Dwarves: build and survive

Dwarves: build and survive

of course, the game is still raw and there is little content, but I will be happy to wait for updates and new content

Real player with 0.9 hrs in game


Read More: Best PvE Action Roguelike Games.


Dwarves: build and survive on Steam

MIR4

MIR4

This game has a lot of potential but it is overrun with bots and there is nothing being done about it. Bots have been an issue from the start of the game and all it would take is a few minutes of active attention on each server per day to identify them and ban them. Even if you dont get them all the first day the numbers will dwindle quickly. Normally you could just play around the bots but these bots are actually taking up the most valuable resource in the game. This resource can either be mined, received as a quest reward, or purchased. The resource is used in over 90% of all crafting, enchanting, upgrading your character in anyway, etc. The bots are able to teleport, and knock you off of the resource without actually damaging you. This wouldn’t even be ok if they did damge you so that you can kill them and get your resource back, because there are so many bots they are programed to have one knock you off and another take the resource that way you cant kill the one who got your resource. Even if you do kill them, they can resurrect and teleport back to the node in seconds where it should take them several minutes to get back on auto run. Another issue is that pvp is so heavily punished in this game that if you kill a bot that was there just to take your resource and not damage you, then you end up suffering more because you can no longer gain xp at full value. Thats right, the pvp penalty effects your growth as a player which is another thing the bots dont care about as they are just after the resource. Once you gain negative propensity because of killing a non hostile bot you are then freely targeted by other players while you try to get rid of the negative propensity. The penalty for killing one none hostile bot is -999 propensity which means you need to kill 400 monsters within 5 levels of you to get back to getting full xp again.

Real player with 2036.5 hrs in game


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Typical auto-quest game with tedious quests to repeat over. Traps to pay at level 30 - 40.

So many hackers ruining game-play across all servers.

I’m few days into the game and here’s my take on the above.

At level 30+, you will face the problems of having no slot to keep all the important items.

I think this is deliberately designed so people would have to pay some bucks to buy more slots to keep all the items. It becomes very annoying to progress if you don’t pay for extra slots.

At level 40, if you are free-to-pay, you will experience super slow down in quest completion as your starting gears (with free-to-pay upgrade along the way) and stats improvement started to hit the bottleneck. The time to complete each quest becomes 2x-3x and the story quest also become much harder. Yet another trap for you to either go back to auto farming materials for a long time to get a rare item or pay to buy “blue rare starting sets” at the cost of $29.99.

Real player with 990.0 hrs in game

MIR4 on Steam

Anime Wave Simulator

Anime Wave Simulator

its okay at best. Controls are defaulted to a weird setting instead of the normal WASD movement hence why one reviewer said u could only move right and down. Dude probably didnt know you could change keyboard controls. bruh moment. (options were also in french for some reason). But one you fix the controls, it does run “better”. That said, there are still a few bugs. and once you run out of ammo, thats basically it for you (so you better pray for some ammo drops). For the price, its alright. enjoyable until you get tired of the repetition.

Real player with 7.9 hrs in game


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Its….. alright.

If you want to play the game you have to fix the key bindings from SDXC back to WASD. The recoil on all the weapons just slowly move the camera to the right, hopefully this gets fixed to something a bit less obnoxious, like a wider area of damage instead, or just a wider accuracy range. For some reason the PISTOL deals more damage than the SHOTGUN when you deliver a point blank HEADSHOT to the enemies. This straight up weird having a shotgun require two shots to the head while a pistol only ever requires one headshot. The SHOTGUN doesn’t act like a shotgun, when you fire it at enemies it just acts like a weak pistol, only having its shot being registered by the enemy inline with your sight, zero spread shot. You can’t move backwards while firing your weapon, which is a little annoying as you have to crab walk everywhere when attacking the waves. When reloading the shotgun it will signify that you’ve loaded in a couple shells, but if you try and pull the trigger early thinking you’ve a least loaded 1 shell the reload process cancels, leaving you with an empty shotgun. This is a bit of a drawback because it feels like you should at least be able to fire off the shells that have been loaded in the reload sound. If you like detailed maps…… the TREES FLOAT above the ground. The map has 2 holes that lead to the outside of the giant crater. You can walk outside the crater and just tour around the outside for all eternity if you want, just beware that if you fall off the map you’re just stuck with a brown screen until you quit. The menu itself has a few bugs in it, one being once you enter into the settings you can’t jump to any other tab except the play tab. The pleasure mode side menu wont close no matter what, even if you press the CLOSE button, it wont close. If you try and pick up a ammunition box in Endless mode it will only refill the ammunition of the weapon you’re CURRENTLY on, so just take note of that if you’re trying to survive and not run out of bullets. The Normal game mode has 3 little areas where you can just jump on either a crate or a green storage unit and just pick off all the waves without any effort, so if you want to lazily pass the levels this technique works. If you get any of the enemies in Normal mode to stand near the green storage unit though there is a chance where they become untouchable no matter what, even if you’re firing at them from anywhere else on the map, their hit boxes just don’t register the shots. And last little problem I’ve found is that I couldn’t find the last GOLDEN UNICORN on Endless mode no matter what, I’ve searched the entire inside and outside of the map for two and a half hours and still couldn’t find it. If you’re trying to 100% the achievements on this game…… good luck. This review has been made when the game essentially just released so I’m hoping the developers look into these bugs. This game is only ~$2 so I guess some flaws are to be expected.

