RingRaceR

RingRaceR

Speed on blazing fast ringbikes through sublime, mathematically inspired tracks that are in symbiosis with players to dynamic tunes that evolve as you progress. Explore 10 different worlds with each their own theme and challenges scattered across 10 tracks each. Unlock the unique 11th track in each world that procedurally generates an endless race experience.

Compete with others locally, online and discover unique modes where you have to survive to win in an endless track or race to the middle. Race, shoot and stunt your way through in the fastest racer you’ve ever experienced.

IS THIS GAME FOR ME?

  • Are you into anti-gravity racers, sci-fi racers? WipeOut, Extreme-G, F-Zero? This game is definitely for you.

  • Do you like speed and excitement in racers? This game is definitely for you.

  • Remember liking that cool racer called UniRacer(US)/UniRally(EU) on the SNES? You gotta give RingRacer a go. :)

  • Do you enjoy music rhythm games? You just might love this one.

  • Have you ever enjoyed skate games where you can do tricks? Give this game a whirl.

THE EXPERIENCES

  • You’ve just beat all 10 tracks of world 1 and unlocked endless track nr.11. Endless whirls and and lights flash by as you race, and race, jump to the beat and speed to the track. You’re sure you started about 20 minutes ago, but then you look at the clock and it’s been two hours. You’ve slipped into a meditative trance.

  • You’re number 3 out of 6 left from a 100 racers in a frantic survival race online. Number 2 released a poison cloud which you deftly avoided with a somersault. A hyperspeed lane is coming up and you’ve saved all your boost just for this moment to speed by them and become number one.

MODES

Campaign (Singleplayer)

Race through 10 worlds each with their distinct aesthetics, vibes and track design. Beat all 10 tracks in each world to unlock track nr.11 - a procedurally generated track in style of that world that ends only when you do. Come back to do it all again in mirrored mode.

Time Attack (Singleplayer)

Race against time, yourself and other ghosts in the mode where it’s all about beating previous records on a particular track.

Endless (Singleplayer and Multiplayer)

Race until you die in a procedural endless race that incorporates all worlds where you’ve unlocked track 11.

Survival (Singleplayer and Multiplayer)

Race in endless mode with countless others until there is only one left.

FEATURES

  • Spline-based racing with unique ringbikes that can stunt, shoot and go into hyperspeed.

  • 100 sublime, mathematically inspired tracks to race through in 10 worlds, plus an 11th endless procedurally generated one for each world.

  • Local splitscreen up to 4 players or online racing up to a 100 players!

  • Living and breathing tracks that respond to your action, racing style and that of everyone else.

  • Dynamic, layered music that evolves along with your progression in the race.

  • Endless mode: procedurally generated racing until you die blending in all unlocked worlds.


Read More: Best Racing Futuristic Games.


RingRaceR on Steam

Unpossible

Unpossible

A pretty good amount of entertainment for the price. The gameplay is simple in concept but pretty addicting, like most endless reaction games. However, this simplicity makes the game’s shortcomings all the more apparent.

For those starting out, there’s no introduction, but from the discussions it seems the developer tried to incorporate as many possible control schemes for “left” and “right” as possible, so the game should be easy to get into. The mouse can also be used in the menu.

The biggest problem with the game is that the amount of time you have to react to obstacles (if you can see them coming at all) is highly dependent on the path and curvature of the running surface, which seems to be randomized on every play (primarily apparently in the daily levels, as the regular levels have the obstacles randomized as well). This is counter to the game’s claim that dying will always be your fault, because even when you know the course pretty well, you can still die because you couldn’t tell when and where the next obstacle was.

Real player with 5.9 hrs in game


Read More: Best Racing Arcade Games.


A pretty fun and nice-looking reflex game. It has 3 modes of difficulty: Simplicity, Futile, and Ultra, and every time you play, the stage is more or less random with obstacles placed in a different pattern. You do get some types of obstacles more common in one difficulty than another, but their placement and pattern often varies. Your goal is to last as long as you can.

For each difficulty level you also get a special daily stage. This stage only changes after every 24 hours, so if you’re not a fan of the randomness aspect, you can always play the daily stage and try to memorize your way through it.

Real player with 5.9 hrs in game

Unpossible on Steam

BallisticNG

BallisticNG

Review updated after release

BallisticNG is an homage to the old PS1 generation WipEout games (the original, 2097/XL and 3). For those who haven’t played them, you pilot a jet=powered anti-gravity ship across crazy tracks, using weapons and piloting skill to reach the finish line in first place.

The game really does feel exactly like a WipEout game. The handling is a nearly perfect clone of Wip3out, the teams clearly bring to mind the eight Wip3out teams and even the announcer is straight out of Wip3out.

Real player with 7977.6 hrs in game


Read More: Best Racing Futuristic Games.


BallisticNG is a fun game.

There is a certain satisfaction you get when you manage to weave your way through a complex and tight track in a hover car going at blisteringly fast speeds. Other racers fly with you, leaving their colourful trails in their wake as they try and blow you and each other up in a hectic battle to get first place. The ships you pilot are striking and recognisable and all feel satisfying to pilot once you’ve learned how to fly them properly.

