Dreaming Sarah

Dreaming Sarah

“Dreaming Sarah” is an adorable (and somewhat trippy) side-scrolling exploration game in which you play a young woman trying to wake up from a coma. Naturally this involves being harangued by a pirate in the middle of a desert, falling through the inside of a giant grandfather clock, and accidentally causing a massacre in a nightclub populated by aliens. (At times “Dreaming Sarah” almost plays like a journey through a magic-mushroom fiend’s dream journal).

There’s no real plot to speak of, other than the coma thing, which is spoiled in the Steam description of the game and not really integral to the game experience anyway (hence the lack of an alert in this review). The joy of “Dreaming Sarah” comes not from the sliver of a story but rather from the little throw-away surprises in its short, stream-of-consciousness levels (what is UP with that happily undead manor-keeper anyway?), the charm of the 2-D retro graphics, and above all from the excellent musical score by Anthony Septim (included with the game). The modern vibe of Septim’s ambient/trip-hop score provides a nice counterpoint to the old-school graphics and gameplay (one button to jump, one button to choose an inventory item), and dispels any hint of tedium from the game’s central exploration mechanic.

Real player with 5.1 hrs in game


Read More: Best Puzzle Platformer Casual Games.


A surreal little side scrolling adventure platformer, with minimal platforming elements and lots of exploration through weird but well made and definitely dream-like 16bit imagery.

I’m slowly realizing that I’m bad at these exploration type games. There is a certain amount of patience required to get lost in its weird maps that go all over the place, in two directions or even looping onto themselves, and that require you to revisit them after finding certain items to see whether something new has unlocked. I’m apparently also not great at solving a couple of its slightly more abstract, lateral-thinking-required puzzles, so yes, a walkthrough was consulted. However, the game is good at creating a sense of controlled bewilderment that makes the exploration interesting, most of the puzzles do seem to resolve themselves after a bit of exploration or trial and error, and the different locations were distinct enough to keep fascinating even after getting lost in them for the n-th time. It helps that the game isn’t particularly long (about 2-3 hours, depending on how lost you get), so frustration is kept at a minimum.

Real player with 4.3 hrs in game

Dreaming Sarah on Steam

Impossible Mission II

Impossible Mission II

I have 2 Questions:

  1. How do i quit the game ( with which button?). I use windows button…

  2. How do I move horizontally on the sliding steps?

By the way, the sound fx and the music in the game are not good as the original one :(. I hope an update would come to improve…

Real player with 1.4 hrs in game


Read More: Best Puzzle Platformer Side Scroller Games.


Impossible Mission II on Steam

Alchemist’s Mountain

Alchemist’s Mountain

Updates and Community

Evil Art Bunny Studios Discord: https://discord.gg/evilartbunnystudios

Development

Inspired by video game classics, Alchemist’s Mountain takes level design seriously, with puzzles that span its dungeons and requires players to understand its layout. (Check that map often!) As players strike out to discover the dungeons and overcome them, Alchemist’s Mountain tells a story of transmutation: how we take the icky things of life, and use them to create beauty, strength, and meaning.

Alchemist’s Mountain was born in Metroidvania Jam 2, where it won first place! And since then its concept has been developed and refined by a solo indie dev (while changing nappies and extracting teeth).

Story

Ever since she was young, Sophia has listened to her father tell her the tales of the eccentric Alchemist. From his miraculous creations to his mysterious disappearance. Now the ruins of the Alchemist’s kingdom lie open to those brave or foolish enough to plunder them.

Help Sophia be the first to ascend the mountain for over 200 years. You’ll need all your wits and some quick reflexes, and some good friends, as the journey grows more complex and dangerous into the dark heart of the mountain to reach its desolate frozen peak.


Read More: Best Puzzle Platformer 2D Platformer Games.


Alchemist's Mountain on Steam

Alwa’s Legacy

Alwa’s Legacy

Hey guys, first ever review here.

