CarX Drift Racing Online
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– Real player with 2833.1 hrs in game
Read More: Best Racing Simulation Games.
Nyoom but sideways. Quite fun and social in multiplayer, although you can play it alone too.
Has a good amount of vehicles with many decent bodykit options – CarX lets you customize each vehicle to better fit your style both visually and in terms of performance/handling. Has a livery editor but doesn’t seem to offer a way to reuse decals or share them with other players.
Doesn’t have that much content or extra incentives for you to play, but in a way.. that’s what makes it good. You launch the game because you want to drift.
– Real player with 98.8 hrs in game
art of rally
Not really arcade, not really sim, art of rally is a compelling top down racing game with multiple layers to be discovered and a high skill ceiling. Chill but also competitive, it’s demanding enough to stay interesting but the whole atmosphere, beautiful aesthetics and a banging soundtrack also make it a relaxing and memorable experience.
The different cars have a weight to them and feel amazing after a bit of a learning curve, you feel completly in control. The difference in handling is really noticeable between the vehicules, the best example being RWD vs AWD. If you’re familiar with racing/rally you’ll find techniques like weight transfer, handbrake turns and drifts can and should be applied here. You can even clutch kick. The game offers manual or automatic transmissions and controllers and wheels are supported. ( And highly recommended, please don’t play this game on keyboard.) There is A LOT of cars to try and mastering them will take time, some will fit a specific driving style, some will control you more than you control them. Most engines sound great, some better than others, but they are pretty decent overall.
– Real player with 118.0 hrs in game
Read More: Best Racing Physics Games.
### To do something dangerous with style, is art…
art of rally is a minimalistic, bird’s eye view racing game. Your goal is to win championships spanning from the 60s and through to the mid-90s.
Beauty in simplicity.
One of the most striking things about art of rally is the presentation: a wonderful, vibrant low-poly visual style, which also includes atmospheric volumetric lighting. Driving towards the setting sun on evening stages is a sight to behold. On top of this, a photo mode is available for your pleasure. It lets you enjoy the lawyer-friendly rally cars blasting through the track, leaving trails of thick smoke in their wake and with their brake discs glowing and sparking. The trackside spectators being cubes may seem odd at first, but they actually complement the game’s aesthetics very nicely.
– Real player with 38.6 hrs in game
Circuit Superstars
Good game, could use larger playerbase.
Ppl who want the save system in a game where full championships vs the AI take maximum of 30 minutes are funny
– Real player with 26.9 hrs in game
Read More: Best Racing Top-Down Games.
This is in my opinion now the pinnacle of top down racing. It is obviously more beautiful that Skidmarks and Supercars. It’s controls are more interesting that Micromachines. The races feel more interesting that games like Mantis Burn and Motorstorm RC. It’s taken from some of the best qualities of Generally.
It’s strange as the game feels like it’s barely finished (No online groups. Can’t save during Grand Prix which everyone complains about. Only one car per category) but I’d still much rather play this than any of the other games I’ve listed. The controls feel fantastic. The visuals are cute and fit the vibe wonderfully. The audio is enjoyable even though the menu music can get a little on the nerves after very long loops.
– Real player with 22.0 hrs in game
Tony Stewart’s All-American Racing
I don’t know why these Tony Stewart games are better than the mainline HEAT series from Monster, but it is really quite special.
If you enjoy dirt circletrack racing, but don’t want to enter into competitive sim-racing like iRacing, these are the games for you. This game has updated physics, and a progessive dirt layer added to the cars. The two things, really, that the already great Sprint Car game was missing.
It would have been nice if Monster added the Sprint Car content to this title. It will also be nice to see additional classes like Late Models, Super Late Models, Pro Trucks, and maybe some more models in Street Stock.
– Real player with 52.1 hrs in game
It has been so long since Dirt Track Racing games were released. This game is a very nice upgrade from those versions. First impressions are very positive. Very simple, fun racing game. Game play is very similar to Dirt Track racing, with greatly improved graphics.