Real player with 3.0 hrs in game

Anime Wave Simulator on Steam

Deepfield

Deepfield

Deepfield is a sandbox RTS set in the tiny world of microbiology. Deepfield’s microverse is alive and contains many biomes, each with their own mix of environmental mechanics and unique enemy types. Find and exploit resources, multiply in number and expand your territory to fend off extinction.

Sectors & Biomes

The Deepfield microverse is broken up into many smaller play areas called sectors; small groups of connected sectors make up a biome. Each biome has its own mix of environmental mechanics and unique enemy types; players will have to constantly adapt and pivot strategies in order to spread their influence across the microverse.

(As of 0.4.0, biomes and environmental mechanics have yet to be implemented)

Capital Units

The most important class of unit; if all your capital units perish, game over.

Capital units have a wide range of capabilities but most importantly they can store resources and use them to spawn new units. They are the only type of unit which can use the mutation mechanic to enhance their capabilities and the only type of unit which can initiate travel between sectors.

Mutations

It’s an expensive and lengthy process but your capital units can be improved by mutating.

Mutations can change a wide variety of things. They can unlock new units to build, modify capabilities, boost/change stats and more.

Some biomes will be so hostile to a particular species that without mutating, units will die to the environment.

(The mutation system in 0.4.0 is a placeholder, this mechanic will be completely overhauled in the future)

RTS, not “RTS”

At its core, Deepfield is an RTS, however, it takes a lot of elements from other genres such as sandbox, RPGs, open world games and MMOs. This makes Deepfield unlike traditional RTS games.

The Deepfield multiplayer microverse is alive and persistent; it ages, changes and eventually dies. Your units continue to exist and will carry out simple tasks even when you’re not there. Players can drop in and out of the microverse at any time. How all this plays out can be configured by the host.

In multiplayer there are no specific PvE or PvP modes. Diplomacy is fluid so how you interact with others is entirely up to you; you can attempt to crush everyone you meet, create long-lasting alliances or cooperate until it’s no longer convenient.

Deepfield on Steam

Destiny 2

Destiny 2

I hate this game, I play it all the time.

Real player with 4774.2 hrs in game

Bungie are constantly forcing their woke agenda in to the game, they will clamp down hard on anyone who disagrees with their woke agenda. They also charge you for content then take it out of the game. This is not a free to play game, its just free to start. The game is a rip off. Do not buy DLC, it will only get taken away

Real player with 4320.4 hrs in game

Destiny 2 on Steam

Grand Battle

Grand Battle

Must buy if you like RPGs!

It’s nice to see a solid, well presented and very playable game of this type appear without the usual hype and fanfare, and get plenty of attention for its gameplay rather than its sexy heroine or Hollywood guest stars. These game has made it work. I can tell this is going to be extremely replayable. There is 10 heroes and you make a party of 4 at any one time. You also choose a starting hero and your first partner varies depending on who you choose.

Real player with 19.2 hrs in game

The game takes a little adjusting to but honestly is really enjoyable and reminiscent of a classic old school RPG. You can stat up characters, use equipment slots and seems like there are a lot of abilities just like you would expect. Not a huge story game but seems like a fun hack and slash.

Real player with 17.9 hrs in game

Grand Battle on Steam

Tech Madness

Tech Madness

Tech Madness is a low poly 3D rendered 2D top down wave survival shooter where you run around some low poly landscape with futuristic looking buildings and shoot stuff.

This is what seems to be a template/asset flip from serial asset flippers, HotFoodGames/Garage Games. These guys have a long history of taking other people’s game templates and dumping them on Steam as cash grabs. I can’t identify exactly which template/asset they’ve ripped off this time, so I’ll go ahead and review this as if it wasn’t one.

Real player with 0.2 hrs in game

I’m always giving smaller games a chance, they could be a lot of fun sometimes but Tech Madness unfortunately was not one of them.

