Warhammer 40,000: Dakka Squadron - Flyboyz Edition
“Just fly straight at ’em as fast as ya can, give ’em sum dakka, and don’t ferget to yell “WAAAGH!” dead loud like. Nuffin’ to it!"
— Flyboss Skarzag, Badtoof Skwadron
INTRODUCTION
“Warhammer 40,000: Dakka Squadron - Flyboyz Edition” is an arcade shooter I first became aware of in a preview of the mobile version in a “White Dwarf” magazine from 2017. I am only now getting to reading my older issues, yet before I got to even look the mobile game up on the Google Play Store, this was announced for PC. Being a long time player of the greenskins I knew I was destined to join their ranks once more. I am a long time PC gamer who enjoys mobile ports, in fact I often prefer them for a casual aside to more serious games. Mobile platforms are quite often the testing ground for potential PC releases and this is becoming more and more the case.
– Real player with 26.0 hrs in game
Read More: Best PvP Multiplayer Games.
I have mixed feelings about this game, but I will approve of it for 40k fans who are fond of the Orks.
There is barely any background information about the 40k setting in the game itself, and there is an unspoken assumption that the person who is playing this game is already familiar with the lore, so people who are not 40k fans will probably not care about what is going on.
Graphic settings are practically a joke: There is a single low/medium/high graphics option and the ability to turn VSync on or off, and that’s it. The framerate is capped at 60 FPS in-game, and while it easily keeps to that cap, this might bother some people with higher end gaming PCs with a +120Hz monitor.
– Real player with 17.1 hrs in game
Warhammer Age of Sigmar: Storm Ground
Been playing since the Beta, most of the complaints are about the bugs and the fact that it feels like we only got half of a a game. While I do agree with many of these complaints I will say that the half of a game we did get is actually pretty good.
Presentation and Graphics are pretty spot on, all things considered this looks like an Age of Sigmar game. Voice acting is actually really well done with its over the top nature kind of reminding me of those old dawn of war games. The Soundtrack leaves a bit to be desired which is disappointing when considering the music that they used for the trailers was great.
– Real player with 203.2 hrs in game
Read More: Best PvP Turn-Based Strategy Games.
This game is a good game, if you like grinding a lot.
I would personally rate this as neutral if it was possible.
Would say you can easily fishing each factions starting (realm) campaign somewhere between 6 - 10 hours each.
Which is good, that part of the game doesn’t feel like a slog.
The problem begins after you finish the first realm for faction, a second option opens up for you to start a longer campaign that comprises of 2 realms in a row.
Maybe I was just unlucky with the rng, but, the difficulty starts to get a bit skewed, when you get to the end of the first realm of the extended campaign. You will find you have a full roster at this point but they are all to low of a level and ultimately probably wont be much use to you.
– Real player with 33.6 hrs in game
Warhammer: Chaos And Conquest
edit: 12/25/2019
After 30+ days for me & hundreds of hours later this has shown itself to be entirely focused on the p2w players. All f2p mechanics are only in game to convince players to spend money somewhere down the road.
On Festus 4, the Steam server, many p2w players are now crying that the richest player on the server is a cheater because he spends more money than them and they say they are sending tickets to the Dev’s because its “not fair or fun”. Boo Hoo!! LoL.
These are the p2w players acting like this, aw shucks. I shed a tear, really.
– Real player with 754.1 hrs in game
Read More: Best PvP Free to Play Games.
First game to fly in the face of the Skull 4 the Skull throne event, since this has been running on steam, every warhammer based game has given away free or heavily discounted content expanding their game, this game decided to add a bundle which granted was worth it on heavy discount but also an event to “honour” the skull god by making the win only possible by spending large volumes of cash.
It flies in the face of the whole Skulls for the Skull Throne idea, you can’t point this out to the developers tho, like on their discord, or they threaten to mute you in the beginning the game was really good and not too cash grabby and the devs gave loads away for free to help the community, then the whales started crying about boredom cause they had bought their way to the top in a few short months and the devs answered this problem 1st by giving them pay events only they could win which increased in time and then merging servers to feed F2P players to the P2W folks for scores.