I was able to finish the game 100% in normal mode yet.

All started with the first game (Alwas Awekening) i played and started to speedrun.

It came out they are doing a sequel. When the Kickstarter-Campaign startet i never thought about not baking there because i loved Alwas Awekening and was pretty hyped from what infos they gave before.

As a Beta-Baker i was able to play some versions before release. Started with the Demo, got access to the Beta and finally was choosen to QA run the game before release.

Real player with 43.8 hrs in game

Alwa’s Legacy is an amazing game!! Just a ton of fun. I was looking forward to this one for a while, and I’m SO glad that it didn’t disappoint. Here are a summation of my thoughts:

–————-

—- PROS —-


  • The graphics are amazing! The graphics in the previous game (Alwa’s Awakening) were good, but this game has definitely taken then to the next level. The backgrounds especially are just gorgeous. Sometimes, I would just stop to look at them for a while. Good stuff!

  • The animations are also excellent! I love the cute, chunky look of everything. The main character, NPCs and enemies all look nice and sharp. Very cool stuff. :)

Real player with 23.1 hrs in game

Alwa's Legacy on Steam

Mask of Mists

Mask of Mists

Where do I start!? Let me start by saying this was insanely well done and is so worth the price! There is this magical atmosphere that is created in this game. There is a huge map that has puzzles every where for you to figure out to advance on to the new places in land. Some puzzles are easy to get started and give you that confidence…then you literally need to check every nook and cranny for some other items just to advance…make sure you are on your toes..but this is an extremely good time waiting to be had! I was impressed from the very start with the graphics, the movement, the idea and the premise. The follow through was pretty remarkable..great work to the devs, love the game, love the feeling, love the puzzles and the instant gratification that comes from finding that ONE item you need to move on and unlock another area!

Real player with 7.2 hrs in game

Fun game, but maybe a bit to unpolished.

It is not an RPG game, there is no leveling up. Only thing you can do is find some better weapons. It is quite open world, but if you look at it and memorize the world a bit it’s not that big at all. Puzzles are pretty fun and some require some thinking, nothing over the top though.

Combat … You’ll face the three same enemies for the whole game(not counting the boss). Combat can get boring pretty fast.

It’s fun for some exploration and some minor puzzle solving , but there is not much more to the game. Also it’s rather short, should take maximum 6 hours to beat. And I’m a slow player.

Real player with 6.6 hrs in game

Mask of Mists on Steam

Mean-While

Mean-While

While this is not my usual type; I enjoyed it a great deal.

Meaning, I normally play shooters- but do have a soft spot for the pixel style platforming. The switching of character/environment is a very nice touch and gives the game a nice variety, Huge range of enemies and bosses that I enjoyed, though some early bosses I found harder than later ones (could just be me). Gaining extra skills/abilities during the game was a mechanic I did not expect, and was pleasantly surprised. Sound/Music are both done well and very much in the style which I appreciated.

Real player with 4.0 hrs in game

MEANWHILE

Real player with 4.0 hrs in game

Mean-While on Steam

Mechinus

Mechinus

Embark on a clockwork puzzle-platforming adventure set in a mechanical ecosystem as Cognito, a curious creature whose duty to maintain the lifecycle of this captivating world leads him on a journey to heart of the machine in order to save it.

In this metallic jungle - where life is mechanical, rather than biological in nature - evolution has given rise to a beautifully orchestrated set of behaviours, which underpin the tactile clockwork puzzles and dynamic platforming of the game.

Mechinus on Steam

Something Ate My Alien

Something Ate My Alien

I haven’t gotten beyond the first planet yet, but I’ve been taking my time and exploring as much as possible and I’m just about to move on to the next planet. I only say this to echo that the map is deceptively small looking compared to the amount of time you’ll spend exploring it. But in the mean time, I wanted to get a review in, because I really enjoy this game despite a couple negatives.

