Egress
Egress: The Ugly Duckling
Uh. Uhhh… is it really 9 months since i promised i keep this review Updated? Ahum… afterall, i’ve kept my promise, and that’s what counts.
Anyway, you’re here because you’re curious about the current state of Egress, right? You’ve read “Souls-like” and “Battle Royale”, and now you want to know if this is as awsome as it sounds?
– Real player with 52.6 hrs in game
Read More: Best PvP Battle Royale Games.
A highly recommended game for a souls players or any gamer who’s interested in trying something new; Me being a dark souls fan and bloodborne fan, I jumped at this opportunity faster than a Gazelle. In fact I was surprised in what I bought, astounded, I am because the games in early baby stage but yet I can see it doing amazing things in all the gaming communities. The games a work of art in itself, it has historical aspects such as that of H.P Lovecrafts visions through his words; The old art style is an indication of that. It’s like something you’d see in the Victorian age or a Van Helsing novel lol. I live in the United States so this game isn’t widely populated but, this game has many aspects that could lure the eyes of souls type communities and fellow RPG communities alike, or even more of a hope would be to bring Battle Royal communities to Egress..oh yes. The visuals are stunning the mechanics are beautiful and fluent for the stage of beta, (though in the future they will improve, no doubt due to bugs) the use of of artifacts are also a great aspect, my favorite one is the big fish. Keep working Egress :) this is a hit and a half for the team size.
– Real player with 42.9 hrs in game
Evil Cult
Evil Cult gives the player control over a Cult which tries to take over key figures in society to spread its influence and complete the Final Ritual, before any of the competing cults.
Generators generate resources, making them an obvious prime target for expansion, yet the easier (cheaper) to influence Adepts increase the probability of gathering Virgins, which serve as resource wildcards and are of course necessary for rituals as a sacrifice.
Sects within the cult allow for some optional micro-management. However, the player’s attention is mainly directed at the expansion on the map, resource balance, and awareness of the Investigator.
– Real player with 15.9 hrs in game
Read More: Best PvP Turn-Based Games.
This game represents a very niche and rare computer game genre: the cult simulator. There are only two games I know of in this genre: 1. Evil Cult, and 2. Cults and Daggers, which is also available on Steam. This game has great potential, and is being improved with expansion sets. I highly recommend this game, which also has an excellent soundtrack.
– Real player with 13.1 hrs in game
Brimstone Brawlers - Early Access
Very promising game!
The game is beautiful, really good gameplay mechanics, nice rythm, interesting characters, this is a lot of fun no matter if you want to play it casually or if you want competitivity, both works really good!
Almost single developer so it’ll take a bit of time to reach its full potential but nothing can go wrong with so much passion! Dev is actually really active to take all the feedback from players (i’d say everyday) and really efficient so this is really reassuring to see that :).
– Real player with 79.7 hrs in game
Read More: Best PvP Fighting Games.
I am not one to leave reviews, but this indie game really struck me.
I currently have a little over 5 hours in this game and I simply can not get enough and am pleasantly shocked by how much this game has to offer from replayability and skill cap ceilings. Talk about being competitive and enriching, every character has their own unique playstyle and combos that allow you to try to perform and perfect yet such a simple idea that I was able to pick up on the concepts immediately and over time have found out more and more things as I played, making me feel like I am growing with the game which is always incredibly fun.
– Real player with 26.6 hrs in game
Sacrifice Your Friends
Basically, this is the mechanics of overcooked mixed with the gameplay ideas of Gang Beasts. It super fun to dash around use and throw the weapons, some weapons are a little more useful than others, but they are all counterable. It controls well. A bunch of cool little stuff to unlock, like hats and characters, a bunch of different powerful gods to play, all with different gameplay styles. A whole bunch of beautifully designed maps/artwork, and a whole bunch of other stuff to explore. A great and simple versus game that is definitely worth picking up.
– Real player with 16.4 hrs in game
This is an amazingly fun item-arena brawler. The closest games I would compare it to are the Bomberman series and Killer Queen Black.
Your character avatar has no impact on your move set, which consists of punching, grabbing/activating an item, and throwing an item. Your associated Ancient One cult (Cthulhu, Dagon, and Nyarlathotep right now) does have a slightly altered move set, which are fitting for the time-limited avatar transformations (similar to a Smash Bros. Smash Ball). The game moves at such a frantic, hilariously fast and fun pace that it doesn’t need more than this.
– Real player with 5.3 hrs in game
Shadowbane
First of all, this game is absolutely worth playing if you are into oldschool PvP MMOs. No other game allows such in-depth character customization. Sandbox elements are present but are not annoying to the end of being “chop trees to gather lumber”. “Sandbox” here is actually building cities and demolishing your enemies' cities in sieges, hiring AI mercenaries to craft items which is another good part of this game, crafting isn’t about gathering 10 dragon scales and 1 mummy dust by repetitively killing monsters, it’s more about having mercenaries of right races placed in your forges and having resources from right zones in general, even city building (if you happen to own / manage one) is as simple as placing the building on the city grid and waiting several hours for it to go up in one click.
– Real player with 1573.7 hrs in game
Overall an exceptionally poor experience.
So why do I have so many hours you ask? 1) nostalgia and 2) I played with friends, but neither of those points are positives to the game in particular. And also do not be mistaken, for an RPG 80% of this playtime was sitting afk while leeching experience from macro-bots which is what everyone uses.