Pros: 3 classes of cars to chose from, custom paint schemes (limited), tuning (simple or advanced)
Cons: Limited custom paint schemes, no track conditions (wet/dry), zero advantage to running the cushion (high side) of track.
– Real player with 46.0 hrs in game
Project CARS 2
I’m not so good at writing reviews but I will attempt to do so, because PC2 don’t deserve a mixed rating.
I feel a lot of the 1.2-1.7 hour reviews are just here for a quick test and thats it. Won’t even attempt to give the game more than that.
I’ll start off with saying im very pleased with the game. I have about 200 hours in first game and loved it.
Going from PC1 to PC2 was not an easy task, ill tell you that much. I have now spent 3.5 hours into the game and im still not comfortable driving. But I’ve gotten way better than the first hour. With some in-game adjustment to wheels, cars etc it feels really good.
– Real player with 737.3 hrs in game
To begin with, I really wanted to enjoy this game, and to a certain extent I have, but the more I play the more frustrated I become.
So let us begin:
The positives:
-A big collection of cars and tracks.
-Great graphics.
-Good car handling (most of the time)*.
-Good career mode**.
-Dynamic weather and day/night cycle.
The negatives:
-AI are bad. They will punt you, they will crash you, they will try to overtake even if that means running you off the road. If you lower the difficulty or the aggression past a certain point they will become so passive that they will form a line and follow each other around and won’t try to overtake you. They are really inconsistent, as they are really fast in some tracks and really slow in others.
– Real player with 253.2 hrs in game
GRID 2
I played this game first from a friend who shared their games to me, I just had a go at it since my favourite game is Grid Autosport thought its worth a go.
My first impression was terrible I thought I will never play this game again, it was lagging and i was slow as well.
But I continued on and honestly it become one of my favourites and then later on when it was on a lower price i bought it and then continued on with the dlc-s slowly, sadly there wasnt a season pass like grid autosport
This game is waay different from grid autosport, but in order to break it down to points lets go and start with the positives.
– Real player with 411.6 hrs in game
Before I proceed to the review, you should know that personally I’m racing games addict and cars lover from kid. You should know that I raced in many online leagues in reputable simulator: rFactor - it could have been even 800-1000 driven hours. You may ask “why have you stepped back to GRID?” - it’s simple: I don’t have time for preparations to compete in online leagues (1 race = whole week of training).
Here’s where the GRID2 steps in!
History
GRID2 is the successor of Race Driver: GRID released in 2008, and it represents the same idea.. but somehow better. At first I need to refer into the roots of the first part of GRID - do you remember a game series called TOCA Race Driver? If not, Codemasters produced that series between 1997 and 2006. Because the sales were dropping, Codemasters decided to abandon TOCA and introduce new brand referring to the old product - Race Driver: GRID. I’ve personally played TOCA Race Driver 3 and I remember that game featured races not only in sportscars but also Monster Trucks and some motocross ones. It was therefore not only asphalt oriented races like the new GRID series. The success of Race Driver: GRID was an indicator to create a new game as GRID2.
– Real player with 136.5 hrs in game
80’s OVERDRIVE
This is not the Outrun you’re looking for.
1. The stage themes are nice, bright, and colorful. However, there’s 36 stages and only about 5 themes so it gets old fast.
2. You can buy different cars. However, they are all the same when upgraded so there’s no reason except that you like the way one looks.
3. There’s 18 different songs. However, they are all forgettable and there’s no option to play them randomly.
4. If you stick with one car and just upgrade it, the game is really easy until the end when the opponents are just flat out faster than your fully maxed out car.
– Real player with 18.0 hrs in game
This game is a new contender among tributes to the 80’s and early 90’s arcade style racing games. The game plays like a mix of Outrun and the Lotus series. Buying and upgrading new cars works in a bit of a Road Rash fashion, meaning that you have to grind races to earn money which in turn allows you to keep buying more stuff. There isn’t much to differentiate between the available cars, which all seem to drive pretty much the same. A bit of a missed opportunity there.
