My Father My Son
Only cooperation can save them
Together with two lost castaways, a father, and son, experience a thrilling journey through a dark, uninhabited island that isn’t on the map. Overcome a path full of logic puzzles and hidden dangers and help the family get closer to each other. Escape from this mysterious place and discover together with the characters what’s hidden here.
Control two characters alone or in co-op (1 player - 1 character), using either a pad or the keyboard. You can change the control method at any time. Move along 2 paths, changing them freely as needed. Take wise advantage of the differences between the father (strong and high) and the son (small and agile), which will make it easier for the characters to work together on co-op puzzles.
MAIN FEATURES OF THE GAME:
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Play alone, controlling two characters or in co-op (local on one screen or online)
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Choose any method to control both characters: using pads or the keyboard
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Solve environmental puzzles based on the co-operation of two characters with different abilities: a father and son
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Fight for survival in thrilling arcade sequences
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Two characters and two tracks that you can change at any time
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Low-poly 2.5D side view game
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An engaging story about a father’s relationship with his son in a thriller atmosphere
Read More: Best Puzzle Platformer Side Scroller Games.
Restitched
This product is in development and subject to change.
A 2.5D puzzle-platformer featuring a robust level editor, expansive character customization, an engaging story mode, and a charming crafty aesthetic. Restitched follows the story of a brave, adventurous teddy bear named Stuffy on a journey to find their roots. Along the way, Stuffy must ‘restitch’ a community unraveled by corporate greed and tyranny while discovering new friends, new foes, and new locations.
Construction Mode
With an in-game level editor called ‘Construction Mode’, you can build your own platforming adventures for Stuffy to take part in! Browse community creations via the Steam Workshop, or publish your own levels. Construction Mode is also a great sandbox playground!
Stuffy’s Wardrobe
Stuffy is not only cute but also stylish. With an assortment of in-game cosmetic items to collect and use, your very own Stuffy can be what you make them! Dress Stuffy from head-to-toe with a variety of cosmetic items across multiple categories.
The Adventure
Embark on an adventure with your new plush companion as you venture through new themes, meet new friends, and encounter new obstacles. This platforming adventure sees Stuffy searching for answers while reconnecting a torn community along the way. Could it all be connected? Will Stuffy find their owner?
Created by the Community, for the Community
Restitched is a labor of love from like-minded UGC enthusiasts, aspiring developers, creative students, and more. This game is a love letter to our own favorite UGC experiences from the past, and we hope to inspire future creatives in the same way we’ve been inspired to make Restitched!
Read More: Best Puzzle Platformer 2D Platformer Games.
The Judgement of Q
After i tried it, i’m not considering it as a puzzle game only, but also a brainstorming game, where you think through this short trip about the meaning of life and about the truth of it (that’s how i would describe it). Great game from an ambitious developer and i hope there will be more games like this.
– Real player with 5.6 hrs in game
Read More: Best Puzzle Platformer Philosophical Games.
The judgement of Q is one of those simple games to play when you want to chill, the puzzles are thought provoking, but not frustrating. The soundtrack is soothing and harmonic with the progression of the game. The environment design is the most beautiful aspect of the game, giving the player a sense of discovery and curiosity, that goes along with the narration, which can get somewhat confusing at times, but the game is mostly visual anyway.
There are occasional FPS drops between loading screens, but nothing that will completely upset your experience. It’s an overall calm and relaxing experience with meaningful implications.
– Real player with 4.5 hrs in game
Epidemyc
This is a strategy tower defense game, you must protect seven rows against monsters by putting soldiers in each row. The player must choose between buying defensive structures, attack soldiers, or mining. As the game progresses, special and aid units are unlocked, also the enemies are upgraded in their variety. It is a very entertaining game where you do not pay to win, it does not require internet, it is not too long (infinite), it is complete and contains unlockable elements.
History: A war between the north and south zones forced all retired soldiers to return to service, Colonel Steve among them. Steve has a special mission within his own territory, and this is to recover the containers from laboratory 3. This would be a simple mission if it weren’t for the fact that he must confront the biological weapons that the enemy used in the city and the scarce resources assigned to him. Will he be able to overcome all obstacles? It depends on you.
Embers of Mirrim
This is, hands down, the most fun I’ve ever had playing a platformer. The controls are crisp, the mechanics are unique and well thought-out, it’s visually attractive, and the music is great. The single biggest complaint I have about this game is that it’s too short. I finished it in about 5 hours. I would love to have seen the kinds of puzzles they could have put in a longer game.
The difficulty curve isn’t bad. It’s hard enough to be satisfying, but doesn’t get hard so fast that it’s frustrating. There is one puzzle that uses a mechanic that isn’t used anywhere else in the game, and it can be difficult to figure out what the game wants you to do, but other than that, the mechanics have good clarity and the puzzles are fairly intuitive.
