Heavy Rain
๐๐จ๐ฐ ๐ ๐๐ซ ๐๐ข๐ฅ๐ฅ ๐๐จ๐ฎ ๐๐จ ๐๐จ ๐๐๐ฏ๐ ๐๐จ๐ฎ๐ซ ๐๐จ๐ง?
I can’t believe it’s been almost 11 years since this game’s been released. I love this game from the bottom of my heart. I always had interest in story driven games, the moment I saw this game’s trailer I knew it was meant for me. It’s one of those games that defined my personality through my teenage years. How can you not love a game like this. It’s the game that took motion capture to the next level back in those days. Tragic drama thriller movie like game where your choices do actually MATTER. Main characters can die or get injured during their encounters. Every choice you make feels like it will have an impact on your experience. It offers a lot of content and replayability. The action scenes are very intense and gets you locked onto the screen. You can listen to your character’s thoughts that gives you more insight and adds depth about the situation the person’s going through. Which I have missed a lot of them when I was playing 10 years ago even though I’ve played this game more than like 500 hours now I’m discovering new things. To me, Quantic Dream games are really good in terms of creating and establishing scenes as well as writing story with characters and multiple different possibilities. And not to mention the unforgettable magnificent score. It sends shivers down my spine when I hear that Ethan Mars' Theme. Lastly, I believe Quantic Dream company really cares about the content that they’re making at least as I’ve seen from the behind the scenes and artworks.
โ Real player with 72.8 hrs in game
Read More: Best Quick-Time Events Choices Matter Games.
-How many cliches do you want mr. Cage?
-Yes
I love narrative games so my opinion in this might be a little biased and I obviously recommend this game. It doesn’t come without flaws but we get so little of such games that i’m happy even if it’s not perfect.
Heavy Rain is an interactive-drama thriller. The Origami killer is kidnapping children and drowning them. One of the main character’s son disappears and father who’s name is Ethan gets a message from killer demanding him to take tasks in order to save his son. Killer is testing Ethan’s courage and Ethan must decide how far he will go in order to save his son.
โ Real player with 30.2 hrs in game
A.D. 2047
Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.
โ Real player with 10.4 hrs in game
Read More: Best Quick-Time Events Thriller Games.
Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.
โ Real player with 4.8 hrs in game
Beyond: Two Souls
DISCLAIMER
The review you are about to read is based on my own experience with the game, my judgment, and the rating system! No third party has impacted anything said in this review. This review is also 100% spoiler-free, so you don’t need to worry about that either.
Gameplay and Interaction (16 out of 20)
So, as far as the gameplay is concerned this game is the interactivity festival in a good way. Since Beyond: Two Souls is mainly focused around the actual delivery of the story, it is expected for the number of interactive elements to be higher than what you’d usually see. One thing that might surprise a few people is that everything you interact with has a purpose, and there’s no single object that you interact with being there just to fill the space up. Unlike other similar story-based games, there are no interactive components that are wasting your time for the sake of prolonging the playtime - everything is pretty much associated with the story itself. The only thing on the interactive side which doesn’t make sense is that the game is (in certain sequences) almost unplayable without a controller. Considering that this game was a console release at first, without any plans for a PC release does help me look past some of the decisions that were made for the PC release. The only frustrating thing is that the developers did not even try to alter the originally designed mechanics and make them at least a little bit easier to cope with on the PC. Let’s be honest, the PC is the platform where most of the players do not own a controller, to begin with.
โ Real player with 25.1 hrs in game
Read More: Best Quick-Time Events Choices Matter Games.
I burned the house because she said rock music sucks
I am Quantic Dream fan since Fahrenheit, after I played it I fell in love with narrative games and couldn’t wait for more similar games. Heavy Rain came out after some time and again I enjoyed it very much but it had flaws. And then Beyond Two Souls have been released. Wow I loved everything about this game, it’s hard to find to say anything bad about it.
Beyond Two Souls tells a story of Jodie and her entity Aiden. Don’t expect realism here, it’s kinda similar to Life is Strange 2 in some way or Fahrenheit. A girl with supernatural power. Aiden is always with her, he doesn’t leave her, he protects her and even lets her see souls and past events. In her childhood Jodie was taken by the scientists to do tests and experiments and her life has been a real roller coaster. No need to talk about the story much because of spoilers on every step so you need to experience it yourself.
โ Real player with 21.9 hrs in game
Adventureland XL
I played the original Adventureland alongs with many other Scott Adams’s Interactive Fiction games back in the late 70s and loved them. As soon as I heard I could play Adventureland again with my kids and grandkids I purchased it right away on Steam. It brought back so many good memories for me and the new version is even better now using the Conversational parsing engine!
โ Real player with 13.7 hrs in game
Revival of the classic, plus much much more :). Great game for both seasoned and new adventurers alike :)
โ Real player with 8.4 hrs in game
Let It Go - How to realize your dreams
Espaรฑol:
El juego es corto pero vale la pena jugarlo, al comienzo es frustrante no entender que es lo que hay que hacer, pero con un poco de cabeza y ciertos acertijos entiendes que tienes que hacer y como conseguirlo. Ademas hay que realizarlo en un tiempo muy limitado, El Impotente Meow-Meow te da unicamente 21 segundos pero este lo puedes extender para que te facilite el uso de tiempo.
Pros
-
Tiene un mensaje lindo de perseverancia
-
Gatos!
