Morkredd
Hey everyone and this is my review about the game!
I want to thank a friend of mine named “Magitek Roboshark” for the free key to this game.
Thank you so much ^w^.
This is a puzzle game.
Interface/Menu/Settings
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There are many different resolution sizes available.
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You can only play the game in fullscreen.
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There is no Advanced graphics available.
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There is no color blind mode available.
– Real player with 14.1 hrs in game
Read More: Best Puzzle Dark Games.
I really wish that Steam would have a neutral rating possibility, because after finishing it in coop and single player and getting all the achievements, I’m pretty torn about it. Would I recommend it? To myself in hindsight, no, to other players with different expectations, maybe, but under heavy caveats. But let me elaborate.
Morkredd is a meanwhile pretty standard Unity coop physics-puzzler with light&shadow-mechanics. You can pretty much get a good impression of the gameplay in the trailers, stay in the light and avoid the shadows of the environment as well as of your coop partner while moving a large ball of light through the levels. Visuals are at most times pretty bleak but serve their purpose, with a handful of some short more interesting sequences strewn in (about once per level). Sounds are few. Most of the game isn’t really hard in coop, puzzles are obvious, skill- or time-based sequences aren’t too demanding. You’ll probably die a lot anyway (some sequences, especially at the end can get annoying), but there are a lot of checkpoints. Single player is also doable, but only if you’re used to controlling the left and right analog stick simultaneously (one stick controls one character) which can get confusing in-between (there’s a button to switch characters’ sides on the fly, but it doesn’t really help when characters have to pass above and below each other). Like all reviews say, the game definitely is very short, should take 2-3 hours at a maximum (depends on how often you die).
– Real player with 12.8 hrs in game
Mind Spheres
Mind Spheres is a heavily simplified Rube Goldberg machine puzzle game where players rotate a small number of pre-installed platforms to direct a sphere to its goal. At heart this is a very straightforward game and it is quite fun, but its few artistic flaws make the game much less enjoyable. It becomes a game where there is no market for it.
With very polished and content-filled Rube Goldberg machine games out there available on Steam like Contraption Maker and the Crazy Machines series, this game just does not have any place for it. The game is not difficult and the physics is quite consistent. If it were more fast paced, there definitely would be a reason to play this game as players could casually breeze through a few levels time to time. However, the game has unnecessary animations when starting or restarting the level. In a physics-based game where players are expected to repeat a few times after their simulation fails, this type of drawn out animations kills the pacing. There is no zoom in/out and the screen only moves side ways in the setup mode, forcing players sometimes to run the simulation only to discover they need to utilize path that is out of their view at top. The camera also moves so slow and every time the player wants to edit their level setup, later the camera starts from the middle of the map instead of where the ball is, and it pans so slowly when player is deprecatingly trying to move the screen elsewhere by keeping the cursor at the edge of the screen. In the end due to these flaws, what could have been a casual, quick and light version of simplistic Rube Goldberg machine, Mind Spheres became a puzzle game that caters no one.
– Real player with 6.4 hrs in game
Read More: Best Puzzle Sports Games.
Bullet points
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For a puzzle game, it’s very easy
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Physics behave the way you expect
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Minor control twitchiness, but doesn’t hamper gameplay
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Has a good “fun factor” despite its quirks
Full review
Mind Spheres bills itself as a physics puzzle game; while I won’t dispute that technically that’s true, if you’re looking for deep puzzling you may want to look elsewhere. To me, I’d say this is more of a “physics manipulation game” (as if video games didn’t already have enough unnecessary sub-genres). But yeah, if we’re not being pendantic then yes it’s a physics puzzle game.
– Real player with 2.9 hrs in game
Angle Soccer
Funny and thought-provoking :)
– Real player with 2.3 hrs in game
Read More: Best Puzzle Surreal Games.
Very cool game. The art is simple, but the levels are quite challenging.
– Real player with 2.1 hrs in game
Bomb Bowling 2
You know what? This is a solid little action-puzzle game. It’s nothing fancy, but it has 50 levels and a decent challenge level throughout (once you get past those first 3-4 tutorial-skill levels). It’s made in GameMaker (just a hint, dev, change up your icon next time ;) ), but is proof that you can turn out a good game with that engine if you put effort into your game and aren’t just doing some lazy template-flip.
The levels are well-designed and were clearly tested. There are a couple of them that are a smidge finicky, and I swore at the thing a bit at the required split-second timing (when I clearly understood how to solve the puzzle), but that’s also pretty typical for this genre.