80’s Overdrive’s entire look is decidely retro in the graphics department which works out nicely, colors pop on screen and the entire 2D style reminds me of something that wouldn’t have felt out of place on Sega’s Saturn system back in the day. At the start of the game you pick a driver and a car. The driver is just a character portrait, there is no story and there are no interactions at all between you and your opponents before or after races like there is in Road Rash for example. This kind of sucks, because you would expect something like this to be there after seeing all the different characters. There’s work that obviously went into creating these, but nothing is done with it. Again we’re coming across a fair bit of missed potential here.
– Real player with 14.4 hrs in game
Xpand Rally
This was the first racinggame using Techland’s Chrome engine and just as I like that game I like this one too.
For starters I still think this game has great graphics even though they’ve aged (see guide for setting it too your desktop resolution) and while it doesn’t have an official WRC license or cars it does have an interesting carreer mode where you can buy upgrades for your cars.
In simulation mode a good setup, knowing the limitations of your cars and managing your speed accordingly are key to win in this game and I found this refreshing after comparing the driving in this game with the more arcade oriented rally games of the time, only Richard Burns Rally was more realistic.
– Real player with 66.9 hrs in game
I’ll admit that rally games are my guilty pleasure. Most feature mushy controls, daft physics or ridiculously undamageable cars. this has none of those. The controls are crisp, the physics moderately good, and cars which will fly apart satisfyingly when you ram into a building or errant rock. The career feature is quite well done, leaving you to decide which cars to buy to win certain races. It does have relatively few maps (4 maybe?), but a lot of variety of tracks round them keep things moderately interesting. Stability-wise, there were very few glitches (I can count them on one hand, after months of play). The car addons actually feel like they’re making a difference, and strategic part and tyre-selection can make an impossible stage remarkably enjoyable.
– Real player with 28.6 hrs in game
Need for Speed™ Rivals
after playing this game for a long while and completing both campaigns, I’ll say that this NFS game has become one of my newest favorites and now rivals Hot Pursuit 2010/Remastered for my favorite NFS game of all time.
However, for the first time in an NFS game, i actually enjoy the Cop side more than the Racer side in this game.
Usually, when it comes to an NFS game with both a Racer & Cop side, i usually tend to enjoy the Racer side more. Racers always felt more intensifying due to the fact you were basically running for your life. But most cop AIs were easy to overcome once you learned their patterns.
– Real player with 42.4 hrs in game
gameplay wise this game has a really great concept + its quite enjoyable
there are somethings that are really improper tho,
like theres no offline mode & 30fps cap
there are many bugs too but they can be removed mostly by simply moving the game to a ssd rather than a hdd.
– Real player with 18.2 hrs in game
DIRT 5
–——————————————————–
WARNING: do not buy the Amplified Edition but go for the Standard game instead. To this day it’s unclear what the extra benefits of Amplified are gonna be. They already released a car DLC (Porsche Macan) that isn’t even part of the Amplified Edition and in a recent video interview with the dev director on the DIRT YT channel it’s stated that even the Standard game is gonna get extra free content. I still like the game but so far the extra money I paid for the Amplified Edition feels like a waste.
– Real player with 80.8 hrs in game
TL;DR
- Dirt 5 is really good with some caveats. If you’re looking for something in the vein of the previous DiRT games, you’ll likely be disappointed. But if you enjoy arcade offroad racers hearkening back to the PS2/Xbox era, you should definitely check this out at some point, most likely on sale.
Pros, Cons, and Meh(s):
PROS
-
Wide range of car disciplines, from rallycross spec cars to 80s rally to trucks to buggys. All of them feel fast, responsive and just fun to drive.
-
Graphics are really solid, night time lighting is especially nice.
– Real player with 29.2 hrs in game