Gladio

Gladio

Gladio has a satisfying gore mechanic and unique fighting system. The game does have its issues though, blocking sometimes does not activate at all and kicking sends enemies through the map or past the invisible wall where I cannot reach them, forcing me to restart. Overall this game is a blast and it will surely develop further into an awesome game in the future, but for now you should avoid kicking!

Recommendations:

-More weapons and maybe a shield

-The ability to mix and match armor

-The option to choose which enemies spawn

Real player with 7.9 hrs in game


Read More: Best PvE Difficult Games.


When first looking at Gladio one might think it is a tiny fighting game with with no real ingame progress and attacks that could seriously use some work. You would not be wrong. The player is in a small-ish box and has to fight enemies, the only progress is watching the wave counter go up, and attacks can seem quite stupid at times.

Still, this game can be a lot of fun when you lack something to do. Add some bounce or whatever music floats your boat (the game has no soundtrack), and you are in for half an hour of adrenaline while trying to crack that level 3 armor.

Real player with 3.9 hrs in game

Gladio on Steam

After

After

Graphics are amazing, and gameplay is extremely smooth!

Real player with 6.1 hrs in game


Read More: Best PvE Exploration Games.


The guns feel great especially the minigun on the initial car you drive. Currently there is a shotgun, handgun, smg, and assault rifle. The combat can be tricky if the enemy detects you first. There is fuel scattered around the map and makes you search for it to keep driving.

Real player with 5.9 hrs in game

After on Steam

Deepfield

Deepfield

Deepfield is a sandbox RTS set in the tiny world of microbiology. Deepfield’s microverse is alive and contains many biomes, each with their own mix of environmental mechanics and unique enemy types. Find and exploit resources, multiply in number and expand your territory to fend off extinction.

Sectors & Biomes

The Deepfield microverse is broken up into many smaller play areas called sectors; small groups of connected sectors make up a biome. Each biome has its own mix of environmental mechanics and unique enemy types; players will have to constantly adapt and pivot strategies in order to spread their influence across the microverse.

(As of 0.4.0, biomes and environmental mechanics have yet to be implemented)

Capital Units

The most important class of unit; if all your capital units perish, game over.

Capital units have a wide range of capabilities but most importantly they can store resources and use them to spawn new units. They are the only type of unit which can use the mutation mechanic to enhance their capabilities and the only type of unit which can initiate travel between sectors.

Mutations

It’s an expensive and lengthy process but your capital units can be improved by mutating.

Mutations can change a wide variety of things. They can unlock new units to build, modify capabilities, boost/change stats and more.

Some biomes will be so hostile to a particular species that without mutating, units will die to the environment.

(The mutation system in 0.4.0 is a placeholder, this mechanic will be completely overhauled in the future)

RTS, not “RTS”

At its core, Deepfield is an RTS, however, it takes a lot of elements from other genres such as sandbox, RPGs, open world games and MMOs. This makes Deepfield unlike traditional RTS games.

The Deepfield multiplayer microverse is alive and persistent; it ages, changes and eventually dies. Your units continue to exist and will carry out simple tasks even when you’re not there. Players can drop in and out of the microverse at any time. How all this plays out can be configured by the host.

In multiplayer there are no specific PvE or PvP modes. Diplomacy is fluid so how you interact with others is entirely up to you; you can attempt to crush everyone you meet, create long-lasting alliances or cooperate until it’s no longer convenient.


Read More: Best PvE Open World Games.


Deepfield on Steam

Ethyrial: Echoes of Yore

Ethyrial: Echoes of Yore

The world of Irumesa is filled with countless dangers such as creepy swamps, unexplored caves, and dungeons. Immerse yourself in this hardcore MMORPG and play the way you want to.

You live in a world called Irumesa. You start in the Solitary Isles and make your way through to the mainland, where you will traverse tundras, deserts, swamps, and more. Explore hundreds of interesting locations, each filled with a story, quests, and beautiful scenery.

One essential thing to us with this game is developing a game with a high risk to reward ratio. The game will be difficult, and the risks are high in general. We are trying to implement content for all types of players, both casual and hardcore RPG gamers, but the main focus will be on the more hardcore. With great risks comes great rewards!

Dying in Ethyrial will be harsh and punishing. We can guarantee that you will get frustrated at times. But we believe that this is also one of the things that makes a game fun to play. Knowing that death is so nasty and the stakes so high will increase the rewarding feeling when accomplishing something difficult. Death will result in irreversible experience loss, and items will be dropped at random. Players may pick up items again if someone else doesn’t get there first!

