AHOD: All Hands on Deck!
AHOD: All Hands on Deck is a vehicle based multiplayer deckbuilder. It is a balanced blend of fast paced vehicle action and deck building strategy. Set in a dangerous pirate world arena, players must duke it out in PvP and PvE action for limited resources. Stockpile unique cards, play the market, and reveal a new way to play each time.
Vehicle Action ☑
Arena Multiplayer ☑
Deckbuilder ☑
Fame and fortune await.
Read More: Best PvE Card Battler Games.
EndCycle VS
Picked this up earlier, and found it to be quite fun. It’s similar to the old Megaman Battle Network series for the Nintendo Gameboy Advance, a series I used to love a lot. It’s fast paced with unique mechanics, as well as mixing in some old ones with a unique twist such as the CRUSH system(Think guard break from other fighter games). It’s a bit different from Battle Network 6 in terms of combat pacing, but you have a lot more weapons you can use to control the battlefield as well as your deck being more consistent since you have access to all 12 weapons in your deck all the time, with cooldowns for differing levels and weapons.
– Real player with 535.8 hrs in game
Read More: Best PvE Card Battler Games.
If you want a game that plays similarly to Battle Network, then EndCycle VS is the game for you. I know I’ve been having a blast with it in the 109 hours I’ve already clocked in at the point of this review.
First and foremost, this game offers a very unique twist to the Battle Network “grid fighter” formula, by replacing the Battle Chips you would burn through with VOC’s that you can keep on hand at all times. Sure, you’re more limited when it comes to how many you can use during a battle, but that’s why you have three different sets you can shift through in the middle of the fight and change up your play style on the fly. It takes some getting used to, though. Even now, I’m still trying to get used to it, though that’s due in part by most of my time being eaten up getting into modding rather than the competitive scene, but I’ll get on to that subject later.
– Real player with 129.2 hrs in game
Quantum Protocol
PROS
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Game is incredibly cheap for the sheer amount of entertainment it offers.
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The gameplay is completely unique and will feel both fresh and familiar if you’ve played YGO or other TCGs.
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Everything from visuals to music to UI hit a very good standard that lets it blend in the background as you play.
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The game still receives frequent update with a developer very receptive to feedback.
CONS
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Learning an entirely new set of skills can feel a little arduous at the start.
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The ‘fail until you succeed’ logic surrounding the game can make things feel a tad hopeless.
– Real player with 76.0 hrs in game
Read More: Best PvE Card Game Games.
Full Disclosure: I received a copy of the game to playtest during development. You can even fine me in the credits as “SaruRoku”!
Quantum Protocol is first and foremost, a Cardgame, with a story that’s presented in a visual novel style.
The visual novel elements do string along a fun, but mostly lighthearted story, without any of the “choices” that would make a visual novel game, but they do provide levity and a change of pace after most stages, as well as giving you some insight to the various characters who’s decks each follow their own themes.
– Real player with 71.2 hrs in game
The king’s guard
Assemble your guard and defend the king’s lands! In this turn based card game you have the ability to control the battlefield by spawning units from your guard and supporting them with powerful magical abilities. As you win battles your guard will expand and become stronger. Along with the guard, your commanders will become more experienced and provide a powerful global bonus. This will allow you to take on even more complex challenges.
During the battle you can control every unit by giving them a specific task, or just let the game play on its own. Positioning and timing is everything! A quickly placed unit to protect an archer, or a tactically used spell can quickly turn the tide of battle.
Build a powerful guard for every commander
The game has three commanders, each with their own benefits. Each commander has its own guard and abilities, which is represented by a deck of cards. Some battles might be easier to complete with the powerful spells of the wizard, while others may be easier to complete with the knight. It is entirely up to you how you build your commanders. While the knight can easier level up front line units and make them stronger, you can also train him to become a more potent spellcaster.
Choose your battles
As you complete encounters you will be rewarded with experience and cards. Every encounter offers unique rewards, so it might be profitable to complete an encounter that awards a rare spell with the wizard. The experience of battle levels up your commander, granting the ability to evolve your cards and give strong global improvements to the entire deck.
Choosing the correct commander for a specific battle can greatly improve how fast you can beat them all.
Challenge or relaxed mode
If you prefer a challenge, the game can be completed in challenge mode. In this mode, it is similar to a roguelike game. You start the game with one commander and can complete all of the encounters a limited amount of times. As a result your choices become a lot more important because you have less opportunity to make your guard stronger.
In case you prefer a more laid back experience you can play the relaxed mode. In this mode you are free to play all encounters as many times as you want. You are also free to build on the guards of every commander in the game as you see fit. In case a level is too challenging, you can complete some other encounters to create a stronger guard force before you try again.
