! That Bastard Is Trying To Steal Our Gold !

! That Bastard Is Trying To Steal Our Gold !

Well, we can throw dynamite in this game. Usually throwing dynamite under your feet would be a stupid idea but hey, this is a video game. And yes, it gets boring after 5 minutes.

Beside that this a logical game with a bit of platforming where you need to gather all of the pot items (whatever that is) and get back to the entrance after that. You have a limited amount of dynamite that you need to use to detonate dark blue blocks in order to gather items or find a way back.

Not much more to write about this one, really.

Real player with 6.2 hrs in game


Read More: Best Puzzle Platformer Dungeon Crawler Games.


This is a fairly austere looking indie puzzle platformer that requires you to collect bags of gold in a two-dimensional upright grid based playfield by jumping around and blasting obstacles with a finite amount of dynamite. This limited resource adds a strategy layer to an otherwise unexciting game.

The visuals are not what I would expect in this kind of game. I think the designer was trying for a puzzle game “feel” in a 2.5D action game aesthetic. The underground cavern background is nice, but the rectangular playfield is suspended in the air like a bunch of stacked blocks in an ant farm. It would look better If it was attached to the ground and background as if it was hewn out of the earth. It would look equally better if it was surrounded by a border like a browser-based puzzle game. Trying to do both (or neither - I honestly can’t tell) fails on many levels. The graphics are downright jarring.

Real player with 5.2 hrs in game

! That Bastard Is Trying To Steal Our Gold ! on Steam

Mine Trap Reborn

Mine Trap Reborn

Mine Trap Reborn takes place in an old abandoned mine. As the miner, you must clear each level and progress- but be sure to watch out for the blobs! Play through 130 levels, 30 in classic mode and 100 in arcade mode. Classic mode sticks close to the game’s namesake; Minetrap, a game which existed in the 90’s (it does not exist anymore). Arcade mode is the new, flashy version, complete with earthquakes, lava, dark levels, wind, coins, overly dramatic music, alternative objectives, crumbling levels, bosses, and more! While in theory the game is simple, it is quite easy to end up in a bad position and die- there are death messages designed to enhance the user experience and provide encouragement for level progression. There is also word of a hidden minigame, maybe you should hang out on the main menu…

How-To

It is recommended one plays Classic mode before attempting Arcade mode. Arcade mode is much more difficult.

Kill blobs by digging traps, getting them to fall into traps, and then filling the traps in. Different blobs must fall different distances to be killed, or you can auto-kill them by dropping blobs on other blobs!

Generally speaking, the blobs must fall the following number of “levels”.

Green, 1

Light Blue, 2

Red, 3

Yellow, 1

Light Purple, 2

Dark Purple, 3

Objectives Include:

Clear all enemies, collect coins, mine amounts of gold, FFA, and survive a certain amount of time.

Featuring:

The world’s most interesting main menu (can’t really claim this, but it is rather mesmerizing)

Steam Achievements

Steam Leaderboards

Steam Stats

Large amounts of splats

Large amounts of sass, in the form of over 125 different motivational messages

Shaders

Gameplay modifiers

Overly-dramatic awesome music (looking at you, levels 49, 50, 99 and 100!)

Controls:

Keyboard and mouse is best, but can support most controllers

Movement: WASD

Dig: J

Fill: K

Throw dynamite (only works on dark levels): space

Pause/Unpause: Escape

Classic Controls (can be found in options) set the game to use the old control scheme from the now non-existant game.

Movement: Arrow Keys

Dig: D

Fill: F

Throw dynamite: space

Pause/Unpause: Escape


Read More: Best Puzzle Platformer Strategy Games.


Mine Trap Reborn on Steam

The soldier in the mine

The soldier in the mine

Terrible game. But it will still sell to achievement nuts like me…

Movement isn’t linear. The character’s speed ramps up and down. Makes it very difficult to navigate fine movement around traps.

Character often gets stuck on boxes and ledges. Very buggy.

Real player with 612.6 hrs in game


Read More: Best Puzzle Platformer Side Scroller Games.


You get what you paid for, 1.2K achievements at minimum price. If you’re an achievement hunter looking to increase the number of achievements on your profile showcase, then I highly recommend buying this. Else don’t waste your money. This is not a game, it’s just a way of distributing achievements.

Real player with 6.0 hrs in game

The soldier in the mine on Steam

Something Ate My Alien

Something Ate My Alien

I haven’t gotten beyond the first planet yet, but I’ve been taking my time and exploring as much as possible and I’m just about to move on to the next planet. I only say this to echo that the map is deceptively small looking compared to the amount of time you’ll spend exploring it. But in the mean time, I wanted to get a review in, because I really enjoy this game despite a couple negatives.

It feels similar to Steamworld Dig 1 & 2, but with more features and goals. The puzzles have been fun, but not too difficult so far. Combat isn’t too challenging on Normal difficulty. Most monsters are more of a nuisance to swat down while digging further. It took me a while to get comfortable with the game, but I blame that on using a controller instead of keyboard and mouse.

