Soran
Still a work in progress, but seriously a well thought out game. Would have never have guessed it was made by just one person.
– Real player with 15.2 hrs in game
Read More: Best PvP Dog Games.
A game full of potential, very fun to play with friends!
It’s definitely more productive to settle our dramas in this game instead of fighting IRL
– Real player with 4.4 hrs in game
Hassle 1977
Wasn’t expecting such good stuff as small indie game. This product has so much potential, I do hope devs are planning some advertisement for it and they will add more features in the near future!
– Real player with 3.6 hrs in game
Read More: Best PvP Cyberpunk Games.
pre-pre-pre alpha game feeling (clearly not beta)
vehicule physics are trash
no in game mapping controls
bad ost (for me)
– Real player with 0.6 hrs in game
KartKraft™
It’s been in development hell for the last 11 years but was released as a Steam Early Access title three weeks ago. It currently has one class of kart (but 9 chassis to choose from) and three tracks. There’s a free run mode and a leaderboard mode (you race the ghost of the person ahead of you until you beat them. Then you do it all over again). Leaderboard is addictive. Very, very addictive.
I’m utterly hooked on this at the moment. It’s a little rough here and there - the kerbs are a little unpredictable at best, but it looks stunning and the sound is absolutely spot-on for a little two-stroke (especially when you go under the bridge at PFI). It also handles (mostly) really nicely. A bit understeery, which the devs are working on, and there’s lots of stuff missing like tyre temps, brake temp etc.
– Real player with 57.1 hrs in game
Read More: Best PvP Immersive Sim Games.
First thing i want to say is, What an amazing accomplishment for a small team. I do a lot of karting here in Ireland for fun, and KarkKraft is as close as you can get in a game. I have my own rig including vr and this game brings racing to a new level. The Tracks in early access are great, my personal fav is PFI. Really looking forward to more tracks. The AI are fairly good, can be a small bit unaware of your position on the track at times but all round very good, I think the game needs an aggression and strength control bar for the AI, And there hardest setting at the moment is a bit weak, hopefully in the full game we will have an option to add more than 8 AI karts. The Karts themselves are very good, physics and handling 9/10 only one small prob with them, they flip over a bit to easy at times, specially if u touch a curb, which is not life like. In FFB settings i think you need to add a collision control bar, i have ffb up high for that real feel, but if i have a collision on hit a wall my wheel shakes a bit on the violent side! I hoping track building is included, very important for the modders. and as for track ideas i think Spa should be looked at. I personally never maid a review before for any game, But this is worth every letter, Hope the feedback helps, Thanks again Team.
– Real player with 43.7 hrs in game
MonsterSoft
Nice looking, funny and challengeing game. Cool story and idea. I’m looking forward to complete new tasks.
– Real player with 78.6 hrs in game
Give it a shot! Overall, I think this game is in a great state of development and a perfect candidate for Steam’s Early Access.
Pros:
-
The game is about 80% complete by my estimation
-
The player controlled characters are great game representations of monster stereotypes (LOVE IT!)
-
Many of the things that players have come to expect as base level standards are present in this game, which I think we often take for granted in blockbuster titles
– Real player with 0.7 hrs in game
Modiverse
The beta key for the final Modiverse update that includes unfinished cars is “kjmodbetatesters”
This game was dead on arrival. Let me get this out of the way, Modiverse wasn’t meant to be a scam, it was abandoned likely from fear.
The origins of this game (at least according to the creator, KillerJim) was that there was a dispute between KillerJim and the creator of Pavlov VR. What the dispute was about was never revealed, but it ended with Jim deciding to create a VR game being a direct competitor to Pavlov VR. Over the course of development, people were offered access to a closed beta for modders, but the majority of them didn’t have VR setups so the game’s direction was changed to be similar to both Pavlov and Garry’s Mod.
– Real player with 437.1 hrs in game
Still rather early on, but it has great potential with open source mods made by the developers to get creators a head start if they want to contribute to the workshop and the community.
There is still more to come and more support from the developers, now yes it seems rather empty and small now, but with growth and numbers this game can really take off.
We just need people to believe in the project and show support if they can.
– Real player with 318.5 hrs in game
RPG World - Action RPG Maker
Where to begin? Diablo meets Disney, Never Winter Nights meets Legoland. This game is great on so may levels.
Whether you like playing action RPG’s or you like to craft worlds/scenarios for your friends to enjoy, Single player, multiplayer, PVP, World editor.
I can honestly say I’ve not found a game that appealed so much in a long, long time. Mostly it is FUN. Fun to build, fun to play. Challenging if you’re a serious mayhem seeker, entertaining if you just like to explore.
Since I wrote the above the game has received a steady stream of upgrades in terms of new buildings,props, collectables, choosable theme music, new npcs and enemies, a brilliant character creator so you can build your own npc’s and enemies from a huge range of body parts and AI’s, upgrades to questing making it much easier to control the flow of play. The dev’s have been seemingly tireless in their dedication to fulfilling the game’s early promise.
