The Political Machine 2020
I played a few rounds of this game, some multiplayer, some singleplayer. Overall, I really enjoyed this game for what it was worth. The game is charming, in a humorous way. I really enjoyed the ideology system, and how it influences and reshapes the race depending on candidates are in on the race. My friend and I made some custom candidates, did stupid matchups, and we had a lot of fun just pushing the ideologies to their limit. Some of the ideologies, like fascism or giant meteorism, just end up shooting you in the foot, and its amusing to see races devolve into stupid fights between two godawful candidates.
– Real player with 25.8 hrs in game
Read More: Best PvP Turn-Based Games.
This game needs a LOT of work, and with it now being over six months from launch I doubt that’s happening. It seems more time and resources were put into releasing the “Founding Fathers DLC” then going back and finishing their original broken product.
Perhaps the most glaring issue is that this product seems to have been made purely off some designers intuitive bias rather than any actual polling data. Universal healthcare and universal basic income are unpopular with “independents” but “Build the Wall” is. It also lists Trump’s intelligence as “smart” while Alexandria Ocasio-Cortez’s intelligence as dim, despite placing second in the Intel International Science and Engineering Fair while in High School, being bilingual, and graduating cum laude from Boston University with a bachelors in both international relations and economics. Meanwhile the geniuses that built the game have the same issue “farm subsidies” listed twice in the policy management tab, as well as a few spelling errors.
– Real player with 17.7 hrs in game
Countryballs: Modern Ballfare
I thought that Minecraft and roblox were amazing, I GUESS I WAS WRONG…
COZ THIS IS BEST GAME I’VE EVER PLAYED THIS IS THE BEST SHOOTING GAME OF COUNTRYBALLS
TYSM for making this game and Never ever remove Taiwan from this game
– Real player with 18.7 hrs in game
Read More: Best PvP Multiplayer Games.
balls
bought it because i am countryballs person, best game of the year
pros:
it exists
it exists
and it exists
cons:
none
update 2 months after the release nobody plays this game anymore so if you actually expect multiplayer don’t anymore, still fun with bots
– Real player with 9.6 hrs in game
No Place for the Dissident
While I am recommending this, I would highly suggest you wait for a sale or until the price lowers. It’s not a bad game and has some cool mechanics, but it isn’t something that’s worth $20 unless you really think It’ll scratch a niche you have. While sometimes fun, it needs more polish to be worth the price it’s asking for, at least in my opinion. Here’s a bullet point review:
The Good:
- Ideology spreads through points on the map that interact with each other instead of having each country just be a tap made up of abstract numbers. They even have different population densities. Looking at waves of orange overflow a country is somewhat neat to look at.
– Real player with 17.0 hrs in game
Read More: Best PvP Dystopian Games.
It’s okay. It will be better if they add more features and streamline the actions for smaller countries. Otherwise it will remain more tedious than fun.
It could be really cool if they keep updating it.
– Real player with 5.5 hrs in game
Dead In The Tropics
Outlive your friends in this social multiplayer elimination game. Once a day, a player must be sacrificed so the others can live. What lengths will you go to to be the last remaining?
The group must decide who is the next to be eliminated. How could you make that impossible choice? You only see one option. At night you vote.
Work together during the day, turn against each other at night. Will you be defeated by the starvation, the trials of the island, or the complicated island politics?
Key features:
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Deep, strategic, turn-based gameplay. Simple & easy-to-learn mechanics that cause nuanced, social consequences.
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Online multiplayer. Betray real-world friends or strangers on the internet.
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A game with voting at it’s core. Do you lie & scheme, or fly under-the-radar? How you play is up to you.
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Balance your individual goals with the survival of the group. Eating more will give you a survival advantage, but it will not make your popular.
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Randomly generated events and tools, along with the unique turn-order system, make every playthrough different. The decisions you make early will determine how the week plays out.
