2D Neon Cube
I don’t do this that much but I’d like to start this review by literally translating the Italian official Steam game store description, just to ask to myself and maybe to some other guys.. who the heck does the translations here?!
“2D Neon Cube - e ' bella e non difficile nel passaggio di piattaforma. Affascinanti gli ostacoli e gli effetti grafici. Перемещайся protagonista al portale e cerca di non morire!”
“2D Neon Cube - is beautiful (“è”, “is”, is rendered as “e ‘” and “bella” is feminine, but in Italian the masculine is mandatory) and not difficult in the platform passage. Fascinating the obstacles and the graphical effects. Перемещайся (what the fuck?) main character to the portal and try not to die!”
– Real player with 5.2 hrs in game
Read More: Best Puzzle Platformer 2D Platformer Games.
It’s a very simple platform puzzle game, there’s the start of some adequate puzzles here but it’s very short and feels incomplete. The controls aren’t as precise as they need to be for some of the more finicky jumps and the lack of sound effects feels hollow. The music is OK, but there’s just not much here other than a truckload of achievements.
I think the developer just gave up and tacked on a ton of achievements so that it will sell to the achievement hunter crowd. (of which I am guilty of being part of).
– Real player with 3.1 hrs in game
Monobot
A solid puzzleplatformer, even if it weers more towards precision platforming by the end. Which can feel unfair at times, as the controls can feel sluggish and not too responsive where precision is needed.
Nonetheless I had my fun with the game, it lasted me just over 13 hours.
I rate it as a solid 7/10.
– Real player with 13.4 hrs in game
Read More: Best Puzzle Platformer Indie Games.
Monobot is a charming physics side-scroller platformer developed by the small indie dev team of DreamSmith Studio, which tells the story of a little robot and its journey towards self-awareness.
You play as Mono - a “Modularized Orientative Non-weaponized Operator” robot that wakes up in the 24th century in a warehouse ruled by other machines. Initially, Mono can only pull or push cubes, climb ropes, open trapdoors and activate elevators. As the game progresses, each of his arms will be replaced by functional modules that will allow Mono to gain two new abilities. The first one is a mechanic similar to a grappling-hook, where Mono can attach himself for a few seconds to certain areas and is pulled towards them like a magnet, while the other one is a small-range teleport ability which allows him to switch places with a targeted cube. All of these mechanics will be heavily used throughout the whole game in solving puzzles of various difficulties or dodge the only type of enemy - a sentry robot - which requires you to move stealthily around it. Most of the puzzles are not extremely difficult to figure out, but since Monobot is a physics platformer, they often require a lot of precision, timing and control over your movements. Many of these puzzles also have a certain amount of iterations / steps, and failing one of them will have you start it from scratch again. The game has a very good autosave system, and these checkpoints are encountered often enough, but you will usually still need to replay the whole puzzle if you happen to fail a jump - which will occur quite often during your first playthrough. Monobot is a game in which you don’t really know what to expect next and in which you learn by failing and retrying.
– Real player with 12.6 hrs in game
REZ PLZ
You’re going to enjoy this game if you’re playing in single player mode… but you will have missed out on something really special. This game was designed for you to be sitting next to your friend. I play a significant amount of co-op games, but Rez Plz scratches an itch I didn’t know I had. They turned “friendly fire” on its head and gave me a world that I can spend hours in, ignoring story, and just mess around with a buddy.
The puzzles were fun. The pixel art is super creative with really cool death animations and sprites. The game mechanics put a very refreshing twist on a platformer.
– Real player with 14.8 hrs in game
Read More: Best Puzzle Platformer Difficult Games.
tbh its the game that i didnt know i was waiting to play , it should get more attention the mechanics in this game are amazing each level intrduces a new ability a new puzzle , the dialog is funny the story is ehh but tbh this is the type of game where you can enjoy everything from the funny deaths to the rezzing to the soundtrack and to the weird glitches that make you restart the level
– Real player with 13.1 hrs in game
Romino’s Adventure
This game is so cute! All the levels were very fun and some were pretty challenging too. It’s a very unique kind of puzzle game, and I loved learning all the neat ways to interact with the tetrominos through the great level design. It was definitely worth the price, and I hope it gets more attention. Buy it if you want a short but great time!
– Real player with 7.0 hrs in game
Fun game with nice nostalgic retro graphics and soundtrack, good for relaxing during a calm day.
It combines platforming and tetromino puzzles with some fun replayability, as many levels have more than one possible solution.
