D4: Dark Dreams Don’t Die -Season One-

D4: Dark Dreams Don’t Die -Season One-

D4: Dark Dreams Don’t Die is a true hidden gem. I consider it to be a masterpiece. It is among my favourite games, and one of the finest examples of the interactive movie subgenre. It’s also among the most immersive games, both overall and specifically due to how great it is with giving you a lot of different emotions. It’s sad, mysterious, weird, funny, and somewhat scary. It has a great balance of brightness and darkness, and not because it only plays on contrasts, but because it has bright, dark, and in-between moments, and they are placed appropriately, as well as equally good at what their purposes are. While some might claim the game is unfinished, it’s not exactly so, it’s more of a somewhat unfinished game, but worth it without a doubt. You can see it this way - even if a truly beautiful painting is unfinished to some degree, it still remains beautiful. Now let’s talk about the essential video game aspects.

Real player with 27.0 hrs in game


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8.5/10

My likes include 100% de Agave tequila. My dislikes are mainly drugs… And chewing gum.

Overview

D4: Dark Dreams Don’t Die -Season one- is the first part of a planned episodic adventure games series developed by Access Games in the same vein as Telltale’s cinematic titles. D4 is a crazy story filled with wacky characters and ridiculous situations somehow fittingly wrapped into a serious, moody detective crime story.

Story

D4 follows the tale of David Young, middle-aged ex-cop and widower turned private detective in order to find D, a mysterious individual whose only known initial was Little Peggy’s (Young’s wife) dying breath.

Real player with 16.1 hrs in game

D4: Dark Dreams Don’t Die -Season One- on Steam

Fahrenheit: Indigo Prophecy Remastered

Fahrenheit: Indigo Prophecy Remastered

A cult classic with a unique approach to storytelling and a polarizing third act.

2005’s “Fahrenheit” or “Indigo Prophecy” (the latter was the name given to the censored version released in the USA and other countries) was marketed as the first interactive film. At a time where few games dared to be like movies, David Cage (who was lead director and writer) aimed to bridge the gap and show that video games can also tell deep and meaningful stories. Whether Fahrenheit actually did this successfully is up for debate, but what’s known for certain is that David Cage changed the landscape of video games in a huge way.

Real player with 32.0 hrs in game


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Information

Title: Fahrenheit: Indigo Prophecy Remastered

Developer(s): Quantic Dream, Aspyr

Publisher(s): Aspyr

Genre(s): Interactive movie, action-adventure

Release Date: 29 Jan, 2015

Mode(s): Single-player

Review

+ Merits:

When it comes to combining the cinematic media with the interactive storytelling genre, Quantic Dream unequivocally wins the gold medal. Instead of watching a movie and being constrained by what the writer intends, you are the one who pulls the strings of its events. Back in 2005, Indigo Prophecy was way ahead of its time in capturing the dramatic, pictorial elements of a film and implementing these elements in an atmospheric game that’s driven by a thrilling crime story to create a unique experience of cinematic gameplay.

Real player with 15.2 hrs in game

Fahrenheit: Indigo Prophecy Remastered on Steam

STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

Star wars the force unleashed is a fantastic game it is a solid pc game and the graphics for the most part still hold up along with it’s story in this review i will be going over the pros and cons of this game and whether you should get this game alright let’s get on with the review. ^w^

STORY: Star Wars the force unleashed has a very interesting story now i won’t spoil anything but i will say if this is your first time playing this game you will be on the edge of your seat trying to figure out what outcome will come at the end of the story. In the story every character has their own unique personalities that all feel like real people furthermore the dialogue between each character that talks doesn’t feel clunky which is a good thing as it makes the overall universe seem like a Star Wars movie and not a clunky awful mess with cheesy dialogue.

Real player with 33.9 hrs in game


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God Mode in Star Wars

Before Jedi: Fallen Order came out last year, this was one of the most recent single-player Star Wars games; it was made in 2008. Despite its age, it holds up quite well as an immersive force experience. It’s not without its issues–some of which are compounded by this advanced age–but it’s still as fun as I remember when I played the Wii version a decade ago.

Story: Uniquely Star Wars-esque

This game explores the period between the third and fourth Star Wars movies; the player is Darth Vader’s secret appearance, groomed by the fallen Jedi from birth. I won’t spoil the intricacies of the story, but it’s solid overall. In ways I can’t quite put into words, it has a very Star Wars-y feel to it.

Real player with 24.5 hrs in game

STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition on Steam

Castlevania: Lords of Shadow – Ultimate Edition

Castlevania: Lords of Shadow – Ultimate Edition

First off, I’m a huge fan of the Castlevania series. So that foundation may color my opinion of this game and it’s ensuing interquel and sequel (which I’m currently in the midst of). Something about medieval through Enlightment era Europe with a heavy gothic/baroque aesthetic, corrupted through dark forces that threaten the world? Awesome. Tons of monsters pulling on a multitude of inspiration from the myth cycles of antiquity through the modern Universal monsters? Yes, please.

