Dark Space
Dark space is worth the money.
the atmosphere is amazing and the puzzles are fun and challenging.
Definetly would recommend!
– Real player with 7.0 hrs in game
Read More: Best Puzzle Platformer Side Scroller Games.
Starts off pretty interesting, then you get annoyed, half the time you’re fighting with the controls and bad camera angles.
Even the menu is a bit hit n miss if the controller navigates the menu correctly or if you even have the ability to navigate the menu’s with the controller, I had to resort to using the keyboard most of the time I wanted to access menu, like when trying to exit.
enjoy 5 minutes of watching someone else give up at the same point I have got to.
https://youtu.be/1ymGrwd8eFc?t=743
– Real player with 3.7 hrs in game
Adventure Light
Adventure Light is a very atmospheric stylized puzzle side-scrolling game about a young boy named Steve. He is compelled to find his best friend Adam and, in his quest, he ventures onto the darkest paths of the mysterious forest.
Throughout the whole trip, you will encounter various interesting puzzles, which you will have to solve in order to keep moving. All the puzzles are designed as a combination of different elements of the environment that the main character interacts with. In particular: levers, boxes, platforms, carts, lamps, elevators, timers, doors, mills, pulleys, gears, and so on.
In order to make the trip even more enthralling, along the entire road, you will have an opportunity to find hidden plot items, that will reveal the details of this tangled story.
A special emphasis has to be placed on the atmosphere, given that it allows you to put yourself in the main character’s shoes and ultimately immerse in the fantasy world. The proper atmosphere in Adventure Light is established with the help of several key aspects, such as story, arts, color scheme, environment, forest sounds, and background music. All of them combined to allow the player to tap into the right mood and induce in him the right set of emotions.
Stela
First impression: It has flesh-eating bugs (instead of rats like in Plague Tale) to oversized Gollum and a pyramid-shaped Tet that zaps you into “Oblivion” (movie with the same name)
Well, I’m kinda fond of the atmospheric, minimalistic game that’s has a puzzle/maze element and this one makes no exception. However, this particular puzzle-platformer has a lot to desire compared with other similar games I played before. Visually, Stela is a striking atmospheric game in a side-scrolling format but technically it’s low-poly though enough care has been put into the visuals and environments where they all feel alive.
– Real player with 3.6 hrs in game
Read More: Best Puzzle Platformer Dark Fantasy Games.
B-E-A-UTIFUL! That was the first thing that sprang to mind when I delved into STELA.
From the barren wastelands of fields to the cold and desolate snow-swept landscapes, STELA is absolutely caked in artistic imagery. Everything is designed with a keen eye and attention to detail.
This is particularly important as, much like games such as Limbo and Inside (which this game will no doubt draw comparisons to) there is no dialogue to tell the story. Much of what you gleam of this tale is from the images presented to you. Without spoiling anything, much of what this story entails is told from pillars found throughout the game.
– Real player with 3.4 hrs in game
The forgotten phobia
The forgotten phobia is another template flip style game from asset flippers/scammers, Piece of Voxel. This time it looks like they’ve ripped off a lazy 2D retro pixel template for a horror/adventure platformer game. Resolution and controls are locked and they used ugly retro pixel “art”, probably because that’s what the template they copied had. The game is in Russian and doesn’t appear to have any English translation, but the language of bad games and asset flip scams is universal.
An important note: Piece of Voxel are known asset flippers and have previously taken other developers work and put it on Steam in an attempt to scam gamers and get paid for someone else’s effort. An example of Piece of Voxel doing this is Hoples, which is really “Pixel Adventure 1 ”, written by the actual developers, Pixel Frog. Also, Top Truck Driver, which is really “Hill Racing Template ”, developed by Janko Knez.
– Real player with 0.2 hrs in game
LIMBO
LIMBO - 9/10
WARNING
I don’t recommend playing this game if you’re REALLY arachnophobic.
Story
LIMBO is a 2D puzzle platformer game set in, as the title says, Limbo. You wake up there and go through it to find out your sister’s fate. The puzzles require perfect timing more than anything else, which can be really frustrating at times. Then again, that’s the whole point of a puzzle game. Witnessing the ending for the first time can be really confusing and unsatisfying, but, as you play along a bit more, you begin to raise questions and wonder about it. It then turns into a satisfying end. Overall, great story. Some would argue that this game doesn’t even have a story, guess I just proved ‘em wrong, eh?
– Real player with 13.9 hrs in game
LIMBO is one of those 2-D platformer games with puzzle elements. You know, those games where you keep having to solve puzzles here and there moving objects, like crates, rocks, even dead bodies and deadly traps. I got this a long time ago, and this is the first time I actually tried playing this after casually “finding” it again in my library.
Pros:
- The controls are nice (I used a controller myself.), it feels intuitive and doesn’t really fuck you over with high gravity or slippery floors. It’s kinda fast paced and doesn’t force you to do ridiculous jumps all the time like SMB or Electronic Super Joy.