– Real player with 1783.3 hrs in game
NOTE: This review is written while the game was in Early Access at 25th of april.
You know, I’ve always been a person who likes to build stuff. That’s why I LOVED to play with LEGO. I used to build all kinds of stuff. Cars, buildings…whatever I preferred, as long as I knew how the pieces connected to eachother. Because how hard is it to build a tower when you don’t know how your tools and bricks work? That would be a mighty challenge even for master builders…
The hobby of building things kind of continued when I started playing video games, so I bought a game like MyWorlds before called Fight the Dragon. That game had an amazing level editor with lots of tools to play with, including a lot of ‘‘invisible’’ mechanisms like triggers and such. Unfortunately that game is suffering a slow and silent death due to lack of players, which brought me back to the quest of finding a game where I could express my fountain of imagination.
– Real player with 228.8 hrs in game
ToyPark - physics-based social VR platform
ToyPark is a social VR platform where you can easily create games and experiences using our SDK and in-game tools or play what others have created.
How is ToyPark different from other social platforms like VRchat or Rec Room?
1. Cutting-edge VR physics in multiplayer
Awesome Boneworks-like physics is built-in ToyPark’s DNA from the start. And it all works flawlessly whether it’s PvP or PvE.
2. Focus on games and experiences
We are going way beyond avatars and worlds. In ToyPark creators can upload whole games of any genre and style. Who knows maybe the next Half-Life: Alyx will come out of one of the ToyPark’s creators?
3. Intuitive in-game VR tools
You don’t have to learn new made-up programming languages to create new levels or maps inside ToyPark. All the world creation tools are on the tips of your fingers.
4. SDK contains everything needed to build awesome games
Advanced creators won’t have to code basic stuff like guns, enemies, or props from scratch. All of that is covered in the SDK and works beautifully with Unreal Engine’s native Blueprint scripting.
For players: endless worlds of fun and mayhem
Jump into the action right away: drive cars, shoot enemies, solve puzzles, and discover new worlds with your friends. Or make friends with other ToyPark players!
And if you are feeling creative grab our in-game tools and create your own dream games or experiences. All the content that has ever been uploaded to ToyPark is at your disposal. Create a game you always wanted to play, no coding skills needed.
For creators: a x10 faster way to build and test your game ideas
We provide creators with an SDK based on Unreal Engine where you can find all the classes/components/functions needed to build immersive multiplayer experiences. No need to dive into complex networking or IK code - it all works behind the scenes via the SDK.
Little to none Unreal Blueprint visual scripting experience is needed to build a multiplayer version of Blade and Sorcery, for example. But that’s not all. You can upload any scripts or levels and it will work. The possibilities are endless.
Let’s kickstart new era of incredible VR games together!
Dev Inc
My Character is Zee, i have made it to 100mil + and love the game. I would like to see more upgrades past 2060 and a possibility of multiple teams that can make multiple games at once.
ScuffingtonYT
– Real player with 33.8 hrs in game
this game has a very good idea but there are too many bugs that make the game unplayable like when you get to around 2010 every time you try to make a new game engine literally thye last week the game will freeze and youll loss the money the engine and time and dont waste your time going to the discord because its dead the dev seamed really positive about the game but i wouldnt get it right now there are just too mant bugs
– Real player with 14.3 hrs in game
Screeps: Arena
Screeps: Arena is an online RTS PvP-only game. Your script fights other players' script autonomously in a match-based arena environment.
Features:
-
All aspects of an RTS game: gathering resources, base building, creating and upgrading units.
-
You don’t control your units directly, you play by writing full-fledged JavaScript that runs on game servers.
-
Other languages are supported via WebAssembly : C/C++, Rust, TypeScript, Go, C#, F#, Kotlin, Swift, D, Pascal, Zig, the list is growing.
-
Your code is executed autonomously while fighting other players' code during series of short fast-paced 1x1 matchups.
-
The system will match equal opponents based on your arena rating that changes with every rating game.
-
Different “arenas” (multiplayer game modes) each with its own rules set and goals covering many aspects of a strategy game.
-
Only basic programming skills are required. However, if you are a pro developer, now is the chance to put your skills to the limit!
-
We will introduce new arenas every season so that you always have to write new code for different challenges.
-
Play with friends and design your own challenges and arenas.
ball.io
This is a multiplayer online action game.
You start the game as a tiny ball in a black world. You must try to survive by avoiding attacks by bigger players. Simultaneously, you eat food and become a bigger and bigger ball, you can shoot other players who are bigger than you .Don’t be afraid, even though he’s bigger than you,you can still kill him with your skills。
no room and no time limit,everyone play in one map.
ball.io allows you to:
-
Equipment system
-
Custom skins
-
Eat smaller cells to gain mass and become larger