– Real player with 59.0 hrs in game
I’ve been craving a linear platformer and this really scratched the itch. While I enjoy metroidvanias, I feel like I ’ve been inundated with them of late and I wanted something a little simpler and straightforward, like the NES platformers of yesteryear.
Embers of Mirrim is a very polished puzzle platformer with heavy emphasis on platforming and navigating between sections and light emphasis on puzzle elements. The splitting mechanic adds variety, and the game continues to introduce other small elements to keep the game fresh throughout.
– Real player with 6.4 hrs in game
Mayhem in Single Valley
*I played in v 4.0.02 and finished the game in v 4.0.04.
Playing status: 100% achievement
Grindy Achievement(s): No.
Optional Achievement(s): Yes (29 achievements, all of them are missables).
Difficult Achievement(s): No.
Intro
There is mayhem in Single Valley. Everyone turned into radioactive, mindless monsters that can kill you in one hit. Explore the whole valley, dodging all monsters along the way, to save everyone.
Pros:
- A lot of collectibles to collect, some are hidden in tricky places
– Real player with 15.7 hrs in game
The 80s Never Felt So Good!
(a review copy of this game was provided. Check out my full review on GeektoGeekMedia)
What a fun ride! I want to hurry and finish the review so I can play more! Mayhem in Single Valley is a polished, sharp, fun little adventure game that hits ya like a catchy 80s pop song; you can’t get it out of your head!
Jack Johnson (no relation) is about to fly to the city to attend art school–a wonderful opportunity and chance to escape the dead-end lifestyle of his not-so-well-to-do family. All that remains is a couple of chores and…what’s this? Mysterious shadow entities dumping toxic waste into the town’s water supply? Oh, dear! Well, what’s a helpful/mischievous lad in a red-hooded sweatshirt supposed to do but grab some trashcan lids and fight mutant forest animals!?
– Real player with 8.6 hrs in game
Mechinus
Embark on a clockwork puzzle-platforming adventure set in a mechanical ecosystem as Cognito, a curious creature whose duty to maintain the lifecycle of this captivating world leads him on a journey to heart of the machine in order to save it.
In this metallic jungle - where life is mechanical, rather than biological in nature - evolution has given rise to a beautifully orchestrated set of behaviours, which underpin the tactile clockwork puzzles and dynamic platforming of the game.
Trine 4: The Nightmare Prince
Playing Trine 4 right after Finishing T1,2 and 3.. The revert and a step back to Trine 2 design rejuvenate my faith for the game.
First of all, the concerning about Trine 4 continuing what they did in Trine 3 is gone. Trine 3 never existed in Trine 4 universe other than the inherrited assets and ideas (which also ruined Trine 4 in a way).
The Devs start a new story in Trine 4 with nothing related to Trine 3. Trine 3 never existed. You don’t get to see the ending of Trine 3, but you also don’t have to worry about getting half a game continued from a previous badly made one. This here is a full game of its own.
– Real player with 62.8 hrs in game
achievements
easy 100% - achievements order you to either finish a level or collect all obtainables. plenty of guides, plus it isn’t hard to find them on your own. DLC doesn’t contain any achievements, so you may skip it and still get 100% (unlike in Trine 2)
Trine 2 or Trine 4?
any of them will be good. Trine 4 has better graphics, polished HUD and better UX; Trine 2 has a better puzzle-combat flow. in other words one game nailed the presentation, another got gameplay right - but either of them will be a nice choice. I prefer Trine 2, tho
– Real player with 42.8 hrs in game
窓の中の先にあるもの
Another one of those easy to to solve at our own casual pace but given the choice of self challenge to do the shortest moves and get on the ranking.
If you like perspective puzzles, this one is pretty well done and although not as artistic like most of this genre who design their stages in isometric view, this one is done with top down plus front view. Which makes this stand out from the others in some way. It’s fun to solve and some of the stages will surely squeeze some brain juice from you.
– Real player with 3.4 hrs in game
DOGGONE
DOGGONE is the once in a generation story of a lost dog trying to find its way home, inspired by the animal movies we all grew up with. Featuring a vibrant Disney-inspired art style, you will fulfill the ultimate dog fantasy as you embark upon a life-altering journey back home.
It’s Homeward Bound meets INSIDE with an art style like Sleeping Beauty.
Features
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Find your way home by journeying through a beautiful, handcrafted 2.5d world
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Sniff out points of interest and solve puzzles through Smell-O-Vision
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Dig up important items and hidden collectibles
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Bark, because… well, you’re a dog!
DOGGONE is a beautiful, heartfelt game and does not include violence, so in order to fulfill our promise to Phil Spencer, this will not be “like Old Yeller.”
The best way you can support our long journey home at this early stage is to wishlist the project!