Hassle 1977
Wasn’t expecting such good stuff as small indie game. This product has so much potential, I do hope devs are planning some advertisement for it and they will add more features in the near future!
– Real player with 3.6 hrs in game
Read More: Best PvP Cyberpunk Games.
pre-pre-pre alpha game feeling (clearly not beta)
vehicule physics are trash
no in game mapping controls
bad ost (for me)
– Real player with 0.6 hrs in game
Rock’n’Roll: Card Wargame
US Marines and Vietnam partisans, welcome to Rock’n’roll: Card Wargame - a card wargame with interesting game mechanics and a unique visual style that will send you on a crazy alternative-historical trip through the chemical-drenched jungles of the Vietnam war. Take on the role of a commander of Vietnamese guerrillas or US armed forces and show your opponents what you’re made of!
Features:
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28 different cards: 12 units and 16 orders will make each game session in Rock’n’roll: Card Wargame unique and catchy.
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Exciting mechanics of capturing strategic points on the battlefield, which is rarely seen in card games.
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Each win will bring you points, which can be used to purchase customized items that allow you to collect a unique game set from the deck, dice, and playing field.
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Author’s graphics in the modern comics style, transmitting the unique setting of the game.
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Rock and roll soundtrack that complements the game atmosphere.
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25 achievements to achieve which you will need to show perseverance and ingenuity.
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After each battle, your units will get experience, and over time you will be able to improve them into real hardened veterans.
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In between online battles, you can try 2 story campaigns, both of which will tell a fascinating story of the conflict from different sides.
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For already experienced players there also will be multiplayer modes: 1 vs 2, 2 vs 2.
See you in the damn jungle, commander!
Read More: Best PvP Cold War Games.
Rogue Aces Deluxe
Only just started playing, but loving it so far. Mostly because it’s a lot of fun, but a little bit because of the nods to Skystrike ;) (a game I wrote many many years ago on the ST). If I were writing Skystrike again nowadays, I’d be pinching lots of stuff from Rogue Aces as it’s an absolute belter :)
Rogue Aces is a properly difficult game, but you learn a lot in the early part of the game from your mistakes and immediately dive straight back in for another bash at it.
– Real player with 7.5 hrs in game
Read More: Best PvP Shooter Games.
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Review by Sven Evil - Steam’s best local 4-player curator!
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Are you in the mood for some good old fashioned arcade fun? Then Rogue Aces is the right game for you. It comes with a single player campaign with random, short missions and three multiplayer modes for up to 4 local players.
In the single player camapign (additional campaign and arcade modes can be unlocked) you start your fighter plane from an aircraft carrier and fly missions against the enemy. The mission objectives, given to you by your funny commanding officer, are very simple and consist of destroying enemy planes, airships, ships, buildings, soldiers or vehicles. It is also possible to capture enemy airfields. A good pilot can return to the base after a minute in many missions, others take a bit longer. When you are damaged or out of ammo or fuel - just land on the carrier or your land base to repair and refuel. You improve your plane over the course of the campaign, for example with more bombs or tighter turns.
– Real player with 6.3 hrs in game
Auto Age: Standoff
A ton more fun than I was expecting.
Full disclosure, I am an indie dev living near where Phantom Compass is located, so I knew about the game and was given a free copy. Very surprised at how fluid and smooth and most of all FUN the cars are to drive. I absolutely love the way the little cars handle. It has that perfect “arcady, videogamey” vibe, where teh cars aren’t striving to feel realistic, they are striving for teh best player experiance possible, which I personally think is teh best way to go about this type of locomotion based game. They really did a great job tweaking the cars, and probably my favrit part about teh game is drifting around and boosting into teh air, feels so slick.
– Real player with 119.0 hrs in game
This is not a combat-racing game. vehicular brawling, varied classes/styles and weaponry, arenas, aesthetic; this is a car combat game - Auto Age is this in essence, and it’s not too shabby.
In my opinion, the last proper car-combat game was Twisted Metal for the PS3 released back in 2012, and when there are far too few games released apart from the Twisted Metal franchise that fit the bill for being considered part of the car-combat (sub)genre, and to date, as an indie title, Auto Age: Standoff covers the bases to officially be a part of the lineup and not be cringeworthy in 2018.
– Real player with 61.8 hrs in game
Telefrag VR
I didn’t know what to expect since it’s hard to take classic arena shooter experience to VR. I was afraid that the movement would be clunky, but I’ve switched to smooth movement style and when I got used to aiming and firing it brought true joy.
I consider this game as an attempt to do something bigger in the future, something that other game developers can try and adapt to their titles. The idea of telefragging is not new, but making it a main mechanic was a bold move.