– Real player with 588.9 hrs in game
Warhammer 40,000: Space Wolf
IN A WORD: WORTHWHILE
IN A NUTSHELL:
WHAT TO EXPECT: Games Workshop. WH40K. Isometric perspective maps. Turn-based, chess-like combat. Comprehensive card forging. Grindy deck-building. Extensive deck management. NPC roster selection. Unlockable tactical ability selection of a binary nature. Graphically appealling. 3x pve mini-campaigns. 1x pve daily challenge mode. Versus pvp mode. Grindy achievements. Singleplayer and Multiplayer. Free weekly card drops. Requires permanent online connection.
– Real player with 849.0 hrs in game
UPD. 12.10.17
They’ve released the game, finally!
It is rebalanced. Got new balance for weapons and overall difficulty of the missions has been significantly reduced, but still hard to beat at the end. Good work afterall.
New Black-Maned wolf if great. A bit to overpower, but that’s OK.
It’s cheap, but offers much more than lots of other overpriced titles.
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UPD. 23.04.17
I’ve got played new version with new weapon balance. It chaged everything. Now each weapon is useful and can find place in your deck. Range weapons are no ultimate decision anymore. You have to fill your deck with melee cards, which can now hit multiple targets or, ATLAST, strike diagonally. Also almost every weapon got new handy chain effects. Shotguns now can hit close range targets. Most of equiped weapon are now more efficient (cheaper or have better params) - that realy makes sense. I’m just learning to play with new balance, but as far as I’ve seen, it feels great.
– Real player with 352.1 hrs in game
Necromunda: Underhive Wars
TLDR: Despite being incredibly buggy, frustrating and deeply flawed I still managed to while away a couple of hundred hours and did, ultimately, enjoy the experience
Elephant in the room: AI: It is incredibly bad. Pathfinding, target selection, strategy, character builds and movement. I can now predict what the AI will do in a turn and it trivialises the engagements. It prioritises objectives over everything else, including survival. As a lot of objectives take away your weapons (you use your arms to pick them up, no shoulder mounted weapons) it becomes a turkey shoot. This means the 1:1 encounters are more or less a gimme, but the 3 and 4 gang engagements become more interesting because there are limited objectives so the AI actually becomes more aggressive.
– Real player with 374.0 hrs in game
OK… so I don’t genuinely review games because opinion is often so divided on what one individual will enjoy and another will despise. Yet I felt compelled to say a few things about this game, so will jot them down here to be read or discarded at leisure.
Firstly I would like to say that in terms of whether I am giving the game a thumbs up, the answer is yes. As you will probably have seen through other reviews the game currently has some flaws. Many minor, some major - I will get to those shortly. Outside of the bugs, however, if you’re a fan of the whole Games Workshop 40k vibe and enjoy strategy games… then I would say that it’s a must have. Yes it has issues, but I believe these will be addressed, in time. Unfortunately it suffers from what has become something of an “epidemic” amongst modern computer games… where the people holding the purse strings determine release schedules and not the developers. I have worked in the industry for 20 years, so I do know a little of what I’m talking about. When the devs say they need three years and the company tells them they have 18 months… you know you’re in for trouble from the outset. Games will release buggy and the additional development time will emerge as patches and DLC. It’s shortsightedness. Financial losses through poor reviews could easily be avoided by a few more months of careful bug fixing. But I’m wandering off point.
– Real player with 191.3 hrs in game
The Horus Heresy: Legions
This here, it is their cash milking machine, mind you as long as the gros is getting to GW i rly dont mind.
Just wish there was something you could invest money in without being a whale. a sub that didnt suck for instance , a better matchmaking system ? in fact id prolly buy single player cmpaigns if those gave me good cards instead of the RNG.
The gem system is 5:1 a card being drawn as double only gives me 1 5th of its cost in the gem shop.
Trouble is new factions cost gold primarily to get and at first only 200 coin crates are available not the more reasonable ones.
– Real player with 1215.3 hrs in game
The game throws you into some pretty cool fights when you first start the game.
They have cool enemies and you are getting rewards and you think maybe there is a cool story and hope this continues to develop and allow you to adjust your deck as you go through an amazing campaign story mode.
But no…It just ends abruptly out of nowhere and the game is pretty much a grindfest or pay wall from that point onwards. You try to play a friendly match, you get in a game with ai or players. Players have better decks than you because you are a noob who hasn’t paid any money to buy all the cards and build better decks or grind for hundreds of hours, so you get pummelled because the matchmaker is trash like most card games.
– Real player with 597.3 hrs in game
Talisman: Digital Edition
Digital edition of classic fantasy RPG board game, Talisman. If you know the board game and like it, think no more, you need this.
