Revolution 60
If you have synesthesia, get some sunglasses before you play this game, and play it with care. It’s been about two hours since I stopped playing it and I still feel dizzy, disoriented, and nauseous.
I really like this game, but the colors, the lighting, the bloom, the motion blur– all these things put together make me feel as though I’ve been playing the game while sitting inside of a spinning dryer.
EDIT: Just completed it on Girlfriend mode.
Where to start. The Internet really wants you to make things seem worse than they are, but I refuse. Revolution 60 is a game where all the pieces are in place (nearly): there’s music, sound effects, graphics (though the anatomy, esp. the characters' heads, prevents anyone from really taking the drama seriously), and a control scheme, a movement scheme, a battle system, but all the parts are so disparate that they do not work well at all together.
– Real player with 20.4 hrs in game
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This game is a port of the original IOS release, and, generally-speaking, an improvement over the original game. The controls are more responsive and the framerate is extremely stable. Though the game has issues with certain GPUs according to some users, it is generally more functional and more competent than the original game, with a clear attempt made at addressing the laundry-list of technical problems the original game had. The framerate is fixed, the audio mixing woes are fixed, the synchronization errors are fixed, the model tearing is gone. The game looks smoother and moves better than ever before, and I’ll give Giant Spacekat Studio its props for getting this much done. New content was added, including new responses for Holiday, new animations, and new skins for all the characters. By all accounts, this is an outstanding achievement on Giant Spacekat’s part at fixing the game’s various outstanding issues, and it deserves respect for doing so.
– Real player with 10.4 hrs in game
TAXIDERMY
The experience was both fun and messed up, but rough around a few edges. Also, there are some hidden things in the game, even though I didn’t manage to find them.
– Real player with 2.2 hrs in game
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Recommended ONLY for fans of 80’s Slashers and the indie horror genre.
Well, I finished it. You’re an idiot who ordered a bear rug for six thousand dollars and you didn’t get it in a timely manner, so you drive out with your
! trigger-happy wife to the business you ordered it from and proceed to break and enter to get that bear rug. Takes maybe forty-five minutes to an hour and twenty if you go in blind, I think. Learning enemy patterns, figuring out what buttons open what and where to go next.
– Real player with 1.9 hrs in game
Ninja Express
▲You are a ninja
But in daily life, you will act as a courier,
Responsible for delivering the items entrusted by the customer to the shipper.
This not only protects your identity, but also collects information that is essential for ninjas.
This is a simple task, but there are still some troubles to be solved and some rules to be followed.
● Don’t provoke the police. If you run a red light, the police will notice you.
Stay away from the police car, your unique ninja temperament is fascinating.
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Foxen Island
This is another game where I wish steam had something more than a yes or no rating. It’s kind of slow pace as far as finding things though that is not a bad thing over all. Is cute and has a bit to explore though the second section isn’t out yet as far as I can tell. Also if you like this game you may also enjoy Chinbu’s Adventure.
Biggest problem this game has is control. Camera follows fox but fox does not follow camera so turning is a bit jarring. Also the drift when stopping can take some getting use to. Also there is no look up or down which can make it hard to get a good perspective. Even when using the controller turning was very touchy and trying to back up with keyboard or controller really doesn’t work.
– Real player with 3.5 hrs in game
Hello, your local fox here! I decided to try this on my stream as the first game for my weekly iteration of Foxxy Fridays on Twitch. The first game I ever streamed was a game called Lost Ember, and this gave me those vibes, but to a far more simplistic extent. It’s a cute game to explore, and I think would be more captivating to a younger audience, than one well-versed with video games. However, I know the game is still in early access, so I am excited to see what more will be added to the final version. I finished the game (early access) in a little over an hour, and was able to obtain 10/11 achievements, however, I was not able to access “Photo mode” to get the last achievement, which was really frustrating, as you can imagine. One other thing that would be really cute to add, is the ability for the fox to sit in the throne chairs. Could just be a little animation where the fox jumps to the seat and sits proudly or something. But here was my experience with that: https://clips.twitch.tv/RepleteBlatantPeppermintSMOrc-bR2k1MGE0Hf0QRPr
– Real player with 1.8 hrs in game
Broken Sword 3 - the Sleeping Dragon
Despite the fact that I liked this game, I can’t recommend this game to everyone (again, a ‘Maybe’ or ‘Mixed’ option would be more fitting). The biggest and most noticeable problem is that the game’s controls are not what you think; the point-and-click interface of the previous games is replaced with a weird adventure-game Sims hybrid control scheme, which is something I’ve never seen before. WARNING!!!: I do NOT recommend using the keyboard for this game. Otherwise you’re gonna have a TERRIBLE time and you’ll experience some of the worst controls in gaming history. And this is coming from a person who loves the controls of Fixed-Camera Resident Evil and Tomb Raider 1-6.
– Real player with 12.9 hrs in game
Broken Sword 3 is host to some big problems that unfortunately overshadows a lot of the good aspects of the game.
Just like the previous Broken Sword games, the story is decent though not special. The dialogue and voice acting is definitely one of the strongest aspects of the series, and BS 3 has that too. Most of the puzzles range from okay to pretty interesting.
However, the controls are an unholy collection of awful and rubbish. They suck, they suck in every way possible. Combine the bad controls with the terrible camera and you got a special kind of awful. The camera uses weird angels and it switches them constantly. CONSTANTLY. It jumps back and forth, sometimes as much as five times in a few “meters” of road. It’s enough to make you seasick… and it causes you to run the wrong way since what was one direction a second ago is suddenly the opposite direction or sideways. It also prevents you from seeing the things you wish to see.
– Real player with 12.2 hrs in game
The Beast Inside
This game is not in a “horror” genre. This game itself is a horror. It feels like the creators were just hating your guts.
I was convinced to buy “The Beast Inside” by the demo which has given me a false promise of a clever, open game like “Obduction”, puzzles like “Quern”, atmospheric like “Amnesia” or “Outlast II” and perhaps with some limited action like “Resident Evil 7”.
Instead what we’ve got is a vomit soup. Developers have stolen all the good ideas and butchered them, making the worst player experience ever.
– Real player with 16.7 hrs in game
The Beast Inside features dual narrative storytelling. There are two characters you will play as: Adam, a US decryption expert who moved to his family house for a secret project and has to deal with a Soviet spy that haunts his family; and Nicolas, Adam’s grandfather, who struggles to distinguish illusion and reality, tries to find out his obscure past and the “family secret”. Their stories are largely separated but also interconnected to reveal their fates as a whole, showing as four different endings.
– Real player with 11.7 hrs in game