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The AI of the island will decide your circumstances. Those met with good luck may find themselves targeted by others, while the unfortunate may be ignored as unthreatening. Adapt your strategy to the hand you’ve been dealt.
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Those eliminated will still have a role to play on the final day if you choose to stick around. Short sessions mean it won’t be long until you’re back in the action!
To learn more about Dead In The Tropics, please visit:
Goalgetter
The first First-Person Football Manager gives you the chance to make your dream, of becoming a top striker in one of the major European leagues, come true.
You are a young and very gifted football player. Now you are getting the chance to play in the first league. Fight to achieve an essential position for yourself in your team, either by intensive training or by winning the sympathies of the fans and the trainer by other ways. Give interviews, make yourself seen in TV broadcasts and read your performance reviews in the papers.
Your private life is also an important factor. Do you want to get married, have kids, and buy a house? Do you want to buy fancy cars and try your luck in gambling, or do you rather want to fill up your bank account? Buy shares and monitor the stock market developments. Sign advertising deals and grow your popularity on social media.
Be careful not to make the wrong friends and keep concentrated on football.
Achieve the sympathy of the national team coach and be part of the World and European Cup. Participate in international and local cup matches as well as matches within your league. The game includes all major competitions. Transfer to other teams and employ your personal fitness coach.
Do you want to play fair, or do you prefer to cheat during the match? It is all up to you!
In addition to your career, you can also replay historical World Cup and European Championship tournaments.
Much content:
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Simulate the entire career of your player from the first professional contract at the age of 17 to the end of the career
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Replay historical World Cup and European Championship tournaments
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More than 50 leagues around the world can be actively played
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All national teams in the world can be played from you
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Includes all major leagues and cup competitions such as World Cup, European Championship, U20 World Cup, U17 World Cup, Club World Cup, Olympic Games, U19 European Championship, U21 European Championship, Nations League, Champions League, European League, Conference League, and much more.
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More than 1000 teams
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More than 10,000 players
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Play with up to 4 players on one PC or via Steam Remote Play
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Full control over the game world. Edit players, leagues, countries, referees, and teams according to your needs!
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Exchange your self-created editor- and community-content with other players via the Steam Workshop
Great presentation
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Beautiful 3D graphics in realistic locations such as stadium, training ground, office, casino, living room, doctor’s office, etc.
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Detailed statistics
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Intensive 3D conversations with fellow players, friends, consultants, trainers, etc.
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Action-packed football matches in first person perspective
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Many realistic and sometimes funny events
Infinite possibilities
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Make the right decisions in the live game and use the right shooting technique
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The possibilities in the live game cover all facets of modern football
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Improve your 15 skills in training - do you want to follow the instructions of the trainer or prefer to set your own priorities
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Demand favors from your teammates or help them to win their place in the team
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Give interviews in the newspaper and on TV
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Organize fan festivals and parties for your teammates
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Improve your popularity with teammates, fans, coaches, national coaches, the press with various conversations and actions
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Get tips from legendary strikers and thus increase your scoring skill
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Become a member of the team council and team captain and lead the national team onto the field as its team captain
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Do you want to negotiate contracts yourself or do you hire a consultant?
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Hire a private fitness coach or mental coach
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Enjoy your private life, go on vacation, organize parties, have children, and make friends, but always make sure that your fitness does not suffer as a result
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Keep your girlfriend happy, negotiate advertising contracts and donate money to charity
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Become a social media star and increase the number of your followers with posts
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Buy cars, houses, and other luxury goods
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Visit the casino and play roulette or blackjack
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Take care of your health to avoid injuries and conclude an appropriate insurance
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Buy stocks and follow their development or do you want to invest your money differently?
Subsidized by the Federal Ministry of Transport and Digital Infrastructure.
Taurion
Welcome to Taurion. A Fully decentralized MMORTS.
A Fully persistent sandbox MMO that runs unstoppable and autonomous.
Prospect, Mine, Refine, Build, Fight, Craft, Trade and work with other players to build your empire.
