CrashMetal - Cyberpunk
I’ll talk about the pros and cons of this game to let you, the reader, know more about the game, at the end I’ll give my opinion on the game in it’s current state and let you decide whether it’s worth it or not.
-PROS-
The game is very well optimised for both my laptop and my PC and run well on both systems.
There’s a lot of customisation for the different vehicles that are currently in the game
The map is a decent size, it’s not huge and it’s not small
You’re able to teleport to the different races/bosses without having to spend any credit (aka in-game currency)
– Real player with 4.2 hrs in game
Read More: Best Racing Cyberpunk Games.
The game is really great although there are a lot of bugs, sometimes when I am in the performance upgrade page I go to press escape, but it doesn’t work and I have to close the game then reopen it for it to work. As well as when you enter drift area, you cannot go onto other events even after the timer for drift mode runs out, so you would have to go back to garage then back into the map to be able to access the other races, and the problem of “Name too short” while trying to access multiplayer, you can’t actually change your name so that kinda sucked. The graphics are really great, gameplay is a little confusing at first, but then you learn them quickly and the races are good but repetative.
– Real player with 3.6 hrs in game
rFactor
I first discoverd rfactor when I was at a car fair that had an F1 simulator. So when I went over to have a go I enjoyed the F1 car model and the sim that came with it. Since then I was clueless to know what the name of the software it was using until now when one day I was looking through Steam and when I randomly found it I said to myself “Hang on! This is the same sim that the F1 simulator was using!!” So I downloaded it, Installed it on to my computer and gave it a go out of the box and it became my main racing sim ever since.
– Real player with 339.3 hrs in game
Read More: Best Racing Simulation Games.
First things first, this game is old. 10 years old. Don’t come expecting much in the way of graphics, you’ll be disappointed. If you want graphics, go for a new sim like Assetto Corsa,
Second, the base game content sucks. If you don’t like modding games, don’t buy this game.
Third, this is damned fun. The AI is highly adaptable, I have found. None of the awkwardness of being too fast for one difficulty but too slow for the next one. The modding community is enormous, IE to scales I’ve only really seen beaten by Bethesda RPGs and FSX. Want F1 cars from 1982? Got that. Want Indycars from 1998? Got that too. Want Argentinian Touring Cars, Australian GT cars, or British Formula 3? It’s got all that.
– Real player with 227.0 hrs in game
Race.a.bit
It’s been a while since i had fun with a game who do aim “retrogamers”. As usually they are all the same… But right now i finally found one that can handle most of my needs.
Pro:
It will remind you Slick’n’Slide but in a good way
Music quality
In-game racetrack editor encourages pixel arts which help to give a unique atmosphere to each of our creations.
Control intuitiveness
Compatible with a gamepad
Subtleties of power-ups, obstacles, traps, etc. make this game having a very long longevity
Con:
– Real player with 93.0 hrs in game
Read More: Best Racing Level Editor Games.
Can’t recommend at this price, unless you are a die hard retro top down race fan.
The game itself is kind of fun. I played through all the included tracks and enjoyed it for the most part. The retro graphics are an eye sore for many and the AI is pretty inconsistent, yet there is a bit of charm to the overall feel. The controls are fairly smooth and there is a neat level editor included which opens the doors to tons of potential community content. In the end though, it is too short, too retro and too pricey to recommend.
– Real player with 28.9 hrs in game
Virtual SlotCars
This is the slot racing game I’ve been looking for so long.
VSC is a game with the potential to become the best and only Pro, club and home slot car simulation game. The developers did listen to the input from the community and where passionate to make it a great game.
Pro’s:
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singleplayer
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multiplayer
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AI cars
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realistic looking slotcar body’s
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inline, sidewinder and anglewinder chassis
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rubber, soft sponge, hard sponge and silicone tires
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lots of electro motors
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great 2D and 3D track editor
– Real player with 309.4 hrs in game
If you raced slotcars when you were a kid, this will bring a smile on your face and make you feel exactly how you did back then. Its very hard and challenging go fast and stay on the track. Controls are diferent from the slot car ones, but the feeling and the immersion is the same. I still have bunches of “stuff and things” to unlock, even after some hours in the game.
Remeber its in EA and I have not seen multiplayer matches so far. But still, it delivers a loads of fun for its value.
The other reviews will give you more details of the game and there are also a couple of videos, but it truly feels like slotcar racing.
– Real player with 36.6 hrs in game
Trackmaster
If you want a unique arcade / combat racer with close to infinite variation to play with your friends, this game is for you. There’s nothing quite like it to my knowledge. To give you an idea I would say it takes some inspiration from games like Trackmania and Mario Kart, but with it’s very own elements and feeling. Maybe best of all: randomized tracks!
A truly random track generator with different scripts (you can chose which ones you want in a session, or even make your own) and blocks means that you will never have to play the same track twice, no matter how much you play! It’s a huge part of the charm of this game. The variation is amazing and also means that the route isn’t always obvious as the generator sometimes creates ones that a human most certainly wouldn’t. Each randomizing script offers it’s own kind of challenge. Without spoiling too much there are also some very unique blocks that you wouldn’t think you’d find in a driving game, like stairs (!), huge spinning screws and zeppelins that you drive on to name a few.