The game has a very simple control scheme, and the game itself follows the concept of “easy to learn, hard to master” to a T. The response to input causes the ships to swing around and really brings out the feeling of weight from the ships you pilot The faster you go, the skill ceiling gets higher and higher as you discover tricks and skips and improve your airbraking and steering skills to help get faster lap times. True tests of skill come often and the difficulty doesn’t often feel cheap. The game is compatible with keyboard and XInput controllers out of the box and you can switch between them seamlessly, as you can have both plugged in at the same time and be able to switch input on the fly.

Real player with 396.5 hrs in game

BallisticNG on Steam

Extreme-G 2

Extreme-G 2

This is a game that requires patience in learning its quirks, the sometimes wonky bike physics and controls, but rewards you immensely if you persevere. And this is coming from someone who plays using a keyboard and is fundamentally bad at racing games.

There are a few bugs here and there (nothing game-breaking: just don’t decline a save when you’re offered one, or the game might stop offering), and I should elaborate on the wonkiness. The bikes are very fond of turning sideways or even backwards upon collision with a badly shaped wall or other bikes. Sometimes you might grind along a wall no problem, and sometimes you might snag on something and get turned around. The controls for left and right like reversing themselves at this point, as well as the gas pedal just kinda breaking, but you learn to deal with this very quickly (hint: it’s good to let go of all buttons briefly and then try moving again).

Real player with 15.9 hrs in game

For the 2.50€ I paid for it is probably worth it. Mind that the controller support is still the worst of any steam games that I own and took some digging through the forums to find an acceptable solution. Not a decent one, but an acceptable one.

Well, I suppose that on the plus side the game actually works with decent frame rates and the WHOLE soundtrack catalogue from XG1 - 3 and both N64 and PC versions of the soundtrack is present. The soundtrack alone may justify the price tag.

But the controller support is bad, euphemistically speaking. There is no controller support in the menus, so no relaxed gaming on your TV. To get my XBone controller working, I had to set all executables to “run as admin”, then select the controller in the pre-game menu (which I have to start around 3 times on win 10 to actually start the game), then navigate to bike selection, press space bar and config my controller buttons. Shoulder Triggers are not being recognized. It’s a hassle that reeks of a lazy port. Like, every N64 emulator does this better and the only reason this version may continue to exist is stable framerates.

Real player with 12.2 hrs in game

Extreme-G 2 on Steam

inMomentum

inMomentum

Yes.

inMomentum has its issues. Certain same-facing walls will count as one wall for the purposes of wall-jumping, some rare collision boxes are just slightly off enough for you to slam into the corner of them, and the multiplayer is essentially dead. The game is abandoned, these issues won’t be fixed, and no new levels will be added (barring intervention by a tech wizard who can reverse engineer an SDK for the game).

However, this is by far the best freerunning game I have played, with a huge variety of routes available through each level. As you play, you’ll optimize your racing line and tackle each stage from angles you wouldn’t have considered when first starting out. inMomentum offers an excellent sense of speed and agility, and is an absolute blast to play.

Real player with 58.5 hrs in game

I’ve had dreams like this game. If Oculus-Supported in the future, then a definite must-have. If anything, just freerunning in the Freestyle level.

EDIT:

Want this game to be easier, or Freestyle to be more fun? Play some AAAAAaaaaaaaaAAAAAAaaaaa!!!! (For the awesome) and learn how to fall (as in, learn how to aim your falls, especially at/beyond terminal velocity); and achieve the highest Ninja achievement in this game (the first level helps to learn), and it’ll be a level you’ll lose track of time in (didn’t realize an hour passed while inside Freestyle until I wrote this review/recommendation, and saw the in-game clock).

Real player with 45.2 hrs in game

inMomentum on Steam

Race Maniacs

Race Maniacs

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Real player with 0.3 hrs in game

Race Maniacs on Steam

Redout: Enhanced Edition

Redout: Enhanced Edition

Game is good, and hard. Visuals are great and music is quite good too (and fitting). If you have questions/concerns, go to the official discord (search for redout). I can go more into that later. But, I would like to address certain inane negative reviews that are popping up. By not allowing comments, others can’t explain the issues that they bring up, which is pretty unfair for the game. Hopefully this will clarify some things.

How it Runs; Crashes:

My low end 2012 computer with onboard graphics runs the game decently with the lowest settings, but the problems are mainly from when there are a lot of AI racers with you, especially on parts of certain maps. I seem to get from 28-48fps if no weapons are used, AI probably taking a few frames off. Played off and on since late 2018, a lot recently. I tend to crash when I use Repair Drone (great for new people but shouldn’t rely on it) on certain tracks, and sometimes I crash during vs AI races, presumably because of them using said powerup, but this is usually rare (helps to get out in front of the pack I think). But my computer/gfx are bad, so. Download the demo. It is an old version and I think it ran slightly worse, and the physics are a bit different, but you can get an idea of how it plays, and if it will likely run well. If you’re worried about crashes/bugs, ask the Discord for more details on what can happen and how to avoid issues. I am not bothered that much by most of it, and I think I can avoid most all of it (other than Repair Drone crash on some tracks).

