you arent in a safe zone, BOOM your front tire explodes and game over. im not sure how i feel about this one but i know im bad at it and its frustrating to play. now a general issue with the skill games is that about 70% of the time when you restart the skill game (pressing the back button) all the HUD overlay that tells you things like time, distance etc etc just vanish. my going theory is that these bars get shy when it comes to skill games and retreat to the depths of game code and take a lot of prodding to convince to show themselves again. This again isnt a massive issue but its mildly irritating. Now the real annoyance when it comes to skill games.. let me first explain, when you play any trials track or stadium track etc etc restarting before you finish always skipped that 3 second countdown it does before your first run of the track right? well im not sure if its new to rising or not but when you cross the finish line, if you press restart itll save ur time and progress hence any new pb will be locked and saved, yet it will still skip that 3 second countdown. its great! and its so much more enjoyable to play. however they for whatever reason decided not to include this feature for the skill games. and if you crash, explode or otherwise fail or fault the skill games, and THEN try to press restart, youll have to endure that 3 second countdown again. which sounds petty to complain about but when you grind them for over an hour 3 seconds adds up quickly. and for ones like hill climb or loose screw you obviously always want to try to save yourself when you nearly fail, causing this issue to become even more annoying.

Real player with 470.6 hrs in game

Trials® Rising on Steam

Tricky Machines

Tricky Machines

Fantastic Physics Fun!

10/10

First impressions:

Addictive gameplay - just like its predecessor, Tricky Truck. You will be replaying maps again and again to beat the highest score.

This time the focus isn’t on arctic and rigid Heavy Goods Vehicles. You can even control boats!

The game features a powerful and intuitive map editor that I haven’t got to grips with yet. There are “A-Listed” maps, selected by Archee themselves, or you can search for them by trending, newest, or by their name. (If you see a cool map on YouTube or whatever, you should be able to find it.)

Real player with 234.3 hrs in game

pretty addicting to get that perfect time

Real player with 51.0 hrs in game

Tricky Machines on Steam

Xpand Rally

Xpand Rally

This was the first racinggame using Techland’s Chrome engine and just as I like that game I like this one too.

For starters I still think this game has great graphics even though they’ve aged (see guide for setting it too your desktop resolution) and while it doesn’t have an official WRC license or cars it does have an interesting carreer mode where you can buy upgrades for your cars.

In simulation mode a good setup, knowing the limitations of your cars and managing your speed accordingly are key to win in this game and I found this refreshing after comparing the driving in this game with the more arcade oriented rally games of the time, only Richard Burns Rally was more realistic.

Real player with 66.9 hrs in game

I’ll admit that rally games are my guilty pleasure. Most feature mushy controls, daft physics or ridiculously undamageable cars. this has none of those. The controls are crisp, the physics moderately good, and cars which will fly apart satisfyingly when you ram into a building or errant rock. The career feature is quite well done, leaving you to decide which cars to buy to win certain races. It does have relatively few maps (4 maybe?), but a lot of variety of tracks round them keep things moderately interesting. Stability-wise, there were very few glitches (I can count them on one hand, after months of play). The car addons actually feel like they’re making a difference, and strategic part and tyre-selection can make an impossible stage remarkably enjoyable.

Real player with 28.6 hrs in game

Xpand Rally on Steam

Absolute Drift

Absolute Drift

So, here it is. My review.

At time of posting, I have all the achievements and have 50 hours in the game.

First of all, just a general comment: I love this game. It has a great, smooth game engine and the controls are fairly easy to me. It wasn’t too hard to pick up, and learning some drifiting from Assetto Corsa and driving my Miata IRL, I can say that the physics are very realistic and it’s easy to apply those skills into this game.

Here’s a list for the TL:DR, and it’s at the top (you’re welcome):

Real player with 69.3 hrs in game

I’ve had tears of joy playing this game to completion, which is a rarity, I will say.

Absolute Drift is a top down, minimalistic stunt driving game. Your goal: become a master drifter, by refining the art of spinning out and smashing into walls controlling oversteer and burning rubber.

For the aesthetics: it’s low poly, simple graphics, with most buildings and roads left white and untextured. Objects of interest are coloured red, blue or yellow. Your car leaves behind skidmarks wherever it goes, whether you slide or not, which allows for impressive drawings on tarmac, or a nice spiral when you catch some big air.

Real player with 65.7 hrs in game

Absolute Drift on Steam

Absolutely Goode Championship

Absolutely Goode Championship

Good game. It would be great to see, at least for local play, a system where my friends and I could bet on certain marbles. Like being at the horse track. Naming the marbles too would be a nice option. The more options the better. This is really cool. Can’t wait till it’s finished. Can’t wait till it’s finished. Can’t wait till it’s finished.

Real player with 16.7 hrs in game

A very simple and entertaining physics marble run game. If you think you can build a better track that Jelle or Fubeca did, you can check what you are made of and compete on the trach, or just watch marbles roll down the track you chose or built

Real player with 0.7 hrs in game

Absolutely Goode Championship on Steam

art of rally

art of rally

Not really arcade, not really sim, art of rally is a compelling top down racing game with multiple layers to be discovered and a high skill ceiling. Chill but also competitive, it’s demanding enough to stay interesting but the whole atmosphere, beautiful aesthetics and a banging soundtrack also make it a relaxing and memorable experience.

The different cars have a weight to them and feel amazing after a bit of a learning curve, you feel completly in control. The difference in handling is really noticeable between the vehicules, the best example being RWD vs AWD. If you’re familiar with racing/rally you’ll find techniques like weight transfer, handbrake turns and drifts can and should be applied here. You can even clutch kick. The game offers manual or automatic transmissions and controllers and wheels are supported. ( And highly recommended, please don’t play this game on keyboard.) There is A LOT of cars to try and mastering them will take time, some will fit a specific driving style, some will control you more than you control them. Most engines sound great, some better than others, but they are pretty decent overall.

Real player with 118.0 hrs in game

### To do something dangerous with style, is art…

art of rally is a minimalistic, bird’s eye view racing game. Your goal is to win championships spanning from the 60s and through to the mid-90s.

Beauty in simplicity.

One of the most striking things about art of rally is the presentation: a wonderful, vibrant low-poly visual style, which also includes atmospheric volumetric lighting. Driving towards the setting sun on evening stages is a sight to behold. On top of this, a photo mode is available for your pleasure. It lets you enjoy the lawyer-friendly rally cars blasting through the track, leaving trails of thick smoke in their wake and with their brake discs glowing and sparking. The trackside spectators being cubes may seem odd at first, but they actually complement the game’s aesthetics very nicely.

Real player with 38.6 hrs in game

art of rally on Steam

Bloody Rally Show: Prologue

Bloody Rally Show: Prologue

Bloody Rally Show is my game of the year for 2020. It has everything I want in a racing game, from violence to an endless array of tracks to meaningful progression. It has become my favorite racing game of all time, so I implore you to try out this free version, and I hope you fall in love with it as I have.

Real player with 8.6 hrs in game

One of the most satisfying drift mechanics I have ever experienced. Great variety of cars, each with an unique feel. Super fun daily randomly generated tracks. Super squashy pedestrians. Most stressful gaming experience ever if I lose a car and have to play as a pedestrian instead.

And all of this… For free. Man!

Real player with 6.8 hrs in game

Bloody Rally Show: Prologue on Steam