Initial Drift Online
Initial Drift Online is of course using the hype of Initial D.
In this game you can easily find the best and most popular cars of the 80s', 90s' and 00s'
Video settings can be customised and it is easy to do so, therefore you don’t have to worry about your PC not running it.
Mouse&keyboard controls are easy, but won’t give you the best experience - my recommendation is a good, solid controller. Steering wheel controlling is buggy and may not work in some cases.
The starting AE86 is very weak and it heavily understeers, so don’t worry that you can’t get any good drifts or slides. Remember to change your suspension and wheel camber for the best experience!
– Real player with 161.2 hrs in game
Read More: Best Racing Immersive Sim Games.
My first impressions were rough. The brakes make you skid into everything, the steering is twitchy with horrendous understeer AND snap oversteer, but I found the tofu shop and accepted the tofu delivery jobs, driving the passes over and over (and over and over) again.
I spent some tofu money on better brakes and engine upgrades so the car was definitely faster, and thanks to suspension tweaks it handles more to my liking too, and the more I drive the better the car gets.
It’s not better just because I’m getting better at the game either, it’s because this game has a level up system.
– Real player with 62.4 hrs in game
Engine Evolution 2021
This game is very nice. Despite there are some bugs and glitches (as it is an Early-Access-Game) is is nicely made. There is an functional Multiplayer Mode, an Practice mode where you can train your times, multiple Techtrees from different countries to research and buy bikes, and an custom race room where you can (when you are the owner of the room) decide, on which track you can play, which mode you want to play (Race or qualifying) and how long you want to play. There are multiple Events a week and is easy to play.
– Real player with 204.3 hrs in game
Read More: Best Racing Multiplayer Games.
TLDR 7/10 (if ther’s nice group of players 10/10)
Super fun if u find 2-3 decent players in lobby.
AI drivers suck but is of no too big issue for grinding upgrades, learning tracks etc.
Don’t give up before T5 as bikes get less twitchy some like BMW even before.
If u have controller use it as analog controls make big difference(keys still work fine though).
Most tracks are nice and fluid.
Bikes look like their real counterparts but driving characteristics are imaginary and its perfectly ok for an arcade racer(germany-fast but hevy slow turners, japan-allrounders, italy-very manuverable but slower etc.)
– Real player with 73.6 hrs in game
All Stars Racing Cup
Wow, wonderfull Game. Simple Gameplay, and a lot of Fun.
– Real player with 1.8 hrs in game
Brilliant little game, gets hard having more than 2 people on the same keyboard but fun to play with the friends to pass a little time. Perfect for the kids too!
– Real player with 1.4 hrs in game
Avis Rapida - Aerobatic Racing
What can I say about Avis Rapida other than this game is bonkers, and I love it.
The flight model isn’t the best (but I’ve seen worse), but it gets the job done, and the shortcomings of the flight model play into the course design perfectly.
Some of the courses tell you to do things like fly backwards, land on a wall, or land like a pogo stick.
One that sticks out in particular is a map where it tells you to pull half a cobra and fly the whole thing backwards, and then land, while still going backwards.
– Real player with 5.7 hrs in game
Disclaimer: I was a Beta tester for this game.
Avis Rapida is a checkpoint plane racing game. You fly in a track composed of a series of checkpoints, of which there is a nice variety, from the normal checkpoint through which you can fly on any orientation to more demanding checkpoints that require you to fly through it sideways or even backwards. The variety in checkpoints allows from some pretty imaginative track design (and you can design your own tracks, too) and it’s supported by a good, simcadey physics model: You can feel, for example, how different it is to fly a plane in supersonic speeds, and the model also allows for post-stall maneuvers like the Cobra or the Kulbit. Even then, it never feels like you need a professional flying license to be any good at it, and it’s also perfectly playable on a normal Xbox Controller or something similar. The graphics are fine, the game runs pretty smooth, there’s support for local multiplayer and leaderboards, and apart from a loading period when opening the game there are no loading screens once you’re playing, which is good because on some of the harder tracks you can end up obsessively retrying and retrying to get that checkpoint just right; it has a feel similar to that of games like Trials or Nitronic Rush, where the only obstacle betwen you and the finish line is your own skill.
– Real player with 4.5 hrs in game
Climb Fall Human Guys
How to get this one achievement???