It feels similar to Steamworld Dig 1 & 2, but with more features and goals. The puzzles have been fun, but not too difficult so far. Combat isn’t too challenging on Normal difficulty. Most monsters are more of a nuisance to swat down while digging further. It took me a while to get comfortable with the game, but I blame that on using a controller instead of keyboard and mouse.

Real player with 33.6 hrs in game

Something Ate My Alien is a really odd combination of exploring/digging, alien-shooting platforming, and puzzle solving that also involves that digging mechanic. It’s rather slow-paced overall because of the amount of digging that you have to do, so that the overall smallish maps seem rather large. Mixed into this is a high rate of alien-enemy spawning and turn-over, requiring you to switch between your mining laser and your selected weapons to defend yourself. Amid all of this, you are solving puzzles as they are located throughout the game maps. These puzzles are required for progress. It’s a mash-up that will excite some players and put off others.

Real player with 21.9 hrs in game

Something Ate My Alien on Steam

Thrilling Triple Treat

Thrilling Triple Treat

This wonderfully bizarre, funny and weird collection only exists for one simple reason: All of these games are way too silly, cute and fun to not publish them. What a shame that would be, not publishing finished games. I mean, who does that?

  • KING MAN is under attack! The sweet sultry seductress QUEEN WOMAN has launched an attack against KING MAN just as he is about to transfer all of his wealth, the impossible to imagine amount of FIVE HUNDED COINS to his newly created money bin. Building towers to defend - that is what this wonderful game is all about, indeed! Defend the castle until all money has been transferred! Difficult! Strategic! Towers KING MAN!

  • Donald the orange onion is furious, because he kinda sorta lost the election, somehow. So he decides to take matters into his own hands and find the 270 votes he needs to win himself. Well, not himself, you will find it, by exploring a metroid-vania ish land and defeating the bad hombres - the blue ones, that is - by doing it the Don style: Waltzing all over them. And that’s the gist of DONION ON ELECTION DAY! Too political?

  • When the Orangutan in chief tells his construction workers to build a skyscraper, the best, biggest and bestest skyscraper (he has all the best words) on an island somewhere (and the island is going to pay for it) it is up to YOU, as the monkey who has to oversee construction, to head to that island and check out the best spot for that skyscraper in this stage based metroidvania-ish platformer called MONKEY KONG ISLAND.

And there you have it! Three games for the price of one - and these aren’t minigames either, they are fully fledged games with content and graphics and stuff. But no politics! I am a completely apolitical developer, so if you interpret any politics into this, let me tell you, it is not! KING MAN! SUPER!

Have a list of arbitrary features:

  • Three distinctively different games in one collection

  • Pure platforming, simple metroidvania and tower defense

  • Featuring real voice acting, partially, some of it, maybe

  • Silly humor, really, REALLY pointless nonsense

  • I ran out of things to make fun about

Thrilling Triple Treat on Steam

Youropa

Youropa

Youropa

A stomach-turning puzzle game not for people who are scared of heights.

Rating

73 ️⭐️⭐⭐️

Gameplay Footage

https://www.youtube.com/watch?v=tIR4z9JSric

Overview

Youropa is a 3D puzzle game where you must defy the laws of gravity to reach your goal. Walking on walls, upside down, on your side, at ridiculous heights, will have your senses mixed up and confused. On a few occasions I had to stop playing the game because I felt a bit sick. The game really portrays a sense of height as you walk around on ledges and walls looking down at the scenery below.

Real player with 11.7 hrs in game

Second Update

I’d like to keep the original review in tact so future viewers can see the full context and timeline of the events that took place. To summarize, the developer saw my review and responded with patches much faster than I would have ever expected. In the comments I called the response unprecedented, and I’ll echo that here.

When I review a game I’m never going in to that with the hope of punishing the dev or game. In my opinion, the absolute best outcome one could hope for is for them to care and respond positively to criticism which happened here.

Real player with 11.2 hrs in game

Youropa on Steam