Chuck’s Challenge 3D 2020
I had previously downvoted this game, citing many bugs and frustrations with the control scheme and the GUI. But after an incredible show of dedication from the developers in addressing and fixing (nearly) every one of my complaints in the “massive invisible” patch, I’m finally giving the game a thumbs-up. Very impressive, guys! Previously, I felt that this game might have perhaps gotten more attention and understanding as an “early access” title, but now it has earned its status as a finished product, one which can be built upon. I’m confident that the small number of remaining issues left will be addressed, and even if not, they do not detract too much from the game’s quality.
– Real player with 60.8 hrs in game
Read More: Best Puzzle Building Games.
Huge nostalgic trip for me. When I was young (can’t remember when, when I was 8 years old or so I guess?), I used to play this game called Chip’s Challenge . It was a timed puzzle game with Sokoban elements. I never quite got to finish it as the levels grew too difficult for me near the end, but I remembered it fondly as one of the most favourite games I used to play. Hell, I remember being incredibly jubilant when my father helped me to beat Blobnet. Yeah, that infamous level with all the blobs.
– Real player with 24.5 hrs in game
86
I’ve only played a small amount of “86,” but have really enjoyed it thus far. It’s a challenging puzzler that only relies on symbols and iconography to teach the player the rules of any given challenge. The cartoon art style is effective at translating all information required for the player to solve the puzzles. The strict time limit adds a nice sense of urgency, and the addition of a “notepad” in the game hearkens back to the days of PC gaming where game booklets and manuals had pages of empty space for the player to write down learned knowledge. The $5.00 price tag is more than reasonable for this type of game (I’m reminded of “Frog Detective,” in that sense). I’m looking forward to playing more.
– Real player with 1.3 hrs in game
Read More: Best Puzzle Top-Down Games.
A hermit crab is finding a house
A rage inducing puzzle in a good way.
Just 30 levels but I had to restart several of the levels many, many times before I figured out the solutions.
Don’t press Escape to return to the menu - the menu just freezes and you have to kill the game and restart to proceed.
– Real player with 4.6 hrs in game
Read More: Best Puzzle Singleplayer Games.
Just a cute hermit crab pushing shells around.
– Real player with 3.9 hrs in game
A Way Back
Clean the islands from nasty plastic by solving challenging puzzles and help a little penguin finding A Way Back home!
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Cute hand-drawn art by Jenya “lodfu” Kuzmenko
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Challenging puzzles by Timur “haze” Chanturia
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A lovely original soundtrack by Tom “TKIMUSE” Kinsella
Altered
Altered doesn’t appear to be on many wishlists so I thought I’d give peeps the heads up: it’s a really good game! There. Now you know. Wishlist it and get it in the next sale.
At its core I suppose Altered is sokoban-ish, but that description is inadequate as the game features some clever and thoughtful mechanics that elevate it way above yer run-of-the-mill block pusher. It’s genuinely hard to explain these mechanics but thankfully at the time of writing this review there’s a demo. I urge you to give it a try (assuming you enjoy well-designed puzzle games).
– Real player with 22.9 hrs in game
Just unlocked the electric figure and this is an amazing puzzle game; it has solid mechanics that has depth and subtlety, and a beautiful Zen aesthetic to boot. The graphics looks just as polished and elegant as the tough but logical puzzles hidden underneath it. I especially appreciate the transitional music note and the dreamy flash of light when the level is finished; I can find nothing that is so therapeutic, rewarding and Zen. It is a nice touch. Overall, it is a 10/10 and a “would recommend”. Do expect this game to be rather difficult, as it is meant to be. There will be plenty of hair scratching and it can get frustrating fast; one principle that I find very helpful, however, is to not repeat stuff that does not work. If a strategy or a theory does not seem to work, it is best to try to understand why it fails (whenever you find a move is impossible, for example), and continue from there. :)
– Real player with 16.2 hrs in game
Bonfire Peaks
Received the key from Corey Martin, full disclosure, much obliged.