The levels are varied, making good use of all the different things that are to be expected in this kind of game. Some require quite a bit of thinking, others are more based on agility or precise platforming, or toying around with the environment.
– Real player with 6.3 hrs in game
The Savior From Above
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– Real player with 9.2 hrs in game
This is a very impressive game that is more an atmosphere game than anything else. Simply A+++. Runs very smoothly and I played several times to fully experience this amazing game. Its free to play so why not play it?
Review at: https://www.youtube.com/watch?v=65pWUeLMOyY
– Real player with 0.7 hrs in game
The soldier in the mine
Terrible game. But it will still sell to achievement nuts like me…
Movement isn’t linear. The character’s speed ramps up and down. Makes it very difficult to navigate fine movement around traps.
Character often gets stuck on boxes and ledges. Very buggy.
– Real player with 612.6 hrs in game
You get what you paid for, 1.2K achievements at minimum price. If you’re an achievement hunter looking to increase the number of achievements on your profile showcase, then I highly recommend buying this. Else don’t waste your money. This is not a game, it’s just a way of distributing achievements.
– Real player with 6.0 hrs in game
Undying Symphony
The Siege of Leningrad lasted for 872 days. 872 days of non-stop bombings and artillery shelling never broke the spirit of Leningrad citizens.
«Undying Symphony» tells a story about challenges that Leningrad people faced during the Siege that lasted from September 1941 till January 1944 and shows us one of the most tragic episodes of Leningrad history. Throughout the chapters of the game our 4 protagonists show their civic courage and contribute all the effort they can to help the common cause.
«Undying Symphony» is a story based adventure game about civilians surviving during war times. Help our protagonists overcome the struggles of living in a besieged city and stay human.
Key Features:
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a story based game based on real life events
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Distinctive Leningrad architecture
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puzzles and minigames
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realistic graphics and immersive sound design
The game is targeted for a wide audience and will be interesting to both experienced players and casuals.
A Pretty Odd Bunny
Note: I received a free copy of this game from the developer with the intention for me to review it.
So, first things first, A Pretty Odd Bunny is hard as nails stealth platformer that despite it’s cute appearance, has some pretty violent aspects to it, making it a poor choice for a younger audience. Do not go into this expecting a kids’ game, because your ass will promptly be handed to you by it’s many perils.
I really enjoyed how fresh this game felt. I’ve played a lot of platformers over the years, I would even say it’s one of my favourite genres, but a lot of them can feel very samey or average. A Pretty Odd Bunny keeps the platforming gameplay fresh by adding in some stealth elements. You cannot attack your foes, you will need to find ways to avoid or sneak past them. There are other levels that change things up additionally by chasing you with a overflow of carrots, or making you ride in a minecart.
– Real player with 10.1 hrs in game
After completing it, i can safely say it’s a extremely fun game
it’s short, simple, cute, and just fun
it’s visuals and art style combined with it’s mild gore and central theme feels very reminiscent of newgrounds platformer game
There’s not much to say besides that if you’re looking for a simple but addicting fun game or want something cute or want bunnies(although one that eats pigs) then i’d highly recommend it especially for it’s price.
– Real player with 5.6 hrs in game
Hidden Lands
Overprized hidden object game with only 1 small level with 27 objects to search. One achievement is broken.
– Real player with 0.3 hrs in game
Lost Words: Beyond the Page
There are a number of very detailed reviews on this game so I will keep this short.
Lost Words is a lovely adventure that is beautiful to experience and fun to play. I do not normally choose side-scrolling platform games but I made an exception here and I’m glad I did.
It is a story of a child coming to terms with the loss of a beloved family member. It is told through Izzy’s journal and her fantasy story of Estonia. These two aspects of the game have very different mechanics which keeps it interesting. I found the journal sections (where you jump through words and initiate actions) to be simply delightful. The art and narration is excellent and it captures the spirit of a child.
– Real player with 11.3 hrs in game
When I think about the games as a form of art (which they are most of the time) games like Ori and the Blind Forest or the Journey usually come to my mind. This one might not be as breathtaking in the visual department, but comes very close. This game is nothing like Ori, though, since platformer part here is a vehicle for the plot rather the main attraction. It isn’t bad, it’s just there for the story and not the other way around. Izzy’s story (whose diary we reading) is the primary element here. It’s not unique, but that’s the reason why it’s so easy to empathize with since we all had to deal with the grief at some point in our life. Some, like her, for the first time, and this diary and the story despite started for different purpose end up being one of her anchors through the hard times.
– Real player with 11.2 hrs in game