Real player with 923.7 hrs in game

6/1/18: Although everything I wrote in this review is true, I NO LONGER SUPPORT REDOUT.

Thank you.

“REDOUT: Enhanced Edition” is (oddly enough) advertised as a futuristic AG (anti gravity) racer that’s a throwback to the “past” of computer games, perhaps because today’s DEVs feel players don’t want something new in their futuristic racing games. Fortunately, this reviewer/player is neither hampered nor guided by those comparrisons, and so this review (and reviewer) will ignore them generally, presuming experienced players are far more knowledgeable. However, since potential REDOUT consumers are clearly expected to know earlier racers well enough to base this purchase specifically on that knowledge, I will touch on gameplay only superficially, and place focus on where this game is less than perfect and may dissapoint players. (In many ways, REDOUT feels like a game BEGGING to be completed contextually.)

Real player with 78.5 hrs in game

Redout: Enhanced Edition on Steam

Super Pilot

Super Pilot

This game is one of the “F-Zero-Inspired games” that GETS to say that it is F-Zero inspired. Because it is. The controls and layout, and overall feel are vastly similar to F-Zero GX. Racers don’t get to boost until the second lap, and of course, movement is a fair bit sensitive. The three most important things to getting the F-Zero feel.

However, it does manage to have it’s own identity, as can be seen in how boosting is done. Unlike F-Zero, boosting doesn’t deplete energy, but there’s more a “limit” as to how it can be used. Use it too much too soon, and your machine will easily wreck if you sustain a hit or two. In the event you do get wrecked, you can respawn. This is something that would likely welcome people who were intimidated by F-Zero basically punishing a fail for having players be wrecked for the entire race (more racers however should try to be as punishing in my opinion).

Real player with 64.5 hrs in game

PITCH

Super Pilot is an arcade racer following the footsteps of F-Zero. The game follows F-Zero’s ideas pretty closely and is a perfected execution of a modern take on the mechanics. I struggle to find anything to dislike about Super Pilot and can’t wait for it to continue getting updates and eventually release out of Early Access.

MECHANICS

In this game, you won’t be using anything but pure skill and understanding of mechanics to win a race. There are no powerups and no random advantages. If you are better than the people you play with, or the artificial intelligence, you will simply be better. There’re no blue shells or lightning strikes to cheat you out of a victory. Now, this can be seen as bad because it does mean Super Pilot’s racing is very simple. At the same time, taking away the random factors of a lot of other arcade racers makes this one significantly fairer. You will win because you are better, or you will lose because you’re worse.

Real player with 14.4 hrs in game

Super Pilot on Steam

Defunct

Defunct

If you look at Defunct as just a game to complete once by playing the campaign, you’re going to be disappointed. It is very short, especially for the $10CAD price tag, with me beating the game in around 50 minutes the first time I played.

However, I soon discovered the real game begins with the Time Trials. My first impressions of the game were positive, especially with the $0.99CAD deal I bought it for, But with the Time Trials, which takes sections from the campaign and chops them into their own levels, I soon realized that these were true appeal of the game.

Real player with 12.5 hrs in game

Gotta go fast…or at least try to. Defunct is a game about a little broken robot who has gotten lost and is trying to get home. Despite malfunctioning a little and not reaching the same speeds as his robotic buddies, with enough momentum he can really zoom. This is a simple game, most levels are just you rolling towards the end goal while some add certain goals and puzzles. A great title for those into speed runs.

Real player with 8.4 hrs in game

Defunct on Steam

Formula Retro Racing

Formula Retro Racing

First, allow me to preface this by saying that there’s potential in this game. But right now, Formula Retro Racing needs quite a lot of work.

• The single biggest problem is the shoddy controls. Braking and acceleration are both completely digital while steering is implemented in such a way that it’s very difficult to get any sort of nuanced control out of it. For gradual turns or manuevering around other cars in straightaways, you’re better off constantly tapping the stick rather than slowly moving it around. Make no mistake, the steering is analog, but it’s so sensitive that you’re forced to treat it as if it were digital.

Real player with 21.4 hrs in game

The racing mechanics of Formula Racing Retro are incredibly like an arcade game which makes sense. A good racing line will help but it’s not required on the lower difficultly levels. Where the developers killed it is with the crash physics. I mean it in the nicest and best way possible but when you bump into another car it’s anyone’s guess what’s going to happen. It can be completely goofballs and ruin a run which is extremely retro. If you get rammed hard from behind you’re probably going to blow up which is unpleasant. Or if a car hits you from the side you’ll probably go flying off the track. It’s best not to hit any of the cars but I think super weird physics is key to a good retro game.

Real player with 5.2 hrs in game

Formula Retro Racing on Steam