– Real player with 1.8 hrs in game
bought it for 39cents in Sale
Its a fun game where u have to time bomb explosions in the correct order to eliminate all pins from screen.
would reccomend
– Real player with 1.5 hrs in game
Default Unreal Physics and Assets AKA DUPA Project
Simple yet amusing FPP puzzler with physics, unlimited bullets, limited graphics, secret extras, poor puns, lousy jokes and a short lesson of Polish. 20 levels (or more), 10 dictionary pages (unless something changes), several obscure references (some over 50 years old). Never intended to be an overly serious project, started as an attempt to learn basics of Unreal Engine, grew to the point where I wasn’t afraid of showing it to my friends. Don’t expect a ground breaking game and you shall receive.
Gaggle Brains!
Gaggle Brains! is the first Steam release by brother and sister team Birdmask Studio. The aim is a quick-fire puzzle game, with 16 levels and simple controls. Steer the gaggle of procedurally animated, physics-driven humans past multiple hordes of zombies.
At Birdmask Studio we aim to produce short, experimental games. Our current focus is on procedural animation and active ragdoll mechanics. We hope you have fun with this one and welcome your feedback.
Features;
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In depth colour and settings options
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16 Levels
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Physics Driven and procedurally animated characters!
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Multiple Physical environmental obstacles and props
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Destructible Elements and levels with wrecking balls!
Controls;
Joystick or WASD (For the best experience play with Gamepad)
To see more on this and our other games in development, check out our social medias for behind the scenes on our active ragdolls, game dev and more!
Hackshot
HackShot is a puzzle game with a mix of physics, logic and crafting
Analyze the environment, craft your solution, and hack the system!
Immerse yourself into open-ended puzzles where you breach security, destroy viruses, and battle black hats.
Analyze = Craft = Hack
Hundreds of twists, mix-ups, and interactions
Gameplay();
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Over 20 hours of puzzles
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Feel like a real hacker with an optional command console and scripts
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Open-ended puzzles, with multiple solutions
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Craft over 7000 unique cyberballs to use
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Security systems: Anti-virus, Anti-malware, Firewalls, and more
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Viruses: Trojans, Ransomware, Worms, and more
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Hackers will hack your solutions, so plan ahead
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Annoy the developers and solve puzzles in your own way, you have all the necessary tools
Story();
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Learn hacking, meet others in the Murky web, and earn your place on the top
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Meet hackers, security specialists and cyber maniacs, through a mysterious, light-hearted and fun story
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Dynamic narrative: other characters dialogue and reactions are affected by your actions
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View the files you hack, and uncover information and secrets
Accessibility and game settings(still in development);
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There is a quit button in the game, and a quit button in pause menu
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Supports both windowed and fullscreen, and also support widescreen resolutions
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Button remapping, and support for keyboard and mouse, keyboard-only, mouse-only and controllers
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Full support for touch screens both in gameplay and menus
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Full audio controls, and separate audio settings for main menu, gameplay and cutscenes
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The ability to turn off visuals that have repeated patterns
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Color blind mode
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Interface size options
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Color contrast control
–Hackshot Documentation–
_Who reads the documentation?!
Try the web demo, no download required (the link is provided above in the page), and have fun_
Marbleous Blocks
september 2021 edit: level editor and some quality of life added, edited relevant parts of the review.
in marbleous blocks you have to make a path for a blue ball using tetris shapes and other stuff, with the ultimate goal of restoring the colors of the rainbow.
– Real player with 6.4 hrs in game
Fun and challenging puzzle game with lot of variation
– Real player with 6.3 hrs in game
Score a goal (Physical football)
A good game of logic, allows you to relax between work, but not lose strength and concentration. Also, this game has a sequel, which is also quite good. The game has several mechanics similar to the “save jesus” game. Pretty good physics, with which you can go through the game in various ways. In general, it is recommended to purchase
– Real player with 18.2 hrs in game
Score a goal (Physical football)
Textbook-assetflip; enough said.
This game is some weird german football adaption of the game Angry Birds: you hit several objects and obstacles and… well… score a goal. Needless to say that this game is entirely built with Unity assets.
There is not much more to say about this game. There was no real effort in building something enjoyable at least from my point of view.
Physical impressions:
The Graphics:
Not worth mentioning basically because there is no viewable work by the developer(s). Everything is Unity.
– Real player with 4.7 hrs in game
Stand By Me
made me forget about my problems
– Real player with 10.7 hrs in game
Stand by Me is a gem of a game. It’s fun, challenging, and charming as heck. If you like arcadey games with a great soundtrack and addicting mechanics, do not sleep on this one.
– Real player with 7.3 hrs in game