Conquest!
For the type of game this is, it is well polished! I spend countless hours a day playing it and the community is nice and talkative too!
This is a game that you use up movement points for, then return in a little bit. Very strategic, lots of possiblities on what to do within the game, and a great balance on how long an “age” lasts. (ages are like seasons for other games)
There’s much more that i can say about this game than i can here, but I gave it a 4/5. The details are shown in my video here: https://www.youtube.com/watch?v=7Vt-7MwCviQ&t=29s
– Real player with 60.5 hrs in game
Read More: Best PvP Tutorial Games.
Loving the game so far, very friendly and helpful developers in the discord as well. after playing the game for 20 hours or so, its a lot more in depth then the style would have you believe from the different classes and how they work, to the diverse amount of spells that can do anything from give you resources, reinforcements during fights, and just straight kill you. The game is definitely worth trying at least if you like strategy games.
– Real player with 54.2 hrs in game
Battleships: Command of the Sea
BattleShips is turn based strategy game where United States and Japan clash in the waters of the Pacific in a struggle for supremacy. World War II continues! Challenge other players and discover various ways to defeat your opponent and win the war! Choose your admiral and use resources to perform special, powerful attacks to dominate your opponent and seal your victory. To win, you will need to combine strategic planning of fleet deployment with tactical and unexpected attacks. Are you ready for the challenge?
Manage your fleet
Secretly deploy your fleet on the grid and give orders to shoot at enemy positions. In turn-based gameplay, precision matters. Whoever sinks the entire enemy fleet first is the winner.
Choose your side
Rewrite cards of history by leading Japan into flawless victory or take the side of the US and seal the story! Each side has its own unique set of special skills which define the course of the fight. Which side will you be on?
Become an admiral
A good fleet needs a good commander to win. Choose your Admiral and outsmart your opponent by using unique abilities and custom skill system! Be careful though, your enemy has their own arsenal of special abilities.
Play online
Play against opponents from around the world or challenge your friends to a duel in a friendly online battle and see who will take control of the waters of the Pacific.
Single-player mode
Beat AI in single player mode. To defeat the computer you will have to use all your abilities. Train in single-player mode to become the ultimate multiplayer admiral.
Read More: Best PvP Turn-Based Strategy Games.
Siege the Day
I tested this game and did enjoy it.
Things i have spotted is people expecting stronghold like gameplay, it really is nothing like stronghold.
The video, made it seem to me as if it’s a microtransaction fest, it has no microtransactions.
You build your castle and shoot the enemy’s castle into bits, much like castle storm.
In all honesty, if i had to chose between siege the day and castle storm i’d prefer playing castle storm, but this game has entertained me greatly as well.
Controls may seem wonky at first, but they’re easy to get used to.
– Real player with 19.1 hrs in game
Read More: Best PvP Tactical Games.
This is the old 80 game Crossbows and Catapults re-imagined as a computer game - for an early access release its playable and fun.
Game does need some polish - takes a bit of patience to get thru the tutorial and voice acting needs to change.
I can’t comment on Multiplayer as I haven’t been able to get in a game - I assume its a lack of players :(
– Real player with 18.5 hrs in game
Sumerian Blood: Gilgamesh against the Gods
Oh hey Archon, longtime no see. No, really, this game is indeed an Archon, and seems like it would have easily fit in back in the early EA days, alongside Adept and Mail Order Monsters.
Sumerian Blood almost feels like a prequel to Archon. The various units are nicely diverse, the combat’s fun, and it’s easy enough to aim and control. You’ve got various units that fling spikes, bouncing arrows, homing balls, or just throw themselves explosively at enemies, so combat’s going to stay fresh for awhile.
– Real player with 1.6 hrs in game
Pretty fun. Somewhat janky combat, but that’s part of the appeal. I’d love to see a sequel with more options / game customization and tighter controls.
– Real player with 1.1 hrs in game
AXYOS
This game is a pure example of what is wrong in the “Steam Greenlight” independent game industry. And mostly, what kind of trivial mistakes, the dervelopers, are doing in the process of developing an “indie game”.
First, about this “game”. It’s suppose to be a MOBA type FPS but the “game” is in this stage practically from the beginning with no actual or visable updates. The only visable change was the changing of the name of this “game” from RiP to AXYOS. Yes, I know that the “game” is in “Early Access” but it’s not, even, in an Alpha stage. I keep saying “game” with quotation marks because there is no game at all. Yes, the “game” looks like in the screen shots but that’s it. Only nice characters models, some weapons and some textures made with the UnReal DevKit. And that’s it!
– Real player with 8.4 hrs in game
The game itself? Great in appearance and has potential. However, that says little as many great games have been ruined by their publishers. And while in a single player game, that may not matter, in a multiplayer game, it is fundamental that the publishers understand the importance of not harassing their userbase. This review will not even touch how the game is at this point as with no players, you cannot adequately test a competitive multiplayer game.
This review will go briefly over what happened that I have to state the above:
– Real player with 5.6 hrs in game
Toy Soldiers: HD
Le jeu est sympathique mais ne vaut clairement pas le prix de 25€. Il n’y a pas assez d’unité différentes ni d’améliorations. La difficulté est mal dosée car toutes les cartes sont difficiles au début puis il n’y a plus grand chose à faire à la fin à part regarder. De plus il n’y a pas beaucoup d’emplacements où positionner vos défenses du coup les choix deviennent rapidement triviaux. Vous disposez d’unités (char/avion) à utiliser durant le combat mais si vous les quittez pour améliorer vos défenses alors vous perdez l’unité. J’espérais pouvoir construire des barraquements et des aérodromes qui enverraient des unités au combat mais non. Il s’agit simplement de mettre des mitraillettes et des canons.