– Real player with 10.8 hrs in game
The Inner Darkness
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The Short of it: A well-crafted, challenging, indie platformer/puzzle/horror. The physical logic puzzles and dimensional shifting really make you think through trial and error - I felt smarter having played this =)
Reminds me of: A fairly unique title, it doesn’t remind me exactly of any other title I have played. If you like good puzzle platformers, indie horror, and modern pixel graphics, you’ll probably like The Inner Darkness.
– Real player with 9.5 hrs in game
I must give the game it’s dues. It really uses as much of its limited mechanics as it can without ever really overstaying its welcome (as you can see, the whole thing took only slightly more than an hour to beat, playing suboptimally). Even a couple of core mechanics which I feared would become annoying never became so, they just added a slight illusion of urgency.
The puzzles were on the easy side, with more than a few times me overthinking what they needed, but several did feel clever enough (even if they were never particularly lateral). A few of them did easily screw you over due to movement rather than misunderstanding the core puzzle, but that was partially on me for rushing.
– Real player with 1.6 hrs in game
Fool’s Paradise
Fool’s Paradise is a beautiful indie game. I liked everything about it: atmosphere, music, puzzles. I recommend buy this game. 10/10
– Real player with 6.5 hrs in game
This game…. in simple words.. painful. Unfortunately i thought it would be a fun indie game to checkout but after playing it for about an hour and getting nowhere I am calling this a bust. The camera and motion controls are lacking. Interacting with objects is awful. Its makes noises like you have done something but nothing occurs. There is no clear direction and although in most games that take that approach this is a subtle suggestion on flow to the story where as this game has not flow at all. Honestly its like painful. I don’t want to crush developers but in this case it needs some TLC. Def not trying again.
– Real player with 1.3 hrs in game
The Guilt and the Shadow
So, this is yet another gloomy indie game about psychological disorders.
There’s little to say about this one. In its own genre it’s probably OK. The visuals are stylish and the sound design is quite awesome.
But the story doesn’t really catch your attention. The monologues and occasional dialogues are quite unnatural. And the gameplay part just plainly sucks. You walk slowly, you need to backtrack the levels all the time, it’s surprisingly hard to find a proper spot to start climbing a ladder. So, all in all, as a game this thing kind of fails.
– Real player with 8.5 hrs in game
An emotional experience about the torments of a man plagued by the “guilt” of his mother’s suicide (“shadow”).
Set in a black and white pencil drawn world, the player guides the mentally ill protagonist through a succession of dreams/nightmares.
To advance in the game, we have to solve simple puzzles to unblock passageways or unlock memories.
The pace is slow, giving the time to the player to immerse itself in the dark atmosphere of the game. And the game can be finished in one setting, which I would recommend in order to not lose the connection to the story.
– Real player with 5.3 hrs in game
Oscura: Lost Light
This game gave me a lot of enjoyment at the start, but at the end, I was rather irritated a lot as the game became just too difficult to play, so I’ve lost interest in it! I’ve stopped playing it literally at the last level so cannot get a refund. You cannot set difficulty at all!!!
The music is well composed, however, after a while it can be a bit annoying and if you turn off the sound it will turn off everything including music and sound too. Basically, it will be muted. I would’ve appreciated allowing the user to turn the music off and allow the sound effects.
– Real player with 18.1 hrs in game
Like many indie platformers, Oscura: Lost Light is constructed around a gameplay gimmick. In this case, it’s the ability to collect four gems that each grant your character a different power, such as the ability to walk on the ceiling, break through rock walls, etc. The catch is that you can only hold one gem in hand at a time, and the power it grants only lasts for a few seconds before it has to recharge. So you’ll have to carefully time your use of each gem, and moves that require you to combine the powers of two different gems (like breaking a rock wall near the ceiling) will have you working that quick-swap button with precision. Meanwhile the terrain is sprinkled with spikes and lava pits because, well, platformer. There’s also the occasional enemy to avoid, and your character has no way of attacking them; this is a jump-and-dodge game through-and-through.
– Real player with 8.1 hrs in game
Parallyzed
### Пусть игра грозит вызвать косоглазие и не блещет богатством декораций, это, тем не менее, лучший “бегунЕЦ” со времен “Runner2”: простые механики управления используются удивительно разнообразно.
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### This game can cause a crossed eye, yet, it’s the best runner-game since Runner2 release because simple control mechanic is used in surpisingly many different ways.
– Real player with 9.3 hrs in game
Flawed but enjoyable 2D-runner.
You control two girls running across the screen at the same time. You have to swap them back and forth as the orange girl can only pass through the orange lights and the blue girl can only pass through the blue lights. The orange girl is also larger while the blue girl can jump higher, so you also need to swap them back and forth in order to avoid obstacles.
The gameplay is fun and simple. However, I do have some complaints:
- The hit boxes are… not great. Sometimes it felt like I was nowhere near an obstacle, yet I still died. Eventually you learn where the “real” hit boxes are, but close to half my deaths were probably because I thought I wouldn’t touch the spikes yet I did.
– Real player with 2.6 hrs in game