So this game is mislabeled as a PVP title. It isn’t. It’s actually a zerg v zerg title and those battles are decided by sheer numbers. If it was a pvp game, you’d have skills which synergize with each other to allow for good and creative builds. Builds which later you can learn to play and get better as you get more accustomed to playing your toon. Not the case here. At first glance you have SO many races, professions and disciplines to combine that the options eem endless…until you realize that every profession has no more than 2 ways to build it if you want to be in any way viable. Yes, you CAN be a minotaur that uses unarmed fighting, except due to weapon skill restrictions (built into the races) and stat caps you’ll never be more than 20% of the strength of a proper polearm minotaur.
– Real player with 1121.8 hrs in game
Call of Myth
Call of Myth is a collectible card game set in the universe of Mythos of Howard Phillips Lovecraft.
In this dark world, full of dangers incomprehensible to the human mind, you have to challenge not only the Old Gods and their fanatical followers, but also your own madness. Will you be able to withstand the horrors of this world and the nightmares generated by your own mind?
All cards are important
Common cards are the base of each deck, they form its playstyle. Use them to create a new tactic and add Unique and Mythic cards that will introduce special interactions and hard but rewarding plays into the game.
A unique madness mechanic
Apart from strength and health, every creature has sanity. If the sanity drops to zero, the creature will go mad and get madness. You can either avoid this outcome or create a deck that can turn the insanity of your own creatures to your advantage. The choice is yours.
Leaders
Each Leader has unique active and passive abilities, as well as a different starting amount of health. Depending on the strategy you prefer each leader can achieve its potential in many different ways.
Do you want to crush the opponent with powerful creatures capable of single-handedly dealing with whole hordes of enemies? Or do you prefer to use cunning techniques and wait until the enemy’s strength is exhausted before you strike?
Using a variety of cards, you can build a deck that suits your playstyle.
Tactics and strategy
A special playing field encourages the use of tactics. Just playing the cards that come into your hand is not enough to win. To defeat the enemy, you need to thoughtfully place creatures on the table, combining their abilities and skills.
Iconic characters of Lovecraft’s works
Cthulhu and Herbert West, Nyarlathotep and Professor Armitage, Shub-Niggurath and Randolph Carter, as well as plenty of other momentous characters of Lovecraft’s works.
Some will become your opponents, while others will become loyal allies.
Empires Shall Fall
Empires Shall Fall is a turn based tactics set in a dieselpunk world. Exploit terrain for combat advantage, combine troops, upgrade your army, eradicate your enemies with sheer power and sharp tactics.
In a world very resembling our own, a Great War is waged. Three vast superpowers struggles for domination. Black Empire wages conquest wars since first days of existence. Blue League unites the world under rule of faith and market economy. Red Union stands above geopolitics and leads a class war of opressed against opressors. Who will stand victorious and write a history of a new world?
That Abysmal Place
From Black Void Media comes a horror experience like never before - a nightmarish 2D roguelite that will leave you questioning your sanity. Choose a character and guide them through increasingly twisted procedurally generated levels as you try to discover the secrets of That Abysmal Place.
Key Features
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Explore the dark tunnels to unlock characters and equipment for future playthroughs
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Encounter nightmarish enemies and merciless bossfights
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Keep your Terror in check or risk losing your sanity altogether
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Hand-crafted areas in procedurally generated levels mean no two playthroughs will be the same
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Play with your friends in coop mode or challenge your enemies to a brutal deathmatch
WARNING
This game is not for the faint-hearted or weak-willed.
It will not be a fair experience, nor will it be a pleasant one.
You will get lost. You will get frustrated. You will be forced to encounter uncomfortable things.
You will die. A lot.
We recommend playing with the lights down and the volume up.
Write ‘n’ Fight
Join our discord! https://discord.gg/dnTMQMNcr7
The greatest writers of all time are fighting each other in the arenas that were inspired by their work. Each character can summon his own “magic” arena where he becomes the boss of the level for a short amount of time. Each character can be knocked out with one hit in standing in “danger” zone. Once the “magic” arena is summoned by one of the 15 combatants - the fighting game becomes an arcade while the “boss” player is trying to defeat the opponent before the magic arena time runs out.
Included game modes:
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2x Speed mode - a good way to train superhuman reaction
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Prophet mode - turns the game into a turn-based strategy in a way. Both players blindly enter the string of commands without knowing the commands of the opponent. Once the required number of commands is entered both characters start executing them.
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Retro mode - Pixelated graphics, old but gold.
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I know Kung Foo - AI game mode where the AI is trying really hard to loose to you making it look as cool as possible.
The Yellow King
I have reviewed this game multiple times but I’ve finally decided to give up on it.
RATING - 4/10
ART - 7/10
STORY - 0/10
GAME PLAY - 5/10
MECHANICS - 3/10
Short version~
Pros and cons
PROS
1. Developers are active listen to the community and want the best for the game.
2. Art is unique and has a niche about it that isn’t seen often.
3. Possibly a positive is if you like H.P lovecraft universe.
4. Main idea of a MMO dungeon crawler is unique and fun.
CONS
1. Not enough content for the price, maybe 1-4 hours of content if you push it.
– Real player with 250.2 hrs in game
W grze możemy znaleźć Overworld(otwarty świat) jak i dungeony, które obecnie są głównym priorytetem graczy.
Dungeony są podzielone na trzy wersje: solo, group i guild. Layout tych dungeonów jest taki sam dla każdego gracza co pozwala na wymianę informacji z innymi graczami gdzie znaleźliśmy dany item. Layout dungeonów zmienia się co 24h po tak zwanym resecie.
Aktualny system sterowania nie jest najlepszy lecz idzie się do niego przyzwyczaić, nie będę się o nim rozpisywał bo niedługo będzie całkowicie zmieniony na lepsze.
– Real player with 182.8 hrs in game