If I had to point one thing I was most happy about, it’s that maps are well-designed and I was surprised many times by an enemy walking to what I expected was a ceiling. Turns out you can teleport and switch orientation on some surfaces. Cool idea.
– Real player with 4.2 hrs in game
I’ve spent a couple of hours with this title so far and I can already tell it’s a solid game and fun experience, especially if your’e a fan of tournament shooters of old in the vein of Unreal Tournament or Quake. The VR component makes all the difference obviously and the creators learned their lessons from Detached when it comes to creation of huge VR enviroments. The movement and combat in Telefrag feels fast and rewarding even if a little bit chaotic at times. It takes some practice, especially if you’re new to the whole concept of VR games but it’s well worth the effort. Wiping out your opponent by “telefragging” is a very satisfying experience. Matchmaking sometimes takes a little bit too long but I guess it will change once people start flocking to the game. Overall a very nice game despite its little shortcomings. 8/10
– Real player with 1.9 hrs in game
Argy Bargy Legends
игра просто ничего не дает делать. это такая пьяница в которой даже кнопки нажимать не надо..
зашел в колоду, дали 5 карт и на выбор только 2…. ну ок…
Заходим в сюжет…
тут есть как бы сюжетка, но за 15 минут и 20 попыток прохождения первой карты, ничего нового не появилось… Да и прохождением это назвать сложно, просто грузишься смотришь как твои карты проигрывают или выигрывают и попадаешь в меню…
В пвп мне вообще не дали войти, показывали рабочий стол и большая надпись вы не готовы.
– Real player with 0.1 hrs in game
SGS Afrika Korps
I came across SGS Afrika Corps via a Youtube “First Look” video which then led me to a couple more in depth videos. After watching those and the Developers own short tutorial videos I was hooked!
Why? Because I think it is a nice blend of complexity and simplicity combined in one game. I like a game like this that offers a variety of interesting scenarios, some short, some longer. That can be played in an evening or longer depending on the scenario. The variety of cards that can come into play adds variety in playing the scenario. There’s a lot of thought one must give in choosing which card or cards to play and when to do so.
– Real player with 57.6 hrs in game
A nice old school wargame. You can lead the Axis or Allies troops in the North African front. The game offers the possibility to play the major battles plus a long campaign lasting from the early 1941 to late 1942. The gameplay reminds a classic board-game stile, the counters are informative and beautifully crafted, every turn consists of a number of phases in which you draw and play event cards, place reinforcements, move air wings, troops and resolve battles. The event cards impact the units combat values, boost the troops supply, add extra reinforcements, impact leaders and so on.
– Real player with 36.6 hrs in game
SGS Halls of Montezuma
Great game! I like how the main focus is on the battles and yet the cards and other aspects of the game add the historical background and events of that time period. The game has been well supported and updated too.
– Real player with 177.8 hrs in game
In 5 hours of playtime, I have found the game so far to be fun, easy to learn and play and at the same time seriously historical, detailed and challenging. Excellent, colorful graphics, an awesome soundtrack and manual, and a wonderful video tutorial are just icing on the cake. I’m a serious wargamer from way back and would recommend this title without hesitation.
– Real player with 18.9 hrs in game
Colonial Conquest
First off, yes, this is a rather simplistic Strategy game and will not appeal to some. That said, you have to take into account that this game is a remake of a 1985 classic SSI game of the same title. I played that game ALOT and it was always a lot of fun back them.
If you do not have the time to sink into a massively complex game and still want the satisfaction of crushing those who oppose you, this will be a fun game.
If you want to micro manage your forces every move and take days playing, this will not be the game for you.
– Real player with 60.8 hrs in game
The visuals are quite nice, with a lovely boardgame-like map to play on, and nice detailing and backgrounds on the menus. They certainly got their hands on a good artist. What you see in the screenshots is exactly what you get. Unfortunately that is the ONLY thing you get.
What the game promises, and what it delivers, are two very different things. The video on the store page suggests a cunning and strategic game of influence and military control over the uncivilized regions of the globe, but don’t be fooled: The game itself plays rather like a game of Risk where you can’t see your opponent’s pieces and every coastal territory is adjacent.
– Real player with 57.0 hrs in game
Iron Harvest
Reminds me a lot of Company of Heros except not as many unit options or customizable skills.
– Real player with 61.7 hrs in game
I would recommend Iron Harvest. the campaign is good for an RTS (not starcraft 2 level of story) but compared with more recent RTS' it’s up there and not just a tutorial for multiplayer. gameplay is similar to the Company of Heroes if you like that style, there are four factions (1 dlc faction) to play as, with the mechs I think being a game highlight with unique designs, styles and gameplay for their factions. voice work is good with an option for a ‘native’ language rather than overriding polish, russian and german characters under one language.
– Real player with 49.7 hrs in game