– Real player with 15.3 hrs in game
In brief - A brilliant WW1 diorama-styled tower defence game with weapon ballistics instead of DPS calculators, unpredictable AI pathing, destructible environments and the ability for the player to control turrets or vehicles.
If you only played the WW1 content in “Toy Soldiers Complete” you should know that ported content was a buggy mess and was NOT faithful to the original Toy Soldiers. If you’re on the fence about paying full price for this remake, the original game is cheaper and still well worth playing!
– Real player with 14.7 hrs in game
Hide and Shoot
vullis
कूड़ा
Lixo
ਕੂੜਾ ਕਰਕਟ
Gunoi
qamama
Sorp
отбросы
Աղբը
Ihe mkpofu
Otaota
আবর্জনা
Dramhaíl
Смеће
spazzatura
Garari
ごみ
Smeće
Sampah
боклук
Qashinka
垃圾
찌꺼기
Basura
Takataka
ຂີ້ເຫຍື້ອ
Sopor
purgamentum init
Affald
Afval
Ѓубре
Rubo
ขยะ
Çöp
Zibil
Roska
Сміття
Des ordures
Müll
Rác
Σκουπίδια
Søppel
Fatra
Zinyalala
Sbwriel
Ōpala
Idọti
Udoti
Śmieci
Just in case I wasn’t clear enough, let me translate that into English:
Garbage
Highlights:
Bad mobile port
Design style straight out of 1995
Clunky interface
– Real player with 56.9 hrs in game
SGS Afrika Korps: Tunisia
SGS Afrika Korps: Tunisia:
The successful Anglo-American operation to invade the French colonies of Morocco and Algeria in November 1942, codenamed Operation Torch, was a massive steppingstone for the Allies in North Africa. From there, they had to conquer Tunisia to open a second front against the Axis and to disrupt their supply lines from Sicily to the ports of Tunis and Bizerte! And it also permitted the Allies to invade Sicily in July 1943\. So, who are you going to command for the battle of Tunisia? Will it be the Allies or the Axis? Either way, good luck to you, commander in SGS Afrika Korps: Tunisia.
*– [Real player with 10.6 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
I'm not an expert in turn-based games, but I'm interested in military history, WWII in particular, and that's why I tried this game. I actually won it, during a draw.
Overall I find it to be good, a mix of card-drawing, turn-based play, with dice roll and phases.
I like:
- the graphical representation of the units on the maps, which resemble those in Osprey's books
- the fact that there is no HEX, but rather regions
- you can move your units in different ways, not in a straight line
- events and historical places
*– [Real player with 8.9 hrs in game](http://steamcommunity.com/profiles/76561198059484979)*
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## Ashes of the Singularity: Escalation
This is the first review I have ever felt compelled to write. Then again, this is the first game in a long time that has made me this aggravated. The premise of the game is sound and the visual effects are appealing but in the end, the software is simply buggy and incomplete and its apologists paint a false picture of its nature. In my opinion, Ashes of the Singularity: Escalation should still be in beta testing.
First, allow me to state that I am a avid fan of Supreme Commander. Like many others, I was enticed by the constant flow of comparisons between Ashes and Supreme Commander and decided to purchase Ashes and judge for myself. Please listen very carefully to me when I say that _there is no comparison_. In Supreme Commander, one may effortlessly conduct their bloody maelstrom of war in true strategic fashion on vast 81x81km maps. One may wield thousands of units in battle over sprawling plains, clear skies, and open oceans. All players are at the mercy of nuclear missiles, long-range heavy artillery, and titanic, robotic colossi designed to reach across the sheer expanse of the most popular maps and touch some poor, naive soul. All of this grandeur could be witnessed at once from a comprehensive, strategic overview replete with toggles for intelligence radii, weapon radii by type, unit movement queues and patrol routes, and locations at which units are taking damage.
*– [Real player with 153.8 hrs in game](http://steamcommunity.com/profiles/76561197992300401)*
A fun experience with problems.
The Good:
Large scale conflict that runs on my potato with few issues.
Fairly decent campaign with fairly interesting characters and missions.
Hover armies have grown on me.
Decent selection of maps.
Good selection of units between the factions, even if their roles are unclear in the text box.
Army system where units are organised into armies and will micro themselves accordingly (I never use the queue for brining in certain troops to an army however, I prefer to be using my factories at all times making a collection of units and counters.)
*– [Real player with 100.6 hrs in game](http://steamcommunity.com/profiles/76561198012057457)*
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## Blue Max: Aces of the Great War
**Forget glory, friend. Think survival.**
The “Pour le Merite” or Blue Max fighter pilots were something to be both admired and feared. An award given to the best German pilots of World War I, if you ended up in the sights of a Blue Max plane, you knew your flying days were over.
Originally released in 1991 by Artech Digital Entertainment, Blue Max: Aces of the Great War is a classic flight simulator that takes you right into the fray as a World War I flying ace. Choose from 8 different planes, such as Fokkers, Sopwiths, Spads to take down enemy planes or capture surveillance behind enemy lines. If real time flying simulators aren’t your thing, Blue Max can also change dogfights into strategic turn-based battles, taking your challenge out of the sky and onto a 3D tactical map.
Step into the cockpit in Blue Max: Aces of the Great War, and experience the strategy and thrills of the best fighter pilots of their time.
* Take your dogfights to a 2D tactical map, executing turn based strategies against your opponents with an unique 3D simulation to visualize your best plan of attack
* Fly high in 8 historic fighter planes such as Albatross DIII, Fokker DVII, and more!
* Multiple 3D angles for more visibility when dodging and diving in the heat of a dogfight
* Shoot down enemy planes or fly skillfully over enemy territory for surveillance as you engage in captivating gameplay featuring multiple mission options and several historical locations.
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