Konami struck gold initially by creating these dark adventures that took a quite serious tone for the early Nintendo systems, offering a beefy challenge of vintage Nintendo difficulty through several increasingly impressive platformer games. They then evolved into the famed Metroidvanias with the release of Symphony of the Night on the Playstation - trading a bit of the reflex-intensive difficulty for massive sprawling environments that took forever to explore and fully unlock - and followed this formula with several excellent installments on Nintendo’s handhelds where they found their most sustainable home and success through the late 2000’s. Then Konami, sensing the increasingly stagnant nature of the series as it became mired in repeated iterations of SotN’s sprawling platformer/RPG hybrid, started searching for a way to revitalize the series again, just as SotN ignited a sort of Golden Age for the series.

Real player with 98.7 hrs in game

(Important note: This game, for whatever reason, doesn’t like being set to fullscreen + max res on a display other than that which Windows / your video card identifies as Display 1, regardless if it’s your primary display or not. Weird bug but easy to fix.)

Lords of Shadow is a flawed but polished masterpiece and a triumph of artistic direction. It’s shortcomings are forgivable. That said, since you can expect to sink upwards of 40hrs into this, I’ll go into some more detail.

Presentation wise, this game is stunning. Masterful visuals paired with smooth and optimized 4K performance make for an eye-popping experience. The art team went all out on this and it shows. I’ve never taken so many screenshots of a game before. Two major detractors though: 1. Some of the cutscenes were pre-rendered for console are unimproved by modern hardware (they still look passable but they’re jaggy af); 2. Godrays are a weak point. The score is powerful but not iconic; you’ll love it in the moment but try to recall the music later and you’ll likely struggle, for the most part. This isn’t objectively a bad thing, as it simply means it’s enhancing the experience without overpowering it but I was disappointed by the lack of iconic singles and the abscence of a Bloody Tears revamp.

Real player with 47.4 hrs in game

Castlevania: Lords of Shadow – Ultimate Edition on Steam

Shenmue I & II

Shenmue I & II

[SHENMUE I]

Shenmue is a strange, gently plodding beast of a game that we’ll never see the likes of again. Even when Shenmue 3 comes out, it will likely focus on different things, different aspects of gameplay. Shenmue is currently gaming’s one and only kung-fu small town life simulator, and that’s commendable.

This makes the fourth time in my life I’ve finished Shenmue 1 and every time I’ve played it I’ve seen different scenes, talked to people and discovered what to do next in different ways. I’ve gotten different toys out of the capsule machines and won different prizes in the lucky-dip draws in the stores. The plot of Shenmue is the same every time, the way you work through that plot is different and organic.

Real player with 89.2 hrs in game

Shenmue. It was a great game that preceded many other open-world titles. It is still the game with that much immersion from the open-world as you can get in 2021, if we’re not talking about visual details. Every person there, every single NPC has a unique appearance, behavior pattern, and biography defining his/her actions. Additionally, every person involved in fights has his own set of moves. How’s that for starters? For a game released in 2001? Even more, Shenmue is still the great tale of adventures and martial arts.

Real player with 73.3 hrs in game

Shenmue I & II on Steam

Tales from the Borderlands

Tales from the Borderlands

Wow…. just wow. This game is a must buy!

Let me start out by saying that I’ve never played a Borderlands game before this one. If you are new to the Borderlands universe, no worries. Tales From The Borderlands is able to introduce you to the world without needing any prior knowledge of the original games. Technically this game takes place after Borderlands 2, but it is summarized perfectly and requires no further knowledge then what they explain to you.

In TFTB, you play two different characters (Rhys and Fiona) as they recap the story of their adventure. Like most other Telltale games, Tales plays out like an interactive adventure, with dialogue options and choices sprinkled in.

Real player with 28.6 hrs in game

I guess there’s a lot to say about the game but I’ll keep it short for ya’ll. If you really want to read some in-depth critisism you can check out the lower part the review. If you just want to know if this game is good for you, just read the short COOL-list up here.

COOL:

  • Tales really captures the Borderlands' iconic mix of action and humour.

  • Dialogue is quite solid, be it in a serious or humorous scene. Has it’s off-moments though, but that’s to be expected when…

  • …You have about 10 hours of story going on. Quite a long journey with lots of twists and turns.

Real player with 24.2 hrs in game

Tales from the Borderlands on Steam

Beyond: Two Souls

Beyond: Two Souls

DISCLAIMER

The review you are about to read is based on my own experience with the game, my judgment, and the rating system! No third party has impacted anything said in this review. This review is also 100% spoiler-free, so you don’t need to worry about that either.