Bonfire Peaks is a great puzzle game in almost every aspect. There are over 200 puzzles in the game and you can tackle them in any order, so if you want, you can reach the end by solving only the puzzles that will give you enough boxes to reach the end. I finished all the levels and I can say that it is amazing that 85 % of puzzles didn’t feel like I was doing the same thing over and over, most of the puzzles have their own unique solution and the way you get to the solution so most of them feel unique in a way. I like how the overworld is structured, you have the main path with more or less easier puzzles but the real challenge for the puzzle veterans would be the optional levels that are off the beaten path. This is not an easy game and 4 or 5 times I was stuck on a puzzle for many hrs, now look I don’t give up on a puzzle easily but some of them are really hard.
– Real player with 98.6 hrs in game
Fabulous, hard, 3D and fair - Smullyan-like masterpiece
When asked why he doesn’t believe in astrology, the logician Raymond Smullyan responds that he’s a Gemini and Geminis never believe in astrology
This is the kind of mental conundrum that Corey Martin (Pipe-Push Paradise) , aided and abetted by Alan Hazelden (A Monster’s Expedition) will lead you down.
Some of the harder puzzles have the flavor of a pure logic riddle: what must be true for me to be able to place the box in this place? Well, if all other options are exhausted, that means I have to drop this box into the water. Really? throw away my precious boxes?
– Real player with 84.3 hrs in game
Box Factory
Terrific value little game for a couple hours of relaxing puzzling with fun, bouncy music This game is less than a dollar, but I would probably pay a few dollars more for extra stages. When I beat the last level, after about 2 or 3 hours, I found myself complaining that it was too short, and had to remind myself I paid less than a dollar for it. I have some mild complaints, but nothing that would stop me from purchasing again. There are a few interface quibbles, several of which the dev already addressed, and some of the later stages are much easier than they should be, and should be placed earlier, while one of the earlier stages is hard enough that it should be toward the late mid-game. Definitely worthwhile, and I’ll probably be buying a few more of this dev’s games.
– Real player with 5.1 hrs in game
I enjoyed playing Box Factory. Puzzles were progressively more difficult even if they seemed simple at first especially the last one (27) which frustrated me for 30 minutes (doh).
Ohh, my graphics card was thrashing at 1,980fps. I think there should be a “limit FPS” option in the settings as it does not need any more than 60 fps and would save electricity and heat
– Real player with 3.1 hrs in game
Color Cube
⭐⭐⭐⭐
– Real player with 2.7 hrs in game
color cube is a simple isometric cube-rolling puzzler, and as such, controls are very important to implement well. in some games (including this by default) pressing right means going up-right, in others (the ones doing it properly) down-right, and ideally both alternatives are offered with a simple 90-degree toggle, or in this case, rebindable controls. mouse also works everywhere and on-screen arrows can be clicked for movement as well.
– Real player with 1.1 hrs in game
Couch Installation Service
Sokoban with a twist.
A nice little 2D puzzle game, presented in 3D.
Think Sokoban, but where crates are two spaces and can stand diagonally.
Difficulty starts out nicely, but eventually some levels are harder to complete at all, than to find the shortest path.
In general, levels are fun and challenging to play.
The music isn’t worth mentioning, and becomes annoying, so I turned it off after a short while.
The game doesn’t remember if you turn off the music or prefer to play full screen, so you have to toggle it each time you play.
– Real player with 28.0 hrs in game
这个游戏是真的难
– Real player with 5.4 hrs in game
DOUBLE INVASION!!
I wasn’t sure what to expect when launching the game. It turns out it’s a pretty good puzzle game in the vein of adventures of Lolo on the NES.
The puzzles are well designed and will test your sagacity and ‘thinking-out-of-the-box’ capacity.
There are boss levels too which are working well.
The crude graphics work hand in hand with the stupid story to give the game a zanny feeling which isn’t bad at all.
Only problem is the music that is awful and some of the sound effects are very grating too. You’ll want to put the game on mute.
– Real player with 36.1 hrs in game
Basically this is reimagining of the Adventure of Lolo games with a few tweaks to make the puzzles more understandable while also layering on some new concepts. If you haven’t played those games, the learning curve here is a little steep, but there’s also a lot of helpful hints build into the game a fun character dialog. If you love the Lolo games this is a nostalgia trip. The game is weird, but pretty on the level compared to modern Sokobons like Steven’s Sausage Roll. I wish it had a rewind system, even if it was only active when no other enemies were in motion.
– Real player with 0.9 hrs in game