Rambo The Video Game + Baker Team DLC

Rambo The Video Game + Baker Team DLC

If you love Rambo and incredible ’80s action, then Rambo: The Video Game is exactly the game you’re looking for.

As soon as Rambo: The Video Game was announced, I was ecstatic. The trailer made the game seem like nothing but balls-to-the-walls action, recreating all the kick-ass Rambo shit that Rambo did in the Rambo movies. It was seemingly going to be everything I had ever wanted a Rambo game to be, going all the way back to 1988 when I spied the cover of the Rambo NES game and imagined what treasures the game might hold. That game did not live up to my internal hype, but Teyon’s Rambo: The Video Game didn’t just live up to my huge, unrealistic expectations, it shot an explosive arrow directly into their heart and machine-gunned them as they begged for mercy.

Real player with 31.6 hrs in game


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I am a huge fan of Rambo. I have read “First Blood,” and own all four movies. When this game was first released it flew under my radar until I saw it on a worst-of-2014 list of video games. Apparently it belonged to many worst-of-year lists. I had a PS3 (still do) and didn’t want to take up hard drive space downloading the Steam game, so I got the PS3 version instead for cheap just to see if it was that bad. I was pleasantly surprised that it followed very closely the storyline and atmosphere of the first three movies. I personally enjoy on-rails shooters and I quickly became addicted to this game! Amazingly despite the negative reviews the developers included a DLC, Baker Company, with the game two years after its release. Unfortunately they apparently sent it to the Playstation Store for upload but for one reason or another it never got posted online. I checked it earlier today: there is a version 1.01 patch but no Baker Company DLC available, and you apparently can’t even buy Rambo there anymore. :-(

Real player with 26.0 hrs in game

Rambo The Video Game + Baker Team DLC on Steam

Ho-Ho-Home Invasion

Ho-Ho-Home Invasion

A fun, charming little indie game for the Christmas season. It’s short, but enjoyable, and really easy to get all of the achievements on. All in all, I’d say it’s one of those rare games that’s worth more than what they’re charging for it.

Let’s be honest, ‘Ho-Ho-Home Invasion’ is not a complicated stealth game. I’d go so far as to say it’s a pretty good introduction to the stealth genre. It has no complex mechanics which on one hand means that it’s easy for even beginners to pick up, but on the other means it lacks depth for anyone more experienced in the genre.

Real player with 3.4 hrs in game


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This game is pretty great, especially for something free. You really get to experience the stress of being a home inva… of being Santa Claus. The 5th level in particular is really well done. It’s the last level, but easily the one that really solidifies the concept with lots of moving parts and things to keep aware of to not be caught.

I played the first few levels with m/k, but finished with controller and felt both work pretty well. I prefer the controller for this one though. The music is fitting, but has some jarring looping. That could have been better, and there’s not a lot of use for the peaking around the corners ability. Since you have the map which lets you see everything around. Maybe a hard mode where it disables the map would make that more useful though. Sometimes your visible overhead view isn’t as useful as the one you see on the map.

Real player with 2.4 hrs in game

Ho-Ho-Home Invasion on Steam

Dragon’s Lair

Dragon’s Lair

The 1980s. Ronald Reagan, Rubik’s Cube, MTV, and in the arcades, games like Pac-Man, Centipede, Space Invaders, Defender and others are eating up the quarters of America. Jump ahead in time a little and a new technology, the laser disc player, is brought into the arcade in the form of a game/animated movie called ‘Dragon’s Lair’. In this game, the player ‘plays’ the movie, that is, at certain points in the game the player is given the option to choose how the character moves. Choose the right option and the story continues, choose wrong, and the character faces a gruesome demise.