– Real player with 449.7 hrs in game
Great fun, and it’s almost three games in one:
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Multiplayer madness with a bunch of crazy power-ups.
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Time Trial, either the campaign, or the daily challenge with a new level every day.
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Just chill out and play by yourself, perfecting your technique without any stress involved.
The random levels make it easy to say “just one more” after each level… Unless you hate arcade racers with a passion, this is worth trying out. :)
– Real player with 115.5 hrs in game
Traffic City
If this is the Early Access version this game has LOADS of potential. To begin with you have a choice of vehicles to drive around a city which adopts a traditional ‘grid iron’ street pattern with a roundabout in the middle. On the whole the AI is quite good and precise and all the junctions which have them feature working traffic lights. Beware though: The steering left / right is a little ferocious if you keep the A / D or arrow = / = keys depressed. Fun / addictive / quite inspiring. I hope to see more from this game soon :o)
– Real player with 1.4 hrs in game
add peds and midtown madness feeling
– Real player with 1.0 hrs in game
TravelRacer
This game is the testament for Human Endurance. How much are time are you willing to listen to the same annoying song for 2-3 hours. Knowing you get 2nd place you have to restart the entire race which each race can last up to 5-20 minutes. You’d probably be saying, “Oh how bad could it be.” Believe me, this is the worst 2.2 hours I have spent in my entire life. They should give this game to the military for mental endurance training.
– Real player with 2.5 hrs in game
This game is the testament for Human Endurance. How much are time are you willing to listen to the same annoying song for 2-3 hours. Knowing you get 2nd place you have to restart the entire race which each race can last up to 5-20 minutes. You’d probably be saying, “Oh how bad could it be.” Believe me, this is the worst 0.5 hour I have spent in my entire life. They should give this game to the military for mental endurance training.
– Real player with 0.5 hrs in game
Virage Rally
This game has promise for sure, I’ve played a bit of it.
The force feedback needs a little work, and maybe some actual human voices for the turn calls would be nice.
But with a little UI polish and some improvements to force feedback this could really be something. Keep on it!
– Real player with 1.3 hrs in game
Controller controls are very sensitive, the shifting, when starting your car is really weird, and I don’t think the devs have thouched this game in over a year. The handling and camera motion are also out of tune it seems. This game had tons of potention but I doubt it’s going anywhere. Put your money somewhere else, don’t buy!
– Real player with 0.7 hrs in game
Action SuperCross
I just love this game. When I found out that it was available on Steam I had the same feeling as when I received a CD-ROM from my grandmother in 2000 on my birthday (I still have it). Thanks for being part of my childhood.
– Real player with 2.3 hrs in game
Nice to have this shareware classic on Steam after all these years at a fair price. It’s a simple DOSBox bundle, so there’s no modern widescreen enhancements or achievements - just cloud and workshop support. Despite the 4:3 aspect ratio, I think the simpler aesthetic holds up a bit better than Elma visually.
A fair amount of the levels were tweaked and reused in Elma, but there are some differences in physics and level design that make it interesting enough to replay, and the lost levels are a nice bonus.
– Real player with 1.9 hrs in game
Street Legal 1: REVision
STREET LEGAL takes it all to the next level!
Whether you’re into “trick' n”, “tune' n” or “drag' n”, this game is a must have!
Start out with an ordinary street car and turn it into an extraordinary RACING MACHINE!!
You’ll be racing for cash, so keep the pedal to the metal because the STREET ACTION doesn’t get any HOTTER than this!
Features
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16 detailed vehicles, ranging from economy cars to V8 muscle and exotic V10 supercars.
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Over 1000 unique parts to buy, swap, damage and repair.
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Advanced vehicle physics and performance simulation, based on real-world component parameters.
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Deep part damage & wear simulation, covering everything from engine internals to brakes, tyres, and brutal body & frame deformation.
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Large and varied city to unlock as you progress through the career mode, from Suburbs to the Big City and the hilly maze of the Commercial area, and more!
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4 racing clubs to challenge and rule.
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Dynamic race path generator, for endless replayability, and a real test of your wits.
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Watch your moves! The police are always ready to get involved!
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Free-hand vehicle painter, with drag ‘n’ drop support for using your .png files as in-game decals.
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Drag ‘n’ drop support for your custom music.
New in REVision
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Total game engine upgrade, now with an extensive library of supported mods.
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Ton of logic, performance, stability and mapping fixes.
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Subtle visual fixes & improvements, with respect for the original art style.
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Support for modern display resolutions.
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Calmly cruise or push the limits on the quiet streets of the city at night.
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Improved vehicle handling.
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New perspective: Walk around not only the part shops in first-person, but now also the garages as you work on your car, and the city streets!
Open your door and leave the driver’s seat!
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Fully controllable first-person driving camera.
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Global photo mode and camera rail/action cam editor.
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In-game developer console, and extended debug features for modders.