The game has a lot of faults. First of all mechanics wise, the game is very glitchy and buggy. My mouse disappeared halfway through the game which made me unable to hover and select menu options for when I die for example to respawn which made me ctrl alt delete the game and start over. The controls are horrendeous. The map is huge which means I have to walk a lot and sometimes the controls don’t seem to be fluently and it feels like an unvisible force is holding my character back from moving into a certain direction but it’s just the controls' mechanic that is screwed. Not talking about the fact that I can’t even change the controls to my liking. No settings or whatsoever.

Real player with 0.1 hrs in game

Tech Madness on Steam

The Glade

The Glade

Some would say, another game of survival in a sea of ​​others. And that is true, with just one small addition: this game is made by one man with a lot of ideas. And he listens to every suggestion and advice regarding the game. The game itself is beautiful, it works stably even though it is in early access. New things are added almost every day and in accordance with the players' suggestions. The island you are exploring is huge and beautiful, and construction is allowed wherever you can think of. There are a lot of animals that you will use as food or as a source of skin, which will be used in crafting. There are also metals that you will dig up and use when you need them. Also, the island is full of surprises that you must discover. As far as I’m concerned, this is more than enough to start an exciting and interesting game, which is still in development. It’s definitely worth giving her a chance. Recommendation!

Real player with 6.7 hrs in game

So far i like it. The graphics are pretty good. In some ways better then the Val_game. I like the color palette. The sound is good too. The A.I needs work. Animals are pretty dumb. But it’s a work in progress. Combat and work tool operation is pretty good. Animation might need a little work. But i played 1000’s of hours on the Sky_game, so i do not think it’s that bad. But i do like how it starts off more easy going. You do not get body slammed at the start. Overall i really like it.

Real player with 4.8 hrs in game

The Glade on Steam

Adventure Craft

Adventure Craft

if you ever asked what would happen if i took adventure time the TV show and Crashlands but remove the stupid story and NPCs and just like it open world like minecraft well you get (WAIT the game says adventure craft oh well thats self explanitory…) this game is AWSOME so many places to go and… well wait you might want some equpment first just craft with the slice crush and combine fetures and pick up recipes from atacking things like trees stones goblins then go explore but can you make ALL THE THINGS??? food is also a thing…. but there are some gripes i have with it like in minecraft loosing ALL YOUR ITEMS but then not having a setting to keep inventory some recipes can only be obtained ONLY… when you craft them… and SOME OF THEM are SO hard!!! 1.2 has changed the only one backpack thing also backpack ’s being lost forever after leaving the game

Real player with 69.1 hrs in game

GEM-ALERT!

just bought it and played 7 hrs straight (with many more to come)

if you like games like “Crashlands” then this is the right one…

a bit more “pixaleted”, a bit more EA (but with awesome updates so far as far as I can say that because of the 2 patch-logs i saw so far)

BUT THIS IS SERIOUS FUN FFS!

Combat can be tricky, you need to kite like hell or you die, but again, if you liked something like “Crashlands”, youre used to the fact that this is a core gameplay mechanic (and it woudn´t be very fun otherwise)

Real player with 19.6 hrs in game

Adventure Craft on Steam

Anarchy: Wolf’s law

Anarchy: Wolf’s law

Really good start, but needs a lot more input and very soon. Silenced rounds ripping into flesh - together with all round realistic sounds accompanied by eerie tunes. Excellent graphics, sound range of weapon upgrades and silencers but something like the M203 in addition, would be even better!!!! An LMG is already in place but could also do with something like an ACOG Scope. Or how about the GLOCK G44 which also uses 5.56mm rounds, which you could then twin with other 5.56mm rifles?

Really good start, but needs something else to happen, apart from pirates suddenly appearing in front of you and they have taken over the business without firing a shot????

Real player with 63.2 hrs in game

Disclaimer: This review will focus on ‘Single-Player’

Describing this game in one sentence would be: An extremely generic version of Tarkov.

There is only one map and on that map there are 7 “strong-holds” in the city, which you have to capture them, which is essentially how you will make the most money. Looting is suppose to be an important aspect of the game, but honestly, capturing the strong-holds, gives you an abundance of money, where looting simply becomes obsolete.

Speaking about obsolete looting. Once you’ve manage to capture all of the 7 strong-holds, well now my friends, you have the pleasure of continuing to “defend” them, because why yes, the AI can take them back. You will constantly, and I mean constantly get notified about one of your strong-holds being raided or taken over by the AI. Which essentially means, you don’t really have any time for looting, because while you’re looting, the AI could be taking one of your strong-holds.

Real player with 9.7 hrs in game

Anarchy: Wolf's law on Steam