Teamwork will be an important aspect of Ethyrial, and leaving teammates to die will not really be an option. We want to enforce teams to really work together during instances, and boss fights to implement a “Party-loss system.” If a teammate dies, the entire party will share that players experience loss. If the rest of the team survives and manages to revive their teammate, some of the lost experience will be given back to the team.

PVE will, of course, be a big part of Ethyrial gameplay. You will encounter many boss fights and will be able to party up with your friends to clear the harder bosses. Instances (Dungeons) will come in plenty and with different difficulty. We will also introduce a Colosseum-style arena, where players, either solo or in a party, have to fight their way through different bosses in an arena.

You can’t have a great MMORPG without a good PVP system, where people can put their skills to the ultimate test against other players. We have plans to implement several different PVP-arenas where you are free to roam as you please, with ratings visible for everyone.

We have implemented a bounty system in the world to increase the risk of killing other players. Player killing will be mostly unrestricted but risky in the way that a bounty will be placed upon you. This will make you a target to other players looking to make some money. In the future, bountied players will also be restricted access to some areas, as a high bounty will make guards and other dangerous NPC’s very interested in you. Maybe you’ll find friends in darker places? In Ethyrial: Echoes of Yore, nothing is written in stone, and you decide who you want to become.

We plan on allowing you to be able to build your own houses, workshops, trading posts, castles or whatever you want. We will not feature an instanced housing system, as you will be able to buy a plot of land almost anywhere in our open world. You may team up with your clan to build a massive clan mansion or gather enough money and resources to build yourself a small cabin in the woods. What you do is up to you, although these benefits won’t come cheap.

Like with many other MMORPGs, we want to provide a solid crafting system. The crafting system will also have a higher risk/reward than what most players are used to, as items are varied in quality, wear over time, and not guaranteed to be crafted successfully - this is dependant on your skills. Basic blueprints are made available to the player through simple means such as vendors. However, more advanced blueprints can only be obtained through means of exploration, questing, and other types of content.

Our game will feature many different spells, but we are also creating a spell-crafting system, where players can further specialize their character by creating spells fit for their game style. A crafted spell starts blank and gets more powerful as you add abilities and powers to them. But be careful, as tinkering with some of these ancient powers may cause it all to go away. This system will be very high risk, but very high reward!

The community will be a large part of the game, whether you are alone, in a clan or a part of a small group of friends. We will have a system that facilitates this game mechanic, like your clan buying up land and making a new town on a trade route or you and your friends picking up bounties and hunting down criminals. We are working on more as well that we will share in the future.

(We will release more info as we develop further)

Ethyrial: Echoes of Yore on Steam

Isles of Pangaea

Isles of Pangaea

Pretty unique little dinosaur simulator as it has some choices not usually found in dinosaur sims.

Isles of Pangaea has dinosaurs such as dimetrodon, sarcosuchos, archelon, and compsognathus…yup, that’s right, the tiny lizards from Jurassic Park: Lost World…few dino games offer this dinosaur to play with.

In fact, you start off the game with a choice of either Compsognathus or Pteranodon…or Archelon or Oviraptor…and you earn evolution points by eating (DO YOU GET POINTS BY KILLING)…

Real player with 29.8 hrs in game

I have tried the other dinosaur games i have found on steam. Such as Saurian and prehistoric survivors. i don’t play multiplayer so i don’t know what those games are like. But if you want a single player dino game then get this one. Aquatic and flying dinosaurs are playable and you can be a stegosauras that alone is worth my money

Real player with 12.3 hrs in game

Isles of Pangaea on Steam

Anima Forest

Anima Forest

at least it’s a good start. please keep improving it.

Real player with 3.4 hrs in game

This game is probably going to be really good when it is finished, So far, while the game is difficult, it is really fun. The art style and different enemies are very unique and are different from other survival games I have played. Now knowing that the game is still in early access, there are a few things I would change. First, adding wasd controls would make the game a lot easier to control. Secondly, I think the days should be longer. The amount of time in the day is not enough to make food, gather materials, and set up a wall. Overall though, for a dollar, this game is really good and I would recommend it for anyone who is looking for a unique survival game with a good challenge to it. (also if you like animals)

Real player with 3.0 hrs in game

Anima Forest on Steam

Burrow

Burrow

Burrow is an ever-expanding sandbox style game where you can explore, create, and share small levels (called… burrows)

Creation is a core concept of Burrow, all of the level creation tools are packaged with the game and are designed with simplicity in mind. Hundreds of props, simple terrain deformation tools, and built-in LUA scripting makes designing your own worlds a breeze.

