Tower Tag
Where do I begin?
I have tried this game first time in an arcade. It was fun! But that’s pretty much it. When it came out on steam I thought why not? Price was half of what I paid for 90 minutes in the arcade and expected pretty much of the same chill shooter with random people. After 50 hours into this game, and 1 Official Tournament I cannot believe how wrong I was.
First let me tell you that this game is not just about jumping between towers and shooting other players. NO! This is one of the most intense and exciting e-sports game I have ever played! And definitely #1 for VR. This game requires tactic and teamwork that can put games like Onward to shame, combined with a faced paced game style that won’t let you take a breath till the end of the round.
– Real player with 163.5 hrs in game
Read More: Best PvP Multiplayer Games.
I played Tower Tag for the first time years ago in a VR Arcade in my town and I was totally hooked from the first 10 seconds. This made me think about VR in a different way.
Every played Paintball? This will teleport you back into every habit you automated on the real field in seconds.
Never played Paintball? Doesnt matter, shoot em up - but be quick.
All you need is 1 controller, 2 buttons (shooting and teleport/heal) and 3 things on your mind: you can only win as a team, you need to communicate and you better bring water coz this thing will get you sweating in no time.
– Real player with 109.5 hrs in game
Ashes of the Singularity: Escalation
This is the first review I have ever felt compelled to write. Then again, this is the first game in a long time that has made me this aggravated. The premise of the game is sound and the visual effects are appealing but in the end, the software is simply buggy and incomplete and its apologists paint a false picture of its nature. In my opinion, Ashes of the Singularity: Escalation should still be in beta testing.
First, allow me to state that I am a avid fan of Supreme Commander. Like many others, I was enticed by the constant flow of comparisons between Ashes and Supreme Commander and decided to purchase Ashes and judge for myself. Please listen very carefully to me when I say that there is no comparison. In Supreme Commander, one may effortlessly conduct their bloody maelstrom of war in true strategic fashion on vast 81x81km maps. One may wield thousands of units in battle over sprawling plains, clear skies, and open oceans. All players are at the mercy of nuclear missiles, long-range heavy artillery, and titanic, robotic colossi designed to reach across the sheer expanse of the most popular maps and touch some poor, naive soul. All of this grandeur could be witnessed at once from a comprehensive, strategic overview replete with toggles for intelligence radii, weapon radii by type, unit movement queues and patrol routes, and locations at which units are taking damage.
– Real player with 153.8 hrs in game
Read More: Best PvP Wargame Games.
A fun experience with problems.
The Good:
Large scale conflict that runs on my potato with few issues.
Fairly decent campaign with fairly interesting characters and missions.
Hover armies have grown on me.
Decent selection of maps.
Good selection of units between the factions, even if their roles are unclear in the text box.
Army system where units are organised into armies and will micro themselves accordingly (I never use the queue for brining in certain troops to an army however, I prefer to be using my factories at all times making a collection of units and counters.)
– Real player with 100.6 hrs in game
Bionic Battle Mutants
Warning: Based on single player content only.
Game runs fine under Windows 10, not a single bug apart from texture layer issue on one level (very minor thing).
Enjoyed the campaign (around 12 to 17 hours), the few problems inherent to isometric view and line of sight/visibility in this type of games are pretty well delt with here:
Wall transparency/visible line of sight/visible covers are all one icon away during battles.
The AP system, a few attack options and consumables are what you get to work with, clear and enough options for a few different layouts.
– Real player with 19.9 hrs in game
Read More: Best PvP Isometric Games.
BBM is an interesting take on turn-based combat with a small squad of warriors. I like the graphics style and the customization options. The game is not too deep or complicated, and is good fom some relaxed tactics for a couple of hours.
You team members can die in a fight, and reviving costs quite some resources, so it pays off to play carefully and avoid getting hit or charged, since most enemies are tough melee fighters
Good thing is you can replay missions to collect some more loot for the next upgrade.
– Real player with 16.6 hrs in game
Star Control®: Origins
I have broken this review into a few sections, because I feel like what you need to know depends on where you are coming from.
You played Star Control 2, and liked it a lot?
You should like this game. It basically follows the same formula in terms of story and gameplay, but with some welcome improvements, such as an automatic story log where you can review key details of past encounters, and a searchable star map with the ability to add your own bookmarks.
There are also some other subtle improvements. Enemy factions have more than one type of ship you will encounter, bringing added variety to combat. Your own allies will only provide one kind of ship, but your flagship can be equipped with a wide variety of different types of weapons and other abilities.
– Real player with 79.2 hrs in game
tl;dr; A beautiful and very funny adventure which is drowning in grindy, under- or mis-developed mechanics. [Verdict: 2/5]
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I have bought the game myself and completed it.
Let’s list all the positives first:
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Very good art direction overall. Graphics, animations, aliens: all are very well done and a joy to look at.
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Good story. Nothing super-original, but good enough with some minor twists and turns.
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Interesting lore: using the main and also side quests there is a lot background information which enriches the world of this game.
– Real player with 59.5 hrs in game
REVN
Absolutely phenomenal. Silas and his team have put their heart and soul into this game and it clearly shows. Revn seamlessly combines solid third-person shooter mechanics with traditional MOBA ability mechanics and RTS-style base-building. Tense firefights, tactical ability usage, and coordinating strategy among your team…there is something about this game that you simply cannot get anywhere else. There’s a reason it’s among my top games played. Highly recommend.
– Real player with 116.5 hrs in game
In Revn, you decide kind of character you end up playing with.
Your abilities, your items, your gear, your weapons: you get to pick the ones you want from a wide selection.
Example: You want to go full-on Iron Man with a Jetpack, a Riot Shield, an Orbital Strike, armor for days, and an Assault Rifle that cuts through armor like it was paper? You can in Revn!
This is a third-person shooter, so you don’t need to worry about using careful mouse-clicks to move around. But, your aim is of great importance in a fight, since you can’t simply click on a dude to hit them with your attacks.
– Real player with 70.5 hrs in game
Monsters of the North
Key Features
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Befriend monsters and get to know them
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Battle enemies in turn based elemental combat
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Choose what monster gets to speak to new recruits
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Build monsters relationships with each other and follow their quest-lines
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Permanent death and high stakes, monsters react and grieve for fallen allies
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Replayable roguelite runs with a continuous story
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Online Multiplayer Battling vs other players
Story
In the ruins of humanity, intelligent and speaking monsters roam the Nordic landscape. But something is rumbling in the deep: an ancient being has awoken and is preparing to extinguish life in the North. One human and a party of monsters are the only things standing in it’s way.
Accessibility
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The game is blind accessible, with Screenreader support and descriptions for monsters and visuals
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Super Cane navigation
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Contrast Options
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Scaleable Text
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Rebindable Controls
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Difficulty modifiers