Wreckout

Wreckout

Get ready to Wreck Out as you spin & fling your way to brick-busting glory. Smash & grab power ups, unleash your character’s devastating ultimate ability, and compete head-to-head in knockout arena play.

Compete in epic online knockout tournaments or battle bots for glory.

Jump into a quick match against friends at home or online.

Unlock themed arenas with custom contraptions which mix up gameplay.

Unleash devastating ultimate abilities to turn the tide in battle.

Smash the super bricks, increase your multiplier, and hoover up coins as you climb the score attack leaderboards.


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Wreckout on Steam

Barro 22

Barro 22

The greatest racing game I have ever played.

Real player with 0.7 hrs in game


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5k achievements

Real player with 0.1 hrs in game

Barro 22 on Steam

Blaze and the Monster Machines: Axle City Racers

Blaze and the Monster Machines: Axle City Racers

Fun game for my 4yr old. I like how they incorporate some of the educational stuff from the show in the loading screens

Real player with 4.5 hrs in game


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Purchased for my nearly 4 year old son who loves Blaze and the Monster Machines and has experience playing games on his tablet and a little time on the Switch and PS4. He really loves being able to play as all the (fully-voiced!) characters. He also really loves Auto-Drive which basically made this a game where he watches the race and occasionally presses the “Special Power” button. There are only 10 courses (Three 3-course championships and one “Final Challenge” that is just a single loop five times.) I’m on the fence to recommend this, but what pushes me over to NO is the lack of courses. Honestly, it’s fine that this game is simple but any child over 5 is going to find this boring within 30-minutes to an hour, I think. My son isn’t quite to two hours playing and he’s already kind of over it.

Real player with 1.8 hrs in game

Blaze and the Monster Machines: Axle City Racers on Steam

Auto Age: Standoff

Auto Age: Standoff

A ton more fun than I was expecting.

Full disclosure, I am an indie dev living near where Phantom Compass is located, so I knew about the game and was given a free copy. Very surprised at how fluid and smooth and most of all FUN the cars are to drive. I absolutely love the way the little cars handle. It has that perfect “arcady, videogamey” vibe, where teh cars aren’t striving to feel realistic, they are striving for teh best player experiance possible, which I personally think is teh best way to go about this type of locomotion based game. They really did a great job tweaking the cars, and probably my favrit part about teh game is drifting around and boosting into teh air, feels so slick.

Real player with 119.0 hrs in game

This is not a combat-racing game. vehicular brawling, varied classes/styles and weaponry, arenas, aesthetic; this is a car combat game - Auto Age is this in essence, and it’s not too shabby.

In my opinion, the last proper car-combat game was Twisted Metal for the PS3 released back in 2012, and when there are far too few games released apart from the Twisted Metal franchise that fit the bill for being considered part of the car-combat (sub)genre, and to date, as an indie title, Auto Age: Standoff covers the bases to officially be a part of the lineup and not be cringeworthy in 2018.

Real player with 61.8 hrs in game

Auto Age: Standoff on Steam

Crazy Wheels

Crazy Wheels

Love the graphics gives a beautiful 80’s feel when we were young playing with matchbox cars.

  • Map creation

  • Multiple unique modes

  • Multiple unlocks

  • Easy controls

Real player with 0.7 hrs in game

It’s a great remote control car arcade game, which look like Re-volt (this remember me many hours of game), but he’s need more development.

Real player with 0.2 hrs in game

Crazy Wheels on Steam

MXGP 2020 - The Official Motocross Videogame

MXGP 2020 - The Official Motocross Videogame

I played MX vs ATV, Monster Energy Supercross 2 and 3, MXGP PRO and now also MXGP 2020 and I would like to compare the differences between MXGP2020 and Supercross 3, because they are the latest games from the motocross environment.

Supercross 3 - better graphics (especially loam), better engine (?), more realistic control, more options to design riders (more brands, more components)

MXGP2020 - for me on real settings the game is hard to control , which I appreciate, but … in SX3 in realistic mode when you’re good you have advantages and you can go faster than your opponents, which is not the case in MXGP2020. So far, the drivers with the help of the PC have an advantage, but we’ll see later.

Real player with 161.6 hrs in game

MXGP2020 strikes a good balance of realism and arcade handling to give real bike riders enough realism to draw them in but doesn’t go overboard on being a full out Sim to the point of being overly frustrating to learn and possibly more difficult than the real thing. Afterall, a real bike you control with four limbs and not just two hands on a controller.

MXGP2020 improves on physics and handling of previous games, but the AI is the most improved. They really give you a run for your money now where in the past games I would want to race them with a lower size engine just to have a challenge! The motor sounds better and correlates better to your input and reacting with the terrain.