Real player with 19.0 hrs in game


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Back in ‘83 when this game first came out, we had a single arcade in our small city (that’s not so small now) that had Dragon’s Lair. Many of us fell in love with the game and a new challenge was present in our community arcade… to beat the dragon and save the princess. I dumped way too many quarter’s into this game and came back late from lunch on more than one occassion. The owner of the arcade had installed a monitor above the machine so others could watch while you played. In time I had developed quite a few followers that I think figured I was most likely to complete the game. Some would even let me play ahead of them even though they had their quarters lined up. A couple of times other people even paid for me to play the game. One afternoon, it finally happened. Amidst a small crowd of people surrounding the machine I reached the Dragon’s Lair. Of course I didn’t beat it the first time, but I played again and much to the enjoyment of the crowd, I defeated the dragon and we all saw the end of the game. I was very proud to have been the first person in our city to have defeated the game.

Real player with 3.9 hrs in game

Dragon's Lair on Steam

Blue Estate The Game

Blue Estate The Game

First of all, I never really liked the original comics. Or “graphic novel” as they prefer to call them. The art style was all over the place, thanks to how different pages were made by different people, while the story was fully made of cliché. The only thing that used to make it special for people is the fact that it was all about Russian mafia fighting Italian mafia, but honestly, it was just the mixed art and a lot of cliché, nothing else. When you finished reading, you felt like you’ve experienced nothing new, so, it was really easy to forget about Blue Estate right the next day. The game, on the other hand, instantly caught my attention. Not only because we rarely see the games, based directly on comics without those being turned into the movies first, but also because it was a rail shooter. Back in the days the genre used to shine and we had many awesome games up to the PS 2 times, while after that the only console that tried to keep rail shooters alive was Wii. And after Wii died, there was literally nothing. And since yours truly is a huge fan of the genre since the NES times, when there were games like Freedom Force (not to be confused with 2002 game), you can easily guess that I was really glad to hear that there’s going to be another game of that kind, even though I really, really disliked the source material.

Real player with 17.3 hrs in game

So outside of an arcade, rail shooters are extremely hard to find nowadays, on any platform. It seems that fast paced multiplayer shooters (think Counter Strike and Call of Duty) or open world pseudo shooter/tactical games (think Day-Z, Far Cry, etc.) are the way to go for most developers nowadays. So it’s sadly pretty rare to find anything that breaks the mold, and when you do, the end result is not always that great.

With that being said, however, Blue Estate The Game was a welcome addition to my steam library and breath of fresh air after playing an endless stream of fast-twitch, zombie horde, open-world shoot ‘em ups. It’s actually based on a graphic novel of the same name, which I’ve read and definitely reccomend.

Real player with 5.2 hrs in game

Blue Estate The Game on Steam

Destroy All The Cubes

Destroy All The Cubes

The idea for this game is excellent and I really want to like it, but it is fundamentally flawed; the ‘ball gun’ is very inaccurate, balls keep hitting corners of bricks and bounce straight back no matter how much care I take in aiming, and luck plays a huge part in this game, when it ought to be down to skill. A very frustrating game indeed.

Real player with 10.7 hrs in game

A really cool and addictive game!

Real player with 2.0 hrs in game

Destroy All The Cubes on Steam

Revolution 60

Revolution 60

If you have synesthesia, get some sunglasses before you play this game, and play it with care. It’s been about two hours since I stopped playing it and I still feel dizzy, disoriented, and nauseous.

I really like this game, but the colors, the lighting, the bloom, the motion blur– all these things put together make me feel as though I’ve been playing the game while sitting inside of a spinning dryer.

EDIT: Just completed it on Girlfriend mode.

Where to start. The Internet really wants you to make things seem worse than they are, but I refuse. Revolution 60 is a game where all the pieces are in place (nearly): there’s music, sound effects, graphics (though the anatomy, esp. the characters’ heads, prevents anyone from really taking the drama seriously), and a control scheme, a movement scheme, a battle system, but all the parts are so disparate that they do not work well at all together.