Backstory:
Over the years the governments of the Earth became increasingly hostile and fractured. Alliances were formed and broken. Eventually 12 factions emerged in a semi-stable world order (or houses as they are now known). By this time the scale of weaponry available to the 12 factions was too powerful to use without exterminating all life on Earth. Consequently, when WWIII erupted, it wasn’t a kinetic war. It was an information and propaganda war that lasted well over a century. Intelligence agencies had taken over news and entertainment and shut down free speech entirely. Every piece of information, or rather disinformation, was curated. Nobody knew what was true or what was false.
The absence of a meaningfully informed population left the megacorporations free to do as they pleased. With regulatory capture, they simply pushed through laws and regulations that benefited them and their shareholders in the short term. The constant flux of “truth” in the disinformation campaigns made long term planning nearly moot, and also made it easy for the megacorporations to create and push their own narratives.
Environmental standards were dismantled, and all laws regarding genetic engineering were erased. Biotech companies produced ever more genetically modified plants and animals that required ever harsher pesticides, herbicides, and stronger antibiotics.
Slowly the Earth was poisoned. Superbugs became more common, wiping out millions of people, nevermind the costs to domestic animals and wildlife. GMO plants became invasive species, destroying pristine environments and disrupting ecosystems. People became sicker and sicker as agro chemicals poisoned their water supplies while fisheries suffered as the lakes, rivers, and oceans were poisoned. Species were going extinct at alarming rates.
Eventually there was a crack in the social world zeitgeist and people began to reject government and corporate narratives that were clearly the opposite of reality. Mass protests turned into riots that were mostly crushed by government forces and private security forces hired by corporations. But for every casualty, the movements attracted 10x more people.
Behind the scenes the intelligence agencies ramped up misinformation campaigns against each other, blaming other factions for domestic and international problems. Following suit, the megacorps began environmental campaigns to support protesters against their competition.
Social cohesion in large urban centres was breaking down. Logistics chains for food, fuel, and consumer goods were crumbling. Protests got bigger and bigger and spilled over into suburban areas as well and degenerated into city-wide riots and looting.
Peak violence happened when the Jodon faction launched a limited nuclear strike against the Tydroid corporation’s main production city, Berlin, in order to satisfy public outcry that was flamed by a disinformation campaign from the Yonic corporation, Tydroid’s largest competitor.
Rather than continue the violence on Earth, the various factions and megacorps launched strikes against each other’s satellites in order to disrupt communications and push their own narratives.
The situation had become desperate, and in 2247 the 12 factions formed a discussion group called “The Houses” to bring an end to the worldwide violence. For several years they debated and discussed, until in 2251 they arrived at the conclusion that they’d all failed humanity, and that the Earth was doomed, poisoned beyond the point of no return. They would need to head for the stars if mankind were to survive.
Building starships to transport colonists would take 20 intense years, but not everyone would get to go.
Selection of people who would go to the stars took place under the authority of the technetronic elite in the 12 Houses. Only the best and brightest would have a seat reserved for them and their families. Billions would be left behind on the poisoned, dying Earth.
As the selections progressed, it became increasingly apparent to those that would be left behind that they weren’t going to be chosen. Human rights protests across the planet turned into full scale riots with many casualties. The world was thrown into chaos and society began to break down (even more).
But for the colonists all that was left behind. They would drift into cryosleep for a seeming eternity only to wake up as if no time had passed. There would be weeping as some cryopods had failed during the long journey, leaving only crusty bones and ashes where a living human should have been.
Three of the 12 Houses, House Jodon, Reubo and Ephrati, would colonise planets in 3 nearby solar systems in a distant sector of the galaxy. The fates of the other 9 Houses are unknown.
THE PLANETS, THE SIGNAL, THE MISSION…
Three of the 12 Houses, House Jodon, Reubo and Ephrati, would colonise planets in 3 nearby solar systems in a distant sector of the galaxy. The fates of the other 9 Houses are unknown.