Real player with 56.1 hrs in game

MXGP 2020 - The Official Motocross Videogame on Steam

Need for Speed™ Rivals

Need for Speed™ Rivals

after playing this game for a long while and completing both campaigns, I’ll say that this NFS game has become one of my newest favorites and now rivals Hot Pursuit 2010/Remastered for my favorite NFS game of all time.

However, for the first time in an NFS game, i actually enjoy the Cop side more than the Racer side in this game.

Usually, when it comes to an NFS game with both a Racer & Cop side, i usually tend to enjoy the Racer side more. Racers always felt more intensifying due to the fact you were basically running for your life. But most cop AIs were easy to overcome once you learned their patterns.

Real player with 42.4 hrs in game

gameplay wise this game has a really great concept + its quite enjoyable

there are somethings that are really improper tho,

like theres no offline mode & 30fps cap

there are many bugs too but they can be removed mostly by simply moving the game to a ssd rather than a hdd.

Real player with 18.2 hrs in game

Need for Speed™ Rivals on Steam

Street Heat

Street Heat

has anybody won a race? if so i want to see video evidence! i want to see one of the devs win a race on easy because for a start its not possible to select difficulty on local mode! i dont believe the devs have even played the game!!!!!!!! its impossible to win. online mode is pointless cos theres always an ai with you that will win every time. making a game impossibly difficult will not bring sales. big fail devs!!!!!!!!!!!!

Real player with 6.6 hrs in game

According to Steam, I last played this for around an hour back in 2017 when this game was still in Early Access. On a whim I decided to revisit it, and all I gotta say is, I’m really disappointed. When I last played this, I felt that the concept was cool but it was lacking in content, and just needed something more; according to the discussions, I’m not the only one that felt that way.

Other than some bugfixes according to the patchnotes (although OneWay’s AI is just broken), version 0.6.7275.31597 (which is the current version as of me writing this) has two new maps and SLIGHTLY different car handling. Nothing else, no alternate game modes, no new cars, no career mode, nothing. Just quick play with bots, other people on the same screen, or literally no one online. My problem with that is, Street Heat feels nothing more than a proof of concept that you get bored with after maybe an hour tops. At least grinding the car unlocks & achievements only takes three total at most.

Real player with 3.3 hrs in game

Street Heat on Steam

Electro Ride: The Neon Racing

Electro Ride: The Neon Racing

Well, what can I say. The game is unique. First and foremost for the racing game lover I should mention a very unusual set of cars which Electro Ride offers you to drive: every car is real, and includes many less-known soviet prototypes you’ve probably never heard of. But check this out: the very first car that is given to you in a tutorial is FSO Syrena Sport - and that’s just the beginning. The cast of cars is rich, diverse and very rare - I doubt you will see anything like that in any other game anytime soon.

Real player with 25.4 hrs in game

(Updated)

I honestly can’t recommend this game as it is completely unrealistic.

I have owned two of the cars that are in the game and I can tell you that they do not go above 120kph even in freefall.

Handling on the other hand is spot on.

You turn your steering wheel and the cars go straight. Sometimes oversteer sometimes understeer … you just never know.

I wouldn’t recommend the cars either, unless you live in a garage. Nostalgia is powerful poison.

Anyway back to the game. I’m half way into the career.

Real player with 11.6 hrs in game

Electro Ride: The Neon Racing on Steam

Space Ribbon - Slipstream to the Extreme

Space Ribbon - Slipstream to the Extreme

Cool and original game!

It’s like racing on a roller coaster track in space :-)

Single player: Campaign with three speed classes.

Multiplayer: Up to 4 players can play in splitscreen and optionally 1 of the players can play as the paver which creates the track.

Racing

Slipstream:

The core mechanic is using slipstream to boost your speed which makes it possible to catch up and often makes the races very intense close to the finish line.

Side barrier:

Another “mechanic” is the side barrier. STAY away from it as it tends to slow you down a lot. It’s better to ease off on the gas and make a corner than smashing into the side.

Real player with 47.1 hrs in game

For my first Early Access game, this is pretty darn good. Not a bad way to go for $1 during the Steam Summer Sale. There does exist some balancing issues, which can make the game frustrating at times, but overall, it is all I ever hoped for in this game as an Early Access title. It’s a good way to start. Oh, and the demo doesn’t do the game justice. Developer, please remove the demo or update it please!

If you start a race with a mouse/keyboard, it locks you out of the Xinput controls (such as an Xbox 360 or Xbox One controller). It doesn’t allow you to switch on-the-fly or on-demand. You either have to exit the Grand Prix or restart the game to make sure to use the other control scheme. My prefered method of control is a controller, not keyboard/mouse.

Real player with 12.6 hrs in game

Space Ribbon - Slipstream to the Extreme on Steam