– Real player with 1.9 hrs in game
This game could easily fool anyone as a Triple A title. With it’s extremely astonishing graphics, highly detailed characters, it’s so easy to get sucked up into this world of creativity and imagination. Let’s start off with the gameplay and controls ; the objective is simple , “Find pizza in the highest place”. You’re going to have to walk , jump , climb your way to victory to “Find the pizza in the highest place”. These controls are the least clunky I have ever seen , they are extremely smooth and easy to understand. Oh, and don’t get me started on this game’s soundtrack. It is a musical masterpiece , with it’s wide range of tracks, all of them are all lovable in their own ways. I rate this game a 10/10.
– Real player with 0.8 hrs in game
Crazy Wheels
Love the graphics gives a beautiful 80’s feel when we were young playing with matchbox cars.
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Map creation
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Multiple unique modes
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Multiple unlocks
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Easy controls
– Real player with 0.7 hrs in game
It’s a great remote control car arcade game, which look like Re-volt (this remember me many hours of game), but he’s need more development.
– Real player with 0.2 hrs in game
Defense Contract
Grapple hook racing
Speed through challenging race levels using grappling hooks in VR. Defense Contract is built for virtual reality and provides a unique and exciting experience aimed at VR veterans but still enjoyable to those without their “VR legs” for short periods.
Defense Contract will appeal to players looking for more intense, fast paced VR content. While it does contain a level editor that is surprisingly fun and low-key, the majority of the content is exhilarating, superhero-feeling racing game play.
Current features
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Grapple hook racing
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Over 20 built in levels (with more being added)
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Fully VR level editor for creating your own challenges
DRIFT 84
The game’s abandoned. The dev(s) don’t appear to be active, and there hasn’t even been a major update yet. The game claims that it has “6 realistic, ESC disabled drift racing cars” which is a bit pointless in saying, as it’s impossible to save enough money to buy all six cars. The game also claims to have “50+ tracks across Europe.”. Yet another lie. And finally “Approximately how long will this game be in Early Access?
“We are aiming to have the final release of DRIFT 84 out 3-6 months after the early access release.” The game has been out since July 2015. It’s been over a year, yet there’s no visible sign of the game getting out of early access. If you’re thinking of getting the game, don’t. It’s fun for maybe a few hours, but the lack of content stops that.
– Real player with 5.5 hrs in game
For a pre-alpha, I’m having a lot of fun with it. It reminds me of my childhood, spending hours playing games like RC Pro-Am. There are only a limited number of tracks so far, and you can blast through them and fully upgrade a couple cars in an hour or so, but there’s a lot of joy to be had in trying to master the way the cars handle. It’s really satisfying to drift around each turn perfectly. This game has a lot of potential, and I’m really looking forward to seeing what’s coming next.
– Real player with 3.6 hrs in game
Fjord battle racing
Race and brawl against your friends in a Norwegian winter fjord landscape. The game has several tracks on road, ice and snow and up to four players can compete with gamepads, or two players can share a keyboard. Powerups include cannon, bomb and boost and each powerups requires skill. The game uses a unique camera to follow the action. Players score points by driving away from opponents towards the next checkpoint, or by using powerups to destroy opponents. One track also has a ferry ride to cross the fjord and players have to battle it out in a small space, or fall in the water and lose points. The game is currently local multiplayer only, but single player modes will be included in the full version.
Flow Gear Racing
Flow Gear Racing is a fast immersive online and local party Space Racing Game designed for Virtual Reality. The best space pilots come together to compete on the most demanding and sophisticated racetracks in the galaxy. Challenge your friends, race against the computer and watch your progress on the global leaderboards. Enter your cockpit, fasten your seat-belts and become part of the Virtual Reality Space Pilot community!
Game Features
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Single Player Fly solo and compete against the computer.
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Online and Local Multiplayer Challenge your friends online and on LAN party races with up to 8 players.
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VR Designed Flight Controls Find the right balance between acceleration and slow down as well as save your turbo-booster for the right situations.
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Worldwide Leaderboards Compete with the global racers for the best track- and lap-time.
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Lasting Gameplay 16 unique tracks in vast environments with different levels of difficulty as well as race your self-built tracks.
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Integrated Track Builder Create your own tracks and race them against the computer or your friends instantly.
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Spectator Mode Observe an ongoing race from various positions like opponents-cockpit, track-cam etc.
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Continuous further development New features will be added. Take a look at our forum to see, what is yet to come.
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One price. Full game No in-app purchases, no pay-to-progress.