Gameplay and Interaction (16 out of 20)

So, as far as the gameplay is concerned this game is the interactivity festival in a good way. Since Beyond: Two Souls is mainly focused around the actual delivery of the story, it is expected for the number of interactive elements to be higher than what you’d usually see. One thing that might surprise a few people is that everything you interact with has a purpose, and there’s no single object that you interact with being there just to fill the space up. Unlike other similar story-based games, there are no interactive components that are wasting your time for the sake of prolonging the playtime - everything is pretty much associated with the story itself. The only thing on the interactive side which doesn’t make sense is that the game is (in certain sequences) almost unplayable without a controller. Considering that this game was a console release at first, without any plans for a PC release does help me look past some of the decisions that were made for the PC release. The only frustrating thing is that the developers did not even try to alter the originally designed mechanics and make them at least a little bit easier to cope with on the PC. Let’s be honest, the PC is the platform where most of the players do not own a controller, to begin with.

Real player with 25.1 hrs in game

I burned the house because she said rock music sucks

I am Quantic Dream fan since Fahrenheit, after I played it I fell in love with narrative games and couldn’t wait for more similar games. Heavy Rain came out after some time and again I enjoyed it very much but it had flaws. And then Beyond Two Souls have been released. Wow I loved everything about this game, it’s hard to find to say anything bad about it.

Beyond Two Souls tells a story of Jodie and her entity Aiden. Don’t expect realism here, it’s kinda similar to Life is Strange 2 in some way or Fahrenheit. A girl with supernatural power. Aiden is always with her, he doesn’t leave her, he protects her and even lets her see souls and past events. In her childhood Jodie was taken by the scientists to do tests and experiments and her life has been a real roller coaster. No need to talk about the story much because of spoilers on every step so you need to experience it yourself.

Real player with 21.9 hrs in game

Beyond: Two Souls on Steam

Frog Demon

Frog Demon

It’s a nice game but when i faced a glitch my enjoying is over

i just stuck in (bug) checkpoint

only way to carry on close the game and re-open it

Real player with 0.9 hrs in game

Check out my Steam Curator page, “Minorthreatt Gaming Reviews.” I have the most organized and extensive genre lists on Steam! Be sure to “FOLLOW” for more of my recommendations: http://store.steampowered.com/curator/31339849-Minorthreatt-Gaming-Reviews/?appid=257170

The Short of it: A “rager” of a tower climbing platformer. Unless you are highly sedated, you will rage. You will rage quit. And then you will double click that little icon and climb again. Don’t pay more than $1 IMO.

Reminds me of: If you liked Downwell, you’ll probably like Frog Demon, because then you can go Upwell buh-dum-tishh

Real player with 0.9 hrs in game

Frog Demon on Steam

Blues and Bullets

Blues and Bullets

Game is dead like a beached whale.

My personal experience is probably a lot like most people on here. When a sale season hits, you go out a buy a crap-tonne of anything and everything that has had a price reduction on your wishlist. Like a hungry vacuum cleaner sucking up your wallet, purse, handbag, life savings, superannuation and assorted licorices, you just buy buy buy! without really looking at the forums or the latest info or even if the game is finished yet.

Which brings me to my point. This game wasn’t finished, and never will be.

Real player with 8.7 hrs in game

I do not really review episodic titles without having all episodes at hand with a complete walkthrough. With Blues and Bullets I did an exception as the title with its heavy noir atmosphere kept calling me. “A Crowd of Monsters” made an interesting and enjoyable game and I’m sure we’ll hear more about them in the future.

In the center of the game we have Eliot Ness who is based on the real Eliot Ness - an agent who enforced the Prohibition in the early 20th century and was famous for being part of the so-called Untouchables, a group tasked with getting Chicago rid of its corruption and - most notably - putting Al Capone behind bars. Here, the story is fictionalised - Eliot has already retired when he gets a visit from one of Capone’s henchmen. The kingpin wants to bury the hatchet and offers the agent a job most unexpected: finding his granddaughter as Sofia Capone was kidnapped.

Real player with 6.2 hrs in game

Blues and Bullets on Steam

Think_

Think_

Think_ as a game is pretty mediocre. Although the game does have a few slightly relatable emotional moments, it lacks in it in lack of gameplay, it’s price (it should be worth a dollar or two or nothing at all), the abyssmal sprite work, glitches, and just in general play value or replayability. The game can be beaten in probably half an hour and is not worth the price it has. After being beaten, the game seems to leave you in a soft lock which leaves you with no way to play the game. The game lacks charm and all and all, the only thing I enjoyed in it was the music, when it wasn’t blasting my ears out of course. 2/10, would not recommend.

Real player with 1.9 hrs in game

I’m a sucker for short games with bad graphics, what can I say? The music is pretty good too. Only complaint is that the game doesn’t allow you to play it for a second time. I wanna see what happens if I name my character Paul :(. I don’t see an issue with the price, I just wanted to get rid of some money ngl.

Real player with 0.8 hrs in game

Think_ on Steam