Real player with 33.6 hrs in game

Something Ate My Alien is a really odd combination of exploring/digging, alien-shooting platforming, and puzzle solving that also involves that digging mechanic. It’s rather slow-paced overall because of the amount of digging that you have to do, so that the overall smallish maps seem rather large. Mixed into this is a high rate of alien-enemy spawning and turn-over, requiring you to switch between your mining laser and your selected weapons to defend yourself. Amid all of this, you are solving puzzles as they are located throughout the game maps. These puzzles are required for progress. It’s a mash-up that will excite some players and put off others.

Real player with 21.9 hrs in game

Something Ate My Alien on Steam

Boulder Dash Deluxe

Boulder Dash Deluxe

A classic game updated for the future.

However, it looks very scary. Playing it, I could say that as a child I would have played this a lot, but as a grownup it’s not something that I would recommend. It’s past it’s prime and not updated to compare to other games today.

Real player with 0.1 hrs in game

Boulder Dash Deluxe on Steam

Debugger 3.16 // Recoded // Despair of the Developer Edition

Debugger 3.16 // Recoded // Despair of the Developer Edition

my play through with all achievements done (first two didn’t unlock from glitch though): https://youtu.be/U2Lj9B9pZbo

Really fun platformer with some cool mechanics on how you can manipulate the world definitely look foward to the full release all the mini games could be a ton of fun with friends. The first mini game both the achievements glitched for me though I beat it and did it without the developers cheat and didn’t get either of those achievements. I’ll definitely (try to donate since it’s in a foreign currency I’m gonna have to try and figure that out) to the kick starter and I hope others will as well for the full release!

Real player with 1.7 hrs in game

he game is short but good, the creators recreated the old game with a bit of topron stuff, at the same time I can say that it is worth recommending metreoidvania, but it is a pity that it is short and you have a feeling that Spiderwork games has abandoned all work on this game, a bit simple story but a pretext for complete manipulation of objects, just a combination of useful and pleasant, this time without hindering things, making new in programming who do not understand everything too much can learn something, also a bit bothered me that only support for controllers and buttons for the keyboard were shown do not appear, I hope it will be thrown in the finished game, I wish the creators to finish the game from the kickstarter campaign as soon as possible and that the game will be very popular

Real player with 1.3 hrs in game

Debugger 3.16 // Recoded // Despair of the Developer Edition on Steam

Sub Terra Draconis

Sub Terra Draconis

Just an excellent game! Love variety of puzzles and level design!

Real player with 1.6 hrs in game

Sub Terra Draconis on Steam

Underland

Underland

Thumbs-up love for indie game artists, but could have improved on a lot of things. As has been observed, two people was never really necessary beyond prolonging repetitive actions. There was no button-holding or anything to necessitate the second guy, so all it did was frustrate the timing-based bits near the end.

Also the story felt a little shoe-horned in at the beginning and the ending. I was hoping the elevator would go down, you’d get a cutesy game-end splash with a shot of some cthonic city, and there-ya-have-it. Instead the wee bit of narrative felt a little pushy if anything. Sometimes less is more.

Real player with 2.8 hrs in game

A great first entry in what looks to be a series of these light puzzle games. Half way through I was like “Why do some challenges make you save one guy and you always start with two?” But, there’s kind of a Spooky Narrative Reason by the end!

If you like this game, certainly pick up the second one, it really expands on the concepts and introduces new elements!

Real player with 2.6 hrs in game

Underland on Steam

Underland: The Climb

Underland: The Climb

Underland: The Climb introduces moving enemy sprites as a resource on the map which you have to avoid or manipulate around the maps to press buttons, etc. In addition to that, a pickaxe takes the place of the saw wheel from the first game and overall the layering of the puzzle elements both as a factor of timing and sequencing is kicked up a notch!

A fun and short game, with a few maps that really take a few tries. It seems like the dev was really expanding the concepts shown in the first game and I can’t wait to see what they come up with next! This game’s puzzles really feel cohesive and like the game teaches you how to think and play.

Real player with 3.6 hrs in game

The BAD:

  • No separate music volume slider.

  • You can’t create any save points or quick saves during a level. If you make mistake, you must restart the level. This inflated the playtime and made some levels tedious rather than a joy.

  • The main character, EVERY time you click them, will either say; (most of the time) “What’s up” (though it sounds more like “What the”) or “Hey” or “Hi” in an upbeat manner as if oblivious to nearby danger. I don’t need the character to greet me hello yet again seconds or minutes apart just because I needed to click them again. Became annoying after a while.

Real player with 3.0 hrs in game

Underland: The Climb on Steam

Old School Maze

Old School Maze

Old School Maze - a series of mazes, made in the spirit of the old school. There is no map, the rooms kill you, and the atmosphere draws you nostalgia deep into the maze. Go through the walls, destroy them, find caches and try not to die from traps. You do not have and will not plan the way, as you need to think very quickly!

#### Features:

  • 13 unique levels;

  • Atmosphere of old school;

  • Mouse not works, only keyboard!

  • Wonderful music!

Old School Maze on Steam