Real player with 20.4 hrs in game

This game is a port of the original IOS release, and, generally-speaking, an improvement over the original game. The controls are more responsive and the framerate is extremely stable. Though the game has issues with certain GPUs according to some users, it is generally more functional and more competent than the original game, with a clear attempt made at addressing the laundry-list of technical problems the original game had. The framerate is fixed, the audio mixing woes are fixed, the synchronization errors are fixed, the model tearing is gone. The game looks smoother and moves better than ever before, and I’ll give Giant Spacekat Studio its props for getting this much done. New content was added, including new responses for Holiday, new animations, and new skins for all the characters. By all accounts, this is an outstanding achievement on Giant Spacekat’s part at fixing the game’s various outstanding issues, and it deserves respect for doing so.

Real player with 10.4 hrs in game

Revolution 60 on Steam

Ryse: Son of Rome

Ryse: Son of Rome

fun game that holds up today even though it was just a “tech demo” when release. decent story, solid graphics, and mediocre gameplay. plays like a simpler version of the batman arkham series. the only downside is that campaign is very short (4-6hrs) and the combat is repetitive. still, worth checking out since it plays like an extended action movie.

Real player with 60.8 hrs in game

Contrary to what the game’s title might leave you believing, the protag’s name is not actually Ryse, but it’s actually Marius. Some characters do tell him to rise from time to time when he’s being a lazy slacker falling asleep in the middle of a war, and the subtitles use an i instead of a y, but that’s just semantics. I’d also consider the “Son of Rome” part to be a little inaccurate since a city can’t conceive people. Although people can be conceived inside cities, and Marius’s daddy-o, Leontius sure laid down the pipe on his wife Septima. And we have confirmation that he did so at least twice since Marius has a sister! I might be going a little off track here, so let’s get down to the game itself.

Real player with 21.8 hrs in game

Ryse: Son of Rome on Steam

ZAP Master

ZAP Master

Another Unity asset flip without anything worth mentioning, the common buy and sell was your own kind of stuff.

Real player with 7.3 hrs in game

This is a pure Asset flip of https://www.assetstore.unity3d.com/en/#!/content/87301 which comes with full source code. They didn’t even bother changing the name.

Zonitron uploaded the exact same game under 3 different names before they got banned by Valve.

All you do here is click in the general direction of enemies. Half of your playtime will come from watching the level switch animations.

Real player with 2.3 hrs in game

ZAP Master on Steam

CANNON

CANNON

Don’t waste your dollar. This game has been broken since the last update 8 weeks ago. Even if they do patch it, it is still not worth 1 dollar.

Real player with 3.1 hrs in game

After the awesome “destroy” series, this one is just boring… ‘Only’ 10 levels in, so things may change, but currently, I am pretty much disappointed. Cannons just refill, so you can’t do anything wrong. Only being able to fire a single cannon at a time, when several paths are clear just makes it feel slow an tedious.

I don’t really want to turn people off of this game, so I won’t make the review a negative one, (Valve please add some sort of neutral option please!) just be aware that this is (imho) not a puzzler, you can ‘solve’ the levels by brute-force clicking…

Real player with 2.4 hrs in game

CANNON on Steam

Cavern Escape Extremely Hard game!!!

Cavern Escape Extremely Hard game!!!

2¢ Review

| Game Name: | Cavern Escape |

| Original Release: | 20 Feb 2017 |

| My Overall Grade (#/10): | 5 |

| Demo: | No |

| Workshop: | No |

| Level Editor: | No |

| Captions: | No |

| Controller Support: | No |

| Multiplayer: | No |

Real player with 18.9 hrs in game

Contrary to what the store page tells you, this is neither a platformer nor a puzzle game (that, with some other blatant lies in there made me seriously wonder if they accidentally pasted there a description of some other game.)

It is a typical “don’t touch the walls” maze game for people with steady hand (nothing brain teasing about that.)

The only redeeming quality this game has, is that unlike some other games of this genre, they bothered to actually have somewhat good looking visuals. Sadly, it’s completely wasted, as everything else is just broken.

Real player with 1.9 hrs in game

Cavern Escape Extremely Hard game!!! on Steam