VR and Desktop players are both welcome! Oh yeah, and we’ve got multiplayer too! Cross platform play is supported. You can play alone, or with your friends, no matter if they’re on VR or Desktop.

Burrow on Steam

Eden: New Dawn Free Edition

Eden: New Dawn Free Edition

I KEPT DIGGING STRAIGHT DOWN TO FIND SOMETHING CREEPY CAW CAW

MAYBE LIKE CHINESE PEOPLE CAPTURED IN A GHOST WORLD OR SOMETHING

THERE IS NOTHING FOR YOU WHEN YOU DIG STRAIGHT DOWN CAW CAW

Real player with 0.7 hrs in game

Absolute waste of my time lol

Game is really broken

Tried to start in creative welcomed by black screen and sound of me moving and environment

Tried the other survival mode takes me to steam page and basically looks like an attempt to get you to buy the game.

No thank you

Fix it and maybe i may invest in the future.

Real player with 0.3 hrs in game

Eden: New Dawn Free Edition on Steam

Sorcerer King: Rivals

Sorcerer King: Rivals

After finishing game on insane difficulty I finally feel ready to write a review. In short, I think Sorcerer King Rivals is an amazing game. One of the best games I have ever played in fact. Having said that, I doubt it will appeal to people looking for a deep strategy game. Because this game is not that deep and not particularly hard, except, maybe for a highest difficulty. Also, I think it is important to mention, that I barely played FE:LH and did not like it at all so if you are looking for a similar experience, you may not like SC:Rivals. SC:Rivals is more like Eador: Masters of a broken world. So, as always, keep your expectations in check) Now, let’s talk about what is good, not so good, and pretty bad in this game

Real player with 87.0 hrs in game

A great game. It’s fairly small in scope for a 4x, but I think this has allowed the developers to focus on producing a polished product. Sorcerer King: Rivals has lots of scripted story and events, which makes it different to other 4x games which rely soley on the quality of the AI players to pose a challenge. As Sorcerer King relies on heavily scripted events, don’t expect great AI. On the plus side, Sorceror King tells a great story with writing that is often hilarious.

You will see reviews complaining about lack of replayability, but I think if you want 300hours out of the game you need to look at the Civilization series or Galactic Civilizations 3. I’ve played Sorceror King for a total 65 hours. I will agree however, that the strategic map AI is extremely passive. It generally does not initiate combat and will wait for you to attack it. This means its not really much of a threat and this does effect replayability.

Real player with 65.1 hrs in game

Sorcerer King: Rivals on Steam

Concept Destruction

Concept Destruction

Concept Destruction In-Depth Review

Concept Destruction is another attempt bring back the Destruction Derby style genre into the modern day, and it does this quite well!

Optimization & PC Settings

In terms of graphics, the game has settings for things like bloom, depth of field, ambient occlusion, but nothing for texture quality, which is a bit disappointing because many of the textures are lower quality, and compressed. This is very apparent on the room texture, where its a very bad compressed 2D image. The optimization is a little hit or miss. I’ll see many times where the game is running a high framerate, but instantly will bog down to 60 - 70 FPS when there is a lot of vehicle parts on screen. For a game that is very simplistic with graphics, its a head scratcher on why the FPS can be so inconsistent. I hope that the developer can improve this optimization aspect, and give us an option to improve texture quality.

Real player with 8.2 hrs in game

So, Destruction Derby/Flatout (well, more DD than Flatout) mixed with Micro Machines (I’m not that old but yeah, I know those). Visually, the game is good, the miniature cardboard aesthetic is done quite well but that’s about everything positive there is say about this game.

The controls is the second best thing to say about this game, why second? Well, they work but apparently the developer doesn’t play PC games cos acceleration, turning and reverse is all mapped to the arrow keys instead of WASD. Yeah, I know I can use a controller, but guess what, it doesn’t work with this game, I’m not sure if it’s the gamepad or the controller so I won’t bash the game for this. I’ll just guess is restricted to player 2 or something dumb like that. Which btw, the game doesn’t have online play, just local and split screen, just like on the good old days of gaming… except I don’t have anyone to play with and can’t invite anyone because… ya know.

Real player with 3.0 hrs in game

Concept Destruction on Steam