-
Atmosfรฉrico!
-
Puzzles desafiantes
Contras
- Mi รบnica queja es que el juego me forzรณ a usar el teclado y el ratรณn. Correcto! tiene compatibilidad total con el mando pero tiene una sensibilidad muy baja en el joystick al mover la cรกmara POV y no puede ser configurada en las opciones, intente probar diversas configuraciones desde Steam, pero la sensibilidad persistรญa muy baja.
โ Real player with 4.1 hrs in game
Took me a good while to figure out how to do everything, but it was worth it in the end. The dream I ended up realising was amazing (which was “COOKIES”, if you must know)! That speedrun mode is nerve-racking though, goddang, lol.
Really good game overall though, most unique thing I’ve seen in a hot minute! The concept kinda reminds me of Half Minute Hero (which I wasn’t a massive fan of), except everything is 3D and there’s no battles.
Can’t say I’m a massive fan of your progress fully resetting everytime you quit and come back though. New game and load game options would be nice.
โ Real player with 2.1 hrs in game
Saviorless
Saviorless is a stylish dark fantasy action-platform game with beautiful hand-drawn art and animation, featuring two distinctive main characters on their quest to escape from a cursed land known as the Smiling Islands.
ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย
A cursed world to explore
Immerse into a deep narrative-driven platform with unique enemy designs and multiple characters with full hand-drawn animation. Enjoy an evocative and haunting soundtrack that accompanies the player through many mysterious and visually stunning landscapes.
Two playable protagonists
Experience dynamic gameplay that switches between two distinct characters with unique abilities and particular challenges.
Antar Child
Help the fragile and reckless child to unveil the secrets of the islands through exploration and puzzle-solving while avoiding the many dangers that lurk in the ancient ruins around.
The Savior
A violent masked avatar born to protect the children against hordes of bizarre enemies and bosses that haunt the land of the Saviors. Endure fast-paced ruthless combats against everything that stands between you and your escape from the Smiling Islands.
The Orphan: A Pop-Up Book Adventure
Unfold the story of The Orphan.
The Orphan: A Pop-Up Book Adventure is a 3D side scroller, single player, puzzle adventure game with a scary atmosphere. A child finds a battered and tattered pop-up book in the attic. With curiosity, he opens it and, to his surprise, is magically transported into the book where it experiences the story of the orphan child in the book. The world of the main character is shaken when a fire breaks out in the house one night, which devours the house and its parents. In search of a new home, the orphan experiences adventures, must defy dangers and always be on the lookout for the henchmen of the orphanage director, the shadow men. The walls of the orphanage keep a dark secret. Experience the story of the child in search of a new home and family in the magical world of The Orphan.
Discover the unique and fantastic world of The Orphan a pop-up book.
Explore and interact with the pop-up book world of The Orphan. Fold and bend the world, the game world is not only the setting, but also part of the gameplay.
Choose your character and experience the story from the perspective of Isabella or Jack.
Bring the world to life
Unfold the story of the book and repair the damaged areas to unleash the magic of the book pages and transform the world.
Fix the book but be careful of its dangers.
Be warned! The shadow men aren’t the only danger lurking between the pages of the book.
Fateful End: True Case Files
Nice game! Good suspenseful atmosphere with just a few splashes of light horror. I thought the story was really well done. All the characters have a reason to hate you so it keeps you guessing till the end who wants you dead. The one thing I might say is that there are a few parts that play uncomfortably like a dating sim, but maybe that’s just me. Beyond that I would definitely recommend this game.
โ Real player with 9.9 hrs in game
Recently, I gave a few Chinese visual novels a try and I managed to absolutely enjoy one or another title, and thus, I decided to give Fateful End: True Case Files a try as well. Obviously, I was already biased after playing through Detective Kobayashi that was from the same developer: Genuine. Admittedly, I never heard of them before, however, what could go wrong after I already made some experience with one of their games, right? Anyway, what stood out immediately to me was the stunning artwork, and the plot that seemed very mysterious. Unfortunately, despite me enjoying Fateful End: True Case Files, I feel like I simply expected too much of the plot.
โ Real player with 5.0 hrs in game
Alan Sharp
After the demo I couldn’t wait for the first chapter. As a fan of mysteries this hit the right spot for me.
The game never felt stale (as many horror/puzzle games can be at times), interesting narrative, amazing story/writing. First playthrough was with constant shivers in my spine. I was not a big horror game fan but this game is starting to maybe change my perspective of the genre.
Game felt much more smoother than the demo, for example the walking and looking around with the mouse with motion blur turned on (which I usually turn off in games because it’s rarely done right) felt very snappy and responsive, in simple words it’s done right. Overall, the optimization is pristine. The fact that it was made with no budget and only 2 friends, it’s amazing. The amount of work, time and commitment must have been huge!
โ Real player with 5.0 hrs in game
Game could use some good polishing especially with it’s menu and game pad support would make later parts of Sharp much easier.
Although nowhere near as solid as similar titles like Silver Chains, Sharp’s four hours is worth the elbow-grease but sadly not its asking retail.
Sharp is not just another foreign walking simulator remixing assets as there is some sophistication to it’s game play and efforts in presentation and voice-acting but Sharp also isn’t enjoying the Playstation 2 era it replicates where low calibur productions easily barked up eBay bids beyond the fifty dollar mark.
โ Real player with 4.0 hrs in game