..what if you don’t know Talisman? I still recommend it!
Heed this, though: old school board games tend to have different sensibilities than modern digital games and it may be bit too random for your taste. If you can’t stomach being on top of the world only for your game to be turned into ashes in your mouth because of no fault of your own or genius of your opponents, but rather pure chance of bad dice rolls… This may not be for you.
– Real player with 157.2 hrs in game
TL;DR: Ignore the meta-critic score; ignorant reviewers shouldn’t be allowed to review games.
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Talisman: Digital Edition is an amazing adaptation of the original boardgame. I could write several pages about why this game is enjoyable to play, but there are a million reviews that can give you that. Instead, let me explain why all of the negative reveiwers are wrong:
1 - Most of the negative reviewers can’t read. I don’t know how to put this politely, but it seems that 9/10 of the negative reviews I see about this game come down to the fact that the reviewer didn’t understand how a certain card or area worked. For example, they’ll say things like, “I couldn’t use my Psionic Blast card in the middle of combat????”” … when the card clearly states when you can use it. I’m sorry, but if you can’t even read, you shouldn’t be reviewing games.
– Real player with 147.9 hrs in game
Warhammer 40,000: Battlesector
A nicely animated, turn-based tactics game between the Primaris-heavy Blood Angels and whichever Hive Fleet.
On the hardest difficulty setting it is reasonably challenging, particularly during the first half of the campaign…
Until you get to the final mission. I got wiped on my first run, which looked pretty bleak, only to discover that hitting the Defeat splash screen for the last mission got me the Steam achievement for completing the campaign.
So I won? You can win too. Wait for a sale unless you affirmatively want to support old school games with Warhammer 40K skins.
– Real player with 76.0 hrs in game
Best Warhammer 40,000 game released since the release of Dawn of War II. Highly recommended for turn based strategy fans or 40k fans (or both :)).
– Real player with 59.6 hrs in game
Total War: WARHAMMER III
**Pre-purchase to get an additional free Race Pack for Total War: WARHAMMER III.
More details coming soon.**
Far beyond the world and its petty wars there exists a dimension of pure, malevolent magic: The Realm of Chaos. It is a terrible place, incomprehensible to the mortal mind. It whispers promises of power, but to behold it is to be seduced by it. To relinquish your soul to it. To become it.
The four Ruinous Powers rule over this place, ever seeking to slip their bonds and engulf the world in a tide of daemonic corruption. Nurgle, the plague god; Slaanesh, the lord of excess; Tzeentch, the changer of ways; and Khorne, the god of blood and slaughter.
On the border between the worlds, two mighty kingdoms stand sentinel: the stern warriors of Kislev and the vast empire of Grand Cathay. But each is beset by its own trials, and now both have cause to cross the threshold and send their armies into the Realm of Chaos.
The world stands on a precipice. A single push will plunge it into cataclysm.
And there is one who schemes to achieve just that, an ancient figure who desires nothing less than to wield supreme power. But to succeed, he will need a champion…
The coming conflict will engulf all. Will you conquer your daemons? Or command them?
Warhammer 40,000: Dakka Squadron - Flyboyz Edition Demo
ok, so the game is fun, has lots of kustomisation but some very important problems with the game,
1: allow you to mute all the messages so they dont show up (EDIT: you can turn off the sound in the menu, but not the popus themselves )
2: zoom back the field of view (Edit: its fine but could use slightly more zoomback)
3: for slower firing weapons, have 1-3 second cooldowns so that people can properly semi auto instead of just holding down the key
4: shooting at the oppenent is much less fun that using the faster firing rates or ramming into enemies, add more burst weapons
– Real player with 5.9 hrs in game
Broadly super fun game, brings me back to Rogue Squadron 2 era of gaming, but admittedly I haven’t played many modern flight sims. Graphics, controls, art style, and audio assets are gold. Love it. So looking forward to its release plus seeing how multiplayer works out.
My only Major problem thus far is friendly NPC’s hitting me and killing me. Feels like friendly fire from NPC’s needs to be disabled, or at least contact-based damage (annoying dying from something AI does that won’t see till too late.) Some of the pathing on enemies is weird, but not a huge deal just requires disengaging then strafing them from a distance. Or maybe I just am too stubborn and tail enemies too much. :D
– Real player with 4.0 hrs in game