TealGrounds
TealGrounds is a short, third-person, puzzle, horror game with randomly generated world that takes place in an underground workshop of a scientist known as Dr Willis. After his death, this place began to collapse and fall apart along with all the robots within the workshop
Take on the role of the Vic-04, a robot that tries to escape the collapsing structure full of aggressive and malufunctioning machines that try to stop our protagonist from reaching its goal.
Solve puzzles, escape the undergrounds, survive the collapse.
Read More: Best Puzzle Survival Horror Games.
7n7
Deep lore.
Epic boss battles.
Memorable Soundtrack.
Bullet-hellish platformer experience.
In one word MASTERPIECE!
– Real player with 1.2 hrs in game
Read More: Best Puzzle Shooter Games.
lit
– Real player with 0.6 hrs in game
BOT.vinnik Chess: Early USSR Championships
“When im white i win because im white, when im black i win because im Bogoljubov” Very nice and instructive Puzzles. Congrats Devs!
– Real player with 6.5 hrs in game
Read More: Best Puzzle Chess Games.
It was interesting to learn about real championship matches and play out why the losing player resigned.
– Real player with 2.1 hrs in game
Pony Island
I bought this game for my daughter, now she refuses to go near any computer because the devil is inside it. Guess she doesn’t like ponies
– Real player with 7.7 hrs in game
I’m sure you have not experienced anything like this.
666 ponies /10.
– Real player with 7.5 hrs in game
Station 17
Pretty good game. Haven’t fully finished yet since I was an idiot and got stuck on a few parts that weren’t even that hard. It has some unexpected scares and the story is also pretty interesting so far. Overall for the price and amount of content the game has I would recommend it. If you want to see some game play you can check out my video below.
– Real player with 2.1 hrs in game
SPOOKED THE HEEBEEJEEBEES OUTTA ME!!! clever game
– Real player with 0.3 hrs in game
Zero Escape: Zero Time Dilemma
This is, without any doubt whatsoever, the dumbest story I have ever experienced in my entire life.
And I’m not even disappointed. I’m actually impressed by the amount of effort that was spent on writing every single detail of this ginormous pile of garbadge. Congratulations to everyone involved.
The disjointed narrative structure makes it impossible to care about anything. Characters will constantly reference things you haven’t seen yet or specifically chose not to do. Imagine if someone told you to direct a movie. But you’ve never read the script before until they hand it to you one page at a time and completely out of order. There’s basically no coherent story up until maybe the last 25% of the game. At which point it all comes together on the premise that nothing mattered anyways, that there was never supposed to be any story in the first place. The arbitrary decision points and branches just boil down to a check list. Sometimes it even feels like you’re playing a 90s Sierra game: “Do you want to go left or right?”. “Left”. “An anvil drops on your head! Game over”.
– Real player with 24.7 hrs in game
game looks awful, is poorly structured with weird flag triggers that’re hard to find and the story is barely passable imo.
get it only on a sale and if you REALLY want to play it yourself instead of just looking up the story beats online.
– Real player with 24.2 hrs in game
Burn Me Alive
⚖️ Grade = C? Worth a buy, if you enjoy discover what is the next step. However, if you’re looking for a clear goal to proceed, it doesn’t have
EXPECTATION CHECKLIST:
✔️ Proceed without any hint or map
✔️ Slow moving pace
✔️ Simple jump scares
✔️ Guess the right code
✔️ Gun shooting to repel the threat
❌ Horror sound & music
❌ New pickups location item for replay value
❌ Time Attack for replay value
| GRADE | MATCHED |
– Real player with 17.5 hrs in game
Burn Me Alive is a pseudo-psychological horror game in the walking simulator game space. Your wife and kid got burnt to toast and were buried in the cemetery, your therapist should have clued you in on, probably wasn’t the best choice for a grieving husband/dad. Throw in a whole bunch of cigs and booze and Satan just starts coming out of ya! Burn Me Alive is almost too stereotypical for a game like this. It sounds like a metal song name or a movie or a book, sadly generic with little impacts.
– Real player with 6.9 hrs in game
CALENDULA
I enjoyed Calendula for the forty minutes it lasted. Or rather, I thought I was enjoying where it was going. Every time you complete a puzzle you get a small walking section (where you can only go straight, and the game turns you through glitches if necessary) followed by a brief fmv clip. I’m going to spoil the “twist” in this review, but honestly, its Shyamalan levels of dumb.
At the beginning of each level you are booted back to the main menu screen. That much you probably already know. The majority of gameplay takes place here. This is where the game is at its best. It’s extremely fun to solve abstract puzzles that fuck with your perception of the menus, the space around them, and the ambient audio. It’s all very interesting, and I absolutely love it during this, even if it is a tad too easy.
– Real player with 8.7 hrs in game
CALENDULA
Game Difficulty: 4/10
Story Completion: 1-2 hours
Story Rating: 3/10
Gameplay Rating: 4/10
Soundtrack: 4/10
Achievement Difficulty: 2/10 (Multiple playthroughs required, one glitched achievement which also prevents a second non glitched achievement)
Estimated 100% Time: 2-3 hours (if you somehow bypass a glitched puzzle)
Reccomended Play Experience: Play through once
Overall Rating: 4/10
Overall Impression: A short and interesting puzzle game that messes with your mind more than you like. An amazing game if you really love the colour red.
– Real player with 2.7 hrs in game
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– Real player with 3.2 hrs in game
This game is tripe. I spent nearly 40 minutes very slowly trudging from room to room with no idea what I was meant to be doing. Putting aside the bad english translations which I could get the jist of, there is still no coherent plot or instructions. The controls are terrible, you move glacially slowly and you spend forever waiting for dialogue boxes to close trying to open doors and explore. I think this game is a big maze of number-matching item fetch quests and as it takes about 10 minutes waiting for you character to move from one side of the map to the other at snails pace, frankly life is too short.
– Real player with 0.7 hrs in game
Fran Bow
If there was a need to describe this game in three words, it’d be either “cute & macabre psychosis” OR “psychotic & macabre cuteness”. It also happens to be a fantastic point’n’click, but really – let’s admit, it’s the gruesome/adorable screenshots that sell the game.
“Fran Bow” is the rare beast of adventure games (sort of like Tim Burton’s films) that combines gore, horror, implications of behavior representing the worst of humanity and all-out weirdness with an adorable heroine (having her popping pills to switch realities) and still manages to appeal to wide audience. The look of the game speaks for itself – the art style and animations are unique in one of the most chilling ways despite being hand-drawn in a sort of cartoon-ish manner. When Fran takes a Duotine pill, the reality swap is jarring, creepy and shivers-inducing at the same time. Shows you that there’s no need to necessarily employ fancy effects to bring some much-needed dread into your gameplay. A talented 2D artist can take care of that just as well.
– Real player with 24.2 hrs in game
Fran Bow is the story of the game’s titular little girl who, at the start of the game, experiences the death of her parents and is stuffed away into a mental institution. Fran is determined to get out of the loony bin and meet up with her cat, Mr. Midnight, who she is convinced will help guide her and form a new life with her beloved Aunt Grace. However, some form of shadowy demon warns her to stay in the mad house, for if she leaves he will hunt her down, and do worse things than she could ever imagine. The game’s got clever writing, interesting characters (with Fran Bow’s childish yet twisted thought-process and approach to things stealing the show), mixed with interesting imagery, thoughtful but not entirely too difficult puzzles, a gripping story with themes of psychological horror, satanism, and cult behaviors, the twistedness of children, and real horror ranging from pedophilia to the history of mental care.
– Real player with 14.7 hrs in game