THE PLANETS
House Jodon landed on and colonised Lionis. This volcanic planet has 1 side perpetually facing its sun, making only a thin band around the planet habitable. Nevertheless, rich and fertile soil along that thin band would ensure their survival.
House Reubo landed on and colonised Aquarion. This planet is over 97% covered by water. Adapting to their new environment would require innovative solutions for land use and infrastructure. Unsurprisingly, science and innovation are highly valued by the Reubos who pride themselves on being rational and practical.
House Ephrati landed on and colonised Verdis. This lush and green planet is inhabited by many predatory animals and dangerous foliage.
THE SIGNAL
Several years ago a strange and indecipherable signal was received. It was clearly created by intelligent life and was traced back to a planet orbiting a nearby brown dwarf star. Speculation was rampant. What or who created it? What did it mean? What did it say?
Each House prepared small scouting missions to investigate. This was no mean feat as resources for interstellar travel were highly scarce. Expectations were similarly high.
THE INVESTIGATION
Initial reports from the missions were impressive. The planet was rich in natural resources beyond their most hopeful expectations. Mining operations would be wildly profitable and would alleviate strict resource rationing back home on Lionis, Aquarion and Verdis.
It was the Ephrati who first discovered an ancient tower, presumably built by the same intelligent life that sent the signal. The tower stood high, disappearing into the clouds above.
Venturing into the tower on foot, the Ephrati expedition team marveled at the architecture and strange symbols and pictures carved into the walls, floors and ceilings. But it was one in particular that caught their attention. It was written in an old Earth language. “Taurion.” Who could the beings that built this be? And why would an old Earth tongue be written in here? Speculation, conjecture, and wild conspiracy theories were rampant on the net.
Other ancient buildings would also be found scattered around the planet.
THE MISSION
Back home each House prepared to send people to Taurion. Excitement was high and people eagerly began training for the challenges that would await them on Taurion.
Terminal Conflict
Edited review at 106 hours played.
I would definitely recommend this game for anyone interested in the cold war. I haven’t played the game ‘Twilight Struggle’ myself, but I hear it is quite like that game and I reckon if you like that game chances are good you’ll like Terminal Conflict too.
I think game captures the essence of the cold war quite well - USSR vs USA, proxy wars and managing the home front while you’re trying to achieve your goals. Intelligence is a big part of the game, especially with the Eyes Only DLC. War is abstracted, but still challenging.
– Real player with 168.3 hrs in game
In this Cold War strategy game, you assume command of either the USA or the USSR. You compete with the enemy by influencing regions, recruiting historical leaders to your cause, sometimes outright engaging the enemy forces in combat as well. Both factions have unique events, decisions and leaders. Literally every singleplayer playthrough can result in a different conclusion as the AI is dynamic and provides a challenge on its own, although its still no match for an experienced player. One thing to note though, the game is more focused on the political machinations of the Cold War, rather than military. Funding, spying, sometimes even assassinating your way to victory. Despite this, of course, military units still play a large part in the game.
– Real player with 36.3 hrs in game
Killer in the cabin
I truly thought it would just be another deceit game, but it’s more than that! We were calling it Among Us meets Rust, and it really is. The survival mechanic of the game, and the fact that individual players can die for not resting, or being too cold, or not eating…it adds a WHOLE NEW level to the game. Not only are you trying to figure out who the killer is, you’re trying to survive the elements. We intended to just try it out for a little while and ended up playing the whole night. I am VERY impressed, and even more excited to see where the game goes from here!
– Real player with 14.1 hrs in game
its good and all it needs more work but its a good game
– Real player with 4.4 hrs in game
Republic of Jungle
In Republic of Jungle, 5- 10 players role-play as the advisors of President Puma. His Loyalists try to form commissions to deal with scandals, but a few Leakers among them are trying to sneak into commissions and leak the scandals to Fiona Fox.
**Who do you trust to put on your commission?
How do you convince others you are not a Leaker?**
Running party games can be hard.