Turn based, most of the time
The game is turn based, but it has a real time element. At the start of your turn the game is paused, giving you an entire new hand of cards to play. While the game is paused, you can reinforce parts of the battlefield and think out a strategy. Then the battle resumes and you can interact with the battlefield for the rest of the turn. Some powerful cards can only be played during this part of the battle. You may want to keep your best abilities back to allow you to quickly react to a dangerous situation. In case things are moving too fast, if you are playing relaxed mode, you can slow down time to give you more time to react.
At the end of a round, the cards that remain in your hand are discarded, so make sure you get the most out of every round!
Roman Wars: Deck Building Game
In “Roman Wars” we fused elements of deck building board game and strategy together. Build your deck, upgrade your cards, develop your base, and fight different enemies. Try various missions, use bonus cards, and don’t forget about cats!
Features
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Ten different missions: Build your deck of cards and meet multiple criteria to complete the missions
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Ten different enemies: Suppress a riot, make a sortie, fight the enemy stealing your gold and other enemies
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Bonus Cards: Earn experience points and unlock special Bonus Cards which make the missions much easier
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Themes: Choose between the classic Roman theme and Cats theme
Demo
Check out the demo and play first two missions of the game
Creatures of Aether
It’s a free game so try it for yourself. I wouldn’t recommend it otherwise.
The game is based on Triple Triad, a Final Fantasy mini card game. It expands on the idea in many, many directions, most of which aren’t as well planned as the original. The game has excellent sprite art and music but there’s a serious lack of game modes, and the ones that do exist don’t work.
Paying players do have an advantage as they can power up cards and get new cards faster than non-paying players. There are other gameplay modes that are fair for both players, however.
– Real player with 135.7 hrs in game
Have you ever ACTUALLY tried to play Triple Triad? Triple Triad is kinda ass. Creatures of Aether is absolutely fantastic compared to it, though! The biggest boon is that its 4x4 rather than 3x3, but the developers care about player feedback when cards are busted, and will change it if need be. Recently they made unlocking all the cards can be done in a straightforward way. Gameplay is easy to understand but has a good amount of depth to it.
“How P2W is this game?” One thing about the game that isn’t great is that it seem P2W. Players you encounter who are running decks with higher leveled cards than you will feel like a brickwall. Don’t let that discourage you! You can beat people whos decks are higher level, it just takes time to learn the ins and outs of the gameplay. If you’re in the middle tier of ladder (~5000 medals) you will probably encounter a lot of Lv1-2, with maybe a few Lv3s. Once you get to about 7000+ you will start hitting the beefier stuff. But by then, you probably have developed enough skills to take them down, no matter the level.
– Real player with 112.4 hrs in game
Castle Constructor
This game is way too addictive weirdly enough, there’s already so many things in the game (as of posting this it isn’t fully released) you can almost never get bored, after loading it up for the first time I played 8 hours straight of the game!
– Real player with 16.3 hrs in game
great little game, with lots of potential, a little buggy when it comes to the enemy ai and spawning but otherwise amazing. Hexagons are just perfect for star fortress fun
– Real player with 11.6 hrs in game
Dead Man’s Draw
This is very close. Another game I wish I could give a neutral rating.
Its a push your luck card drawing game with each suit triggering a different mechanism and along with your traits you can combine them in to more or less devestating attacks in order to collect cards that bolster your score.
Contrary to some of the reviews Ive seen nothing to suggest that the AI is cheating, it does pull off some last minute nasty moves at times but keeping my cool I can think back to the many times I have done the same thing. How much this actually matters is debateable, if the game makes you feel like it is cheating then whether it is or it isnt, the frustration is always real. I think this will be the biggest sticking point for most people, at first it may not be quite so apparent but as things go on you will see through to the luck component of the game increasingly easily and more and more you will feel robbed by complete chance regardless of how well youve played a hand.
– Real player with 82.1 hrs in game
I really enjoyed this game, the rules are really simple to pick up, it’s fun to play, the characters are memorable and consistent in ‘who they are’ with the trait combos they use. The AI is really good and not overly cheaty, there were a couple of times I thought you wouldn’t keep drawing like that or you’d have had to have known that card was there to have carried on or to have played that card, but this didn’t happen often enough to make it a concern. It is incredibly fair the majority of the time.
– Real player with 55.0 hrs in game
Not Another Dungeon?!
I have played this game for quite some time now, and it had me hooked for a good time, the gameplay loop is fun, i really like the easier quests to contrast the harder achviements, i have been working on getting all achivements for a while now, but i sadly don’t have that much time anymore to try and get them all, but i can usually get a run or two in occasionally. It’s a nice break. If there is one thing i’d complain about is that one achivement that i don’t have is a bit of a grind but it’s not that bad when you can consistantly get to the top. All in all it’s a fun game, i recommend this game to people who like Roguelite Card games. Looking forward for updates in the future.
– Real player with 18.1 hrs in game
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– Real player with 9.9 hrs in game
Lucid Steam
This game is currently a bit rough around the edges, but with a bit of polishing could end up really great!
Right now though, it could use more tooltips to help people understand what’s going on and what effects what.
– Real player with 1.0 hrs in game