On Key Up: A Game for Keyboards
So now that the game has received all 24 levels and i went and redid the old ones(since they were all reset showing 1h in-game records but i had also wanted to try them all again anyways…) as well as did the six new ones from the latest update, and have 100%’d the achievements like… is this my 3rd time now? At least second. Glad i won’t have to do this ever again, enough Vietnam flashbacks gained by now. ;3 After all of this(and according to steam this new session of mine took about 3,7 hours, i know i most certainly haven’t played twice during the past 2 weeks :P)… i think it’s appropriate that i finally give this game a small review.
– Real player with 10.6 hrs in game
Read More: Best Puzzle Education Games.
Esta bueno, pero se fueron a la mierda con el nivel de hacer la imagen, es un dolor de huevos, pero esta piola.
– Real player with 4.3 hrs in game
Hidden Words
Great game! Really fun to play with the community, I would love more levels!
– Real player with 13.0 hrs in game
Read More: Best Puzzle 2D Games.
Great game, solid challenge, twitch option is really interesting and a nice touch.
– Real player with 11.9 hrs in game
Chimpology
Chimpology is a retro pixel button mashing game where you must hit the keys corresponding to “1” and “0” in sequence. Get the numbers right and you can progress. Enough mistakes and you lose. For some reason they decided that despite having “0” and “1” keys on your keyboard, they should be “z” and “m” because apparently these guys never saw a keyboard before.
There’s no other gameplay to speak of here. Graphics are ugly. The developers seem to have put more effort into explaining why their terrible game works the way it does (chimpanzees or something) than actually developing a game people might enjoy. Totally not worth $3.
– Real player with 43.6 hrs in game
Read More: Best Puzzle Arcade Games.
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– Real player with 5.0 hrs in game
Duskers
If anybody can hear me, please respond.
_I am a sole survivor of the liberty, a long range scout ship on a mission to discover the cause of a spacial anomaly on the edge of this system. My crew is missing and had to re-purpose some drones to make repairs.
Everything that could go wrong has, I have limited fuel, limited resources and have had to resort to explore this sector to look for supplies.
Things turned from bad to worse when I realized that every ship and base I have discovered has turned up empty. No life, nobody. Nothing except some extra scrap and some upgrades I used to further my search._
– Real player with 66.6 hrs in game
https://www.youtube.com/watch?v=KzVIzZx5if0
So, you wanted to get scared. You wanted to play a horror game. Perhaps a survival rogue-like one? Forget your run-of-the-mill jump scare games, monsters, aliens and other nasties. Duskers will make you fear mere sounds of the ship you’ve docked at creaking, shudder at seeing flashing red doors and jump at simple beeps of your console.
The atmosphere of the game has to be applauded over and over. The graphical nature is simple yet complex. Simple in terms of the console view where you can see the location of your drones, the layout of the ship, the state of its doors and so on. This part is logically clean and very un-Hollywood like, where terminals will be more graphically impressive than any operating system yet look a fraction as useful. The console, coupled with the ambient rumbling of your ship’s engines as well as various blips and blops, will reinforce the feeling of isolation. The feeling that you are truly alone in the cold vastness of space, desperately trying to keep your aging ship and failing drones to keep going as you attempt to figure out just what has happened to everyone.
– Real player with 59.3 hrs in game
Briddle
For the price its a good riddle game, in 3 hours I managed to get to level 13, with some hints. I really liked how the art is all made by hand, gives a very cool look, in my opinion. The game has a very good price-quality, but sill has space to improve on UI, but overall until now I really enjoyed playing and would 100% recommend to someone who like riddles and puzzle games.
If I needed to rate this game 0/10, I would give it a 9/10, the only issue that I found is the UI honestly, apart from that really good game. Sry for my english :/
– Real player with 3.4 hrs in game
Cinemoji: Halloween
Another addition to the Cinemoji series, and the new game is as fun as it’s predecessors. CM Halloween keeps the improvements made in CM Oscar, which is very good. For me this is the best game until now, cause, as a fan of the horror genre, this game is like a tresure chest, with LOTS of infos and movie tips.
– Real player with 3.6 hrs in game
Very good and fun game, with addictive gameplay and a LOT of levels. Plus, it gives tons of movie tips too - its perfect!
– Real player with 1.6 hrs in game
Fast Typing Master
font is horrible.
Too fast for most people
But I like the difficulty.
I average 90WPM
– Real player with 5.7 hrs in game
I will have to say, about the font choice–it is a bit difficult to read, especially in a time crunch. The R’s and A’s are too similar, as are the O’s and D’s, the K’s and X’s, and U’s and V’s. By the way, there is a typo in the description before the level starts–“disappear” is spelled wrong, as “disapear”. Besides all of this, the game has great potential. The graphics are simple but very well done, and the increasing speed of the words makes for a great challenge.
– Real player with 1.2 hrs in game
Speedily
Challenge your friends and family virtually to our take on the classic Victorian game of Anagrams! Type in words to claim them from the pot or to steal from your fellow players. When all the tiles are flipped and no one can make another word, the player with the most words wins!
This game was developed to bring our family together from around the globe for a classic game night during the CoVid-19 pandemic. We hope that it does the same for yours.
The Door Of Redemption
very poor english translation. many of the features that drew me to this arent implimented. and the syntax and command structure are counter intuitive. ive played many text adventures and this one just feels weird. i like the idea of using wasd for easy navigation but the commands for everything else just feels wrong, and isnt enjoyable for me. instead of “get box” or “look at picture” you have to type it out as ‘Get’ [enter] ‘Box] or ‘look’ [enter] ‘picture’. its an extra layer of tedium. and that coupled with the poor translation, and the use of characters that a pc anywhere out of japan wont have in the font banks, i just cant get my head around of it. having a map of the shape of the room is really what got me to buy this, but it uses messy characters, and no color variation between you, items and walls, so it just looks like nonsense.
– Real player with 0.1 hrs in game
Type:Rider
Come take a journey through typography and learn a little about the origins of literacy. This sounds like it would be a blast… and it is: at first. But that’s for later.
Type:Rider is an interesting platforming game that has you controlling a colon. You jump slide, bounce, etc through levels collecting the alphabet while avoiding various dangers. The difficulty scales the further you progress.
The story aspect of the game was quite fascinating. I learned a lot about fonts, and where they came from through this game. It reinforced certain things I had learned before and added more details to them as well. Type:Rider can be a very fun game for exploring this piece of culture.
– Real player with 9.4 hrs in game
Can I nominate this for an utter crap award?
Ok, so the game is f*ing beautiful (mostly in the beginning) and the typography story, while going waaaaay outside typography, is fascinating. Play a little game, read a little story. If that were it I’d give it 5 stars and nominate it for sainthood. But, it goes down hill. Waaay down hill. At breakneck speed. With no controls to speak of. Actually… that’s a pretty good description of the game, but I’ll do it justice.
You play as two dots, possibly a colon with a balance problem or an ellipsis amputee. Maybe a homeless umlaut. And you slide back and forth with the cursor keys or the ‘a’ and ’d’ keys. Understood, common, no vertical controls, but space to jump. Simple, right? No. You see you only control one of the dots and drag the other around. This is a huge problem because you can’t see which one you’re controlling and the Unity physics engine gives it weight (a little typographical humor there). You can also wall jump, but what constitutes pressing against the wall seems to be up in the air and often goes the opposite of what you expect. In fact getting stuck on the scenery and terrain (which are often indistinguishable) is also a problem. And the scenery/terrain doesn’t really use the physics engine. It won’t push you, it will crush you against the air instantly.
– Real player with 7.4 hrs in game