Rulebooks, long setups, and your friends' attention deficit doesn’t help.
With Republic of Jungle, you can get games started quickly and let the game handle all the moderation. We make it easy to join, get going, and learn as you play. The guided experience makes the game accessible to players of all skill levels. The novel mechanics add a new depth of skills to master. The continuous action creates a more immersive, intuitive and dynamic social deduction experience.
We make information easy to digest and distribute, so you can focus on making interesting gameplay decisions. This helps new players to learn faster, and helps experienced players to act faster. So, a wide range of people with different skill levels can enjoy the game.
Entertain your friends at your house, play remotely with your online pals, or host a DIY game show for your stream audience. No matter where your community loves to hang out, you can take our game there to have fun. You don’t have to be a player to have fun. The audience portal will let you be a part of the game and enjoy a different flavor of its fun as a viewer.
The best way to learn Republic of Jungle is to gather your friends and jump right in. We have designed the game with simplicity and accessibility in mind, so you can easily learn the game as you play. Don’t start your game night with long setups and reading rulebooks. Jump right in, make small mistakes, and have fun learning. Most players get the rules after finishing one or two games. For more information visit RepublicOfJungle.com
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Win by delivering 3 tasks confidentially, and protect the identity of the Agent (if any) from Leakers
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Vote wisely to keep the Leakers out of the task forces
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Use deductive reasoning based on task results and voting patterns
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Read other players for any suspicious or inconsistent behavior
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Use special power drops to discover or share information
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Guide other Loyalists without giving away sensitive information
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Win by leaking 3 tasks, or discover the identity of the Agent (if any)
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Leak confidential information and frame Loyalists for it
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Convince other Loyalists that you are on their side
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Pay attention to conversations to detect the Agent (if any)
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Coordinate with other Leakers to give minimum information to Loyalists
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Beware of special powers and take advantage of Loyalists mistakes
Do you love social deduction games like Mafia, Werewolf, The Resistance and Secret Hitler? We do too! But we noticed some shortcomings in the genre. They are sometimes hard to set up and inconvenient to play. Some games need too much room or a big table, some require a moderator with godlike precision, some require to close your eyes for minutes, and quite often the game is ruined because someone forgot to do their part correctly or a newbie player asked the wrong question and revealed their secret. We have built Republic of Jungle to address to these issues and distill the fun of social deduction games into a more enjoyable and convenient experience. Inspired by Jackbox Games, we have built a platform where players can use their smartphones (or any device with a browser) to play the game. This way, the game does all the moderation for you, guides the players throughout the game and adds a fun narrative on top. More importantly, we have unique mechanics specific to this platform because they are almost impossible to implement in a traditional tabletop setting.
Reiner Knizia Yellow & Yangtze
Strong “Yes” recommendation. 1-4 players.
I’ve played a bunch of games solo and 2 online.
The game is great; levels of complexity in strategy without being difficult to play. Once of my favorite game categories is “deceptively simple”. :-)
I’ve never played the board game, but this port seems authentic and there haven’t been any glitches so far. I can’t comment on the AI since I’m new to the game, but I didn’t see anything dumb and it plays quickly and smoothly.
Seems like this is the kind of game that feels very different depending on the number of players.
– Real player with 192.0 hrs in game
This game feels ideal for just getting started with online play with few pieces to manipulate and lots of careful strategy to consider. The game is won and lost by very subtle nuances of balance between all leaders. If any faction gets too bloated or carried away with one influence the others suffer and the scoring mechanic is rare, much like Knizia’s earlier Samurai. I like how this game has been rendered, with the building and falling pagodas adding a sense of action to an otherwise pacific game. Also that scoring is so visible and tallied automatically makes gameplay faster than IRL. The mouseover of details of each card are appreciated, but I would also like some hint of the special abilities of farmers to tear pagodas down. This is a case of the online game encouraging cardboard sales because I would buy this box.
– Real player with 86.7 hrs in game